Mazra’s Giantslayer Campaign (Inactive)

Game Master Mazra

Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.

Cathedral of Minderhal
Minderhal's Valley
Treasure
XPs and Treasure Giantslayer Campaign


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Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir spits (if they're outside, otherwise he scoffs), "Trolls. Heard enough o' them at home. Ye have any pointers about fightin' em?"


"Flood Trolls as their name indicates do better in or around water. But other than that they are a lesser kind of Troll. Can't help ye much beyond that," Katrezra responds to Ragnir's inquiry about Flood Trolls.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

what can you tell us about the white sword


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

perhaps a paladin's blade? Lastwall is not that far. Anga mused. katreza why did you ask rodrik to stop his investigation?

know local on flood trolls: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25


Katrezra will pause then speak to Kaos, "The White Sword has plagued my dreams. The Sanctuary was marked. They must mean something! Unfortunately, the dreams are scrambled and unclear. I don't know anything more.

In response to Anga question, "Like I said, I feared for my friend. He wanted to get more information before bringing the matter to the council. He didn't want to raise concerns until he was sure there were concerns. Clearly there are concerns."

Good knowledge roll! Flood trolls are not actual trolls in the truest sense of the word. Although flood trolls—like their scrag parents are distantly related to mountain trolls, the species are distinct. Most humanoid societies, however, are content to simply refer to both scrags and trolls using the umbrella term “troll,” linking the species because of overlapping myths and their similar regenerative abilities. Scrag mothers birth anywhere from two to six younglings in a single brood and every brood has a small chance of including what the scrags call an aruktaii—“half-scrag” in the Giant tongue—known to many civilized peoples as a flood troll. Scrags with larger broods have a higher chance of producing flood trolls among their young. These runts are invariably smaller and more frail than true scrag younglings and their growth rate is significantly slower than their non-mutated kin. This makes them undesirable to their scrag mothers and more likely to be eaten by their stronger siblings. Those flood trolls who aren’t simply abandoned to the wilds by their mothers are raised as lesser beings and live in the shadows of their scrag brothers and sisters. Most flood trolls flee their aggressive broodmates before coming of age, preferring to fend for themselves in the terrors of the wilderness rather than deal with their cruel, savage family members.

The mutation that results in a flood troll also affects the creature’s reproductive organs, rendering it sterile. Because they cannot reproduce, flood trolls rarely seek out mates or even partners to aid in the hunt. Instead, they lead solitary existences steeped in ire for all living things; they are born amid hatred and rejection, and expect to die the same way.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga's eyes glaze for a moment, as if she is reading from a book. Her voice takes on a more formal mode of Dwarvish as she speaks. Formal Dwarvish, more correctly called High Dwarvish is the language or scholars and literary works, such as histories, and of the courts of the dwarven kings.

formal Dwarvish:
flood trolls are the sterile offspring of scrags. They are the runts of their litters, and as such are either eaten or enslaved by their larger kin. Often, though, they flee this to live solitary lives to become wilderness horrors, and due to their upbringing and sterile nature, have little need or desire for comradeship, as mates or hunting companions. Not as strong or dangerous as their relatives, they are still a threat. They should be exterminated where possible, but this is not of a high priority as they do not multiply.

She shakes her head, and says in common, ya, flood trolls are a wee menace, but no as bad as a proper troll.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Taking a bit from a fingernail and spitting it out Ulfgard smiles."Let us go and kill a troll. Even if it is a fake one."


Do you head to the Plaguehouse now or wait until morning?


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

let's get tha beastie in tha morn. It's not going away, I guess.


The watches IIRC is Kaos on 1st, Ulfgard and Ragnir on Second Watch, and Anga and Haskyll on Third.

GM Screen:
Watch Encounter: 1d3 ⇒ 3

Shortly after the beginning of the Third Watch, coming in through the windows of the Ramblehouse....Assassins.

I will place Anga and Haskyll in the Hallway of the Ramblehouse Rooms map to indicate they are on watch. I will roll Perception checks for everyone to see who notices the intrusions. This will determine who can act in the Surprise Round.

