Living in the Lands of the Linnorm (Inactive)

Game Master Aiunder

Savol Kodiakborne is a living legend. Now he returns home to the North to claim his ancestral homelands and with your help he just might get that chance.


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Male Human (Ulfen) Cleric 8 [HP 52/52 | AC:19 F:18 T:11 | CMD:18 | Save F+7 (+2 Cold} R+3 W+9 | Init: +3 | Perc: +5 | Channel 6/6 (DC 20)
Thorvald wrote:
""I have quite a bit of gear for the trail we picked up before that Shaggy horse can carry. Always good to have a spare heavy horse. I think we need to get you a heavy war trained mount of your own."

Skallangbiorn nods appreciatively and signals the merchant that he'll purchase the Scale Mail. "I think Shaggyhorse would appreciate not having to bear me again. We had a disagreement on the road." He begins undoing the buckles on the armorito remove it from the wooden stand. "A week outside of Trollheim and we were overtaken by a blizzard. With rations running low, food is food. But Shaggy horse didn't seem to appreciate it."


Male Human, Ulfen Init +3 Senses +10, AC: 23, T: 12, FF: 23 vs traps 25, hp 91, Fort +8, Ref +5, +7vs traps, Will +5

"Forget the horse! I wouldn't have appreciated it either. Shaggy Horse is more of a pet and a companion than a beast of burden. Though I suppose you took that into consideration or you would have arrived at camp much more rotund than you are now."

Thorvald pokes Skallangbiorn in his ribs as he prepares to try the armor on for size.

"Merchant, sell this man some extra rations while you are at it or I will need to continue to feed him an extra ration of shit for allowing himself to run out of food and for proving himself such a poor hunter! Heh heh heh."


Male Human (Thyatian) Fighter 1 (HP:13/13)(AC 20/11t/19ff ; F+4, R+1,W+1 with +2 Bonus vs fear)

"I'll see what I can do to train everyone's steeds a bit further if we end up with the time," He offers, "But Ana's first, she asked right before our missions and I am far too late on it."


Male Human, Ulfen Init +3 Senses +10, AC: 23, T: 12, FF: 23 vs traps 25, hp 91, Fort +8, Ref +5, +7vs traps, Will +5
Rutilux wrote:
"I'll see what I can do to train everyone's steeds a bit further if we end up with the time," He offers, "But Ana's first, she asked right before our missions and I am far too late on it."

page 40 post on Jan 27, 2013, 06:35 PM for reference

"Well, I asked long before that, though I suppose the request was poorly timed. No matter, I have a warhorse and I would appreciate if you trained Ana's first. I know of no one better to do so."

Thorvald smiles.


Female Human Sorcerer 8, HP 63, AC 13, touch 12, flat-footed 11, Fort 5, Ref 3, Will 6 (+2 vs. charm, cold, fear, fire, sleep)
Julian wrote:
Something new with your hair, princess?

No "burn the witch"? Whats going on here?

"Hello Julian. Why, yes. You are the most observant of us, as always. I'm wearing my hair open now."

Thorvald wrote:

Thorvald sees Skallingbiorn looking over the suit of armor.

"That is a fine suit of scale armor, as stout as any suit of plate mail I have seen made and far more flexible. I would be proud to wear it, but I am a sentimental type. I found this ancient breastplate, it has served me well since my first battle and it was enchanted for me in return for my service to the Kodiakborn. Not to mention it never yielded to the Werewolf Lord's hammer. A bit of fate or luck in that. Perhaps the spirit of our ancestors who forged or wore it still resides in it and protected me."

Thorvald eyes the suit and inspects its construction.

Nothing is as Ulfen as a good suit of scale. Not much different than what our forefathers donned a millennia ago."

"I don't know how much we have to spend, but this would serve you well. I don't think Rutilux will wear it because he has his magnificent suit of plate. Jediah has his half plate that I reworked. It is as stout as this though I think, perhaps a little less so. I think he may be the only other person interested in it."

Thorvald moves over to the Amulet of Natural Armor+2

"But this here is something we should not let go. Any of us can wear it. It can boost any of our armor's, weighs little, and is easily passed around. Ana is the easiest person to strike in combat. I would like her to have it. My own feelings for her aside, she is a high value target. The kind likely to sprout feathers. Think of it though, we could let Julian or Zethyris wear it if one of them was sent forward."

Ana glares at Thorvald. Unbelievable. Can you blurt out even louder that everything is the best you've ever seen and you want to buy it all? Maybe you northerners don't believe in haggling - but this? Come on! The merchant must take us for walking pots of gold.

