GM Tribute |
Delaying Ingrid
Lorcan hits a goblin, but he is made of strong stuff and keeps his feet. hp: 1d10 - 4 ⇒ (9) - 4 = 5
Meztli and Turk moves next to Meztli, readying and attack.
Turk: 1d20 + 4 ⇒ (16) + 4 = 201d6 + 3 ⇒ (5) + 3 = 8
A tricky goblin springs a pit trap dropping open just behind Meztli and Turk. The struggle to keep their balance and avoid a 20'fall.
REF Turk/acr Turk: 1d20 + 2 ⇒ (12) + 2 = 141d20 + 2 - 5 ⇒ (12) + 2 - 5 = 9
The armored fighter drops into the pit that is 20' below and takes a nasty fall.
Awaiting Meztli save
Meztli |
Reflex save: 1d20 + 1 ⇒ (2) + 1 = 3
Acrobatics: 1d20 + 4 ⇒ (17) + 4 = 21
Meztli also struggles to keep her balance, but loses the battle and drops into the pit. She twists as she falls, catlike, to land on the floor a little harder than intended, but still upright.
GM Tribute |
With the way cleared, the goblins target.
1Zorcan/2Ingrid: 1d2 ⇒ 1
shortbow@+4: 3d20 ⇒ (20, 4, 19) = 43
confirm: 1d20 + 4 ⇒ (2) + 4 = 6
damage pierce: 2d4 ⇒ (1, 1) = 2
shortbow@+4: 3d20 ⇒ (18, 1, 4) = 23
damage pierce: 1d4 ⇒ 1
A volley of arrows glances off Zorcan as the goblin fire is erratic and weak. 3hp damage
ORDER OF ACTION
ROUND 1
Zoros
Round 2
Everybody else
goblins
The tricky goblins seem to have trapped Turk and Meztli in a twenty foot pit.
With two sides to climb perpendicular walls it is DC 20 without rope to climb the sides
All to act
Zoros Kiirassi |
Round one
Scowling at how the front line was tricked, moves forward to the corner. DW-112
Once there he kneels and opens his pack. Taking out the coil of rope and attached grapple hook, he fits the hook in the stone and tosses the rope down to the two unfortunates in the pit.
Lorcan Gimblesprocket |
Lorcan gasps as two of his friends fall into the pit. You damn green skins are gonna pay! he calls as he blasts the one he shot last round with his Heavenly Fire.
Heavenly Fire: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 141d4 ⇒ 4 Damage only if the creature is evil.
After firing he removes his silk rope from his pack and 5' steps as shown. I am gonna need some help. he says as he looks for something to tie to.
Meztli |
Meztli also has a little difficulty getting started, but then scampers up the rope as easily as if it were a vine in her home jungle.
Climb: 1d20 + 6 ⇒ (3) + 6 = 9
Climb: 1d20 + 6 ⇒ (12) + 6 = 18
GM Tribute |
RECAP
The heroes, seeing goblins, do not have time to check (move action) and move to engage. A tricky goblin triggers a device on the wall and a pit opens. The two warriors cannot avoid it and fall. Zoros produces a rope and they begin to climb out. Zorcan finishes off the goblin hit before with a shot of fire. Ingrid begins to cast.
On goblin has a decent shot at Zoros.
arrow: 1d20 + 4 - 2 ⇒ (9) + 4 - 2 = 111d4 ⇒ 4
Ingrid's spell to concern the goblins, and she is the target of the goblin volley as Zorcan has stepped behind cover.
+4: 6d20 ⇒ (1, 16, 18, 11, 9, 17) = 72
As with Zorcan, half of the six arrows hit for
piercing: 3d4 ⇒ (1, 2, 4) = 7
Turk continues to climb the rope.
climb: 1d20 + 3 ⇒ (10) + 3 = 131d20 + 3 ⇒ (6) + 3 = 9
Meztli needs one more climb to be out on this side, Turk needs one more after this due to his slower speed.
Ingrid struggles to keep focused on longer sleep spell Concentration check
ORDER
ROUND 2
Zoros
ROund 3
Rest of party
goblins
Meztli |
Meztli swears in her native tongue as she fails to make progress, but then gathers herself together and continues her climb.
Climb: 1d20 + 6 ⇒ (3) + 6 = 9
Climb: 1d20 + 6 ⇒ (8) + 6 = 14
Lorcan Gimblesprocket |
Sleep does not need concentration, Lullably does
BUT sleep is a full round action to cast. So it will, or would have gone off next round. We discussed this when you first cast it in the earlier fight. You will need a pretty hard concentration check or loose the spell.
Lorcan Gimblesprocket |
RECAP
The heroes, seeing goblins, do not have time to check (move action) and move to engage. A tricky goblin triggers a device on the wall and a pit opens. The two warriors cannot avoid it and fall. Zoros produces a rope and they begin to climb out. Zorcan finishes off the goblin hit before with a shot of fire.
A minor correction - Lorcan finishes off the goblin, not Zorcan. Also Lorcan produces a rope as well, but I am not sure its needed.