GM Screen:
FREEDOM TOWN ASSASSIN 1 Stealth: 1d20 + 5 ⇒ (5) + 5 = 10;FREEDOM TOWN ASSASSIN 2 Stealth: 1d20 + 5 ⇒ (20) + 5 = 25;FREEDOM TOWN ASSASSIN 3 Stealth: 1d20 + 5 ⇒ (19) + 5 = 24;FREEDOM TOWN ASSASSIN 4 Stealth: 1d20 + 5 ⇒ (1) + 5 = 6;FREEDOM TOWN ASSASSIN 5 Stealth: 1d20 + 5 ⇒ (9) + 5 = 14

Anga Perception: 1d20 + 2 ⇒ (15) + 2 = 17
Haskyll Perception: 1d20 + 4 ⇒ (11) + 4 = 15
Kaos Perception: 1d20 + 0 - 10 ⇒ (14) + 0 - 10 = 4
Ragnir Perception: 1d20 + 3 - 10 ⇒ (4) + 3 - 10 = -3
Ulfgard Perception: 1d20 + 6 - 10 ⇒ (12) + 6 - 10 = 8

Surprise Round
Assassins come in through various windows of the Ramblehouse. That is their actions in the Surprise Round.

Anga hears a disturbance in Kaos' room, a strange crashing sound in Ragnir's room, and something else up the hall. Anga can react in the Surprise Round.

Haskyll hears the same things. Haskyll can react in the Surprise Rounds.

Kaos is asleep.

Ragnir is out cold.

Ulfgard begins to stir as he hears something from across the hall. Ulfgard can react in the Surprise Round.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Surprise round
Not sure of the strange noises, he draws his warhammer and looks towards the disturbance in the hall.
Darkvision

assassin 5 spotted:

Seeing the shadowy armed figure, he yells TO ARMS!!

assassin 5 not spotted:

Haskyll steps south to open Ragnir's door to see what the noise was and spotting the armed shadowy figure, yells TO ARMS!!


Let's go ahead with Initiative rolls and Round One actions.

@Haskyll - You spot Assassin 5.

Kaos Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
Anga Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Ulfgard Initiative: 1d20 + 1 ⇒ (8) + 1 = 9
Haskyll Initiative: 1d20 + 0 ⇒ (16) + 0 = 16
Ragnir Initiative: 1d20 + 0 ⇒ (10) + 0 = 10
Assassin’s Initiative: 1d20 + 1 ⇒ (14) + 1 = 15

Round One

Initiative order is Anga, Kaos, Haskyll, Assassins, Ragnir then Ulfgard. Those in bed are not in armor.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

yikes

Anga casts mage armour and yells, drawing her pick.

Axes high laddies, we are under attack.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir wakes (hopefully), rolls out of bed and flips the whole thing over on the assasin.

str roll(?): 1d20 + 3 ⇒ (13) + 3 = 16

Trying to flip the bed up and give Ragnir cover and a chance to grab his axe.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos grabs his axe as he jumps out of bed to L6. Unless you are bringing me breakfast you best make your peace with your maker Guessing from the lack of eggs and bacon Koas attacks the baddy closets to him.
attack: 1d20 + 4 ⇒ (5) + 4 = 92d8 + 4 ⇒ (4, 5) + 4 = 13


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

May not be an axe, but it is hammering time.

Haskyll steps forward to drive his warhammer into the assassin in the hall.

attack: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d8 + 3 ⇒ (6) + 3 = 9


The Assassin in Kaos' room attacks the big Human, striking him with her strange blade.

Assassin 1 Liquid Sword: 1d20 + 2 ⇒ (16) + 2 = 181d6 + 2 ⇒ (3) + 2 = 5

Kaos must make a DC 11 Fort Save. The poison on the blade has a frequency of 1/round for 4 rounds. Effect is 1 Dex damage. The cure is 1 save. Kaos takes 5 pts of damage.

The Assassin in Ulfgard's room attacks the Dwarf Ranger, but badly misses her slash.

