Masters of Golarion II

Game Master fnord72


351 to 400 of 530 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Male Drow Noble Accountant 12/Monk 10

Perhaps after tax season is over? I'd be willing to pitch in, but right now, I'm not going to have extra time to devote to plotting and such, at least until I've gotten some of my files off of my desk. Sorry, fnord.


EPIC LEADERSHIP

Monkeygod brought this up in the recruitment thread.

IIRC, it had been considered that cohorts shouldn't be a viable combat partner.

I'm not opposed to discussing it.

Especially since I am the last active person from the original group. Bwahahaha. :)

I am opposed to introducing anything from 3.5, or 3pp. So let's talk about expanding the leadership table instead.

Much of the rule choices governing the game are designed to curtail munchkin antics and promote team work.

Here are a few issues I have with what I have seen from cohorts (not necessarily this game):

Using the cohort to be a craft slave (game rule forbids this one, check)
Using the cohort as a buff-bot.
Using the cohort to design an uber combo killing machine, effectively an extension of the PC.

Keep in mind, that adding a 23rd level cohort (or more likely, several of them) is a significant force multiplier.

Assuming a party of 4 25th level characters. An effective encounter would require something in the neighborhood of a half dozen 20+ level bad guys, or one Tarrasque on steroids. Add four 23rd level cohorts to the mix and consider what force multiplication would be necessary to have an encounter that lasted through one complete round.

That party of 8 could invade hell, and likely win. (Dis challenge anyone?)

So how would increasing cohort levels add appreciably to the game (without causing the GM to run screaming for the horizon)?


Male Weremonkey Rogue/Ranger/Trickster

Yea, see that's part of what I was thinking as to why you had not used them.

I know you are using the PF rules for the epic levels, but I thought the specific expansion for Leadership made sense, considering the type of game this is.

Hmm, I wonder if Ultimate Campaign has rules or options for leadership beyond just the feat...


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

I believe this whole conversation was predicated on monkeygod looking for a viable flying combat mount, right? It might be simpler to try addressing that specifically, rather than looking at making any fundamental changes to anything...

Depending on what you consider viable, the solution could be fairly simple... put the right gear on something that's effectively level 17 and it should have the survivability to carry you into combat, without the added difficulties of significant extra damage/control/whatever. if that looks too rich for your blood, what about just buying/crafting an intelligent magic carpet (or cauldron of flying)?

edit: I believe we're also still looking to recruit at least 1 more... maybe you could see if one of your friends wants in and is willing to play something you could ride... that might sound like a joke but the party member we lost was a silver dragon... you'd have to work with them on the dynamics of that relationship, but there's certainly a precedence for dragon-riders in a lot of fantasy!


Male Drow Noble Accountant 12/Monk 10
DM Fnord wrote:

EPIC LEADERSHIP

Monkeygod brought this up in the recruitment thread.

IIRC, it had been considered that cohorts shouldn't be a viable combat partner.

I'm not opposed to discussing it.

Especially since I am the last active person from the original group. Bwahahaha. :)

I am opposed to introducing anything from 3.5, or 3pp. So let's talk about expanding the leadership table instead.

Much of the rule choices governing the game are designed to curtail munchkin antics and promote team work.

Here are a few issues I have with what I have seen from cohorts (not necessarily this game):

Using the cohort to be a craft slave (game rule forbids this one, check)
Using the cohort as a buff-bot.
Using the cohort to design an uber combo killing machine, effectively an extension of the PC.

Keep in mind, that adding a 23rd level cohort (or more likely, several of them) is a significant force multiplier.

Assuming a party of 4 25th level characters. An effective encounter would require something in the neighborhood of a half dozen 20+ level bad guys, or one Tarrasque on steroids. Add four 23rd level cohorts to the mix and consider what force multiplication would be necessary to have an encounter that lasted through one complete round.

That party of 8 could invade hell, and likely win. (Dis challenge anyone?)

So how would increasing cohort levels add appreciably to the game (without causing the GM to run screaming for the horizon)?

Hey, fnord, have you seen the Mythic Terrasque that Legendary Games created as part of their Mythic book line? If not, I'll give you a peek: it's a CR 30/MR 10 with around 1,200 hp, but it may as well be the infinity sign, as between regenerative hp, ridiculously high DR and SR, and a ranged (?!?!) attack (in addition to its standard charge attack), and I would say 'Bring it!" to all 8 characters. At the very best, it would be a lesson in attrition, LOL.

just my 2cp today. ;)


I've started taking one of the AP's (not saying which one) and basically super-sizing it to start epic. (A nightmare)

Which one is the Terrasque in? (Seems there are now 26...)