On his next turn Lorcan will reload his crossbow if he is not needed to help get the fighters out of the pit.
Zoros Kiirassi |
Round 2
Zoros ducks behind cover as an arrow flies by, only to clatter against the wall behind him.
He leans forward and slings a stone at one of the goblins.
Attack 1d20 + 1 ⇒ (8) + 1 = 9
Only to miss horribly.
GM Tribute |
RECAP
After falling in the pit. Mezli has climbed up the rope Lorcan tossed down, and Turk has climbed up the rope extended by Zoros. Ingrid completes her sleep spell and reaches down to help the armored warrior up. The agile warrior is hampered by his chainmail and fails to get up to the top.climb: 1d20 + 3 ⇒ (4) + 3 = 7
Party up -- Ingrid's appropriate action gave Turk a free aided climb which he failed after his ACP was included :-(
Turk continues his scamper.
climb: 1d20 - 2 + 2 ⇒ (1) - 2 + 2 = 11d20 - 2 + 2 ⇒ (14) - 2 + 2 = 14
The goblins taunt the armored warrior but he manages to get to the top.
Prone out of the pit--map updated
Turk has acted, rest of you to go
ORDER OF ACTION
Round 3
Zoros
Round 4
Meztli(prone)
Turk (prone)
Ingrid (prone)
Lorcan
goblins
Zoros
Meztli |
Meztli finds her feet and then contemplates the pit, calculating her chances of clearing it. After a few seconds, she turns and leaps. (Move action to stand from prone and move action to jump the pit.) Unfortunately her jump falls short and she lands in the pit again, twisting to avoid landing too hard, but coming down on her right side, scraping and bruising her thigh.
Acrobatics: 1d20 + 8 ⇒ (2) + 8 = 10
Acrobatics: 1d20 + 4 ⇒ (14) + 4 = 18
Falling damage: 1d6 ⇒ 5
Meztli |
EDIT: Meztli had at least 10 feet of space for a running start, so her DC would have been only 10, which means that she cleared the pit. So, she is on the other side, but can take no more actions.
GM Tribute |
RECAP
The party fires at the goblins, but fail to hit them. Ingrid heals herself, and Turk struggles to climb out of the pit.
The barbarian makes a running jump and succeeds in barely clearing the ten foot gap.
Goblins
The goblins all see the tiger in their midst, and fire at Mezli then Ingrid with their shortbows. The goblin fire is incredibly accurate as all but one of their seven small arrows misses.
Meztli shortbow@+4: 6d20 ⇒ (8, 16, 7, 8, 15, 12) = 66
damage: 5d4 ⇒ (2, 4, 2, 4, 4) = 16
vs Ingrid: 1d20 + 4 ⇒ (13) + 4 = 171d4 ⇒ 3
ORDER OF ACTION
Round 4
Zoros
Round 5
Meztli
Turk (prone)
Ingrid
Lorcan
goblins
Zoros
Turk prepares to jump across too, but with his wounds, he thinks better of it.
Zoros Kiirassi |
Round 4
Whoops sorry .lost track of the current round.
"Blast and damnation! What's that girl thinking of?" Zoros exclaims , but he can't help but feel admiration for her bravery.
Knowing he can't reach the fallen warrior, Zoros clutches his holy symbol and calls upon St Cuthbert's grace, sending out a wave of healing energy.
Channel, Positive , 30ft radius 1d6 ⇒ 4
GM Tribute |
hp: 1d10 - 3 ⇒ (3) - 3 = 0
Ingrid shoots a gobln. He fires back and she hits at him. aoo ingrid: 1d20 + 1 ⇒ (6) + 1 = 7
The closest goblins shoot at Ingrid.
+4 vs I: 5d20 ⇒ (3, 13, 10, 4, 3) = 33
The one Ingrid hit passes out from the exertion. One goblin takes an obstructed shot at Ingrid.
+0: 1d20 ⇒ 20
conf : 1d20 ⇒ 4
Ingrid is hit twice for 2d4 ⇒ (4, 3) = 7
Six goblins remain.
Party to go--exact order posted tonite if needed
Lorcan Gimblesprocket |
Are the goblins in blue asleep?
Lorcan uses a move action to move back and then leap over the pit with a running start.
Jump: 1d20 + 2 ⇒ (11) + 2 = 13
If he has not had to double move he will then shoot a goblin.
Crossbow: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 231d8 ⇒ 8
GM Tribute |
The goblins in blue are awake now--running jump with 20' move speed requires a double move.
Ingrid misses and Lorcan rushes across the pit and jumps with a leap, clearing the ten foot distance.
Two goblins fire at Meztli.
+4: 2d20 ⇒ (19, 14) = 33
Two goblins fire at Lorcan.
+4: 2d20 ⇒ (7, 10) = 17
Two goblins fire at Ingrid.
+4: 2d20 ⇒ (5, 6) = 11
The only two arrows that hit strike the barbarian woman.
damage: 2d4 ⇒ (3, 1) = 4
ORDER OF ACTION
Round 6
Zoros
Round 7
Meztli
Turk
Ingrid
Lorcan
goblins
Zoros