KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


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The Gateway Grove, The Isle of Last Resort
Robin wrote:
Robin takes the window furthest from the door, on the second floor, overlooking the lake. Sneak down and shoot. Simple as.
Dungeon Kobold wrote:
Flickering light filters through the observatory's only windows, along the tower's second and third floors.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Tanith scratches his head and looks back toward the party with a shrug. "Maybe he's not home."

The big man knocks again.


Male Human Hunter

(Perception): 1d20 + 7 ⇒ (17) + 7 = 24

Two people. Why had Robin not accounted for the possibility of there being more than one person?

Robin looks over at Farrukh in panic. "Two?" He mouths, then makes a 'cut neck' gesture with his finger. "Do we kill him?" He mouths again, in reference to this 'Merrowahn'.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Ah. Missed that.

Farrukh signals to Robin that they should continue climbing up. He mouths (but does not speak).

We'll come back for this stuff later. Don't worry about second guy, he's going down to deal with Tanith I think.

And points upward before beginning to climb again.

Next level, Robin and I should put a point in Linguistics for either lip reading or sign language to make this easier..


Male Human Hunter

Robin stares at Farrukh. What the heck is this man trying to say? He gets the idea when his partner continues to climb. Taking one last look at the expensive items that littered the room, Robin moans and climbs.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina fidgets nervously. "So... what should I do if this goes badly?" She asks Astraden & Tanith.


The Gateway Grove, The Isle of Last Resort

Out of the uppermost set of windows flies an owl on 1d2 ⇒ 1 Robin's side. Spotting Robin instantly, it starts hooting shrilly. It swoops in at the hunter, trying to make him lose his footing.

Talon: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d4 - 2 ⇒ (1) - 2 = -1

Take 1 nonlethal damage. Make a Climb check, DC 15. If you fail, you lose your balance and fall.


The Gateway Grove, The Isle of Last Resort

If you fall, you take 3d6 ⇒ (6, 4, 1) = 11 damage upon hitting the ground and must make a DC 10 Reflex save to avoid tumbling downhill towards town.


Male Human Hunter

(Climb): 1d20 + 4 + 4 ⇒ (19) + 4 + 4 = 27

Robin swats at the owl menacingly, and successfully keeps a hold.


The Gateway Grove, The Isle of Last Resort

Init: 1d20 + 2 ⇒ (9) + 2 = 111d20 + 3 ⇒ (8) + 3 = 11
ROUND ONE. Farrukh and Robin are up!

(Knew I was forgetting something there.)


Male Human Hunter

Robin draws his sword and swings it wildly.

(Masterwork sword!): 1d20 + 3 ⇒ (15) + 3 = 18
(Damage): 1d6 + 1 ⇒ (6) + 1 = 7

*Splat*


The Gateway Grove, The Isle of Last Resort

As Robin stabs with the blade, it seems to heat up slightly. It slices through the owl's side, and the ugly creature drops out of the sky.

"Merrowahn!" howls someone from above. Even those at the door hear this.

The door has yet to open for Tanith. He notices a worn sign nearby.

NO
SCLI ITO S


Male Human Hunter

Robin closes his eyes and sighs. "Bugger."


The Gateway Grove, The Isle of Last Resort

Temporarily out of initiative.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

"Uh oh."

Carina steps forward and tugs on the door handle.

"I think we're busted. Let's get in there and get this done!"


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Hearing the scream, Tanith grins at his companions. "Sounds like he's home after all. Back up Red."

The big man squares off with the obstruction, lowers himself into a linebacker's stance, and then slams a brawny shoulder into the door.

Strength with Blessing: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23


The Gateway Grove, The Isle of Last Resort

The massive moon-face doors hold against Carina's efforts. It will require guile, cunning and specialized training to get past this lock.

Or, since Farrukh is gone, it might require the Universal Key. Fortunately, Tanith is quick to oblige. He rams the door with all his might, and it bursts open.

Furniture fragments, smashed planks, broken glass, now parts of a broken lock, and other detritus cram this large antechamber.

At the west end of the room, several upended tables from a crude barricade. Closed doors mark the north and west walls.

Since everyone's fairly alert right now, nobody's flat-footed as...

Tanith notices four skeletons lurking behind the tables. These skeletons clutch crossbows and are acting very much alive as they aim those crossbows at Tanith.

Heal 15:
Three of the skeletons are completely rotted. The third looks relatively fresh.