Assassin 2 Liquid Sword: 1d20 + 2 ⇒ (4) + 2 = 61d6 + 2 ⇒ (1) + 2 = 3

The third Assassin advances on Anga slashing away with her exotic weapon, but the Mage's Armor deflects the blow.

Assassin 3 Liquid Sword: 1d20 + 2 ⇒ (13) + 2 = 151d6 + 2 ⇒ (2) + 2 = 4

The fourth Assassin attacks the Dwarf Warpriest as he begins to stirm barely stiking the Dwarf. Ragnir is Flat-footed.

Assassin 4 Liquid Sword: 1d20 + 2 ⇒ (10) + 2 = 121d6 + 2 ⇒ (5) + 2 = 7

Ragnir must make a save like Kaos above. Ragnir takes 7 pts, of damage.

Struggling with her injuries, the fifth Assassin makes a feeble attack toward the Dwarf Cleric. The strange blade shatters to pieces on Hadkyll's armor.

Assassin 5 Liquid Sword: 1d20 + 2 ⇒ (1) + 2 = 31d6 + 2 ⇒ (4) + 2 = 6

@Ulfgard - You have a Surprise Round action and your full 1st Round actions.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Grabbing his shield the dwarven tries to slam it into his attacker.
Attack: 1d20 + 5 ⇒ (1) + 5 = 61d6 + 6 ⇒ (5) + 6 = 11But sleepiness is hindering badly and he merely rolls to his feet.Ac is now 13


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga steps five feet towards haskyll, swinging her pick at the assasin, more to distract than harm.

military pick: 1d20 + 0 ⇒ (12) + 0 = 12


Round One recap

Anga cast Mage Armor, readies her pick and swings it at an Assassin.

Kaos awakens grabs his axe but misses the intruder.

Haskyll steps up and hammers an Assassin.

The Assassin in Kaos' room slashes the big Human. The one in Ulfgard's room misses the Dwarf Ranger. Another attacks Anga, but her timely spell deflects the blow. Without his armor, Ragnir is sticken by yet another Assassin's exotic weapon. The fifth killer, injured by thr Cleric's blow shatters her Liquid sword against the Dwarf's armor.

After the Assassin's strike Ragnir awakens and flips the bed unto the killer.

Ulgard grabs his shield and slams at the Assassin, but misses.

Round Two


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Oh just lie down and die already
Haskyll swings his hammer hard at the one in front of him.
attack: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d8 + 3 ⇒ (4) + 3 = 7

If my opponent goes down, I will move to be able to attack the one facing Agna

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Fort save: 1d20 + 4 ⇒ (16) + 4 = 20
attack: 1d20 + 4 ⇒ (3) + 4 = 7
Kaos takes a swipe at his assailant then move five into the hallway. The service in this place has really gone down. I don't think we should leave a tip.

8/13hp


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

fort save: 1d20 + 6 ⇒ (10) + 6 = 16Fort +2 vs poison(dwarf)

Ragnir grabs his armor and axe and exits out the door, closing it behind him.

"Cleanin' staff came in and didn't even knock! Seems like somebody is no likin' us lookin' inta Rodrik's killin'

Ragnir looks at the wound and grumbles, "Blatherin' idiots....tryin' ta poison a DWARF?" and spits on the ground.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Actually swinging the pick was my round two action. Sorry jumped the gun a little.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Ragnir can you put your HP in a tag line ? this is so it can quickly referenced by someone who is going to be trying to keep you alive. :)


The one in Kaos' room attacks again the big Human, "The bigger they are..."

Assassin 1 Liquid Sword: 1d20 + 3 ⇒ (17) + 3 = 201d6 + 2 ⇒ (1) + 2 = 3

Kaos takes 3 more pts of damage.

Attacking the Dwarf Ranger in his skivvies, the Assassin slashes again with his crystallized blade, this time striking Dwarf. The Assassin then moves toward the door.