Male Weremonkey Rogue/Ranger/Trickster

That is the one minor bummer about this game, no 3pp, which mean no access to Mythic Mania once it hits in a couple of months.

While, yes, I did ask in part due to my desire for a mount, my particular PC would benefit from expanded Leadership rules beyond a mount or even normal cohort.


The paladin mount is as a druid animal companion.

The table for druid companions goes to 20, has a progression, and under the accepted rules for continuing class abilities beyond 20, would be able to increase above 20th level.

This would limit dipping or multi-classing unless a means of stacking the bond levels is identified.

The Empyrial Knight archetype does expand the bond types (effectively removes the very limited list of horse, pony, boar, camel, or dog), including providing flight. I'd say that the wording of the bond under EK opens it to anything that could realistically be ridden under the druid animal companion list.

There is also the feat Monstrous Mount. This allows for an expanded list of mounts, and doesn't require Leadership.

Boon Companion would boost the mount by 4 levels if you dip into a class that doesn't stack your mount/animal companion.

Turning an 'animal' companion into an intelligent, self-sufficient fighter capable of independent action, is a considerable leap. As such, Leadership allows for such a boost in a mount, but comes at a cost, the limited level.

LEADERSHIP
The description states that you have a "loyal" cohort and "devoted" subordinates. This is not the limit to the number of followers you may have, just those that are devoted to your cause.

As a global employer, Vladik certainly has a great number of employees within his foundation, merchant empire, and academy. Many of these are just employees. Some may even be fanatical followers. But the number of devoted followers is a bit more limited.

There is no reason to expect that Vladik's travel party includes his cohort, a couple of squires to polish boots, a favorite cook, an errand boy, bed warmer, maid, major domo, etc. Most of these are left at an inn or camp when Vladik is getting ready to delve into some ancient tomb. Now, if some raiders came along, many of these might just scatter and run for their own life, they are hired hands after all. But maybe one of the squires makes a life-risking gamble to duck into the tent, grab Validk's chest with his extra spell books and hide for his master nearby. He is a devoted follower.

Both Areniel and Tessara are involved in Iomedae's church. Their followers are likely priests, nuns, champions, choir boys, etc. But not all of those that are in a temple are necessarily a "follower" of Areniel or Tessara. There is a core group that are devoted to them personally, these are the "followers".

Keep this in mind when thinking of how your followers are spread out and arranged. Validk has the vast majority as undefined employees, managers, teachers, servants, etc.


Male Weremonkey Rogue/Ranger/Trickster

Empyreal Knight is actually a really solid fit for the last 8 levels, as I still plan on taking 17 levels of Inquisitor. Which actually works out well, since Tessara is all caster, I'll slot in nicely as the martial branch of the Church :)

There's two minor problems with the EK. One, I seriously hate that they give up Divine Grace to just speak and read Celestial. Its probably one of the worst trades for an archetype. Give up one really strong class feature for just a language, that you could gain any number of other ways. I always felt, based on the class it should get a bonus to Diplomacy, perhaps doubled when dealing with Celestials.

The other problem is I am not sure I can actually roleplay Lawful Good. I mean, I suppose I could be all super helpful and good and benevolent, but I honestly doubt if it would be good enough for this game. Neutral Good, no problem! I can pull that off fine, but locking myself into such a pure good style of RP like LG, I am really not sure I could portray that correctly.

Edits: With GMV leaving the game, the link she had posted in recruitment for the Google Docs no longer has the docs for the game, like the character creation or code of conduct. Does somebody else have access to these?

Also, I see you guys are down a few players. I can ask my brother to look over the recruitment. He's had plenty of experience with both high level games and gaming in general. However, is his schedule this week is really hectic so I'm not sure he would be even able to really look over the recruitment stuff till next week.


Male Drow Noble Accountant 12/Monk 10
DM Fnord wrote:

I've started taking one of the AP's (not saying which one) and basically super-sizing it to start epic. (A nightmare)

Which one is the Terrasque in? (Seems there are now 26...)

