"Kirthfinder" Aviona PBP

Game Master Kirth Gersen

Playtest for the "Kirthfinder" rules.


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M Goblin Beer Snob 1/Freethinker 3

The boar runs; at 4x normal speed, he's 100 yards away by the time you react. You're left waiting for him to charge again, maybe in a minute, maybe in an hour.


M Goblin Beer Snob 1/Freethinker 3

Cricket, you noticed amidst the commotion that the boar had what looked like a wooden amulet on a chain around its neck.


M Goblin Beer Snob 1/Freethinker 3

As the sun rises and the day warms, you grow accustomed to the sounds of birds and so on, and are instantly aware when they stop. Once or twice it's a false alarm, and you go back to chewing trail rations, but in one instance, you ready your weapons as a cracking branch signals an impending charge.

Cricket Perception, with forest favored terrain and Aid Another from everyone else: 1d20 + 11 + 2 + 6 ⇒ (13) + 11 + 2 + 6 = 32

Boar stealth: 1d20 + 14 ⇒ (9) + 14 = 23

You're aware of the monster's intent and direction before it breaks from the forest. Anyone with reach weapons can take a swing at him as he comes. Anyone who wins initiative can attack him as he goes by, before he gets the chance to gore someone.

Boar initiative: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21


Male Halfling Bard 5 (Minstrel)

Initiative 1d20 + 3 ⇒ (15) + 3 = 18


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Kirth, is there anything that can be done with grit to re-roll or get bonuses on the roll? I don't have any of the rules with me right now

Initiative: 1d20 + 3 ⇒ (9) + 3 = 12


M Goblin Beer Snob 1/Freethinker 3
Jaegr "Knock Knock" wrote:
Kirth, is there anything that can be done with grit to re-roll or get bonuses on the roll? I don't have any of the rules with me right now

Yes -- 1 point of grit can be used as 1 hero point, to either force one d20 reroll outright or else add/subtract 1d6 + Cha mod to one d20 roll.


Male Goblin Druid 5

1d20 + 3 ⇒ (16) + 3 = 19

Aargh! So close!

Cricket stares at the devil boar in horror.

Wolvie whimpers.


M Goblin Beer Snob 1/Freethinker 3

Moving right along...

Initiative:
Wyvurn 1d20 + 4 ⇒ (6) + 4 = 10
Kelgan 1d20 + 2 ⇒ (17) + 2 = 19
Miralda 1d20 + 4 ⇒ (5) + 4 = 9


M Goblin Beer Snob 1/Freethinker 3

The boar acts in a frenzy of speed, choosing a new target to gore, but having learned from its previous attempt, it pointedly ignores the heavily-armored targets:

1=Caspian; 2=Cricket; 3=Miralda; 4=Wyvurn 1d4 ⇒ 4
1d20 + 14 ⇒ (7) + 14 = 212d6 + 19 + 2d6 ⇒ (2, 2) + 19 + (2, 4) = 29

The monster angles for Wyvurn, who had threatened it with his blade on its last charge. This time, it would have savagely gored the doughty hobgoblin, except that Wyvurn's keenly-honed sixth sense allows him to twist aside even after it's seemingly too late; the boar's tusk misses him by a hairs-breadth.

Everyone can now act: Cricket (and Wolvie!), Kelgan; then Caspian; then Jaegr, Wyvurn, and finally Miralda. Also, Kelgan can still resolve his AoO due to his reach weapon.


Male Goblin Druid 5

Cricket casts tarball and holds his action until the boar makes another charge and comes within 40 feet. He also commands Wolvie to hup.


Male Halfling Bard 5 (Minstrel)

"Cricket is this really an animal?"

"And don't you have some mother tree crap that'll work on it!"


M Goblin Beer Snob 1/Freethinker 3

The boar is still there; evidently he's tired of running around and wants to just gore someone. So Cricket can let fly with the tar ball!


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

The dwarven tactic of letting your opponent wear itself out is working!


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Male Goblin Druid 5

Cricket strikes a strange pose. He stares down the devil boar with his hands behind his back. He shakes his head once. Then, again. Then, he nods his head up and down, looks over his left shoulder, winds up and pitches a wicked sidehanded slider!