She embraces him, looks at the wares, then with a thick Absalonian accent laid on, says dismissively:
"They are quite nice. But not nearly worth as much as they are asking for. Isn't that rust between the armor scales here?"

Rutilux wrote:
"New armor, and a new ring under the gauntlet. The latter a symbol of something that must yet be won,"

Already picked out a piece of land you want to rule after our conquest? And already wearing the ruler's ring? Aren't you jumping a bit ahead of yourself there, Rutilux?

She raises an eyebrow when Rutilux mentions his new ring, but doesn't say anything.


Male Human (Thyatian) Fighter 1 (HP:13/13)(AC 20/11t/19ff ; F+4, R+1,W+1 with +2 Bonus vs fear)
Thorvald the Black Shield wrote:
Rutilux wrote:
"I'll see what I can do to train everyone's steeds a bit further if we end up with the time," He offers, "But Ana's first, she asked right before our missions and I am far too late on it."

page 40 post on Jan 27, 2013, 06:35 PM for reference

"Well, I asked long before that, though I suppose the request was poorly timed. No matter, I have a warhorse and I would appreciate if you trained Ana's first. I know of no one better to do so."

Thorvald smiles.

"Perhaps I'll train them together if I can. I suspect it would serve you both well if they performed well in tandem anyway," He smiles.


Male Human, Ulfen Init +3 Senses +10, AC: 23, T: 12, FF: 23 vs traps 25, hp 91, Fort +8, Ref +5, +7vs traps, Will +5
Rutilux wrote:
Thorvald the Black Shield wrote:
Rutilux wrote:
"I'll see what I can do to train everyone's steeds a bit further if we end up with the time," He offers, "But Ana's first, she asked right before our missions and I am far too late on it."

page 40 post on Jan 27, 2013, 06:35 PM for reference

"Well, I asked long before that, though I suppose the request was poorly timed. No matter, I have a warhorse and I would appreciate if you trained Ana's first. I know of no one better to do so."

Thorvald smiles.

"Perhaps I'll train them together if I can. I suspect it would serve you both well if they performed well in tandem anyway," He smiles.

Thorvald beams back.

"That would be wonderful, but if you can only manage one, please do Ana's."


Male Human (Thyatian) Fighter 1 (HP:13/13)(AC 20/11t/19ff ; F+4, R+1,W+1 with +2 Bonus vs fear)

The cavalier simply nods his acceptance While both of them have changed, they seem joyous to be together again. I am happy for them.


Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
Julian wrote:
"So ...how are you all? That a new sword, Thorvald? Something new with your hair, princess? Any new jokes, Jed? Die any more times, Zeth? How's Sunfire? Anyone see Isham? 'Sup, Skall?"

"I appreciate your concern, but I somehow managed to stay alive over the winter without you watching over me," Zethyris replies light-heartedly. "Did you avoid causing any major diplomatic incidents without us?"


ill hand wave the time requirements for training animals, Rutilux just make a roll for each horse you wanna train

The next day flies by in a blur as preparations are made and warriors march across the countryside or ride towards the border. That evening, a few hours before dark, a portion of The army made up mostly of blooded veterans marches the last few miles to the border. Eagerness and bloodlust evident on many faces as the warriors boast and brag about the coming battle. All around you can be heard conversations as these men and women can barely restrain their excitement to be taking the fight to Irrissen and "carving a new home outta the witch queens frozen hide" which rapidly turns into a chant as warriors and skalds march.
Run little witches, hide where you can,
We've come for payback, axes in hand,
Nothing will stop us, not wolf or man,
These are your last days, upon our land!
You've made a mistake, you've woke the bear,
This is for honour, this is for pride,
We're coming for you, so best prepare,
Well carve our lands back, outta your hide!

Before long the whole countryside is echoing as the booming voices of over a hundred ulfen warriors chant and stop their feet in unison. Despite this obvious show of force, the area that marks the border between Irrissen and the Linnorm lands remains quiet and empty of soldiers. Only a lonely watch post, a tiny little hut atop spindly posts with a tiny door open and strange glowing eyes from deep within shows any sign that this is the border.
The nearest soldiers wait for signs from one of the other groups some not daring to breathe.
A thunderous crack from north of your group shatters the silence and immediately the fifteen warriors charge the hut, hurling flaming bottles and throwing weapons as they approach. The hut springs to life and begins shuffling and thrashing about violently, lashing out with the sharp talons present upon the stubs of the hut's legs. The warriors circle if and chop and hack away at its legs. When something, a small flaming humanoid shape, comes jumping out of the hut several of the warriors switch their axes from chopping up the hut and turn to do battle with whatever it is that resides within the hut.
Despite your strong urges to stay here and help out these men and women, you know that to complete your mission you need to leave now. The more time you spend here the longer Irrissen has to mount a counter attack.


