Lords of Themselves: A Kingmaker Adventure Path.

Game Master Red Ramage

GM Red Ramage officiates the wanderings and epic deeds of a party of cute badasses... and an elf.


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Female Human Sorceress (Draconic) 2 |HP 16/16|F +2 R +2 W +3 (+1 vs Fey)|AC 16 T 12 FF 14 (Mage Armor) |Speed 30'|Resist Acid 5||CMB +3/CMD 15| HP 16|F +2 R +2 W +3 (+1 vs Fey)|Base AC 12 T 12 FF 10|Initiative +2|Concentration +6 (+10 to CD)|Perc +5 , Bluff +4, Diplo +4, Hnd An +4, Intimidate +8, Know(Arcana) +6, Ride +2, Spellcraft +6, UMD +8, |
Spells Used:
First level: 0 of 5 | Second level: 0 of 8 | Third level: 0 of 5 | BW: Used
Pretty wrote:

I'm willing to help you, Sera, but I haven't played parts 1 and 2... Is that a problem?

As for characters I've got a standard summoner with 5 xp and a sheet ready for the entire lvl 3; A barbarian with 1 xp; a paladin with 7 xp; and fighter Archer with 2 xp; a halfling 3 xp rogue, and a cleric with 3xp, which maybe would be the best choice, but you can choose.

It was once a requirement for this series to run them in the right order, but it's been downgraded to a suggestion, I've already confirmed that.

Of those, I'd say the cleric and the rogue would be the best fits, but you're welcome to bring the character you prefer, Pretty. Or should I say Walter?

Ooh, and a Chelaxian from Idris... fun, fun! I will take you both if I may... I'm greedy like that. ^_^


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

OK I Posted in the discussion thread!


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

My dog.


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

Now could be a good time for some smiting, Maja. Don't forget, you have a couple +1 flaming arrows.


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2
Idris of the Blade wrote:
"You're too smart to fall for that, Bara! He'll surely kill you too, and besides, if we defeat him we get all his wealth!"

Pretty does not like where this is heading... Does it means she will take a part of our treasure? OH MY GOD!! NO NO MR. PRETTY NO LIKE IT!!

Seriously, you want to drive me poor! What's next, Sicarius asking for a share of the treasure?? ^_^


Female Human Sorceress (Draconic) 2 |HP 16/16|F +2 R +2 W +3 (+1 vs Fey)|AC 16 T 12 FF 14 (Mage Armor) |Speed 30'|Resist Acid 5||CMB +3/CMD 15| HP 16|F +2 R +2 W +3 (+1 vs Fey)|Base AC 12 T 12 FF 10|Initiative +2|Concentration +6 (+10 to CD)|Perc +5 , Bluff +4, Diplo +4, Hnd An +4, Intimidate +8, Know(Arcana) +6, Ride +2, Spellcraft +6, UMD +8, |
Spells Used:
First level: 0 of 5 | Second level: 0 of 8 | Third level: 0 of 5 | BW: Used
Idris of the Blade wrote:
You can also make a melee touch attack to deliver the spell when you're holding a charge like that. However, since you were invisible, you get a +2 to attack and he loses his Dex bonus against you, so the first attack probably hit.

Yes, I know, just hoping to pile on as much damage as possible. Standard actions are precious things! =D

Pretty wrote:

He doesn't even use an armor folks! Common the guy is easier to hit than the Bear! The dinosaur will make a mess in him! Are you out of Greases, Oh Merciful Wizard?

Anyway, without flanking he's done for!

Hopefully, you're right. But he is wearing visible bracers or gauntlets in the picture, so he might still be "armored" despite the bare-chested look. Frankly, I'm just hoping to live through standing this close to him this round, lol!


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

Hopefully Sicaris and Jegred will close with him now and give him bigger things to worry about than a sorceress.


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

Hopefully no one will steal Pretty's flanking spot this time ^_^

He can't have Improved Uncanny Dodge, can he?