Init: 1d20 + 6 ⇒ (7) + 6 = 131d20 + 0 ⇒ (10) + 0 = 10

ROUND ONE (of new combat)

The skeletons fire.
Attacks: 1d20 + 1 ⇒ (2) + 1 = 31d20 + 1 ⇒ (10) + 1 = 111d20 + 1 ⇒ (16) + 1 = 171d20 + 1 ⇒ (14) + 1 = 15
Damage: 1d10 ⇒ 6
Make a Fortitude save, DC 11.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina backs away... and rams her shoulder into the door at the same time as Tanith.

Aid Another: Strength: 1d20 - 1 ⇒ (2) - 1 = 1
Unfortunately, she rams her shoulder into the door's hinges. Ow.

She pulls back, nursing a nasty bruise.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

I assume you meant they hold against Tanith's efforts?


The Gateway Grove, The Isle of Last Resort

Nope. Got ninja'd.

You are up! Map is updated.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Round 1: Actions
Standard Action: Throw a bomb at the 2 skellies behind the southernmost barricade
Heal: 1d20 + 6 ⇒ (18) + 6 = 24
Carina notes that while most of the skeletons are rotted, the third one appears to be rather fresh.

"Looks like he's been busy!" She says as she lobs an explosive vial at the two to the south, hoping to hit the northernmost one.

Ranged Touch Attack (Bomb!): 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 4 ⇒ (6) + 4 = 10


Male Human Hunter

"Right!" Robin mutters quietly, and continues to climb to the highest window. Within seconds he scrambles in, raises his sword, and looks for the enemy within.

(Perception): 1d20 + 7 ⇒ (10) + 7 = 17
(Stealth): 1d20 + 7 ⇒ (18) + 7 = 25


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Fort: 1d20 + 6 ⇒ (18) + 6 = 24

Without even having a moment to bask in celebration of his mighty achievement, Tanith grunts in pain as a bolt slams into the meat of his brawny shoulder. The big man advances, hefts his poleaxe, and cleaves into the nearest of the skeletons.

Chop: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d10 + 6 ⇒ (2) + 6 = 8

Confirming: 1d20 + 5 ⇒ (17) + 5 = 22
Extra Damage: 2d10 + 12 ⇒ (1, 9) + 12 = 22


The Gateway Grove, The Isle of Last Resort

Well, technically, the fourth one. Sorry, I missed the typo.

Tanith hacks through the middle of the skeleton's torso. Its upper half lands with a clattering on the ground.

Even with the +4 from cover, yeah, world's deadest skeleton.


The Gateway Grove, The Isle of Last Resort
Robin O'Haranson wrote:

"Right!" Robin mutters quietly, and continues to climb to the highest window. Within seconds he scrambles in, raises his sword, and looks for the enemy within.

[dice=(Perception)]1d20+7

A single chamber dominates the observatory's entire upper floor. Light filters through the wide slit in the roof, bathing the center of the room in illumination. Four large mirrors set along the outside wall reflect bright beams into the direct center of the room, a recessed operating theater accessible via two short sets of stairs.

The beams specifically target a blue-feathered and -skinned owlbear splayed out upon an operating table, its chest completely opened and pinned back against the table with long metal needles.

Two long shelves cluttered with piles of papers, rotting organs, and instruments comprise the east and west extent of the operating theater, and are only a few inches lower than the chamber's outer floor.

Six metal-and-glass tanks, each easily large enough to hold a human, flank the short stairs leading to the operating theater. Each tank is full of yellow liquid streaked with rust. Indistinct, vaguely human silhouettes bob silently in the soupy fluid.

Filge stands beside the owlbear, looking stunned at Robin's arrival. A 5-foot tall completely rotted human skeleton stands behind him.

Robin can take an action. We're going to merge these two combats together.


The Gateway Grove, The Isle of Last Resort

Currently working on map—please hold.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh climbs up as well.

Stealth: 1d20 + 6 ⇒ (20) + 6 = 26
Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Quite.

Also, why is Filge surprised to see Robin? Shouldn't he be oblivious to his very presence?

And sheesh, leave to play Diablo and come back to ALL the posts.

Fixed Filge link.


Male Human Hunter

"I don't really know if I'm supposed to actually kill you." Robin admits hesitantly. "Shall we just see what happens?"

Robin channels the spirit of a bull. Because, well, why not?

(Masterwork Sword!): 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
(Action Point!): 1d6 ⇒ 2

(Damage): 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Robin summons the appropriate amount of wrath to attack again.

(Masterwork Sword!): 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
(Damage): 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

And I'm off. Good luck!


The Gateway Grove, The Isle of Last Resort
Farrukh Al'Khatel wrote:

Farrukh climbs up as well.

[dice=Stealth]1d20+6
[dice=Perception]1d20+6

Quite.