Male Human (Thyatian) Fighter 1 (HP:13/13)(AC 20/11t/19ff ; F+4, R+1,W+1 with +2 Bonus vs fear)

Cool. General combat training for each. Cavalier class ability would half the time (Not germane at this point) and gives a bonus which I'll include in the rolls. DC 20 needed.

Handle Animal Training For Ana's horse 1d20 + 11 ⇒ (14) + 11 = 25
Handle Animal Training for Thorvald's steed 1d20 + 11 ⇒ (19) + 11 = 30

Rutilux keeps his promise, and trains both steeds in battle readiness. The animals take to it well, with Sunfire as an example to both, they soon learn not to flinch or panic at loud noises, and how to guide into a fight if need be. He turns the mounts over to the couple, "I would not risk them lightly in a fight, but if they do end up in the center of battle they should hold their nerve and serve you far better than just ones trained in riding now." He assures them.

-----------------------

Rutilux finds himself chanting along with the troops. Though he regrets he'll not be able to join them in the fighting. While not classically trained, he has a nice enough voice and seems to find it catchy.

Besides, we must set an example for the others.

Then, the singing ends, and the battle begins

Quote:

Before long the whole countryside is echoing as the booming voices of over a hundred ulfen warriors chant and stop their feet in unison. Despite this obvious show of force, the area that marks the border between Irrissen and the Linnorm lands remains quiet and empty of soldiers. Only a lonely watch post, a tiny little hut atop spindly posts with a tiny door open and strange glowing eyes from deep within shows any sign that this is the border.

The nearest soldiers wait for signs from one of the other groups some not daring to breathe.
A thunderous crack from north of your group shatters the silence and immediately the fifteen warriors charge the hut, hurling flaming bottles and throwing weapons as they approach. The hut springs to life and begins shuffling and thrashing about violently, lashing out with the sharp talons present upon the stubs of the hut's legs. The warriors circle if and chop and hack away at its legs. When something, a small flaming humanoid shape, comes jumping out of the hut several of the warriors switch their axes from chopping up the hut and turn to do battle with whatever it is that resides within the hut.
Despite your strong urges to stay here and help out these men and women, you know that to complete your mission you need to leave now. The more time you spend here the longer Irrissen has to mount a counter attack.

With a salute of respect to those battling, Rutilux turns Sunfire and makes for the opening the fight has created.


Male Human, Ulfen Init +3 Senses +10, AC: 23, T: 12, FF: 23 vs traps 25, hp 91, Fort +8, Ref +5, +7vs traps, Will +5

Thorvald sits atop Trajen with The newly trained Shaggy Horse in tow. He sat confidently with Blackshield on his arm and Wintersbane on his hip. In his right hand he clutched his spears, his thumb running over the haft of the ancient, but mundane, spear collected from the dragons carcass like it was Braille .

I wonder if this weapon saw combat in the lands of winter before? Maybe even the great invasion even. What things you might be able to tell us if you could talk.

Thorvald began to make his move, that was the signal. Thorvald fell in line behind the company 's best horseman.

Thorvald gave the battle of the hut a last look.

"Our warriors have engaged the enemy to give us an opening, but have no fear the occupied lands will provide us ample opportunity to do so on our own. We will repay those whose threads are cut short in sacrifice with blood spilled on their behalf, Gorum willing."


Female Human Sorcerer 8, HP 63, AC 13, touch 12, flat-footed 11, Fort 5, Ref 3, Will 6 (+2 vs. charm, cold, fear, fire, sleep)

Just a single sentinel? That isn't very much border defense, considering we are at war. I hope we aren't riding into a trap here.

Ana watches the fight with a doubtful expression, before spurring her horse into enemy territory.

"I can't believe I'm doing this." she mutters before crossing the border.


Savol and his hundred veterans are attacking sentinels across a mile and a half stretch of border in small groups like the one with you. Just because the defences here are light doesn't mean the whole stretch is faring as well...


Female Human Sorcerer 8, HP 63, AC 13, touch 12, flat-footed 11, Fort 5, Ref 3, Will 6 (+2 vs. charm, cold, fear, fire, sleep)

but still, sentinels are pretty much their standard border protection, even during peacetime. Sice we are at war I was expecting a little bit more than the usual


Male Human, Ulfen Init +3 Senses +10, AC: 23, T: 12, FF: 23 vs traps 25, hp 91, Fort +8, Ref +5, +7vs traps, Will +5
Ana Said wrote:

Ana watches the fight with a doubtful expression, before spurring her horse into enemy territory.

