MiniGM's Council of Thieves

Game Master Vuvu

Council of Thieves Map


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Unnamed

Fetch your Hellknight! I am of far more import than you fool! And I intend to take this up with the magistrates as you are obviously trying to sabotage my performance! This is unfair business and I will enjoy watching you squirm in court. Go back to your hovel you call a home and leave the adults to take care of things!

The shouting continues and eventually horses are brought.

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

Knowledge (local): 1d20 + 10 ⇒ (16) + 10 = 26
Checking for any juicy or embarrassing rumors on this fellow that I might use to cow him.


Unnamed

Brannock there are a few critics that say he is not as good as he thinks but the bulk support his lofty opinion of himself. Not much iseful


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Hippa is silent as the accusation flies towards her and the groom. She resumes with a smile the conversation regarding horses and masterpieces. She mentions she'll never be able to enjoy "culture" due to finances similar to the groom. Taking pleasures in life like caring for animals big and small. Not derogatory to the blond tallfolk, everyone has ego as evidenced by her own puffed up aristocrat. Animals are easier to understand. "Any clue what part the horses are meant for in this masterpiece?" This last said loud enough to him to hear but not directed at him.


Unnamed

you must buy a ticket like the rest! the man shouts then he proceeds to lay I to the stable owner who is quickly apologetic and sends horses right away


Unnamed

So everyone has a few days piece though audibis warned to keep his head down as the Hellknights have his name from the fight and they are looking for him

Janivan and Arael gather everyone a few nights later

. We think we should hit these bastards of Erebus. We do that and our fame will grow but we need to scout them for a week or two. While we do you can either lie low or perhaps try to clean up the city a bit. Perhaps take out some of the lesser bandit groups?

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

"I think it would be wise to quietly take out some of these other groups and clear the way. Of course we could also take out some of these groups as a ruse to use against the Bastards of Erebus. We could use the action as a means to prove ourselves to the Bastards, earn their trust. It would be much easier to take them out from within. Who knows, we might be able to turn some of them to our cause."

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

minigm:
Each night Tramtris will make his way to Miss Tarvi's door, with some sort of gift, flowers, perfume, a pretty dress. Each time he will request a date, and he consideration to think about accepting his hand. If she agrees he will suggest a day play, or a visit to a park, or something not drinking and carousing.
diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17 first day
diplomacy2: 1d20 + 7 ⇒ (18) + 7 = 25 second day

"I actually tend to agree with Brannock I dont know a whole lot about... those parts of town, but it will increase our name on the streets and that cant be a bad thing."

Regardless of the groups decision, Tramtris will want to purchase some cloth, preferably something dark and brooding, and will try to fashion some form of mask(enlisting the aide or one of the groups womenfolk preferably, His skill with a needle, is lacking im sure. Ala the 'dread pirate roberts' in the Princess Bride


Unnamed

There are many groups of highwaymen outside the city, I suspect the mayor will privately smile on our work if we remove some of them...there is also the other option of slaying one or more of the shadow beasts that could also improve our reputation. Though I suppose we could do both.

Tram:
I appreciate your efforts, but I am not interested in being tied down, especially in this dangerous time. Besides I am not convinced you are doing this for the good of us all and not for yourself. She replies, though she does take the gifts...perhaps she is craving...


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Knowledge (local) on Thesing Umbero Ulvaud 1d20 + 8 ⇒ (11) + 8 = 19
Nothing beyond what the others got there.

Auði will certainly lie low over the coming days once he hears that Hippa shouted his name out during the fight. "The highwaymen might be a good test for us. I think we need to learn to work together a little better considering two of us were nearly killed in the last fight. Although the shadow beasts or one of the gangs within the city might make a bigger difference to Westcrown, they are likely to be more difficult."


Unnamed

so a group outside the city? sounds good. How do you want to hit them...keep in mind you do have a carriage at your disposal, it could be repainted or something like that

also as a quick note, these side missions are purely fame grabs...if you would rather skip these and move on with the main plot let me know

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

Tarvi:
"My lady, I have a simple question of philosophy for you, you seem intelligent though our conversations are shorter than I would like. If a man rescues a woman and a child from a burning building, does it matter if he is a murderer or an artist or a saint? Is not the act of saving the mother and child in itself good? But I digress,I wish some semblance of control over my life, and I think deep down you do as well. I dont seek to tie you down, I seek to free you from . . . expectations.

He shot her a wink and took her hand quickly kissing the top of it before she could pull it away.

