King's Patron - Emermark management and discussion

Game Master Mardavig

Welcome to Emermark.


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Female Human Keleshite Oracle 3/ Cleric of the Queen of Ravens 2
Tracked:
AC 21/11/20 HP 19/28, Channels 5/5 Bleeding Touch 6/6 Oracle Spells 5/6 1st.

Looking good so far everyone. Mr burns voice.."Excellent. "

-Posted with Wayfinder

Lantern Lodge

46, divided by three +2 means the kingdom collects 17 BP in taxes adding it to the 8, for a total of 25 BP.

Abadius is done.


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

Excellent. Time for a library and a marketplace!


Human map

hello all, just curious as I have forgotten.

what is White Eagle's position in the Kingdom?

I mean he is among the founders and i guess he has a seat on the council. but was wondering what other roles he is filling.

the reason I ask is with no other adventuring going on, I sometimes forget I am a part of this game.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

It happens. I have the same. I still follow though. We all have input on what to build and give a reason, if needed, why =^^=

-Posted with Wayfinder


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

This is from my sieve of a memory rather than trawling the threads for the correct answer, but I *think* I recall CWE being made high councillor... Could be mistaken though :s


Human map

ok thanks, I seem to recall that as well.

of course, what does the High Councillor do?


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9
Crunch wrote:

Councilor

The councilor ensures that the will of the citizenry is represented.
Benefit: Increase Loyalty by a value equal to the Councilor’s Wisdom or Charisma modifier.
Vacancy Penalty: Decrease Loyalty by 2; the kingdom cannot gain benefits from festivals. Increase Unrest by 1 during each Upkeep phase in which the kingdom has no Councilor.

Fluff-wise, that 'ensure the will of the citizenry is represented' could be interpreted nine ways from Sunday! So I'd say it's whatever you want it to be and can fit in to the existing hierarchy of responsibilities ;)


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

CWE is the one that people actually like.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Yup. =^^=

Unlike Z, you want people to see you ;)

Im just glad i can take 10 while in stealth. And still move at normal speed

Less eyes on her

-Posted with Wayfinder

Lantern Lodge

White Eagle is the direct advisor to Miyuki.

Do we want to do another month or get out and do some adventuring?


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Maybe kingdom building until we run into an event and then we can go out and take care of the animals and/or the event as two groups or one large group?


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

I agree. :)

-Posted with Wayfinder


Male Half Elf Fighter Crossbowman 4/ Ranger 1

More building ;)


Female Human Keleshite Oracle 3/ Cleric of the Queen of Ravens 2
Tracked:
AC 21/11/20 HP 19/28, Channels 5/5 Bleeding Touch 6/6 Oracle Spells 5/6 1st.

Agreed, though we do want to get to dealing with those creatures to keep the people happy.

-Posted with Wayfinder


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

For some reason, this thread doesn't show updates for me. Such a list of posts :)

Comment wrote:
CWE is the one that people actually like.

...this half-elf would raise an eyebrow, before shrugging.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Kyras is the one everybody not from Emermark likes.

Lantern Lodge

Ok then, full steam ahead until hit an event. I'll get the next month started shortly.

Lantern Lodge

Ok Natalya, Stability check for Calistril, second month of the year.

1d20+21 vs Control DC 28. Current unrest 0.


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

control v dc 28: 1d20 + 21 ⇒ (19) + 21 = 40

Huzzah!


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

GM:

In the months that we build i do research on the thing of the thing. As much as i can. She also helps me if she has time

-Posted with Wayfinder

Lantern Lodge

The Kingdom is at peace this month. This causes the treasury to go from 25 to 26.

Then you pay consumption, so the treasury goes down to 24.

An oil of magic weapon appears on the altar of the Shrine to All Faiths.

Phase 2 Edicts.

Time to claim a hex.

Here's the map

Emermark has currently claimed Hexes, Z, X, R, L, H and A. These 6 hexes form a strip running from Lake Tuskwater to the South Rostland Road.

Where to next?


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

There's a nice coin on Y. What's that?

And actually what do we want to do guys? Grab our borders? Gain fancy resources?


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

Many options. Cheap expansion... stay one the soft green in the north.
Grab resources.... Y and G.
I would say a combination of booth. And expand to at least one forest hex for lumber.
If we step away from minmaxing this would be a logical step.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Could grab hex east of Z and build a lumber camp there.


Female Human Keleshite Oracle 3/ Cleric of the Queen of Ravens 2
Tracked:
AC 21/11/20 HP 19/28, Channels 5/5 Bleeding Touch 6/6 Oracle Spells 5/6 1st.

A lumber camp would be good, we will need the resources in the future to continue building.

-Posted with Wayfinder

Lantern Lodge

Y are the Sootscale caverns. These abandoned silver mines still boast enough ore to make exploiting them profitable. You'd have to deal with the Kobolds first. At last report there were allies of the Founders, but might not enjoy having their home turned into a mine.

G, the radish patch can host a sawmill.

The hex west of Freewater is home to the Narthropple camp, which has no game effects. This hex was explored and cleared of any immediate threats so it is certainly an option.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

I do not approve of taking an ally's home. so sawmill from my side. id rather ask them to send us some ore now and then?

suggestion? random roll to see if we get resources from them? instead of a certain gain, but at the loss of their home...