Male Tiefling (Oni-Spawn) Druid 4 | AC 19 (21/Barkskin) T 12 FF 17 | HP 31/31 | F +5 R +3 W +7 | Init +2

Seeing the mighty blow hit Idris, Jegred rallies to the defense of his new comrades, clicks at the bandit, and then lowers his head and charges the bandit.

Charge: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11 Damage: 2d6 + 9 ⇒ (4, 4) + 9 = 17

Following his master's orders, Sicarius squeezes past his allies trusting his barding to fend off the bandit's blows before chomping down into him.

Attack: 1d20 + 6 ⇒ (17) + 6 = 23 Damage: 1d6 + 6 ⇒ (5) + 6 = 11

Bad time to roll a 2.... I really hope Sicarius downs the bandit


Male Tiefling (Oni-Spawn) Druid 4 | AC 19 (21/Barkskin) T 12 FF 17 | HP 31/31 | F +5 R +3 W +7 | Init +2

Whoops wrong thread. Take this as my action though.


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)
Pretty wrote:

Hopefully no one will steal Pretty's flanking spot this time ^_^

He can't have Improved Uncanny Dodge, can he?

Well, if he's a level 5 barbarian he could. But he seems more like a fighter or ranger to me. Dunno.


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

He hurt you with sneak attack, I believe. Or a Vicious sword or Human bane sword, in case this could get ugly....


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

I guess we'll see what happens when he attacks without a flanking buddy. A human bane sword would be hellaciously useful, though.


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

But accounting his scars a vicious is more likely, although we would probably had seen some of that effects...


Female Human Sorceress (Draconic) 2 |HP 16/16|F +2 R +2 W +3 (+1 vs Fey)|AC 16 T 12 FF 14 (Mage Armor) |Speed 30'|Resist Acid 5||CMB +3/CMD 15| HP 16|F +2 R +2 W +3 (+1 vs Fey)|Base AC 12 T 12 FF 10|Initiative +2|Concentration +6 (+10 to CD)|Perc +5 , Bluff +4, Diplo +4, Hnd An +4, Intimidate +8, Know(Arcana) +6, Ride +2, Spellcraft +6, UMD +8, |
Spells Used:
First level: 0 of 5 | Second level: 0 of 8 | Third level: 0 of 5 | BW: Used

I'm pretty sure that +3d6 was the rogue sneak attack, which I didn't expect - oddly enough, despite the fact he's a self made bandit-king, lol! I do think uncanny dodge is likely but I don't think he'll have the improved. If he were 8th level rogue, it'd be +4d6 for the sneak attack.

Ooh, look at us being all naughty with the metagaming and talking across the board! Here's to living through the scolding we're about to receive. XD

Grand Lodge

Kingmaker World Map Encounter Map Lords of Themselves Kingdom Tracker

oh man, I forgot to roll his demonic human bane sword damage.

additional damage: 1d100d20 + 3 ⇒ (14, 16, 10, 18, 5, 16, 10, 17, 6, 19, 12, 5, 9, 2, 18, 9, 20, 14, 19, 17, 14, 9, 14, 18, 13, 10, 18, 6, 2, 1, 10, 15, 14, 20, 20, 16, 13, 9, 14, 17, 8, 15, 1, 15, 20, 9, 10, 11, 3, 2, 8, 17, 2, 16, 17) + 3 = 666

that's AoE, by the way, no save

:D


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

ROFL!


Male Elf Wizard (Shadowcaster) (Conjuration Specialist) (Teleportation) 6
Stats:
AC 14 18 MA | Touch AC 14 | FF 14 |15 temp HP 37/37 | Int +4 | Perception +7 | Fort +4; Ref +8; Will +6; (+2 vs. Enchantment Spells/Effects) | Sense Motive -1

YaY for not being human!

Grand Lodge

Kingmaker World Map Encounter Map Lords of Themselves Kingdom Tracker

Too tired to post the long ass novella that is describing the rooms of the fort and the loot. For the moment, content yourself in the knowledge that you have achieved 4th level! More content after I sleep.


Inactive

Woohoo!


