Morgan Iron Wolf |
Round 2 - Initiative 18:
In hand: Composite short bow
Move action: 5' step into room
Standards Action: shoot hobgoblin in front of Crom
Ranged Attack: 1d20 + 4 + 1 + 2 - 4 ⇒ (9) + 4 + 1 + 2 - 4 = 12
Damage: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9
Theorn Halmind |
Theorn curses as he falls to the floor. He scrambles to his feet and swings wildly at the closest hobgoblin.
Round 2 Initiative 18
In hand: shield and mace
HP: 12/12
Effects: shield of Faith (AC +2)
Move action: stand from prone
Std action: atk hob @ DV130
Free action: none
attack: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d8 + 2 ⇒ (1) + 2 = 3
Kelgan Farwander |
Round 2 Init 18
In hand: Axe and shield
Move: none
Std: attack hob in DV130
Kelgan sets his teeth, glaring over the rim of his shield at the hobgoblin, lookng for an opening. Seeing a chance, he reaches past his shield, swinging the axe in a short, overhand arc...
attack with hatred: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d10 + 2 ⇒ (10) + 2 = 12
...ending in a brutal crunch on the hobgoblins shoulder.
Ozmund the Evocator |
Round 2 Initiative 9
In hand: none
HP: 11/11
Effects:
Move action:
Std action: force bolt at hobgoblin DT128
Free action: none
Again Ozmund fires a force bolt at the creatures.
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Crom Iron Cudgel |
Round 2
In hand: shield and war axe
HP: 7/17
Effects:
Move action:
Std action: Attacks Hob-14
Free action:
Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d10 + 4 ⇒ (4) + 4 = 8
GM Tribute |
The cleric stands and the raging hobgoblin and the stealthy one attack him as he rises. The smaller shortsword hits rather than the nasty falchion. 3hp damage
AoO falchion: 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 182d4 + 6 ⇒ (2, 3) + 6 = 11
AoO ssword: 1d20 + 2 + 4 ⇒ (18) + 2 + 4 = 241d6 + 1 ⇒ (2) + 1 = 3
Then Kelgan and Theorn team up on the dual wielder on Horster leaving him barely standing. Morgan narrowly misses with an arrow. The wizard hits the hobgoblin with the whip in the back.
falchion vs Crom: 1d20 + 6 ⇒ (2) + 6 = 82d4 + 6 ⇒ (4, 1) + 6 = 11
The raging hobgoblin swings at Crom and misses again, cursing his luck.
ORDER OF ACTION
ROUND 1
Enemy 2 (2xssword): 24 missed
Theorn: 21
Enemy 3 (whip): 19 tripped
Morgan: 18 hit but no crit
Kelgan: 18
Enemy 1 (falchion): 17
Mit'l: 13
Crom: 11
Ozmynd: 9
Horster: 8
ROUND 2
Enemy 2 (2xssword): 24
Enemy 3 (whip): 19
Theorn: 18
Morgan: 18
Kelgan: 18
Enemy 1 (falchion): 17
Mit'l: 13
Crom: 11
Ozmynd: 9
Horster: 8
Mit'l and Horster to go before the two baddies
Mit'l Chi' Malli |
Round 1 Initiative 13
Mit'l slides forward and attacks the Hobo at DT 129
In hand: Long Spear
HP: 12/12
Effects: Destructive Smite
Move action: None
Std action: Stab Hobo at DT129
Free action: none
Destructive Smite= 1/5
Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d8 + 5 ⇒ (5) + 5 = 10
Horster Underfoot |
Round 2 Init 8
In hand: Rapier
Move action: 5' step to DW130
Standard action: Attack hobgoblin at DV130
Seeing the dual-wielding hobgoblin take two strong hits, Horster means to put him down for good. He deftly moves to the goblin's other side and...
Attack w/flanking: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Damage w/Sneak Attack: 1d4 + 1d8 ⇒ (3) + (6) = 9
pierces his rapier into an exposed armpit.
GM Tribute |
..and drops the hobgoblin in a bloody heap on the floor. Two of the prisoners let out a cheer as one of their tormentors fall.
The whip lashes out at Theorn again and he is pulled to the ground again, the hobgoblin with the whip advances with a greatsword to stand over him.
CM: 1d20 + 7 ⇒ (7) + 7 = 14
ROUND 2
Enemy 2 (2xssword): bleeding out
Enemy 3 (whip): 19
Theorn: 18
Morgan: 18
Kelgan: 18
Enemy 1 (falchion): 17
Mit'l: 13
Crom: 11
Ozmynd: 9
Horster: 8
Theorn (prone) Morgan and Kelgan to go before the falchion wielding mad goblin
Morgan Iron Wolf |
Round 3 - Intitiative 18
In Hand: Composite short bow
Move Action: None
Standard Action: Fire at hobgoblin with the falchion
Ranged Attack: 1d20 + 4 + 1 + 2 - 4 ⇒ (16) + 4 + 1 + 2 - 4 = 19
Damage: 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Kelgan Farwander |
Round 3 Init 18
In hand: Axe and shield
Move: five-foot step to DV130
Std: attack hob in DU129
One down, two to go Kelgan thinks, stepping up to engage the next.
attack with hatred: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d10 + 2 ⇒ (6) + 2 = 8
A muffled harrumph comes from behind the dwarf's shield as his axe-haft turns in his grip, tapping his target harmlesly with the side of the axe. He sweeps his arm back, flicking his wrist to realign the edge of the waraxe, and brings the weapon back up, held over and parallel to the upper edge of the shield.