"I can't believe I'm doing this." she mutters before crossing the border.

"Why is that? You returned all the way from Absolom to make this journey. Are you starting to have second thoughts now?"

Thorvald asks as he traces his hands over his religious trinkets in turn under the cover of his hide robe.


Male Human (Ulfen) Cleric 8 [HP 52/52 | AC:19 F:18 T:11 | CMD:18 | Save F+7 (+2 Cold} R+3 W+9 | Init: +3 | Perc: +5 | Channel 6/6 (DC 20)

Skallangbiorn observes the fighting and grips the reins of his new warhorse until the leather creaks. His blood stirs and he longs to draw his weapon and charge into battle. But the words of his fellow Ulfen ring truer than his desire for bloodletting. He frowns behind the grim visage of the helm he wears. The cold iron helm is simple in design, with no flourish or decoration aside from a ring of spikes surrounding it at the temple like a diadem. It covers his face completely leaving only small holes for the eyes where a deep red glow emits like distant fires.

He shrugs his shoulders, continuing to adapt to the new scale armor covering them. He misses his old breastplate, let his new implement not as flexible. Turning the nose of the horse he kicks it into a run alongside the others.


Female Human Sorcerer 8, HP 63, AC 13, touch 12, flat-footed 11, Fort 5, Ref 3, Will 6 (+2 vs. charm, cold, fear, fire, sleep)

In response to Thorvald: "Yes, that's what I mean. The whole thing. Do you know how difficult it was, to get all the way to Absalom, just so I could be as far away from Irrisen as possible, and to never return? And then, next thing I know, I see Savol's band and think: 'oh, Ulfen men are so strong and honorable. I want to go and see their home country. Never mind that it's right next to dreaded Irrisen that I never want to see again. Just look at these muscles underneath the scale mail. When does the next ship leave?' But don't worry, I'm not going to turn around now. I will see this madness of mine through to the end."

"And after all, I got the muscular Ulfen man that I asked for, didn't I?"


Male Human, Ulfen Init +3 Senses +10, AC: 23, T: 12, FF: 23 vs traps 25, hp 91, Fort +8, Ref +5, +7vs traps, Will +5

Thorvald listened to Ana speak with a smile.

"I guess you did my little wolf and the North needs you. . . I can see that it calls to you still, though it treads more lightly upon you now than in the past."

"We will get to see a great moment in history play out that we are a part of ourselves. The last rise of the Sons of the Ursine, or the beginning of a new age of which we will be heroes of the saga."

"Rutilux has his eyes set on a territory, but so can we."

"In the end the winner in all of this is The Lord in Iron. Blood for the blood god and skulls for his Skullthrone."

"But change is on the wind and flies to us on butterfly wings, new weapons have been forged and the true blooded of the north march rank and file behind King Savol. The ancestors demand retribution and bid us take our place among them."

"Shelyn willing, there will be time for summer afterwards."


Your party quickly moves on away from the battle, some more wary than others, and you ride off into the dusk making your way across the bleak and permanently frozen tundra. Very little aside from low hills breaks up the terrain as you ride farther east. Only a few miles beyond the border all signs of trees and bushes have vanished with only a few lone and sickly looking trees dotted sparsely across the landscape.
Riding late into the night in this desolate wasteland you almost ride straight into sight of a patrol. Thankfully the better than human sight of some of your party notices them first and you dismount and try to hide in a small gully as they ride by. As they make their way past you, you breathe a sigh of relief standing back up and rustling. Isham manages to brush some loose rocks loose and Jediah's armour groans slightly as the plates shift.
Suddenly one of the patrol stops and turns back to looking in your direction, "Hey, I think I heard something." and the patrol stops (in a loud voice)"Who goes there? Present yourself!"

There are fourteen soldiers in the patrol, all mounted, that has stopped just over 150ft away from you spread out in a rough line that's bunched up more in the middle

DM screen:

Rutilux stealth: 1d20 - 3 ⇒ (20) - 3 = 17
Anastasiya stealth: 1d20 + 1 ⇒ (12) + 1 = 13
Thorvald stealth: 1d20 + 8 ⇒ (20) + 8 = 28
Julien stealth: 1d20 + 16 ⇒ (8) + 16 = 24
Skallagbiorn stealth: 1d20 - 2 ⇒ (17) - 2 = 15
Isham stealth: 1d20 + 3 ⇒ (9) + 3 = 12
Zethyris stealth: 1d20 + 13 ⇒ (16) + 13 = 29
Jediah stealth: 1d20 - 3 ⇒ (12) - 3 = 9
Patrol perception: 1d20 + 4 - 2 - 2 ⇒ (11) + 4 - 2 - 2 = 11


Male Human (Thyatian) Fighter 1 (HP:13/13)(AC 20/11t/19ff ; F+4, R+1,W+1 with +2 Bonus vs fear)

Rutilux motions for the others to stay silent, and glances towards Julian and Zethyris gesturing to where the rider would have to close in on to get a view in case he wants to get a better view.