Lantern Lodge

Certainly an option. You could pay the Kobolds to mine the silver themselves.


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

Pitching in, i agree with Zartana. I wouldn't like my own home to be used as a motel, even if by friends.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Maybe we need a diplomatic envoy to the Kobolds to set up an agreement Kyras? They might even become enthusiastic new taxpaying citizens of Emermark if you sweet talk them enough!


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald would want to go deal with the kobolds and would want a diplomatic solution that benefits all. They have proven themselves trust worthy and peaceful, plus if I remember right they like him. As odd as that is. xP


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

Ok, maybe Lorald and i could go to them?

Lantern Lodge

At last report Chief Sootscales was on friendly terms with the founders.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Sounds good. I think if things go well we can just claim the hex and add a bunch of happy kobold miners to Emermark's growing borders. Kyras I guess you're in charge of who goes on this diplomatic mission? Jenya will sit out. She ain't much of a talker.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

And Z likes to NOT be seen OR heard... even though underground environments suit her well

-Posted with Wayfinder


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

+1 for the silver mine, let's offer the kobolds citizenship and all the protection it brings, and offer to pay them for the silver they mine :)


Human map

the remaining founders that were present for the initial meeting were:

Lorald
CWE
Matsu Miyuki
Natalya Artemisa

at least the best I could tell.

these would probably be the best choices for any diplomacy


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Add Kyras as the lead talker and that's a really strong diplomatic retinue to charm the kobolds with.

Lantern Lodge

So in an effort to claim the Y hex along the Shrike river for Emermark, particularly the deposits of silver there, a delegation is sent to the Sootscale caverns.

The cold winter finds no Kobolds waiting outside to greet you, but as you enter into the caverns you find small coal fires being burned in brass censers. the few kobolds about seem sluggardly and they barely react to your presence.

You address them and shortly after Chief Sootscale come out to greet you clad in a fur robe. "Merk, greetings smoothskin friends, it is good to see you again"

Anyone who wants to come along feel free, if you'd rather not just wait a bit, this won't take long.


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

Natalya is happy to stretch her legs on the trip out to the caverns, and brings along the much grown worg pup, who in the last couple of months has already grown to waist height.

This is 'Frost' she introduces him simply.

He snuffs a little in the air to acquaint himself with the scents of his mistress' traveling companions, and then maintains a somewhat distant air, his ice-blue eyes drinking in the world around him without giving anything back.

As the group is welcomed in to the caverns, Natalya greets the Chief with a smile

It is good to see you again Chief Sootscale, I hope your tribe has been fairing well these last few months?

Lantern Lodge

Chief Sootscale nods. "Merk, many eggs were lain in the fall, when the thaw comes there will be many Sootscales, merka."

"Merk, your tribe fares well, there are many, many smoothskins about, and fewer dangers to be found, merka. Merk, while traveling to the radish patch and other places, my Sootscales have seen your roads and other things you have built, merka."

"Merk, though it is sleepy winter we will do our best to rouse a feast for you, merka." He gestures to several nearby kobolds and orders them about in draconic. They quickly set to work preparing a reception for you.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald, his crossbow ever at hand during the journey, raises a hand as the chief gives the order.

"Clearly we have disturbed you, I do not think we should trouble you for a feast. At least not until the reason for our coming has been made clear. At which point I think you would be better inclined in your choice of reception."

He removes a flask of alchemist fire and pours a small amount in a near by censer to increase the heat a bit. It was a small favor but a start he thought for disturbing them. He should have asked a sage about the kobolds before they left. It seemed the winter had an effect similar to a bear's upon them. Luckily they were not hostile as a result.

Lantern Lodge

Chief Sootscale nods sagely. "Merk, speak then, merka."

Lantern Lodge

Ok, whoever is in charge of the negotiations with Chief Sootscale make a diplomacy check.

Let's not be another week waiting on this.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

I have been waiting on someone with diplomacy skills, mine mostly involve a crossbow. Not the kind that works well with friendly allies if we mean to keep them that way. ;)


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

All the good talkers of the kingdom are there. Who is brave enough to make a diplo roll! Everyone else will aid of course I think


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

Miyuki has been silent for quite some time, hoping the Diplomat will do something, but steps in and offers her hands in friendship and protection
diplo: 1d20 + 13 ⇒ (19) + 13 = 32

Lantern Lodge

The Chief nods at Miyuki's reasoned argument. "Merk, sootscales will mine silver for Longshanks, merka. Merk, If sootscales get full protection under law of Chief Miyuki, sootscales will go to longshanks caves to learn longshanks trades, merka. Merk, if sootscales can keep a portion of the silver that is mined then longshanks will get silver mined from sootscales caves, merka."

The Chief reaches out a claw to Miyuki.


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

Well spoken both Lady Miyuki and Chief Sootscale, I'm proud to be present on this day and am sure this agreement will bring prosperity to both our peoples

Natalya smiles as the kobolds and founders reach an agreement, and eagerly breaks out the bottle of liquor she brought along in the hopes this would be the result of the diplomatic mission. Frost cocks his head to the side as he watches everything around him.

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