Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


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Male Human Rogue6/Clr1 Current Map

Ulfgard stands up and attacks the troll
axe: 1d20 + 4 + 1 + 1 ⇒ (14) + 4 + 1 + 1 = 20
damage: 1d6 + 3 ⇒ (4) + 3 = 7


Male Human Rogue6/Clr1 Current Map

Snaw jumps back in the water and starts swimming away.

Top of round if you want to finish him


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

crap, he's going to get away

Naomi, swims to the raft, still singing her song as she climbs on the raft, during the bridge she calls out

"come on boys, somebody kill that thing, we ain't gonna let him do that to our ranger and get away with it are we?."


Male Human Rogue6/Clr1 Current Map

Shandar moves the raft 15' and casts force missile
damage: 1d4 + 1 ⇒ (3) + 1 = 4


Male Human Rogue6/Clr1 Current Map

XP=100 each


Male Human Rogue6/Clr1 Current Map

Going into the silo you find a half buried coffin. It will require a DC 20 strength check to pull it free or two hours digging under water.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric grunts, stowing the crossbow he was about to shoot at the running ogre, "Good shot, mage..."

He then attempts to bandage some of Ulfgard's wounds:

Heal: 1d20 + 9 ⇒ (16) + 9 = 25
Cure Light: 1d8 + 1 ⇒ (7) + 1 = 8
Cure Light: 1d8 + 1 ⇒ (4) + 1 = 5
Cure Light: 1d8 + 1 ⇒ (7) + 1 = 8

Treating deadly wound, heals an additional 5 HP with the heal check, so 26 total, should get Ulfgard back to full.

"Umm, I am no expert, but what if we anchor the rafts to that silo and hang some hammocks inside? We should all be able to sleep off the water that way, and can fix that canoe."


Male Human Rogue6/Clr1 Current Map

The party makes a makeshift campsite out of the two rafts and the silo and begins work on repairing the canoe.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

If someone is willing to tie a rope to the coffin, Cyric will try to assist pulling it free: Aid Strength: 1d20 ⇒ 14 +4 to someone's check


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Hagrym will try to pull the coffin out. "I was coming to save you, Ulfguard. That dumb ogre headed the other direction as I got close. He was clearly a coward!"

Str check (not counting any aid rolls that can be given) 1d20 + 3 ⇒ (12) + 3 = 15


Male Human Rogue6/Clr1 Current Map

Shandar casts detect magic and detects magic from inside the coffin and no where else.


Male Human Rogue6/Clr1 Current Map

The mud here is getting closer to the mud of your sample. You feel you are close to your destination.


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

I suppose as we are going to camp here for a while, DM, that it won't be a problem for us to work two hours to clear it, even if Hagrym doesn't get enough aid to pull it clear himself.


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

earlier

board with standing on the rafts waiting for someone to do something, Naomi swims down to the entrance of the silo, finding a coffin she casts detect magic on it, seeing some kind of glow, she returns to the surface gathering a rope, and swims back to the coffin tying the rope to the coffin. Returning to the rafts she hands the rope to Hagrym, and with Cyric's help tugs on the rope.

now

Naomi pulls on the rope

strength, aid another: 1d20 + 1 ⇒ (4) + 1 = 5

realizing she isn't helping any she says to the team

"crap, Lets try again, there is something magical in the coffin."

with that she gives another tug on the rope

strength, aid another: 1d20 + 1 ⇒ (14) + 1 = 15


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Thanking the Oracle profoundly Ulfgard opens his eyes again and looks at his deep scar. At the table he will be unusual silent until he pats poor cyric on the shoulder and say"WELCOME in our team!"


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Ulfguard, if you can give us an aid on the Strength check, I think we can get the coffin free here in a second.


Male Human Rogue6/Clr1 Current Map

The coffin contains a masterwork longsword; a leather saddlebag holding eight bars of silver (20 gp each); a decomposing crocodile snack; a kukri; a beaver skull necklace; a potion and a dead white dove in a birdcage. The kukri and the potion detect as magical.


Male Human Rogue6/Clr1 Current Map

Shandar's spellcraft checks:
spellcraft kukri: 1d20 + 8 ⇒ (13) + 8 = 21 +1 kukri
spellcraft potion: 1d20 + 8 ⇒ (7) + 8 = 15 failed


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

"Who would have put a dove into a coffin and left it to die? Some horrible savage, obviously." He grabs the crocodile snack and holds it out to Gravy. "You hungry, boy? I don't know if you'll like it or not," he mumbles as he offers it to the wolf.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Ulfgard will always help with stuff like that. He is also interested in the kukri because on the longrun he might swatch completly to it. For shield mastery ;-)


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric smiles meekly as Ulfgard welcomes him for the first time, "Glad to be here." And better than dying alone out here... he thinks to himself.


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

good to see Ulfgard survived that mess

Naomi slaps Cyric on the back and say

"And he talks less than his brother too! Glad your back Ulfgard, that was a close one."

turning to the rest of the team, she says

"Boys, we need to split up this gear, and figure out who is sleeping on the rafts and who is sleeping on the roof, does anyone want to climb up there and tie a rope off so more can joen them? We also need to fix the leather raft, anyone good with leather? And it looked like the ogre was standing on something, maybe the barn, is anyone interested in diving down and looking for a door?"

looking at Hagrym smiling she adds

"Good thing we killed at least one of the crocs, so we got cold jerky for dinner, I don't think starting a fire on the raft is a good idea."

going to Cyric privately she says

"I don't know how much help that stick your caring is going to be against a half-orc druid, why don't you take the rangers spear."