With luck, the rider will leave it be assuming he misheard. Barring that, Rutilux hopes their two most silent members can remove a prying nose before his compatriots realize what happened.

Of course, if all hell breaks out period, it looks like the fight will start early.


M Human AC19 F:+3, R:+9, W: +4 Ninja 8

Julian dismounts and hides further up. Stealth: 1d20 + 16 ⇒ (10) + 16 = 26


Female Human Sorcerer 8, HP 63, AC 13, touch 12, flat-footed 11, Fort 5, Ref 3, Will 6 (+2 vs. charm, cold, fear, fire, sleep)

Knowledge local: 1d20 + 3 ⇒ (12) + 3 = 15
Knowledge nobility: 1d20 + 3 ⇒ (12) + 3 = 15
Just to make sure we are not killing our own people. This is an Irrisenian patrol, right?


M Human Skald 1

Jediah waits


Male Human (Ulfen) Cleric 8 [HP 52/52 | AC:19 F:18 T:11 | CMD:18 | Save F+7 (+2 Cold} R+3 W+9 | Init: +3 | Perc: +5 | Channel 6/6 (DC 20)

Skallangbiorn removes his helm, conscious of the glowing red embers that peer from the visor when he wears it. He remains still and listens, calling on his god to prepare him for battle should the need arise.

His mind's eye calls forth the image if a wolf, ravenous and hungry and ready to pounce. Readying a Summon Monster spell to call forth a wolf. If the patrol looks to begin searching the gully, I'll cast it and have the wolf emerge from the gully 55 ft to our south - assuming Julian went to the north. I'm trying to get them to think they heard the wolf stirring and not a band of Kodiaksworn. But if they move on - or one of the social types speaks up, I'll not cast the spell.


Male Human, Ulfen Init +3 Senses +10, AC: 23, T: 12, FF: 23 vs traps 25, hp 91, Fort +8, Ref +5, +7vs traps, Will +5

Thorvald waits to see if a diplomatic solution will take hold.

"Ana said she wanted us to be taken as a Winter Witch and her entourage. Let's see how this goes."


Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)

Zethyris follows Julian to the ambush point Rutilux indicated, drawing his bow in preparation.
Stealth: 1d20 + 13 ⇒ (3) + 13 = 16


You can't see much more than vague forms in the moonlight from this distance but you know that Savol doesn't have anyone else this far beyond the border.

As Julian and Zethyris cautiously move to a better vantage everyone else remains dead quiet and still.

After about a minute, you hear mumbling and the patrol moves on believing you're nothing more than a ghost in the night or a scavenger on the prowl.

When you feel sufficiently safe from detection you mount up and continue on for another hour or so before stopping.

Searching the area you can see several possible camp sights to rest at that should hide you from prying eyes during the day.

There is a small copse of trees with a rather wide deadfall that you passes a few minutes back. There is a small gulley with a frozen stream running through it to the north and to the south you can see what looks like a cave.


Previously with Rolf and Rose
At Skallagbiorn's suggestion and offer Rolf refuses, "There's no way I'm letting you do any magic on me, no way no how. How do I know you won't make it worse or just take advantage of me."
But Rose is willing to allow you to try.

After a few hours of preparation, setting up a suitable ritual chamber and readying curatives and if necessary defences, Skallagbiorn with Julianda's help begins the attempt to break the soul binding curse placed upon Rose. First powerful runes of protection and purity are drawn upon her with purified ashes and holy water then the ritual and spell begins.
Calling upon the might of Gorum, Skallagbiorn begins channeling his divine energies towards the brand and the curse that shackles Rose's soul to something from beyond. The deep level of concentration required of him caused rivulets of sweat to drip from his brow as he careful and painstakingly removes what he could only describe as barbed chains wrapped around her soul and knotted around itself.

After what seems like hours but truthfully was mere minutes he stops. Amazed at what he was able to accomplish yet at the same time ashamed that he wasn't able to succeed fully.
The brand and the curse still remain. The power necessary to fully remove the curse is far beyond his experiences but at least for now, for a little while, Rose is free from the bond allowing her to be possessed like Rolf was.


