Mazra’s Giantslayer Campaign (Inactive)

Game Master Mazra

Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.

Cathedral of Minderhal
Minderhal's Valley
Treasure
XPs and Treasure Giantslayer Campaign


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The Assassin that was in Ulfgard's room, that came too with Haskyll's healing, looks at Anga and speaks, "I am Mordea. Until today, we were the Freedom Town Assassins. You pay us to take care of a problem and we do it. But we were not told that we would be up against Warriors. We were told that the marks were four Dwarves and a Human with no special training."


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Returning dressed in a kilt and a shirt and wearing boots the dwarfen ranger looks at Mordea."Did you hit me wee head, am I hard of hearing, or do I still dream. You little piece of s~%$ call yourself Freedom town assassins? What in Rovaugs fat arse is freedom town? What does he stands for. And who lives and governs it?"

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Haskyll Stonereaver wrote:

Kurst, when women are in our rooms univited with bared blades, I think it falls under self defence what happened here.

However, survivors you are free to take away, as they are right here.

Shaking his head at the oversized human. Aye Torag and I can be doing something about that.

[dice=CLW]d8+1

Kaos, did you account for the channel as well?

Yes and thank you

Kaos will go back to his room and dress him self.


Mordea will look at Ulfgard, "You have not heard of Freedom Town? Hmm. It is a town on the border between Belkzen and Lastwall. There are 400 or so of us that live in Freedom Town. Governed?" She will pause a moment to think about that question, "The Sharpes gang leaders typically govern the town, if you can call it that."

Knowledge (Local) DC 15:
Freedow Town consists of a small palisade-encircled wooden fort surrounded by poorly constructed wooden dwellings on the banks of the Esus River, a tributary of the Esk. Its inhabitants are mainly outlaws, exiles, and escaped slaves who wish to be left alone—including a fair number of orcs and half-orcs who have left their tribes.

Below is a link to a Map of the Hold of Belkzen. Trunau is near the bottom. Freedom Town is up and to the right a bit. Kurst would be able to show you a map like this up at the Longhouse.

Hold of Belkzen


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Haskyll looks over at Mordea.

Where you paid to kill someone else in this inn, last night?


Mordea will look at Haskyll, "No. You were our target."

Sense Motive DC 18:
She is answering every question truthfully.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

sense motive: 1d20 + 4 ⇒ (15) + 4 = 19

I believe you, but you must tell us now who hired you now, if you don't well

He leaves the last part of the statement blank to let them think over it.


Now that is a good question.

The Woman thinks it over for a moment, "I don't know his name. He has hired us before though. He is an odd-looking Half-Orc with tattoos all over his face. He has long blonde hair too. He pays using well cut Beryls, so we don't ask many questions."


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Kurst do you know anyone that fits that description?
I also think that there is more to this than your brothers murder.
First Wolves in the street, and now assassins in the night.
All to attempt to stop us from looking into your brothers murder.


Kurst will turn to Haskyll, "That was a very specific description. I have not seen a Half-Orc in Trunau that fits that description. But I agree someone has gotten wind of your investigation and is trying to stop it.

Kurst will then look at Mordea, "I don't take kindly to your type in our town. I know that the Freedom Town folk think differently. They see your caste as just one of many. But we frown on paid Assassins here. I will take the survivors of your group before the council. I will let them know that you have cooperated with questioning. But for now, remove your weapons, armor and possessions. You can keep your undergarments for now. You will be searched more thoroughly at the Longhouse. "

Kurst will look at the party, "To the Victor, goes the spoils." He gives the party their possessions. "Can you all help me with taking these Assassins to the lock up at the Longhouse?"

He will then look at Cham, "These five just took out a like number of Assassins that had managed to enter the Ramblehouse. Are you sure you want to lose the protection they can provide your establishment? "

You will get five potions, five antitoxins, five liquid blades, five small vials containing Small centipede poison (5 doses), a smokestick; five suits of leather armor, five light crossbows with 50 bolts, five short swords, five sets of thieves’ tools, five beryls worth 50 gp each, 20 gp, 45 sp, 60 cp.