@ fnord: The one that I was referring to was in the Mythic Bestiary that is coming out in May (ish) from Legendary Games. I was on the Kickstarter for that, and I got a beta pdf a couple of weeks ago. My jaw dropped when I saw some of those damned things! And the terrasque really takes the cake.

As for leadership, unless we are planning to deal with a mass battle that would, for all intents and purposes, involve each of us handling ~200 low-level combatants in battle, I'm not sure if the 'followers' part really matters. I mean, Tessara has a ring of the eccliarch (sp, I'm sure), that doubles the number of followers that I can have, or about the equivalent of an under-strength regiment. Using the Epic rules to give us 10x that amount is ludicrous!

What I think we're negotiating over is the cohort; about the only other character that could hang with us epic/mythic types at this point. Using fnord's guidelines, I think that using the Epic Leadership feat is really overkill and would make designing encounters that much more difficult. And a 17th level cohort can come in really handy. Remember: they have plenty of stuff to work with as well (i.e. high hp; most, if not all of their useful class abilities; well stated magic items; etc.). Are they going to stand up to a terrasque? Nope, but then again, neither are we.

In my case, my cohort is a shapeshifting spy, and she works quite well. I know how to role-play her: she's great for what she does, and can add to the combat, but 'she' is definitely NOT front-line material, and would likely get splatted after a few rounds, particularly if the dice went against me.

IMHO, the Leadership guidelines are fine.

Just my 3cp.


With GMV leaving I copied the google docs to a folder I own, the link on the campaign info tab is correct.


Male Weremonkey Rogue/Ranger/Trickster

Thanks DM.

What are your thoughts on the two points I raised for the EK and on my brother possibly joining?


I have no problem with your brother putting something together.

I'd rather not make significant changes to any particular class, that's a road that gets muddy very quickly.

If you are not liking the paladin route to a cohort like mount without getting leadership, there are other options.

Cavalier gives access to the druid animal companion list with the caveat that you must be able to ride said creature.


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

I think there's a cavalier archetype that opens up the whole druid list (beast rider, maybe)... The sacred huntsmaster inquisitor archetype also gives an animal companion (with the whole list iirc), or you could take the animal domain and get one that way (you'd have to change gods though- Erastil's would be a good option).


Male Weremonkey Rogue/Ranger/Trickster

Been working on my history, just as an fyi. Also, Areniel, need a reply from you still.


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

I'm sorry. Im actually out of town right now and can only make short posts on my phone- I'll get you that (long overdue) reply on Tuesday.


Male Weremonkey Rogue/Ranger/Trickster

Quick question about spending money on buildings and organizations

We only need to actually purchase them if they provide a mechanical benefit of some sort? Like, if I wanted a cathedral, would I need to buy it? If I did, it would cost 4,960 as per the downtime rules?


Right now I'm leaving that kinda case-by-case. Validk has paid for all of his holdings from his funds. I suggested having a separate "empire" fund, but didn't get much response one way or the other.

So, a cathedral specifically. These are generally owned by the church. If you want one as your primary base, as a religious figure, that's fine. Go ahead and put some information together on notable NPCs, location, history, etc. I'll add it to the world data.

But, if you want to customize it with defensive measures that would not normally be found in a cathedral, if you want to control the staff, and if you want to be able to "hold court" and have the weight of the church behind you, then there might be some costs associated.

*****

With a pretty much entirely new group, I'm making a couple of adjustments to what I was going to run the next couple of scenes. Mostly because there is no longer a direct connection to anyone that put down the last spawn.


good morning to all,

Since this is yet another reboot, I find that I am not necessarily held to the standards that players no longer present were insistent upon.

I am also a firm believer in working with the players to create an atmosphere that will be fun for all.

So, looking at the character creation rules for this game, and keeping in mind that the more powerful the characters, the harder it will be to GM, are there any rules that anyone would like to drop, add, or change?

*****

Also, while we have new players working on their characters, would anyone be interested in a more general discussion of Golarion? Anything is open, such as how those APs that are deemed completed would have changed the environment. Developing some organizations, NPC's notable places?

In other words, a little cooperative world building.


Male Weremonkey Rogue/Ranger/Trickster

I'm always interested in cooperative world building, and honestly, that's part of the appeal of this game for me.

As 25th level characters, we should and have, helped shape Golarion's past, present, and likely its future.

So, yea, count me in.