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric nods, taking the spear and trying it out. He shrugs, "I suppose I'll get used to it."

He sits crosslegged beside Lucky the coyote and nibbles a bit of jerky while the others discuss searching the barn. "I can try to help whoever is repairing the canoe, but I'm by no means a leatherworker."

Aid leatherworking: 1d20 + 3 ⇒ (3) + 3 = 6


Male Human Rogue6/Clr1 Current Map

I am guessing Ulfgard with a survival roll at least.


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Hagrym nodded. "For once you are right, Naomi. I hoped we'd be out of this swamp by now. We might need to start stretching our rations. And that crocodile had a lot of good meat on it."

Hagrym will try to assist Ulfguard at checking the rafts and repairing the canoe.

Survival Aid Another 1d20 + 1 ⇒ (13) + 1 = 14


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Spellcraft Potion: 1d20 + 9 ⇒ (18) + 9 = 27

"I think that potion is a potion of.... Yes I agree we may have to start rationing our food, this blasted swamp will probably culminate in some dragon or something ridiculous."


Male Human Rogue6/Clr1 Current Map

Same watches as usual? Better hope I don't roll a 1 then<G>!


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Same watches are fine with me.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Fine with me too.

Cyric tries again to help with the canoe without getting in the way.

Aid leatherworking: 1d20 + 3 ⇒ (12) + 3 = 15 +4 to someone's check


Male Half-Elf Rogue (inactive)

Same watch is fine with me too


Male Human Rogue6/Clr1 Current Map

If there is nothing else I will roll for random encounters for the night.
random: 1d3 ⇒ 2
random: 1d20 ⇒ 7 You already had that encounter so I will roll one for third watch.

random: 1d20 ⇒ 20 No encounter. Well, it is morning. Select spells, eat breakfast and the casters can try again on the couple of items you have yet to identify.


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Didnt I identify the newest potion?

Spellcraft: 1d20 + 9 ⇒ (14) + 9 = 23

Spellcraft: 1d20 + 9 ⇒ (14) + 9 = 23

Maybe an aid from Shandar?


Male Human Rogue6/Clr1 Current Map

The DC on this potion is 23. It is a potion of cure light wounds. Sorry, I should have given that to you on the 27. I was confusing it with the older potions. I think everything should be identified now.


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

can we use the second roll for the spear? I don't think it has been ID'd yet


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

also, did anyone actually repair the canoe yet?


Male Human Rogue6/Clr1 Current Map

I am fairly certain the spear was identified, it is a +1 spear. Yes, the hole was not that big that you could not repair it in a few hours.


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

that was terrible, I’ll never complain about sleeping on the ground again

After spending a fitful night sleeping on the roof of the silo, Naomi is quiet as they eat the last of the cold crocodile jerky and glad to be headed in their search for the druid. As they are getting ready to leave she asks

”Hagrym shall we go in the canoe again, though it looks like gravy may be wanting to stay with Cyric”


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Ulfgard will do all sensible things you ask of him. Especially in his sleeping hours. Erm I mean my sleeping hours.
Getting his mind to it, Ulfgard works for a few hours hoping the hard work will get the kinks out of his shoulder.
Take 20 for survival to repair


Male Human Rogue6/Clr1 Current Map

Ulfgard, please note my house rules re taking 10 and 20. With the two aid another rolls it should not be problem repairing the canoe. I am trying to keep most DCs between 10-15 with a few real hard ones at 20.
When the party is ready I presume you will head north east?
About 15 minutes ahead you come to a muddy bog. Your rafts will need to be left or dragged through this area. A 20-foot-tall crude tube of mud juts from the sludgy bog. Traveling through the muddy bog reduces movement by 20 feet to a minimum of 5'/round presuming they have a 20' move. The mud matches your sample.


Male Human Rogue6/Clr1 Current Map

A 20-foot-tall crude tube of mud juts from the sludgy bog some 100' ahead.


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

"Sounds good to me, Naomi. Lucky Gravy seems to be fond of him of acrylic, doesn't he? Good enough for me.". The dwarf stretches, longing for a nice dry cave to rest in, rather than in this awful muck and mire the group had been in for days.


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

as they approach the 'bank' of the muddy bog, Naomi, having a gift for stating the obvious asks the team.

"That looks like what was described in the rangers journal. Well boys, shall we drag the rafts and canoe through the bog in case we need them or leave them here and if we need them come back?"


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

"I say we tie them off here. Walking through the mud will be hard enough as is, without the extra weight of the crafts."


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

I know you do not like them, but I thought this is a task that can be repeated time and time again..... giving the canoe in the end a frankenstein look


Male Human Rogue6/Clr1 Current Map

You are welcome to roll it as often as you like and there are some situations where I will allow it. A frankencanoe! Like it! But with your aid another rolls I don't think it will be necessary.


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

while the boys are talking about dragging the rafts, or not. Naomi tries to remember if the mud tube is anything she has seen or heard of.

knowledge. nature: 1d20 + 4 ⇒ (17) + 4 = 21

assuming it's a nature check, if not what would it be?


Male Half-Elf Rogue (inactive)

"Isn't mud a bit too, well, squishy to form a pillar like that?


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

"I agree we should walk from here, we can probably find our way back here also, with the help of Ulfgard that is."


Male Human Rogue6/Clr1 Current Map

Hard packed mud? It's weirdness should tell you something I guess:) Now I see the KN! Crayfish are known to make such tunnels.


Male Half-Elf Rogue (inactive)

Fair enough. Probably like termite mounds, which are about as soft as iron by all accounts

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