"I will be back again, do you have a favorite scent?

He left her with a smile on his face.

"I think we spread out too much and well, no offense It would seem the half-orc and I have at least some training in combat. He or I should have been back with you and Hippa. AS for the shadow beasts, The only thing I know of them is rumors and hearsay, I would feel a lot safer if we had better information on what they actually were. So perhaps the bandits outside the walls would be best, that and it would give us time away from being perhaps in the Hellknights eyes. The young noble paused and almost as an afterthought he added. "We should come up with aliases, fake names to call one another outside of safe houses. I for one would hate to have a squad of hellknights show up to my parents house and arrest them because of me.


Unnamed

Tram:
The act is good, but I still don't want to have dinner with the murderer. She replies. Perhaps that was a smile before the door closed...or a grimace, hard to tell

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

>.< boy oh boy is he good at putting his foot in his mouth eh? *lawls*


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

"Oh dear. I did yell out your name didn't I?"


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

"Its all right Hippa, perhaps as Tram suggests, we all just come up with false names. Call me Sabi. So next time we pair up Tram and Hippa in one group, Brannock and I. How about Sevros?"

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

"I guess I will go by "Halfer". I suggest each smaller group have some sort of healing available to it. Do your talents lie in the healing arts Audi?"


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

"I can manage a little Brannock. I could prepare to make these bandits sleep and perhaps heal someone with Cayden's grace once."


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

"Delicious. Calling us by common terms is effective. Halfer, Sabi... How about "Ma" for me. I am old enough."
And a bemused chuckle, [b]"I've wrapped up in myself these last few years. This small invite has once again awakened me to enjoy and make a difference. I'll start paying more attention to my customers at the shop and my surroundings. We all have very disparate backgrounds, one of us probably has crossed paths with someone who has ill intentions.

[downtime]
Hippa takes a bit of her savings to buy properly sized, comfortable throwaway clothes, stuff that does nothing for her sense of style, for excursions and adventures. She had to change her style, at least for this.

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

Do we have any idea where these bandits strike? Should we perhaps pose as merchants or something traveling to incite them to appear?"

He smiled just slightly glancing at Brannock.

"Halfer? I suppose I could remember that.

He said dryly with something of a smile.


Unnamed

the same place you freed me actually. That is why so many Hellknights were escorting me. Arael says


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

"Perhaps a makeover of the prison carriage. We could make it into a lightly guarded noble's carriage or a fine-looking merchant's conveyance."


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

"Give me a moment to go over the carriage to make sure there are no hidden marks. Would hate to have a hellknight symbol glow under the right conditions. Also doesn't a new carriage with a fresh coat of paint attract attention? So soon after one disappeared, it might attract attention."

Hippa casts detect magic on the carriage, primarily looking for arcane marks, but also for craftsman marks.


Unnamed

Hippa takes 20 and goes over it carefully. There is the symbol of the order of the rack on the outside but that is all and there is nothig magical about it. Though the huge crossbow on top is a bit irregular for a merchant caravan.

Also the scuttlebutt around town is that the Hellknights want revenge but the mayor is not going to do anything because it is out of his jurisdiction...nort that this means he is on your aide


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

While everyone is considering the plan for the carriage and drawing out the highwaymen, Auði visits some of his old friends in the Westcrown theaters and purchases makeup, costumes, paint, and some cheap plywood.
Purchase disguise kit, deducted from remaining gold.

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)
Tramtris Arvanxi wrote:

[b] "Halfer? I suppose I could remember that.

He said dryly with something of a smile.

Brannock gives Tramtris a big grin.

"Why do you think I chose it, Noble?"

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

Tramtris laughed good naturedly.

"you chose it so my simple mind could remember it? In that case I thank you. Its hard to keep things straight with all the garbage information one's required to have to be proper. When we strike at these bandits shall it be us newcomers? or are you veterans getting involved as well?"

He asked wondering if it was the sewer escape bunch in action again. They certainly would have to discuss things again, perhaps this time as the ones in the wagon it would be easier to keep Hippa and Audi up. Really he was still a little upset with himself, he had at least had some formal training in combat and obviously Brannock was of a rougher sort. They would have to make sure they were the front line this time for sure.


Unnamed

so what is the plan?