Female Human Sorcerer 8, HP 63, AC 13, touch 12, flat-footed 11, Fort 5, Ref 3, Will 6 (+2 vs. charm, cold, fear, fire, sleep)

"We should check out that cave. It looks like a good place to rest for the night. At least we wouldn't get wet if it starts raining tonight. Plus, I've made bad experiences with forests and with running water recently."
Survival: 1d20 ⇒ 5 Listen to the witch! She knows this place! ;)

Regardless of what camp side the the group decides on in the end, once everyone is gathered there, she will put on her Irrisenian clothes - and tries to help everyone else to look more Irrisenian as well.

Once she is happy with her new look, she announces:
"One more thing - and this is important: for as long as we are on this side of the border, I am not Anastasiya Elvanna. My name is 'Anja Aelena'. That's minor nobility. The Aelenas ruled Irrisen long ago. Still important enough that peasants would show us respect. But not so important that anyone would know whether an Anja Aelena really exists."


Male Human, Ulfen Init +3 Senses +10, AC: 23, T: 12, FF: 23 vs traps 25, hp 91, Fort +8, Ref +5, +7vs traps, Will +5

Thorvald looks about trying to weigh the advantages of each campsite.

The cave does give the best protection from the elements, but we are trapped like a badger in his hole if the witches come. Out in the open has its disadvantages as well though.

perception: 1d20 + 10 ⇒ (8) + 10 = 18

"I will try to cover our tracks."

survival: 1d20 + 8 ⇒ (15) + 8 = 23

----------later---------

"Anja . . . Okay got it. And that makes me your slave, bodyguard or????. . . Sounds kind of hot either way."


Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
Anastasiya wrote:
"We should check out that cave. It looks like a good place to rest for the night. At least we wouldn't get wet if it starts raining tonight. Plus, I've made bad experiences with forests and with running water recently."

"Perhaps I should take a quick peek inside the cave. It would be a good idea to know if something has already claimed it for the night."

If the others agree, Zethyris sneaks over to the cave entrance and peers inside.
Stealth: 1d20 + 13 ⇒ (10) + 13 = 23
Perception: 1d20 + 11 ⇒ (10) + 11 = 21

-----------------------------

Anastasiya wrote:
"One more thing - and this is important: for as long as we are on this side of the border, I am not Anastasiya Elvanna. My name is 'Anja Aelena'. That's minor nobility. The Aelenas ruled Irrisen long ago. Still important enough that peasants would show us respect. But not so important that anyone would know whether an Anja Aelena really exists."

"Very well. Is there any sort of title we should address you by, or is your name sufficient?"


M Human AC19 F:+3, R:+9, W: +4 Ninja 8

"What language do your people speak? Will common raise eyebrows? What about the presence of other races, human and not?"


Female Human Sorcerer 8, HP 63, AC 13, touch 12, flat-footed 11, Fort 5, Ref 3, Will 6 (+2 vs. charm, cold, fear, fire, sleep)

"Hehe ... favored slave. I like that idea."

"You can address me as Lady Anja ... I think."

"Most humans speak Ulfen or Hallit. If by 'other races' you mean wolves in human guise, trolls, and fey - then yes, there are plenty of them here. But Tian, Cheliaxians, Garundi, Orks, and Elves not so much. Most of us will probably stick out. Including me: I'm half Kellid. That's not very common this far west, I believe." She thinks about this for a moment, then decides: "I guess that will have to be Lady Anja's thing: she likes to keep an entourage of exotic men from all over the world. Because she is a half-Kellid foreigner herself, she demands everyone else around her to be a foreigner as well."

Knowledge local: 1d20 + 3 ⇒ (2) + 3 = 5
Knowledge nobility: 1d20 + 3 ⇒ (17) + 3 = 20

She tries her best to remember and explain as much as she can about life and culture in Irrisen. But while she seems to have a general grasp of the customs of Jadwiga nobility, she has only a poor understanding of the life of local peasants.


Male Human, Ulfen Init +3 Senses +10, AC: 23, T: 12, FF: 23 vs traps 25, hp 91, Fort +8, Ref +5, +7vs traps, Will +5

"Heh heh, Okay I am okay with most favored slave. I guess the explanation of a role reversed harem works, though I think your sisters would think of us more as . . . Studs in your stable. I'll play along with that--- Just don't let it go to your head."