Cham will look at Kurst then look down, "No. They can stay. But it will cost me 10 golds to replace these runners."

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Give her 8 gp from the assassins?


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga casts detect magic on the assassin's gear. You never know.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Looking at the liquid blade Ulfgard wonders what those are."I have a feeling there is a rat in the half-orc house. But alas what do we know how to find it. Those stick together. Well I say first we check the troll, and then maybe we have to pay freedom-town a visit! Hrumpf... I am worth a fortune in beryls. Actually why beryls, where is a beryl mine here?"


Anga does not find anything Magic amongst the Assassins gear.

Do you agree to give Cham 8 GP? Do you escort the Assassins to the Longhouse? And then where do you go?

@Ulfgard - The AP shows the Assassins each having a Beryl. So I ran with the thought that Thieves and Assassins like being paid in gems. You can carry around a huge amount of wealth with not a lot of weight. So a customer paying in Gems would be attractive to an Assassins guild.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Let's take these...ladies for the start of their fun holiday...my mistake, their time in prison and then visit the troll. But Ah must say, I have use many of my spells, I only have one left. And me cantrips.

no problem paying the halfling


Day Four

First the body of the dead Assassin is given to other Town Guardsmen when you near the Longhouse. The body will be thrown over the wall to be devoured by the wild. Honored dead are cremated at the 'Flame of the Fallen' funeral pyre. This Assassin is truly not honored dead.

After you deliver the remaining half-naked Assassins over to the Longhouse jailer, Kurst invites everyone to breakfast. The cook was just starting breakfast when you first arrive. Mounds of scrambled eggs, sizzling bacon, a gruel made from dried ground corn with loads of whipped butter melted on top (grits), and various fresh sliced fruits and vegetables are served. You have a choice of the brewed Black Wine (coffee), the Local Stout, or fresh water from the Hopespring.

During breakfast Kurst suggest resting during the day, and tackle the Plaguehouse tonight.

This could be an advantage for the Dwarves.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

No issues with giving Cham 8 GP.
Question, seeing as it was a night fight, near the morning, did our spells used come out of day 3 or day 4 ?

Kurst, that seems to be the best approach that I can think of.
Anyone mind if I take one of these crossbow's, and some ammo?


I am fine with the idea that you used day three spells.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

before breakfast

Haskyll, looks at the others,
I will need a few minutes before we can take these ladies to cells.

After praying and preparing his spells for the day, Haskyll takes the time to sort the cash out evenly for everyone, along with gathering everything into one location.

A share of the spoils everyone
He then passes each a small bag of 2 Gold, 9 Silver, 12 Copper and 1 Gem.

Until we get to a place that can sell the rest, I didn't divide it.
I also took the 8 gp off our total before dividing it, Leaving us 2 gp not divided.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga opens her spell book and memorised her daily spells.


Do you head to the Plaguehouse in the Evening? If so, you have the day to visit the Bartstones, the open air market just North and outside of town. There is also the General Store That 'N' Such and the Magic Store, House of Wonders. Remember too that there were 5 potions.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

"If'n we're goin' ta the Plaguehouse later, an' people want te visit markets n'such, we should be keepin' in pairs at the least. Someone's gunnin' fer us. No sense makin' it easier on em."


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Ulfgard tries to find out what those potions are.
Perc: 1d20 + 6 ⇒ (3) + 6 = 9
Perc: 1d20 + 6 ⇒ (20) + 6 = 26
Perc: 1d20 + 6 ⇒ (6) + 6 = 12
Perc: 1d20 + 6 ⇒ (2) + 6 = 8
Perc: 1d20 + 6 ⇒ (12) + 6 = 18
Perc: 1d20 + 6 ⇒ (18) + 6 = 24


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

After breakfast, Haskyll attempts to identify any potions that haven't been identified yet.