Male Elf Wizard (Shadowcaster) (Conjuration Specialist) (Teleportation) 6
Stats:
AC 14 18 MA | Touch AC 14 | FF 14 |15 temp HP 37/37 | Int +4 | Perception +7 | Fort +4; Ref +8; Will +6; (+2 vs. Enchantment Spells/Effects) | Sense Motive -1

Great!


Male Elf Wizard (Shadowcaster) (Conjuration Specialist) (Teleportation) 6
Stats:
AC 14 18 MA | Touch AC 14 | FF 14 |15 temp HP 37/37 | Int +4 | Perception +7 | Fort +4; Ref +8; Will +6; (+2 vs. Enchantment Spells/Effects) | Sense Motive -1

Level 4
HP: 1d6 ⇒ 4+1FC
Increase Int by 1 point to 20
BAB +1
Will save +1
Skills (7)
K. (religion) +2
Lingustics +2 Languages learned: Infernal, and Celestial
Spellcraft +1
K (Geography) +1
K (Engineering) +1

Spells per day
1st: +1
2nd: +1

Spells known +2
Command Undead, and Hidden Knowledge


Female Human Sorceress (Draconic) 2 |HP 16/16|F +2 R +2 W +3 (+1 vs Fey)|AC 16 T 12 FF 14 (Mage Armor) |Speed 30'|Resist Acid 5||CMB +3/CMD 15| HP 16|F +2 R +2 W +3 (+1 vs Fey)|Base AC 12 T 12 FF 10|Initiative +2|Concentration +6 (+10 to CD)|Perc +5 , Bluff +4, Diplo +4, Hnd An +4, Intimidate +8, Know(Arcana) +6, Ride +2, Spellcraft +6, UMD +8, |
Spells Used:
First level: 0 of 5 | Second level: 0 of 8 | Third level: 0 of 5 | BW: Used

W00T!
I'll get right on that once I get my tables updated. Been feeling awful past few days, think I slept through most of yesterday...


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

Hp die: 1d10 ⇒ 10

Nice! I'll post more later.


Male Tiefling (Oni-Spawn) Druid 4 | AC 19 (21/Barkskin) T 12 FF 17 | HP 31/31 | F +5 R +3 W +7 | Init +2

HP=5+1+1 (FC)
Increase Wis by 1
+1 1st level, +1 2nd level

Wildshape 1/day, Resist Nature's Lure
For +1, Will+1

Skills:
Stealth
Perception
Survival
Fly

BAB: +1

Sicarius:
HP: 5+2
Fort, Ref +1
Int by 1 (Understands Common, can't speak)
Stealth +1
Bab +1


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

Pretty's Fourth Level:
Class: Rogue 4 (knifemaster 4)
HP: 1d8 ⇒ 8+1con+1fc=10 (38 total) Yes I cheat. I'm the rogue after all...
Favored Class: +1HP
Attribute increase: +1 dex (20)
BAB: +1 (+3 total)
Saves: +1 Ref
Skill points: 11 [+1 Acrobatics(4), +1 Bluff(4), +1 K.Dungeoneering(4), +1 Perception(4), +1 Sense Motive(4), +1 Stealth(4), +2 Diplomacy(4), +3 Disguise(4)]
Rogue Talent: Weapon Training (Weapon Focus - Dagger)
Ability: Uncanny Dodge (Ex): Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.


Female Human Sorceress (Draconic) 2 |HP 16/16|F +2 R +2 W +3 (+1 vs Fey)|AC 16 T 12 FF 14 (Mage Armor) |Speed 30'|Resist Acid 5||CMB +3/CMD 15| HP 16|F +2 R +2 W +3 (+1 vs Fey)|Base AC 12 T 12 FF 10|Initiative +2|Concentration +6 (+10 to CD)|Perc +5 , Bluff +4, Diplo +4, Hnd An +4, Intimidate +8, Know(Arcana) +6, Ride +2, Spellcraft +6, UMD +8, |
Spells Used:
First level: 0 of 5 | Second level: 0 of 8 | Third level: 0 of 5 | BW: Used

HP Roll: 1d6 + 1 ⇒ (5) + 1 = 6 for 26 total
+1 to Charisma for 19 total
+1 to BAB,
+1 to Will save
New 2ND level spell!: Bulls Strength - I think this gives the most utility, I can cast it on the tieflings and Sicarius even. I'll want Invisibility soon, but I feel like a 4 round Vanish does the job, usually.
Fave Class bonus on new 1st level spell: Shield - can't share this one, but need it all the same.