Theorn Halmind |
Theorn curses as the whip-wielding hob drops him to the cold floor again. He struggles to his feet and lashes out with his mace as the hob closes on him.
Round 3 Initiative 18
In hand: shield and mace
HP: 9/12 (-3 AoO)
Effects: shield of Faith (AC +2) Rd3/10
Move action: stand from prone
Std action: atk hob @ DU129
Free action: none
attack: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d8 + 2 ⇒ (2) + 2 = 4
GM Tribute |
Morgan fires an arrow into the raging hobgoblin, but his rage seems to keep him up and running.
As Theorn rises to his feet, the two hobgoblins try to hit him.
falchion: 1d20 + 6 + 4 ⇒ (9) + 6 + 4 = 192d4 + 6 ⇒ (1, 3) + 6 = 10
gsword: 1d20 + 5 + 5 ⇒ (13) + 5 + 5 = 232d6 + 4 ⇒ (1, 2) + 4 = 7
The hobgoblin that dropped his whip hits Theorn with his greatsword.
Then, the falchion wielder tries to hit Theorn while on his feet.
falchion: 1d20 + 6 ⇒ (20) + 6 = 262d4 + 6 ⇒ (2, 4) + 6 = 12
crit?: 1d20 + 6 ⇒ (17) + 6 = 232d4 + 6 ⇒ (4, 1) + 6 = 11
Theorn falls to the ground with a gaping wound in his chest.
Ozmund the Evocator |
Round 3 Initiative 9
In hand: none
HP: 11/11
Effects:
Move action: Move to where Theorn has fallen
Std action: force bolt at hobgoblin DT128
Free action: none
Seeing the cleric fall, Ozmund aims his next force bolt at the hobgoblin with the falchion. Once the spell had been cast, he moves towards where Theorn fell and will remove one of his potions of healing and give it to the cleric (next round)
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Mit'l Chi' Malli |
Round 3 Initiative 13
In hand: Long Spear
HP: 12/12
Effects: Destructive Smite
Move action: 5'step
Std action: Stab Hobo at DT129
Free action: None
Destructive Smite= 0/5
Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d8 + 5 ⇒ (2) + 5 = 7
BAH ...
Horster Underfoot |
Round 3 Init 8
In hand: Rapier
Move action: Move through DW129 to DV128
Standard action: Attack hobgoblin at DU129
Horster's eyes widen seeing Theorn fall. He's quick to react, by sneaking up on the hobgoblin and trying to stab him in the back...
Attack w/flanking: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Damage w/Sneak Attack (if that was a hit): 1d4 + 1d8 ⇒ (1) + (1) = 2
Morgan Iron Wolf |
Round 4 - Initiative 18
In Hand: Composite Short Bow
Move: None
Action: Shoot the hobgoblin with the falchion
Ranged Attack: 1d20 + 4 + 1 + 2 - 4 ⇒ (4) + 4 + 1 + 2 - 4 = 7
Damage: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Morgan eyes go wide as her companions start to fall. Can't let this turn into another fight like the one with the orcs. Got to take them down, quick!
Kelgan Farwander |
Round 4 Init 18
In hand: Axe and shield
Move: five-foot step to DV129
Std: attack hob in DU129
Must end this quick!
attack with hatred: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d10 + 2 ⇒ (7) + 2 = 9
Turning as he steps to keep the hobgoblin in front of him, Kelgan shoves his shield toward the hilt of the hob's sword and whips his axe in a long, rising arc, the punishing blow crashing into its ribs just below the armpit.
Ozmund the Evocator |
Round 3 Initiative 9
In hand: none
HP: 11/11
Effects:
Move action: Administer potion to Theorn
Std action: force bolt at hobgoblin DT128
Free action: none
As he knees to administer the potion to Theorn, Ozmund thrusts out his hand and delivers another force bolt at the falchion-wielding Hobgoblin.
Not sure if you roll for potions or I do?
Force bolt Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Mit'l Chi' Malli |
I might be confused on rounds with Mit'l but here goes ...
Round 4 Initiative 13
In hand: Long Spear
HP: 12/12
Effects: None
Move action: None
Std action: Stab Hobo at DT129 (or 5 foot and the other guy if down)
Free action: None
Destructive Smite= 0/5
Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Usually healing is a negative net gain, but with these roles I should be freaking healing.
Horster Underfoot |
Kelgan and Crom are flanking the hobo at DU129, so should get a +2 to their attack rolls...
Stabilise: 1d20 + 1 ⇒ (16) + 1 = 17 /// DC 10 + negative HP = 12
Horster sees a flash of red and the floor rushes up to smack him in the face.