Male Human (Ulfen) Cleric 8 [HP 52/52 | AC:19 F:18 T:11 | CMD:18 | Save F+7 (+2 Cold} R+3 W+9 | Init: +3 | Perc: +5 | Channel 6/6 (DC 20)

Skallangbiorn frowns at the suggestive nature of the coversation. While no stranger to the topic, it weighed on him the intangible liability of Thorvald's attachment to Ana. Would his Ulfen brother be able to see passed the woman's safety if the time comes?

He hopes the time never does arrive to put it to the test. From behind the glowing eye holes of his helm, he keeps his opinion to himself.

"If there is a deadfall, does that not mean there will be hunters to check it's condition? Perhaps the cave is a good choice, assuming we establish pickets to prevent us ring caught unawares and hemmed in to our shelter." Skallangbiorn considers the alternative. "But I'm curious what creatures the deadfall is meant to trap...unless it's meant for Irissen's enemies."

Survival: 1d20 + 11 ⇒ (11) + 11 = 22 ... check the cave once Zethyris has stealth'd ahead. Checking the see what could be using it.

Survival: 1d20 + 11 ⇒ (15) + 11 = 26 ...checking the dead fall to see what or who it could be meant for..

He considers the ongoing deception that is their story in the enemy land. "For as long as I'm able, I will keep my helm to disguise my Ulfen features. As for the ruse, being a cleric of Gorum in the service of a noble is not unheard of in these lands."


definition #2: a tangled mass of fallen trees and brush.


Male Human (Thyatian) Fighter 1 (HP:13/13)(AC 20/11t/19ff ; F+4, R+1,W+1 with +2 Bonus vs fear)

"I'll hide my house emblems for now," Rutilux says, and begins to do so and puts a cover on his shield... though he's not sure what to make of this 'exotic male entourage' idea. Fortunately I'm not engaged so I suppose I'll not be shaming any lady I'm sworn to in the pretense.


M Human AC19 F:+3, R:+9, W: +4 Ninja 8

Julian nods. "That's good, actually. The best lies have a shade of truth and a supposedly accidental admission."


Male Human, Ulfen Init +3 Senses +10, AC: 23, T: 12, FF: 23 vs traps 25, hp 91, Fort +8, Ref +5, +7vs traps, Will +5

Per ARC's crafting check request. Please consider if Toopil would assist or not.

Thorvald attempted to modify the thin and fragile masks of the queens assassins (so they would not have to be riveted directly onto Julian and Zethyris's faces, despite the improvement that might be).

1d20 + 12 ⇒ (9) + 12 = 21

1d20 + 12 ⇒ (15) + 12 = 27

1d20 + 12 ⇒ (15) + 12 = 27


Male Human, Ulfen Init +3 Senses +10, AC: 23, T: 12, FF: 23 vs traps 25, hp 91, Fort +8, Ref +5, +7vs traps, Will +5

"A wise move Rutilux, if questioned further I might say that you have been provided the equipment to use and any further questions should be referee to The Lady.

Were your words meant as a barb for me Julian, or just to affirm the Raven's contribution to the plan?

"Yes that is a solid plan. The Lord in Iron serves all who serve him. It is too bad that he would never abandon Irrisen on the battlefield, it is not his nature. Luckily he will never abandon us as long as we maintain our warrior spirit. If someone asks you whom you serve you can answer truthfully, you serve Our Lord in Iron."

It is through the perseverance of Torag and the change brought by Desna that our people will find victory. Pharasma will be there to catch those who fall and I pray Shelyn will lend some beauty and love so that we do not become like the conquered and traitor Ulfen that inhabit these lands.

Skall's glowing eye helm would be perfect for intimidating foes on the battlefield, but a liability when trying to sneak about unseen.

Thorvald speaks to the cleric when there is an opportunity.

"When we get back to civilization, let me remake your father's helm. I should be able to make it wearable again. I will reform and temper it. We didn't have time for that before we left, hopefully we will when we return."


Stealthily making your way to the cave you notice several odd stones near the entrance, round in shape and pale yellow in colour. Upon closer inspection you can see that they are human skulls with visible "chew marks" from sharp teeth. None of the skulls, and other broken bones, appear fresh and there aren't many of them but this is or was obviously the den of some predator which isn't here now.

Zethyris:

The cave seems cold, slightly more so than the outside and you can't tell what it is but there appears to be something metallic glinting faintly near the back.
(Clarisse)"No one's home but is it abandoned or are its owners out hunting?"