GM,
I want to make the transition from 12 str, 14 dex to 14 str, 12 dex. But should she do this over two levels (ie, be 13 str, 13 dex for her 4th level) or should I just go ahead and do it now and roleplay it out over the next few weeks?

Also, I need to gain the Draconic Language soon. I'm guessing I need to spend a point into Linguistics for that, or could I con you into giving it as a story bonus if she went to commune with the kobolds or convinced Pretty to give her lessons by only speaking to her in Draconic for the next month? =D lol!


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

Certainly Pretty would help you. She wanted to have a way of using a longbow that did not involve spending a feat, if that could be accomplished somehow.

By the way Sera, Pretty really don't need Bull's strength, since it won't apply to my attack bonus and - soon enough - not even to my damage bonus. Anyway, I'm pretty sure the others will make good use of it, including you.


Female Human Sorceress (Draconic) 2 |HP 16/16|F +2 R +2 W +3 (+1 vs Fey)|AC 16 T 12 FF 14 (Mage Armor) |Speed 30'|Resist Acid 5||CMB +3/CMD 15| HP 16|F +2 R +2 W +3 (+1 vs Fey)|Base AC 12 T 12 FF 10|Initiative +2|Concentration +6 (+10 to CD)|Perc +5 , Bluff +4, Diplo +4, Hnd An +4, Intimidate +8, Know(Arcana) +6, Ride +2, Spellcraft +6, UMD +8, |
Spells Used:
First level: 0 of 5 | Second level: 0 of 8 | Third level: 0 of 5 | BW: Used

Well, Sera will always have a vanish for her Pretty. ^_~

Oh! By the way, can the warp wood spell be reversed to reclaim the Stag Lord's bow? Mending or Make whole, maybe?


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

Sera: You might want to consider an enchantment or evocation spell, since that's what Kivan has as his opposition schools. Hideous Laughter is an excellent save-or-lose spell.

Warp wood can be reversed by casting warp wood again (i.e. unwarping it).

Fighter level 3!
HP increases by 11.
Dex increases by 1.
BAB increases by 1.
Reflex and Will saves increase by 1.
Skill ranks: 5 (2+int+human+FCB)
+1 to acrobatics
+1 to Handle animal
+1 to intimidate
+1 to Knowledge(nobility)
+1 to sense motive
Special ability: Defensive Parry: +1 to AC when making a full attack with an Aldori dueling sword.


Female Human Sorceress (Draconic) 2 |HP 16/16|F +2 R +2 W +3 (+1 vs Fey)|AC 16 T 12 FF 14 (Mage Armor) |Speed 30'|Resist Acid 5||CMB +3/CMD 15| HP 16|F +2 R +2 W +3 (+1 vs Fey)|Base AC 12 T 12 FF 10|Initiative +2|Concentration +6 (+10 to CD)|Perc +5 , Bluff +4, Diplo +4, Hnd An +4, Intimidate +8, Know(Arcana) +6, Ride +2, Spellcraft +6, UMD +8, |
Spells Used:
First level: 0 of 5 | Second level: 0 of 8 | Third level: 0 of 5 | BW: Used

I will want Hideous Laughter down the road, especially since it's sort of a signature Copper Dragon spell, just not yet. When you have 1 spell that you can cast multiple times per day, you want something that will be helpful anytime, anywhere and against anything. If we faced undead or vermin, I'd have nothing of use in my strongest spell slot. =/


Inactive

HP: 1d8 ⇒ 2. So that's a 6.

Cleric 3 / Paladin 1
+1 Wis
BAB +1
+1 Ref
+8 HP
Skills:
Heal, Sense Motive, Survival
Channel Energy 2d6
More spells!