Edit: As far as rules changes, are you talking like changing the level of the game possibly?

One thing I would definitely suggest keeping is the focus on character background and history. It will discourage people just looking to join up as bland, uninteresting stat monkeys, and we'll likely end up with far better roleplayers, and more interesting characters as well.

PS,

My brother is considering playing a Magus/Warpriest/Wizard of Nethys.

Also, another friend of mine is possibly interested as well.


1 person marked this as a favorite.
Male Drow Noble Accountant 12/Monk 10

I, personally, wouldn't mind opening up some 3PP stuff, primarily anything that would be available on the SRD site. This way, we can play around with the upcoming Mythic Mania stuff that is coming out later this spring. I'm not sure if I would change anything to Tessara at this point, but I appreciate looking forward to some additional fun. :)

M


Male Weremonkey Rogue/Ranger/Trickster

I would caution anything on the SRD, in a such a broad, sweeping fashion. I was actually going suggest, at the very least, allowing Legendary Games Mythic material for us. One thing that's nice about Myth, is gaining tiers is so much more in the hands of the GM than pure leveling. I mean, if we all go invade the first layer of Hell, and actually defeat the Lord there, its kinda hard to say "Oh, you killed an army of normal devils, these 25 greater devils, those 5 mythic devils, and the Lord, but you don't level..."

However, its not nearly as far fetched to say that such actions don't automatically grant you a mythic tier.


Male Drow Noble Accountant 12/Monk 10

LOL Monkeygod, point well taken. I would in fact, be very interested in taking the new Mythic stuff for a stroll...


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

I tend to be pretty leary of 3pp stuff and probably wouldn't take any, but if everyone else wants to try them (and the GM doesn't mind having to familiarize himself with all of it), then I'm ok with it.

With a completely new party we may want to revisit the overarching goal/motivation... I'm technically already immortal- that wasn't a big deal with Katja around because I could be questing for her immortality (otherwise her tragically short draconic lifespan would have limited our relationship to a few meager millennia), but without her around that's not going to do much for me...


Male Weremonkey Rogue/Ranger/Trickster

Hmm. I was going to say some sort of divine accession, but that might get a lil tricky with three of us worshiping Iomedae. And, that might be out of the realm for Fnord.

Did you happen to have any ideas in mind Areniel?

I still think immortality for those of us who aren't yet is still a viable goal, but as said, that kinda leaves you out.


Is there something in the trumpet archon that gives immortality?

Outsider status itself doesn't convey immortality. Unaging I could buy readily enough.

*****

As a player, I like 3pp. As a DM, not as much. What I've seen is that it quite often can become way over powering. Not always on its own, but as a linchpin in a core build that is now increased beyond expected power curves.

I definitely don't want to just open up any 3pp. Any 3pp allowed would have to be on the SRD, unless the player wanted to gift me a copy of a pdf.

Quite honestly, I think that the paizo material provides more than enough variety as it is.

(Though I have noticed a 3pp product that provides mythic spells for all spells not in paizo's mythic mix. IIRC, it was a series that covered core, then the other paizo books.

RPG Superstar 2012 Top 32

Hmm... Maybe I'm remembering something from another edition... I'm on my way to a meeting but I'll try looking for it later.


Male Weremonkey Rogue/Ranger/Trickster

Fnord,

That would be the Mythic Magic series by Legendary Games.

They also have a series of *badass* Mythic Monster books, that can definitely challenge us.

Along with those two, there is their Mythic Mini line, which includes mythic feats, path abilities and more.

Finally, I looked over the Mythic Hero Handbook last night. OH MAN!! Not only does it include three new paths(Genius, Living Saint and Stranger), but there's also new abilities for each existing path, mythic class features, a slew of feats and

An entire system for Mythic Skills, which looks really cool, though I have yet to really look it over.

While there are various smaller supplements, such as each Mythic Monster book based around type of monster(Demon, Devil, Undead, Good), or the Minis which are very small pfds(only, I think) focused on a theme, the vast majority of their work will be in the soon to be released Mythic Monster, Spell Compendium and Hero's Handbook


Oh don't worry, I have no problem using 3pp as the GM!

Mythic Terrasque.... mmmmm uuuhhhhhggggg...

But, the problem there is that they aren't open sourcing on d20pfsrd. To be fair, each player should have access to the same information.