Theorn Halmind |
In a flurry of steel Theorn finds the world reeling and he falls to unconsciousness. As the shell of his body hits the floor, again, his soul feels the warm presence of Pelor and his celestial realm. His spirit resists the pull of his gods embrace as it struggles to stay with his mortal form.
Round 4 Initiative 18
In hand: shield and mace
HP: -10/12 (-3 AoO, -7gswrd, -12falchn)
Effects: unconscious
Move action: fall down
Std action: try not to die
Free action: none
Stabilize: 1d20 + 1 ⇒ (17) + 1 = 18
GM Tribute |
Crom barely gets past the defenses of the maniacal hobgoblin, scoring hits that bring him down. The amount of punishment the hobgoblin could take was simply amazing, but he is brought to the ground in a bloody heap.
The lone hobgoblin continues to fight, swinging a hefty shot at Crom that is hard but inaccurate.
att/damage: 1d20 + 5 ⇒ (9) + 5 = 142d6 + 4 ⇒ (3, 3) + 4 = 10
All but Horster and Theorn to go
Finish him
The prisoners cheer again as another hobgoblin has fallen.
Morgan Iron Wolf |
Round 5 - intiative 18
In Hand: Composite Short Bow
Move Action: None
Standard Action: Shoot the last hobgbolin
Ranged Attack: 1d20 + 4 + 1 + 2 - 4 ⇒ (12) + 4 + 1 + 2 - 4 = 15
Damage: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Mit'l Chi' Malli |
Round 5 Initiative 13
In hand: Long Spear
HP: 12/12
Effects: None
Move action: 5' Step
Std action: Stab Hobo at DU129 (or 5 foot and the other guy if down)
Free action: None
Destructive Smite= 0/5
Attack: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Theorn Halmind |
Theorn's spirit wins the battle to stay in the mortal realm. As the essence of the Sunlord's avatar begins to recede, it reaches out and lays a hand on Theorn's forehead and the priest's spirit feels a moment of utter peace.
Round 5 Initiative 18
In hand: shield and mace
HP: -10/12 (-3 AoO, -7gswrd, -12falchn)
Effects: unconscious
Move action: flop around a little
Std action: stabilize
Free action: none
Ozmund the Evocator |
Once Ozmund has given Theron one of his potions of healing Guess I roll for it...1d8 + 1 ⇒ (2) + 1 = 3, he moves onto to his other downed comrade, and administers his other potion to the halfling, hoping that Horster is ok. 1d8 + 1 ⇒ (3) + 1 = 4
Ahhgh..what horrible rolls!! Well at least Horster is up...sorry Theorn
Horster Underfoot |
Horster opens his eyes, blinks, and his eyes finally focus on the bearded Ozmund haunched by his side. Seeing a sole hobgoblin up, he reaches for his rapier to strike, aiming for the hobgoblin's groin.
Round 5 Init 8
If Ozmund is able to revive Horster in time for an attack:
In hand: Rapier
Standard action: Attack the greataxe-wielding hobgoblin
Attack w/flanking but still prone: 1d20 + 4 + 2 - 4 ⇒ (7) + 4 + 2 - 4 = 9
Damage w/Sneak Attack: 1d4 + 1d8 ⇒ (2) + (3) = 5
GM Tribute |
Mit's stabs the hobgoblin deeply in the upper thigh and he falls to the ground bleeding. The last of the hobgoblins has fallen and the prisoners cheer again and look expectantly at the adventurers.
COMBAT OVER
Ozzy administers two healing potions, one to the unconscious cleric and one to the unconscious halfling. The halfling rises weakly to his feet, but Theorn is still down.
The group gets a closer look at the prisoners: A plump, balding middle-aged man, two well muscled men, a plain looking female, and two demihumans.
The demihumans are an orc with a tribal tattoo of a boar and an intimidating looking humanoid hunched and feral that would be about seven feet tall if erect.
Crom Iron Cudgel |
Crom moves to release the prisoners. He looks for keys to their shackles.
Perception: 1d20 ⇒ 5
"You're free men now! We will escort you back to the keep once we have cleared this cave. How many more Hobgoblins are there?"
Morgan Iron Wolf |
Knowledge (Dungeoneering): 1d20 + 5 ⇒ (3) + 5 = 8
Knowledge (Nature): 1d20 + 5 ⇒ (7) + 5 = 12
Morgan looks over the feral creature from about ten feet away; trying to identity it.
"Not sure we should be freeing this one, or the orc, for that matter."
Horster Underfoot |
Not sure if you rolled Knowledge (local) for Horster, but if not...
Horster peers into the shadowy cell, trying to identify the tallish humanoid...
Knowledge (local): 1d20 + 5 ⇒ (17) + 5 = 22
Ozmund the Evocator |
After tending to the cleric, and realizing that the potion he administered does not seem to be bringing him back, Ozmund ask the rest of the party.
"Does anyone else have anything we might use to bring our cleric back into consciousness? I have unfortunately expended my 2 healing potions already."
He tries to make Theorn as comfortable as possible.
"Oh, and the orc is asking for a sword to help fight the goblins..."