spellcraft: 1d20 + 6 ⇒ (4) + 6 = 10
spellcraft: 1d20 + 6 ⇒ (13) + 6 = 19
spellcraft: 1d20 + 6 ⇒ (14) + 6 = 20
spellcraft: 1d20 + 6 ⇒ (1) + 6 = 7
spellcraft: 1d20 + 6 ⇒ (19) + 6 = 25

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

How do these swords work? Also if it's alright I will take one of the crossbows and some bolts as well . Kaos will eat his fill ,taking time to wonder how even though he is so much bigger then the dwarfs but they can still eat almost as much as him. Then take up one of the liquid swords and try to figure out how to work it.
Figuring Check: 1d20 ⇒ 13


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Ragnir, you are right, no making it easier, however, I think stopping by the market prior to going might be an idea.
There might be a thing or two that might come in handy.

Kaos, you unstopper, and flick your wrist and the blade comes out. However, the blade is breakable.


Kurst will ask the party if you have met Omast?

When the party figures out that one of the potions is Cure Light Wounds, you determine that all five are the same.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Thinking that each one should have a potion, even the cleric, Ulfgard looks at Kurst."Omast... nay laddy, we have been chasing around town all day."


Kurst will look at Ulfgard, "Omast may not further your investigation, but he was Rodrik's best friend."


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

"Well sounds like a plan for right after breakfast!"


Omast Frum is found this morning working on the South Tower of Trunau's inner wall. I will mark it as 18 on the Trunau Town Map. He is futilely trying to wash off the strange White Sword markings painted on the Tower. He has drawn a crowd. He is swinging wildly on ropes supported from above. He is also babbling loudly. What he is saying is incoherent. He appears drunk.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Well, I can see this ending badly
Indicating Omast.

I agree, a CLW for everyone in the party, I am also thinking everyone should get some of those alchemical items as well.


It could! Do you do anything about it?

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will try to steady the man. Hay Sir do you mind coming down and answering some questions?


The man will look down at Kaos, "Aarrrgh...I am busy. No time to answer your questions.....hiccup!


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Looking around for a horse bucket or any other barrel the dwarf grabs the drunken and gives him a short dose of ice-cold water.
"Do you have time now? Or shall I explain the higher art of dwarven diplomacy to you again?"


Omast is hanging by a rope up on the side of a tower, so Ulfgard would not be able to douse him with cold water. He would need to come down off the tower first.

Omast will look down at Uflgard confused, "I don't know any artful Dwarven Diplomats....hiccup."


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Haskyll looks around for any hay wagons, or things that look soft.

percept: 1d20 + 4 ⇒ (9) + 4 = 13

thinking of moving it under the tower so if he falls, it is into something softer than the ground


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Missed that.Darn


What are the odds that there just happens to be a hay wagon near the Tower. There is not really any hay fields nearby, but some are shipped in for horse and other livestock. So I would say 15% of one nearby???

85 or higher there is a hay wagon, 75 to 84 a manure wagon, 70 to 74 something else suitable: 1d100 ⇒ 51

Haskyll doesn't see anything suitable for Omast to fall in to.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos gets ready to cach the fool. Is there a way to let him down with the rope he is hanging from?


You can tell that Omast can actually control the rope. How well he can control it may be another matter.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Cursing slightly to himself Haskyll looks over at the tall human.

Can you climb up there, and prevent him from killing himself ? While we three get ready to catch him.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Ulfgard just shrugs and prepares to catch the hanging man.


Omast continues to swab a mop futilely at the markings on the Tower. Then he suddenly stops, "I need a drink!" He releases the rope and comes down a little faster than he intended. Fortunately, Kaos and Ulfgard are there to help break his fall.

The Sergeant of the Town Guard falls to the ground. He gets up and falls again. "Where is that bottle of wine?" As he works to stand again.

Here is an image of Omast Frum.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

"In the next tavern, on me, if you answer some questions first."


The Human Sergeant will look at Ulfgard, "Questions? Why will that dag-blame-it white cross not clean off the Tower?" He stumbles, but manages to catch himself.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

How about we answer that at the tavern over an ale, you coming ?

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos stands up and does a quick check to make sure nothing is broken A pint sounds good

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