Grand Lodge

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Kingmaker World Map Encounter Map Lords of Themselves Kingdom Tracker

Stag Lord is dead as dead gets. Seraphina's corrosive touch spell put him at -8 hp, at which point his rogue resiliency talent kicked in to give him 6 temp hp to leave him at -2. Sicarius hit him for 10, putting him at -12. Stag Lord kept fighting due to diehard feat, and kivan put him past -con.


Female Human Sorceress (Draconic) 2 |HP 16/16|F +2 R +2 W +3 (+1 vs Fey)|AC 16 T 12 FF 14 (Mage Armor) |Speed 30'|Resist Acid 5||CMB +3/CMD 15| HP 16|F +2 R +2 W +3 (+1 vs Fey)|Base AC 12 T 12 FF 10|Initiative +2|Concentration +6 (+10 to CD)|Perc +5 , Bluff +4, Diplo +4, Hnd An +4, Intimidate +8, Know(Arcana) +6, Ride +2, Spellcraft +6, UMD +8, |
Spells Used:
First level: 0 of 5 | Second level: 0 of 8 | Third level: 0 of 5 | BW: Used

Well, we could attempt a burial at sea... er, lake and see if that appeases the wraith. Might ought to rest first though, in case he is displeased... =/

Wow, so he had to go beyond con grace period just to fall down??? That's one tough sonofa!

P.S. I did notice the sweetie-face puppy dog! Just kept forgetting to say so. Cute pooches! I'm down to a cripped up cat and a little jill ferret for pets now, myself.

Grand Lodge

Kingmaker World Map Encounter Map Lords of Themselves Kingdom Tracker

Sorry for the delay, but I wasn't about to type all that crap on my phone! I beg your understanding :D

The Stag Lord's helm:

Stag’s Helm
Aura faint divination; CL 5th
Slot head; Price 3,500 gp; Weight 3 lbs.
Description:
This striking helmet is crafted to resemble the skull of a mighty stag. Although made from bone, the antlers and helm are as strong as metal. When worn, the helm greatly enhances eyesight and hearing, granting a +2 competence bonus on Perception checks. In addition, once per day the helm may be called upon to enhance any ranged attack made by the wearer to make an insightful shot. Activating this ability is a free action, and once activated, your next ranged attack against a target within 30 feet is made as if that target were flat-footed against you — this allows a rogue to gain the benefit of sneak attack with this shot. If you don’t make a ranged attack within 1 round of activating this power, the insight fades and is wasted for that day. A worshiper of Erastil who wears this helm may utilize the insightful shot ability up to 3 times per day.
Construction:
Requirements Craft Wondrous Item, creator must have at
least 5 ranks in Perception, true strike; Cost 1,750 gp

The Stag Lord's armor:
Bravado's Garb
Aura faint abjuration; CL 5th
Slot body; price 4,200 gp; Weight 15 lbs.
Description:
This is an ordinary-looking set of leather armor, save for the total lack of any chest piece. Despite this omission, it functions just as well as a regular suit of +2 leather armor. In addition, it constantly grants the wearer the benefits of an Endure Elements (cold) spell.
Construction:
Requirements Craft Magic Arms and Armor, endure elements; cost 2,100 gp

Build points: Build points are an abstract measurement of value that will be useful in the kingdom-building stage of the game. Build Points (abbreviated BP) represent a wide variety of goods, money, influence, favors, permits, and resources that can be spent to build buildings and towns, equip armies, build roads, or any of the other multitude of things that a kingdom requires. One BP has the nominal value of 4,000 GP, and GP can be freely converted to BP at that cost. This represents hiring workers, buying equipment, buying diplomatic gifts, paying surveyors, retaining engineers, providing religious garb, or other tasks. Build Points can be converted back into money, but only at the rate of 1 BP = 1,000 GP. It just isn't efficient to try to profit off of having these resources, but it can be done. During each turn of kingdom building, your kingdom will consume a certain amount of BP as upkeep costs, and generate a certain amount of BP as income. BP will also be spent to increase the size of your kingdom and build improvements. As such, it is a very important resource, and will become the primary currency to account for later in the game.