Assassin 2 Liquid Sword: 1d20 + 3 ⇒ (18) + 3 = 211d6 + 2 ⇒ (5) + 2 = 7

Ulfgard takes 7 pts of damage and must make a DC11 Fort Save.

One of the troop of female Assassins in the hall continues her attack on the female Dwarf, but also continues to miss her attack.

Assassin 3 Liquid Sword: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 2 ⇒ (4) + 2 = 6

Throwing the mattress off of her, the female Assassin follows Ragnir opening the bedroom door to the hallway. That is all the actions for Assassin 4.

Assassin 5 Stabilize attempt: 1d20 + 2 - 6 ⇒ (3) + 2 - 6 = -1

Assassin 5 is dying in the hallway.

Round Three

Go ahead with Round Three actions. @Ulfgard go ahead and take both Round Two and Three actions. The Assassins have 10HPs each should you drop #2 in Round Two.


Anga Runedaughter wrote:
Actually swinging the pick was my round two action. Sorry jumped the gun a little.

No problem. I actually thought you would have still had an action with Mage Armor cast in the Surprise Round.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

5/13hp
attack : 1d20 + 4 ⇒ (15) + 4 = 192d8 + 4 ⇒ (6, 8) + 4 = 18
Get back
Kaos moves to N6 to flank.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Haskyll steps between 2 of the assassins, and attacks to the north to help Ulfgard.

attack: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d8 + 3 ⇒ (8) + 3 = 11

Oh just give it up you people
confirm: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 2d8 + 6 ⇒ (6, 1) + 6 = 13


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Attack: 1d20 + 5 ⇒ (20) + 5 = 251d6 + 6 ⇒ (4) + 6 = 10 No need to confirm, dead anyway!
With a mighty heavy the ranger slams home his shield, doing impaling the would be assassin on his spike.
Spitting on the dead body and happy how the shield feels being twohanded he says:"Never come with a knife to a real fight. And trying to poison a dwarf. STUPID mistake!"
Fort: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 Moving to the next room Ulfgard slashes with his waraxe.
Attack: 1d20 + 5 ⇒ (18) + 5 = 231d6 + 6 ⇒ (3) + 6 = 9
"Shield meet lowlife... lowlife meet shield!"


@Haskyll - Since Ulfgard would have dispatched the Assassin in his room in round two, I switched that you killed the one to the South instead.

@Ulfgard - Actually the Assassin is Unconscious. Your confirmation on the crit could determine whether or not you killed the intruder.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Conf: 1d20 + 5 ⇒ (4) + 5 = 91d6 + 6 ⇒ (5) + 6 = 11
He is unconcious. Quite fine with me.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga looks around.

Any more? as she casts magic weapon on her pick.


Round Two Recap

Anga just misses with her Military Pick.

Kaos strike the Assassin invading his room.

Haskyll drops an Assassin in the hallway with his Hammer.

The Assassin feeling the pain of Kaos' big Axe, manages to strike back at the big Human.

The Assassin in Ulfgard's room slashes into the Dwarf Ranger with her Liquid Sword.

Another Assassin attacks Anga, but does not seem particularly proficient with her weapon.

The fourth Assassin throws off the mattress toss upon her.

Ragnir grabs his stuff and exits the room.

The fourth Assassin follows behind Ragnir and opens the just shut door. She glances at the action in the hallway.

The fifth Assassin is dying.

Ulfgard slashes deeply with his Axe into the Assassin dropping the invader unconscious.

Round Three Recap

Anga cast Magic Weapon on her Military Pick.

Haskyll bounds up the hall and strikes a devastating blow on the Assassin that was attacking Anga, killing the intruder.

Kaos drops the Assassin in his room and heads up the hallway.

The last standing Assassin, seeing her comrades fall one by one, turns and heads for the window she climbed into.

Ulfgard chases in pursuit and manages to get his Axe blade into the female murderer.

The final Assassin drops her odd weapon and raises her hands to surrender to the party.

Victory!