Male Weremonkey Rogue/Ranger/Trickster

Let me ask Jason about that, he and I talk regularly on FB, and I've been helping him with the Mythic Mania Kickstarter since before it opened.


Male Weremonkey Rogue/Ranger/Trickster

OK, welp, it seems *I'm* the one who is to eventually upload that material to d20PFSRD, lol. I asked Jason about it, and it requires lots of free time he doesn't have, and I do, so I'll be doing what I can to get LGs stuff online.


Male Weremonkey Rogue/Ranger/Trickster

Some questions and comments:

1) Are we allowed Mythic magic items at all?

2) What are some of the personal goals those of us still here have? Perhaps a few of those can be expanded into larger ones for the whole group?

3) The other reason I was asking about Epic Leadership, is that it does allow higher level followers, which can than be used for far more specific tasks.

Currently, Leadership caps at 6th level, where as Epic can potentially go up to 20th level.

Tessara would have a Leadership score of 37, which gets her a cohort of 23rd level, and 1 follower of 9th.

I don't think the higher level followers matter as much, especially because I think you need a really stupid high level score to get followers much beyond level 12 or so, but if the cohort's level is too much perhaps one of the following could be implemented?

A) The cohort caps at level 20, which is just three levels higher than normal.

B) The cohort caps at the current level 17. As I said, I'm mostly interested in *some* higher level followers, so I could be ok with this.

C) The cohort doesn't cap, but unless we're going up against some threat where we feel we absolutely, must bring, can not win without our cohorts they stay behind, and thus do not affect challenges.

Also, I am not suggesting using the Legendary Commander feat, which is the one that adds x10 to your followers, as that gets insane and kinda pointless.


Male Weremonkey Rogue/Ranger/Trickster

Here's what I have so far for my backstory. Feedback would be appreciated.

History:
Few threats to the Inner Sea have been as dangerous and dire as that of Tar-Baphon known more infamously as the Whispering Tyrant. Originally a mortal wizard-king, he was slain by Aroden several thousand years ago. However, thanks to his sheer malevolent will and dark powers, he eventually returned to the realm of the living, as an incredibly powerful lich.

Taking control of the orcs of Belkzen, he consolidated his power in his fortress Gallowspire, ruling over the surrounding lands for five centuries before the then mighty empire Taldor rallied their forces and launched the Shining Crusade in an effort to defeat this vile threat. The armies of Taldor, and their allies overtook the town of Vellumis, on the same day that a local couple gave birth to a newborn baby boy. They named him Shinari, for his skin had soft golden hue to it.

Growing up Shinari, who was clearly blessed by the divine, heard tales daily of the ongoing crusade battling the forces of the Whispering Tyrant, and on his sixteenth birthday, he entered the church of Aroden. He hoped to join the war effort as a solider, but the god had different plans for him. That very night, The Last Azlanti visited the young man, and told him that his path would not be that of a mindless warrior, throwing themselves repeatedly at the inexorable tide of Tar-Baphon's endless hordes. Rather, Shinari would be tasked with specifically hunting down and slaying the enemies of the Church, empowered by the god to deliver his judgement upon them.

So it was that the young Aasimar, for that is what Aroden revealed him to be, joined the Shining Crusade. For ten long, grueling years, he hunted, tracked, cornered, and ultimately destroyed the enemies of Aroden. Sometimes alone, but more often than not, as a part of the main army. Which is how he found himself fighting alongside a young and still very mortal, Iomedae, a heroine even then. The two became fast friends, and soon, staunch allies, usually fighting together, being sent on the same missions, and so forth. Thus it was he was beside her as she battled the Lord of Mohrgs, Erum-Hel and again when the Whispering Tyrant shattered her favored blade with his foul magicks, only for the warrior maiden to reforge it on the strength of her faith alone.

Sadly, it was shortly after this miracle, that disaster befell the young Aasimar. During the height of the final battle with Tar-Baphon, he was the victim of vile spell, that captured his body and soul inside a gem. One of the lich's lieutenants had committed the horrid act, and it carried around the trophy for centuries.


Nice background Monkeygod!

My viewpoint (and not a final statement by any means) on your previous post:

1)mythic magic items at this point, no. Ascension to mythic status is new, something between a week and a month (depending on reboot). Keep in mind that growing in mythic tiers will be the primary means of character development.