Inactive

"Pretty, have I ever told you about the benefits of following Erastil's faith in your life? He is a strong and wise God, master of hunt and harvest."

Red Ramage wrote:

The Stag Lord's helm:

Stag’s Helm
Aura faint divination; CL 5th
Slot head; Price 3,500 gp; Weight 3 lbs.
Description:
This striking helmet is crafted to resemble the skull of a mighty stag. Although made from bone, the antlers and helm are as strong as metal. When worn, the helm greatly enhances eyesight and hearing, granting a +2 competence bonus on Perception checks. In addition, once per day the helm may be called upon to enhance any ranged attack made by the wearer to make an insightful shot. Activating this ability is a free action, and once activated, your next ranged attack against a target within 30 feet is made as if that target were flat-footed against you — this allows a rogue to gain the benefit of sneak attack with this shot. If you don’t make a ranged attack within 1 round of activating this power, the insight fades and is wasted for that day. A worshiper of Erastil who wears this helm may utilize the insightful shot ability up to 3 times per day.
Construction:
Requirements Craft Wondrous Item, creator must have at
least 5 ranks in Perception, true strike; Cost 1,750 gp

Also, Maja is going to start taking ranks in Perception now that Sicarus can help cover survival skills.

So +1 Heal, +2 Perception this level.


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

"Of course you have Maja, but I think Erastil has taken enough female followers to his faith already, so I'll pass that, thank you." ^_^

Pretty will NEVER use a freaking redneck horned helm (unless those are demon horns). The item is pretty powerfull, and could be very useful, but she's just NOT using it, thanks. On the other hand, if you ever want to take a rogue level I'll be happy to teach you a trick or two.


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

It might be able to be altered into something without horns, but probably not without at least the craft wondrous items feat.


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

Thank you, but even that way I would be basically useless with a bow either, since I can only use longbows and I'm a knifemaster (which cuts my sneak attack with bows to d4s...). Feel free to use it, horns or not. I'll call dips on the first glove of dexterity we find...


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

Loot sheet is updated. I estimate 3550 gp each once we "sell" the hoard. We need to decide on an appropriate reward for Bara. I believe 1000 gp are sufficient, since she has her weapons back. Or maybe a +1 Longsword, if she wants that, although I could not see why would she.


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

The helm specifies 'ranged attacks' which thrown daggers would include.

Idris will take the amulet of natural armor and the +1 composite longbow. I don't remember if Bara has her bow back yet or not but she can have it.

Whether Bara wants the longsword or not might depend on how much she likes the Falchion, and also what her class is.


Female Human Sorceress (Draconic) 2 |HP 16/16|F +2 R +2 W +3 (+1 vs Fey)|AC 16 T 12 FF 14 (Mage Armor) |Speed 30'|Resist Acid 5||CMB +3/CMD 15| HP 16|F +2 R +2 W +3 (+1 vs Fey)|Base AC 12 T 12 FF 10|Initiative +2|Concentration +6 (+10 to CD)|Perc +5 , Bluff +4, Diplo +4, Hnd An +4, Intimidate +8, Know(Arcana) +6, Ride +2, Spellcraft +6, UMD +8, |
Spells Used:
First level: 0 of 5 | Second level: 0 of 8 | Third level: 0 of 5 | BW: Used
Pretty wrote:
Pretty will NEVER use a freaking redneck horned helm (unless those are demon horns). The item is pretty powerfull, and could be very useful, but she's just NOT using it, thanks. On the other hand, if you ever want to take a rogue level I'll be happy to teach you a trick or two.

Emphasis mine, but I just have to ask...

Do the rednecks wear horned helms in your neck of the woods? Speaking as a Texan, I can't say I have witnessed that particular fashion trend... ROFL! XD

Grand Lodge

Kingmaker World Map Encounter Map Lords of Themselves Kingdom Tracker

hey folks, this week is my last week of classes for the semester and I've got a ton of work to do, so I may be posting sporadically for the next few days. Once we get through Friday I should be back to normal.