Skallagbiorn:

Approaching the cave you feel an almost unnatural mix of concern and hatred fill you. You can sense that something nearby is anathema to you and your god.

okay, you've got three modified masks. Ana can tell you that there is risk in using them but they are an almost guarantee that any Jagwida, noble or ranked officer will leave you alone rather than risking the queens ire


Male Human (Ulfen) Cleric 8 [HP 52/52 | AC:19 F:18 T:11 | CMD:18 | Save F+7 (+2 Cold} R+3 W+9 | Init: +3 | Perc: +5 | Channel 6/6 (DC 20)

With Thorvald...
He considers the offer for a long moment, flashes of seeing the helm removed from an old sack of worn wolf skin... The story told him of his father's sacrifice and the determination of his mother to see him born in the internment prisons below Trollheim...

"No, winter brother. That time is passed. My father and mother are gone. The Lord in Iron has seen fit to draw me for the battle." He removes the helm and the glowing red embers dim and fade. "When I saw my father's helm crushed in the maw of that bull tazylwrym, I felt regret. And for my weakness Great Gorum sent one of my comrades to the halls of Pharasma. This helm was given me after the vanquishing if a worthy foe, my spoils by right. Let my father's memory live on in my veins."

■□■□■□■□■■□■

Outside the cave...

Skallangbiorn stands near the entrance of the cave, hands resting on his belt, eyes closed as he reaches forth into the cave with the senses Great Gorum has given him. After a time the big cleric grinds his teeth, a mixture of fury and outrage boiling in his chest. His right hand goes to the hilt of his holy weapon, drawing the greatsword slowly and with purpose.

"Something dwells here that must be cleansed or the Lord in Iron will not suffer us as His instruments..." Skallangbiorn grips his blade in both hands, tip angled downward and ti the side. "We should secure the surroundings before we enter. I will attempt to ascertain what we may be dealing with..."

Skall casts Detect Evil centered on the mouth of the cave where he's standing. If I can maintain it for a bit to gather mote information then I'll do that.

Detect Evil:
You can sense the presence of evil. The amount of information revealed depends on how long you study a particular area or subject.

1st Round: Presence or absence of evil.

2nd Round: Number of evil auras (creatures, objects, or spells) in the area and the power of the most potent evil aura present.

If you are of good alignment, and the strongest evil aura's power is overwhelming (see below), and the HD or level of the aura's source is at least twice your character level, you are stunned for 1 round and the spell ends.

3rd Round: The power and location of each aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.

Aura Power: An evil aura's power depends on the type of evil creature or object that you're detecting and its HD, caster level, or (in the case of a cleric) class level; see the table below. If an aura falls into more than one strength category, the spell indicates the stronger of the two.

Lingering Aura: An evil aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a creature or magic item). If detect evil is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power...


Female Human Sorcerer 8, HP 63, AC 13, touch 12, flat-footed 11, Fort 5, Ref 3, Will 6 (+2 vs. charm, cold, fear, fire, sleep)

Ana casts Detect Magic and scans the hunan remains and cave entrance for magic auras. Partly to look for undigested magic items that the predator's victims might have had, partly to look for magical traps.


Male Human (Thyatian) Fighter 1 (HP:13/13)(AC 20/11t/19ff ; F+4, R+1,W+1 with +2 Bonus vs fear)
Quote:
"Something dwells here that must be cleansed or the Lord in Iron will not suffer us as His instruments..." Skallangbiorn grips his blade in both hands, tip angled downward and ti the side. "We should secure the surroundings before we enter. I will attempt to ascertain what we may be dealing with..."

"I best secure the horses since I doubt we'll be taking them in with us," Rutilux says


M Human AC19 F:+3, R:+9, W: +4 Ninja 8

"Where, Rutilux? We'd best make sure they're hidden as well."


Male Human (Thyatian) Fighter 1 (HP:13/13)(AC 20/11t/19ff ; F+4, R+1,W+1 with +2 Bonus vs fear)

"Then let us put your skills at concealment and my horse sense to work, Julian," He smiles and assuming Julian is willing to help, will try to find the best place to put the horses where they won't be found, or at least won't be found without effort.


Male Human, Ulfen Init +3 Senses +10, AC: 23, T: 12, FF: 23 vs traps 25, hp 91, Fort +8, Ref +5, +7vs traps, Will +5

Thorvald checks to see if the embers in his sword blade are glowing.


M Human AC19 F:+3, R:+9, W: +4 Ninja 8

"We Chelish have to stick together," Julian smiles.


Male Human (Thyatian) Fighter 1 (HP:13/13)(AC 20/11t/19ff ; F+4, R+1,W+1 with +2 Bonus vs fear)

Rutilux's smile widens at Julian's comment, "Secret for you, Julian. You're a better man than most Chelish today. Don't let it go to your head though."

And they will get to work on the horses spot

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