To hit: 1d20 + 6 ⇒ (2) + 6 = 8

Damage: 1d4 ⇒ 3
Fire burns for ??? rounds: 1d4 ⇒ 3

Rest of spell:

Spoiler:
If the tar ball strikes, it deals 1d4 points of fire damage + your Strength modifier, and splashes the target with hot, sticky tar. The tar deals 1d4 points of fire damage each round on the creature's turn for the next 1d4 rounds and gives the target a –2 penalty to Dexterity for that duration. If desired, the target can use a full-round action to attempt to extinguish or cool the tar before taking this additional damage. Extinguishing or cooling the tar requires a DC 15 Reflex save or at least 1 gallon of nonflammable liquid. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or magically cooling the target automatically ends the effect.

Wolvie whines and thumps his tail excitedly, obeying his bestest friend's command.


Male Goblin Druid 5

Cricket doesn't answer Caspian's question this round because he is too busy cursing and stamping his feet.


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Male Halfling Bard 5 (Minstrel)

"Instant wallow and roast! Brilliant!"

"The best anti-pig spell ever!"


M Goblin Beer Snob 1/Freethinker 3

The burning pitch would have missed the boar, but, sneering at you through its tusks, it intentionally stands still just long enough for the ball of tar to strike. The fire fails to burn the monster, or even singe its fur. Looking at you, it growls, "Fire has no effect on a thing from the Pit."

Kelgan: You're up!
Then Caspian, then Jaegr.


Male Goblin Druid 5

I don't think it's really an animal, Caspian.


Male Hill Dwarf Fighter 5

Sorry, busy week of midterm exams.

AoO: 1d20 + 7 ⇒ (17) + 7 = 241d10 + 4 ⇒ (3) + 4 = 7 Non-magical glaive

The Devil speaks! Stay close, Miralda.

Kelgan falls into shield stance with a well-practiced motion. He snaps his shield down and locks the glaive into the slot on its side. He grounds the butt of the glaive solidly in the earth with his foot and prepares to gut the boar on its next pass. While the glaive is shaped differently than a boar spear (and lacks its cross-bar!), it will do well enough to spit the murderous swine.

Glaive doesn't have the brace property, so just readying a pre-emptive action to strike at the boar when it closes.


M Goblin Beer Snob 1/Freethinker 3

Kelgan's glaive strike the boar as it fails its lunge at Wyvurn; somehow, the thing's hide blunts the blow, minimizing the injury.

Caspian up; Jaegr on deck.


Male Halfling Bard 5 (Minstrel)

Caspian throws his net at the creature

Net, masterwork 1d20 + 5 ⇒ (3) + 5 = 8
Ranged touch attack, entangled condition

miss!


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Jaegr charges the creature bringing his pickaxe down on the beast, "I don't know what you are, but I will bring you down all the same"

Power Attack with Crushing Blow, +2 Keen Pick Axe: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24 Ignore 2 Points of opponent's Armor Bonus[/b]
Damage: 1d8 + 16 ⇒ (2) + 16 = 18

Status AC will be 24 this round


M Goblin Beer Snob 1/Freethinker 3

Miralda claps her hands at Caspian's idea to prevent the boar from running off again, and yells in disappointment when it doesn't work.

Jaegr's pick connects with the boar's side; again, the monster's hide seems to absorb some of the blow, but it's packing an awful lot of power behind it, and the brunt of the injury seems to get through to the thing.

It doesn't seem to be visibly wounded, however.

Wyvurn is in flanking position, and it's his turn to attack.


F High Elf Ranger 1/Wizard 4

Since she can hardly influence the fight enough to affect Wyvurn's turn:

Miralda attempts another bolt of force.
1d20 + 4 ⇒ (12) + 4 = 161d20 + 5 ⇒ (9) + 5 = 142d6 ⇒ (4, 4) = 8
It hits, nearly fizzles out, but ultimately succeeds in damaging the monster.