Female Human Sorceress (Draconic) 2 |HP 16/16|F +2 R +2 W +3 (+1 vs Fey)|AC 16 T 12 FF 14 (Mage Armor) |Speed 30'|Resist Acid 5||CMB +3/CMD 15| HP 16|F +2 R +2 W +3 (+1 vs Fey)|Base AC 12 T 12 FF 10|Initiative +2|Concentration +6 (+10 to CD)|Perc +5 , Bluff +4, Diplo +4, Hnd An +4, Intimidate +8, Know(Arcana) +6, Ride +2, Spellcraft +6, UMD +8, |
Spells Used:
First level: 0 of 5 | Second level: 0 of 8 | Third level: 0 of 5 | BW: Used
Seraphina Medvyed wrote:

GM,

I want to make the transition from 12 str, 14 dex to 14 str, 12 dex. But should she do this over two levels (ie, be 13 str, 13 dex for her 4th level) or should I just go ahead and do it now and roleplay it out over the next few weeks?

Also, I need to gain the Draconic Language soon. I'm guessing I need to spend a point into Linguistics for that, or could I con you into giving it as a story bonus if she went to commune with the kobolds or convinced Pretty to give her lessons by only speaking to her in Draconic for the next month? =D lol!

Just wanted to re-iterate these questions in case they got lost in the shuffle, need to know so I can finalize the 4th level up. ^_^


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

No worries, Red.


Male Tiefling (Oni-Spawn) Druid 4 | AC 19 (21/Barkskin) T 12 FF 17 | HP 31/31 | F +5 R +3 W +7 | Init +2

Speaking of loot, there's not much I can really use here, but I would really like the amulet of natural armor. When I wildshape, hopefully Sera or Kivan will be able to cast mage armor on me, but even with that, my AC will be pretty low. Also, I'd be willing to give up however much gold I need to to possibly get one of the extra rings of deflection.


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

Not really Sera. I was just being unpolite making fun of something I really don't know. ^_^

Anyway, Here's the resumee of what we found:
Stag's Helm (Stag Lord) - Maja
Bravado's Garb
M+1 Longsword (Stag Lord)
M+1 Composite STR2 Longbow (Stag Lord) - Idris
Amulet of Natural Armor +1 (Stag Lord) - Idris/Jegred
M+1 Chainmail (Akiros) - Maja
M+1 Longsword (Akiros)
M+1 Heavy Steel Shield (Akiros)
MW Longbow (Akiros)
M+1 Rapier (Dovan)
M+2 Silken Cerimonial Armor (Dovan)
M+1 Club (Auchs)
Miscelaneous Treasure

Unless my eyes fool me, we received no new Rings of Protection, so I guess you're talking about the previous ones. One which we found with Joanne and the other that Sera got from Kesten as a gift. This last one is not leaving the sorcerer's finger, but mine might depending on the following.

Although I don't agree with that, in the beginning of this game we considered the possibility of bidding on items that more than two people had interest in. So, in this particular case, we have the Amulet of Natural Armor +1 that we just found (Idris and Jegred and I of course would aso benefit from it), another one Sera is using, and the Ring of Protection from Joanne that I'm using (which me, Jegred and Idris want, although Idris has allowed me to have it for now)

Once again I say I'm against it but, do you want to start an auction on the items?


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

On consideration that the amulet will continue to help Jegred when he wild shapes, I'll let him have it. I can have Oleg put in an order for a ring at the trading post.


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

Magical items have 25% increase on orders at the post. I would advise to wait on that.


Male Elf Wizard (Shadowcaster) (Conjuration Specialist) (Teleportation) 6
Stats:
AC 14 18 MA | Touch AC 14 | FF 14 |15 temp HP 37/37 | Int +4 | Perception +7 | Fort +4; Ref +8; Will +6; (+2 vs. Enchantment Spells/Effects) | Sense Motive -1

Kivan can't make rings, but he could make another amulet if you want to save some money.

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