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

"Come closer, pig, you can help stacking your friends bodies. And you will talk, or I will happily show you my great displeasure of being woken without some ale." Looking down on his free hanging memberthe dwarf shrugs and looks around for his loincloth.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir pokes a finger through the hole in his skivvies, "Bloody wench ruined a good set o' skivvies." He holds a hand over the wound and states "Maker mends all"

Sacrifice Forbid Action for cure light wounds
cure: 1d8 + 1 ⇒ (7) + 1 = 8

I thought I had the vitals spoiler up already Haskyl, sorry bout that.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Bind them, and then stand near me.

While waiting the round to ensure they are bound he places his hand on Ulfgards shoulder.

Torag, give us the strength to carry on

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Once they are bound.
channel: 1d6 ⇒ 3
I think the sheriff may want these people.

Thanks Ragnir, it makes it easier. :)


The fourth Assassin will look at Ulfgard, "I know nothing. Mordea made the deals. I was just looking for my cut."

The second Assassin that fell in Ulfgard's room begins to come around.


Cham comes up the hall, "More trouble! More trouble! My my! Look at the blood on my runners. This will not do. You need to leave the Ramblehouse. It is clearly not safe with you here." The exasperated Halfling looks at the party as a whole.

The Ramblehouse begins to stir as guest after guest begins to look out their rooms to see what all the commotion is about.


Kurst arrives a few minutes later, "What is going on here? Is everyone alright? And who are these?" The Watch Captain looks at the group of similarly dressed females.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

After getting healed Ulfgard clasps Haskylls forearm in an warrior thanks, turning round seeing the newcommers
Still standing naked, with only a shield by his side the ranger remarks:"By Asmodeus bleeding bottom, something ain´t right here. We got those scorpions trying to disturb our sleep with some fancy blades. I am half inclined getting my steel boots on and stepping on a few toes, but I think I will get something else to dress first. The others can tell you more." With those words Ulfgard returns to his room and dresses in his kilt and tunic

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Cham this is not the first attack to happen in your establishment is it.So is there anything thing you would like to tell us before we start thinking that this place may just be to unsafe for anyone Kaos will look to Haskyll and indicating his wounds will ask him Is there anything you can do about this?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Kurst, when women are in our rooms univited with bared blades, I think it falls under self defence what happened here.
However, survivors you are free to take away, as they are right here.

Shaking his head at the oversized human. Aye Torag and I can be doing something about that.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Kaos, did you account for the channel as well?


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

What race are the assassins. Did any blades survive?


Cham will look at Kaos, "No. This is not the first time I have had problems with thuggish Tall-folk. I had the Town Guard make them leave. And I had nothing to do with this. It is all you Tall-folk that fight and kill each other." Cham will look at the dead woman bleeding out on her runners.


Kurst will look at Cham, "Let's first get to the bottom of this before you start kicking people out of their rooms."

He turns toward Haskyll, "If there were only one, I would think you may have had a disgruntled lover, but these women are clearly something different."

Longsword in hand, Kurst will then turn his attention to the Human Females similarly dressed. The exotic blades, one by one, begins to vanish, leaving only a hollow hilt. "If you answer our questions you will live. If you don't before the end of this week, you will swing on the gallows." He will look at the two conscious women. "We will start easy. I have never seen any of you before. So, where are you from?"


The two women will look at each other. Then the one that was in Ulfgard's room, clearly still in pain from her wounds, will respond, "We are from Freedom Town."

Kurst has started the questioning. Now it is your turn.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

"B$%*@*~s to that. Ye were targettin' our group, why is tha? Tryin' ta cover up yer murder?"


The second Assassin will look at Ragnir, "We were being paid to do a job. 250 in Beryls to start and another 500 upon completion. It is what we do. We did not know that the target were Warriors though. The bound Assassin shakes her head and looks down.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga rests her hand on ragnir's arm. calmly, ragnir. she looks at the captives. mah friend here is upset, as ye can see. We dwarves dislike sneak killers. Reminds us of goblins. And we tend to deal one way with goblins. If you don't answer quickly and well, mah friend will do nasty things to ye. And...I'll let him. So let's start with the basics. Who is this mordea you speak of?

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