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Wyvurn steps in to harry the creatures flank

Longsword (flurry attack 1): 1d20 + 9 ⇒ (15) + 9 = 241d8 + 5 ⇒ (5) + 5 = 10

Longsword (flurry attack 2): 1d20 + 9 ⇒ (16) + 9 = 251d8 + 5 ⇒ (2) + 5 = 7

Channeled Ki: 2d6 ⇒ (3, 6) = 9


M Goblin Beer Snob 1/Freethinker 3

Wyvurn comes up swinging after the monster's miss. His sword connects, again with some of its force failing to penetrate the monster's hide, but his channeled ki causes injury that can't be so easily avoided.
The boar is lightly wounded!


M Goblin Beer Snob 1/Freethinker 3

The boar seems to recognize Wyvurn's blade as its most immediate threat; it attacks the hobgoblin again, determined to gore him to death.

1d20 + 11 ⇒ (13) + 11 = 242d6 + 18 + 2d6 ⇒ (5, 5) + 18 + (6, 5) = 39


M Goblin Beer Snob 1/Freethinker 3
Kirth Gersen wrote:

The boar seems to recognize Wyvurn's blade as its most immediate threat; it attacks the hobgoblin again, determined to gore him to death.

1d20+11; 2d6+18+2d6

Wyvurn is hurled to the ground like a rag doll by the horrifying impact of the monster's tusks; he lies there, unconscious, amidst his own blood.

Wyvurn is at -5 hp, but thankfully doesn't need to roll to stabilize, since his fast healing will kick in.


M Goblin Beer Snob 1/Freethinker 3

Cricket is up, then Kelgan.


Male Goblin Druid 5

What. The. F*%$.........


Male Goblin Druid 5

Alas, I cannot procrastinate any further and must update Wolvie to 4th-level (I think he's still back at 1st!!!) but in the meantime

Cricket and Wolvie take a 5' step away from the Devil Boar and Cricket casts bull's strength on Wolvie.


Male Goblin Druid 5

[Facepalm]

I've largely avoided using Wolvie because I am wicked lazy and thought he had never been advanced. Turns out I already did that, god knows how long ago!!!

Watch out for the jah mind rot, kiddies!

[Facepalm]

Yeah, Cricket casts bull's strength on Wolvie.


M Goblin Beer Snob 1/Freethinker 3

Kelgan up.
Caspian on deck.
Jaegr following.


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Male Hill Dwarf Fighter 5

"Curses! Miralda, back up. I've got to shelter Wyvern."

Kelgan shifts to shield Wyvern instead, trying to prevent the boar from savaging him further.

He swings mightily at the beast, aiming for its eyes.

Glaive: 1d20 + 7 ⇒ (20) + 7 = 271d1 + 4 ⇒ (1) + 4 = 5

Confirm: 1d20 + 7 ⇒ (13) + 7 = 202d10 + 8 ⇒ (9, 10) + 8 = 27

Spending a point of Grit to gain Blinding Strike for 1 round. Boar must make a DC 14 fortitude save or be dazzled (20% miss chance and -4 perception) for 4 rounds [Not sure if the DC is increased from the critical hit].


M Goblin Beer Snob 1/Freethinker 3

Kelgan's most ambitious blow yet strikes the monster full-on. Although lacking the sheer power to break through the monster's resistance to damage, his accuracy in this case more than makes up the difference, and the creature is heavily wounded with a gash to the head.

1d20 + 11 - 4 ⇒ (8) + 11 - 4 = 15

The edge of Kelgan's blade just barely misses the eye, and the enraged boar snorts and tears the ground in its desire to kill.
Awesome use of grit, btw!


M Goblin Beer Snob 1/Freethinker 3

Caspian, then Jaegr.


Male Hill Dwarf Fighter 5

Thanks. Just realized I rolled 1d1 for the inital glaive damage.

Glaive: 1d10 + 4 ⇒ (3) + 4 = 7


M Goblin Beer Snob 1/Freethinker 3
Kelgan Cragbelly wrote:
Just realized I rolled 1d1 for the inital glaive damage.

No big difference either way... the boar is still heavily wounded.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Kelgan, that made all the difference! ;)

Jaegr continues the assault on the beast, assuming Stone Form when he sees what it's tusks did to Wyvurn. Jaegr aims for its skull, hoping to rattle its senses in case it tries to flee.