2)Validk is a wizard, a sneaky bastard of a wizard. He's already built a nation from behind the throne. Globe spanning mercantile business. He's pretty content to continue developing his arcane abilities, search for immortality, defeat anything (usually evil) that threatens his nice comfy life. He likes moonlight walks on the beach, and overthrowing oppressive governments. He enjoys cooking, and reading to orphans. He also enjoys siting at a street side cafe and sipping chai while watching the world around him, helps keep him grounded to the mundane life so many lead.

3)I guess I'd really like to know what you want to do with epic leadership. Keeping the followers out of any activities is a really good thing for the GM. Consider the world impact of having mulitple organizations with high level adherents. For instance, what's the average character level for the upper crust of Taldor? Or Westcraven? Epic leadership would easily provide a PC with more high level NPC's than most nations.

3a)Moving the cohort cap is a maybe. How are you thinking to help the GM by not doubling the number of PC characters in the field?

3b)this goes back to what you want those higher level followers for. What comes to my mind, is access to higher level spells and magic gear, creating your own fanatically loyal kingdom, etc.

3c)I don't see this as much of an issue. I doubt I will easily be able to develop encounters that are able to challenge the entire party. (Consider the typical defenses of a small gatehouse/keep. Now consider those same defenses guarded by guards of 15-20th level. then go read Areniel's last post in the game thread.)

One important aspect to consider when talking about these abilities and changes to consider:

"If I was the DM, would I want this in my game?"
"If I am the DM, how would I want this in my game?"


Male Weremonkey Rogue/Ranger/Trickster

1) Ok, I honestly wasn't sure. I was looking them over for an entirely different reason, and noticed the Sacred Avenger. Since I've decided, almost definitely, to take 8 levels of Paladin, that would be an awesome weapon to have.

If I do end up taking Paladin, I'll be using a Holy Avenger(modified slightly) as my main weapon. Would I be able to turn into a Sacred one somehow in game?

3) I have several ideas in mind for my followers, though nothing too concrete.

As somebody who fully understands just how extra complicated Leadership can make games, I can say I will not abuse Epic Leadership were you to allow it, and I'd like to the think the others PCs we have in this game wouldn't either.

As for higher level spells and magic gear, I feel like that isn't too big of a deal, as the PCs already kind of cover that, more or less.

Again, and correct me if I'm wrong, but I feel like the PCs in this game have a solid sense of personal responsibility, and do not go out of their way to abuse the game, the rules, etc.

3C) Fnord, if you need help making challenges for us, boy can I help you there. I have some sites and books that can seriously challenge us, big time.


Enchanting a holy avenger into a sacred avenger would require some feats and a lot of gold and time, just like enchanting a +1 sword into a +3 sword.


While I certainly have ideas on challenges, I'm certainly open to assistance.


Male Blood Elf

I was actually thinking it would require some sort of cool, thematic quest to transform a holy avenger into a sacred one.

Would it possible for me to make my character sheet as an alias here? I have a rather high level PC already, Akor to show I can handle making a PC of the level we're at.

Fnord, gonna PM you something to help challenge us, and Arinel, sending you one as well.

Btw, this will be the alias I'll be posting under. Yes, the name is different than the one in the backstory above, but I promise it'll make sense.


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

I've hit the cap on text in the profile before... I'm not sure it will be able to handle everything you'll need to include for this campaign. I'd suggest a bare bones character sheet in the profile with a full blown one linked in your info tag (If you click my name in that info line you'll see that it takes you right to my full character sheet- I can't tell you how useful that's been in making posts).


1 person marked this as a favorite.

Hi Davin (Monkeygod),

Withe the expectation that this game will have a lot of data (cohort's followers, organizations, etc), trying to squeeze all of that into an alias will be... interesting.

Using an alias for your character is preferred. Is it an accessibility issue for an out of forum character sheet?

Got your PM, and will be looking it over. Thanks!

I think what I dislike the most about using an alias for the character sheet is that so often I have to type it up in a word doc anyway, lest paizo time out and I loose everything.

And then, when I'm typing it in a word doc, I have to include all the bbc coding for a copy/paste to an alias. That coding then becomes a nuisance to reading and editing in the word doc. Especially if you start adding hyperlinks to your document, the words I'd like to use just can't be typed. :)

Whereas, I can, in my copious free time, build a template document that already has a lot of hyperlinks in it, and use it for many characters.