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

Our mage support, ie hippa and audi in the carriage, sevros perhsps driving brannock and I playing merchant guards. Do we have access to horse besides the cairrage horses or would that be a purchasable item ? This is of course barring others approval mind you. If indeed the other npcs are coming with, we might instead load them up in the carriage with us on the outer shell, with perhaps hippa and audi driving instead. I assume we are taking off the ballistae to not be too obvious, though someone or two someone's could ride atop it for ranged support.


Unnamed

The ballista is probably a dead giveaway. Also I think we have lost Sevros


Unnamed

So I need to know the final plan folks. We gotta move on here


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

encouragement/critique noted.

"So... If I understand correctly, we are the bait that bites. Intentionally putting ourselves into danger. No stealth except by disguise. OK. I'll give this tactic a try. I'll ask for more aggressive boons from the gods. They may enjoy the show and hopefully I wont die under these circumstances.

She'll tend to the horse and help with the painting of carriage. Also, she'll splurge on show expensive looking clothes for a proper noble or well off gnome. Giggle snort With no money...


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Fresh and pretty painted carriage, beautiful female gnome with a driver, guard and a chaperone. Do we keep it on the down low and remove those brigands that lie in wait or up the ante and seed some rumors?


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

"Sounds like a plan. Remove the ballista. Just the four of us. Plant a rumor about a rich gnome headed out of town. I'll drive. Hippa in the carriage. Tramtris and Brannock as guards. Extra alert as we reach that bridge. I'll hit the biggest group with a sleep spell."


Unnamed

the Torchbearers of Westcrown decide to use the same place they set their own ambush to set one for the bandits. The balista s removed and off they set, with a freshly painted carriage

please set yourselves on the map


Unnamed

looks like hippo inside, Audi and brannock riding and Tram walking to the side? Confirm for me and we can advance to the attack! Also let me know what preparations you make

[rolling] good for you, your cohorts managed to identify this as the most likely place to be attacked so you can cast any spells you like and assume that a d6 of res goes by before the attack happens

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

Walking is fine with me, Tram casts 'bored noble playing a guard.' it uh gives him a +100 to all checks involving being himself? I tease I tease he doesn't cast that, he isn't a caster... yet. Maybe one day.


Unnamed

ok advancing later tonight


Unnamed

6 bandits emerge from near the bridge with crossbows at the ready

Stand down, drop your weapons and divest yourself of all your valuables and we might let you live. The others echo a sentiment of do it or die

4d20 ⇒ (14, 16, 18, 13) = 61

all of you are shaken for 1 round

Go heroes


Unnamed

edit hippa is inside so she is fine, the other three baddies seem to be ready to fire if something goes awry

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

He glanced back torwards Brannock and Audi since they were he felt more in harms way. He waited on them to make a move at which point he would Charge forward to the Bandit closest to him,(#2) bringing his Halberd in a fierce slashing arc from above the Bandits shoulders and down torwards the bandits hips.

attack: 1d20 + 6 + 2 - 2 ⇒ (7) + 6 + 2 - 2 = 13
damage: 1d10 + 4 ⇒ (7) + 4 = 11

If for whatever reason they drop their weapons (brannock and Audi) then tramtris will as well... but as soon as one of them gets within 10 feet. He will use his trait magical talent and cast Daze on his nearest opponent (will save dc 14) then pick up his weapon.


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Grimly looking out the window, she is not wanting to provide an easier target, upon hearing the words of the bandit, For Hippa's first action, she takes a moment to look out the window to spot where all the voices are coming from. Taking 10+5 for 15 Seeing the crossbows, Hippa casts Obscuring Mist. You all hear a whispered entreaty to Gozreh of support and see mist coalescing around the carriage, engulfing everything in a 30' radius, effectively hiding the bridge and its occupants.

Sorry for the retcon. Better spell selection.


Unnamed

You can see the folks now directly in front or behind the carriage


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Can't take 10 in combat, but I don't think they are hiding either. Shaken -2 to cast? 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11 +2 for racial bonus against fear

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

As soon as one comes within range of Brannock (6 spaces) he will take a move action and engage.


Unnamed

A readies action is a standard or a move brannock


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

As soon as the obscuring mist envelops the carriage, Auði begins casting sleep.
Full round action.


Unnamed

you are not shaken hippa


Unnamed

The mist covers the wagon, mostly and that sets off the readied bolts, 2 slam in to the back of the carriage uselessly the 3rd flies at Tram and strikes him in the neck (crit!!! 13 damage)


Unnamed

The baddies all move into the cloud drawing various weapons, Brannock you can take your readied action, but you need to roll 20% miss chance

go heroes

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