Power Attack with Crushing Blow in Stone Stance: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23 Ignore 2 Points of opponent's Armor Bonus +2 more if large sized
Damage: 1d8 + 16 ⇒ (5) + 16 = 21 +2 more if Large
Temporary Hit Points: 2d6 ⇒ (2, 6) = 8

I'd also like to spend a grit point for a confusing strike. I believe my weapon qualifies for it. If so the Reflex save is DC 16


M Goblin Beer Snob 1/Freethinker 3

Jaegr steps in quickly, before the boar can flee again. Again his blow is robbed of some of its efficacity, but the force of his blow sends the horse-sized monster crashing to its knees.

Jaegr may lack the BAB for that feat? I'll check when I get home!


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

According to my list, which is the pdf version so may be a couple version old?

Prerequisites: Base attack bonus +1, Weapon Focus with a bludgeoning weapon


M Goblin Beer Snob 1/Freethinker 3

Okay! Pick is backed with a hammer head, so it's a go.

1d20 + 9 - 3 ⇒ (6) + 9 - 3 = 12


Male Hill Dwarf Fighter 5

Thanks! Also, fighters now get Versatile Weapon, so they can deal any damage type with all weapons. Go-go-gadget-bludgeon!


M Goblin Beer Snob 1/Freethinker 3

Of course! I knew I added that ability for a reason.
You know, it's pretty sad how easy it is for me to outsmart my future self.


M Goblin Beer Snob 1/Freethinker 3

Caspian, then Miralda.


Male Halfling Bard 5 (Minstrel)

Caspian gages the range of the boar and begins to fold his net for storage with the intention of starting an inspiration as soon as he gets that task finished.

"Devil spit!"


F High Elf Ranger 1/Wizard 4

Miralda's eyes are opened wide in panic, making her look a bit less alien. With a shaky hand, she points her wand at the boar and discharges it with a shriek:

1d20 + 4 ⇒ (20) + 4 = 241d20 + 5 ⇒ (15) + 5 = 202d6 ⇒ (2, 2) = 4
Confirm: 1d20 + 4 ⇒ (7) + 4 = 112d6 ⇒ (4, 4) = 8

A malevolent gleam comes into the boar's eye as it prepares to charge the elf girl, perfectly willing to be split open by Kelgan's glaive in order to do so. Slowly, it gains its hooves and begins to move... to be blasted in the face by a bolt of force. It looks for a moment like it's about to get up again, then finally gives up and collapses into the mud. Miralda also falls down, shaking.


Male Goblin Druid 5

Get 'em boy!

Cricket unleashes Wolvie against the already fallen devil boar (Wolvie is so brave!) and Cricket runs over and tries to yank the amulet from around the boar's neck.

I'm not rolling attack rolls for Wolvie, since I'm assuming the boar is down. I'll make a roll anyway, in case I need it for something.

1d20 ⇒ 15


M Goblin Beer Snob 1/Freethinker 3

Cricket is now holding a wooden amulet, crudely carved in the semblance of a pentagon. It's on a reasonably heavy but very plain chain of dull metal.

Wolvie, his strength boosted by Cricket's spells, still does a poor job tearing at the large carcass, and complains bitterly that the boar tastes like rotten eggs. After a few seconds of this he steps back quickly as the body combusts; yellow flames quickly destroy it, leaving not even ashes.


Male Hill Dwarf Fighter 5

As soon as the boar collapses, Kelgan drops his sheild and glaive, nodding at Jaegr to keep an eye on the boar.

"Come on goblin, don't die on me now!"

He digs his kit out of his pack and goes to work bandaging Wyvern.

Heal: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18 HP Restored

He also applies some of Grandmother Ruke's Grand Rebuke, a pungent, foul smelling ointment.

CLW: 1d8 + 4 ⇒ (5) + 4 = 9 Magical healing.

"There, now, back with us. Catch your breath and have a drink."

Kelgan lifts a bottle of spirits to Wyvern's lips and pours in a shot. Reccomend you take a breather.

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