For instance, Validk has just about everything you could think of on the character sheet linked: skills, spells, class abilities, racial abilities, special abilities, equipment, magical properties, etc.

I have no problem with using the enchanting of a holy avenger as a quest.


With three of you worshiping Iomedae, I'm thinking that a quest to discover the truth behind Aroden's disappearance might be interesting.

I'd also still like to see posting from everyone that wishes to continue at least every other weekday, just to know that you are still actively involved.


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

Checking in


Male Weremonkey Rogue/Ranger/Trickster

Smite vs Epic DR

Officially, according to Jason Bulmahn, a normal Paladin's Smite Evil can overcome Epic DR, regardless of how powerful the creature is.

I'd like to submit, despite it being a nerf for me, that a Paladin's Smite Evil cannot overcome Epic DR unless the Paladin is of a higher mythic tier.

Just seems fair to me that way. Thoughts?


Male Weremonkey Rogue/Ranger/Trickster

How much would it cost to add the double damage vs Negative Energy and Undead, the x3 critical damage and the sun power of a Sun Blade to a Holy Avenger?

Also, what would the cost be to add a Dimensional Anchor effect in a 60ft radius with no save, but only against evil outsiders, ala Demonsorrow-Curve-Blade also to said Holy Avenger??

Edit: Should I just deduct the cost of the base weapon, and go from there? Also not sure if any additional cost should be included like when you combine to magic items into one(1.5 I believe)


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

I'm a big fan of Paladin Smite overcoming all DR... I understand where you're coming from Monkeygod, but remember that the source of the smite isn't really the pally its his/her god (who is mythic tier ∞ in pathfinder)


I don't see a need at this point. If I was inclined to do anything, it would be to play games with the monster to reduce the effect of the smite.

Is smite wasted if you use it on an illusion? Or summoned creature? :)

'Sides, Davin only has 8 levels of paladin. Letting him ignore DR and inflict a few extra points of damage will be relatively minor at this level.

A lot of your questions on the Holy Avenger are going to be based on whether you want to enchant it to a sacred avenger later (the sacred being pretty much at the limit of cost for a weapon already; cap is 250k).

Any reason you don't want to just carry more than one weapon?

Sunblade, retails for 50335. Take off the +2 bastard sword (-8335) leaving 42k since the special effects are not based on the "enhancement" bonus table (i.e. holy is +2), they are then an enchantment effect. Multiply by 1.5. So for an additional 63k, you can have a Holy Sun Avenger. Total price 183,630.

Demonsorrow curve blade looks more complicated. +3 cold iron (+2000) holy (+2) demon bane (+1) 72469. That leaves 18k for the spell enchantments. dimensional anchor is a 4th level spell, use activated, typically this would be 4x7x2000=56,000. Typically, a reduction of 30% is possible for a class restriction on the wielder, they are giving a reduction of 68% for target restricted.

Changing the restriction from demons (a type of evil outsider) to all evil outsiders, one of the most common types, would be a significant change. The other significant change is the change from a single targeted ray to all targets in an area. The proposed changes widen the usefulness of the weapon quite a bit. I'm inclined to request keeping it as is. Cost wise, I think it's cheap at an additional 56k (multiplied by 1.5 to add it to another item).


HP 70/70 | AC 20 (t12, ff18) | CMD 21 | F +4; R +8; W +10 | sense Motive +17; perception (darkvision 60') +15, initiative +2 | active effects: --

You could also add dancing to the demonscarred curve blade... That way you can release it to act on its own (which will keep the dimensional anchor going) while you fight with your solar avenger...


1 person marked this as a favorite.

Make it a small sword, and give it to your pet monkey...


Here I am.
DM Fnord wrote:

With three of you worshiping Iomedae, I'm thinking that a quest to discover the truth behind Aroden's disappearance might be interesting.

I'd also still like to see posting from everyone that wishes to continue at least every other weekday, just to know that you are still actively involved.

I'm here, keeping an eye out. That being said, I'll probably waiver a bit over the next few weeks; our office is getting slammed this weekend (corporate taxes are due Monday night) and then it's off to do personal returns 50+ hours/week until April 15th. The joys of being a tax accountant... :p


I will be out of town for a few days.

351 to 400 of 530 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Masters of Golarion II Discussion All Messageboards

Want to post a reply? Sign in.