Also, why is Filge surprised to see Robin? Shouldn't he be oblivious to his very presence?

And sheesh, leave to play Diablo and come back to ALL the posts.

Fixed Filge link.

Cow initially said he didn't plan to sneak. Since he edited in the Stealth, Filge doesn't notice him. My bad.

Robin slips in and stabs Filge in the back. The shortsword again strikes with surprising ease, and Filge lets out a scream of pain.

He didn't hear Robin. As such, unless someone knows a rule saying otherwise, Robin is basically full-attacking on his attack (since his movement was "Surprise Round). So he has the option to spend an AP and make a second attack. Cow had interest in boosting his damage output. This'll do the trick.

Thanks for the Filge fix, and here's a map..


The Gateway Grove, The Isle of Last Resort

Farrukh also gets a surprise round.

Sorry, everyone, for the numerous slipups in the last hour. I've been in a bit of a hurry.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh slips in while the man is distracted by Robin and takes a slash at him as well.

Surprise round: Move in, normal round Favored Target and attack.

1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d6 + 7 ⇒ (2) + 7 = 9

If he's not dead, spend an Action Point for an extra attack

1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d6 + 7 ⇒ (4) + 7 = 11


The Gateway Grove, The Isle of Last Resort
Carina Viera wrote:

Round 1: Actions

Standard Action: Throw a bomb at the 2 skellies behind the southernmost barricade
1d20+6
Carina notes that while most of the skeletons are rotted, the third one appears to be rather fresh.

"Looks like he's been busy!" She says as she lobs an explosive vial at the two to the south, hoping to hit the northernmost one.

1d20+5
1d6+4

I'm assuming you move in the room?

The bomb clips the top of the table and goes widely off-course.

1 is top, clockwise: 1d8 ⇒ 2

The bomb lands right in front of Tanith.

Skeleton Reflex Saves: 1d20 + 2 ⇒ (20) + 2 = 221d20 + 2 ⇒ (16) + 2 = 181d20 + 2 ⇒ (13) + 2 = 15

Tanith must also save, though he gets a +2 bonus thanks to the slight cover from the table. If he fails, he takes 5 damage. If he succeeds, he takes 2.

The skeletons are nimble, and take minimal damage.

Meanwhile, in Filge's Operating Theater...

Farrukh slices Filge's ankle once (missing the second time). Filge shrieks. "Get back!"


The Gateway Grove, The Isle of Last Resort

Cuetzpalli and Astraden have moves.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Tanith was waiting for Carina to act first precisely to avoid a mishap like that.


The Gateway Grove, The Isle of Last Resort

Ah, alright. Nevermind that, then.


THP: HP: 159/165 (207/213), BR 33/36, APs 10/12; AC 27, T 15, FF 26; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: blessing of fervor, good hope, shield

Seeing the skeletons facing off with Tanith in the room, Cuetzpalli rushes in whistling for Spiny to follow him. He moves up to one of the tables and grabs it, trying to fling it out of the way so Spiny can get to work.
______________________________________

Cuet:
Move action; move into room.
Standard action; fling table.
Strength check: 1d20 + 3 ⇒ (14) + 3 = 17

Spiny:
Delay until Cuet goes.
Move action; along green line.
Ready action; step up to the skellies if table is moved out of the way.


The Gateway Grove, The Isle of Last Resort

The old table is cast aside and breaks apart against the wall.

Spiny steps up...and can make an attack, if that was his intention (this is a bit murky, but I don't believe a five-foot step counts as a full readied action, even if you just finished a movement).


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Astraden draws her blade, dodging up behind the table with Tanith. She looks at the skullthugs and grasps her mask, releasing another wave of harsh, unrestrained positive energy.

Round 1: Movement (move action) and drawing a weapon (free action as part of move), then Turn Undead (standard action) 1d6 ⇒ 6 DC 14. Knowledge (religion): 1d20 + 6 ⇒ (8) + 6 = 14 (skeleton ID and weaknesses etc.)


THP: HP: 159/165 (207/213), BR 33/36, APs 10/12; AC 27, T 15, FF 26; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: blessing of fervor, good hope, shield

Why I can't attack:
I'd love to attack with Spiny but that would be cheating. A 5' step is only a free action when you haven't already taken a move action to move in the round. Otherwise you could move up to someone's threatened zone, then 5' in as a free action, and then attack. You've never take AOOs. Also, you can only ready a single move or standard action. So yeah. Nope.


The Gateway Grove, The Isle of Last Resort

I'm not sure that applies to readied actions—it's kind of foggy. Fortunately, it doesn't matter, since he didn't need to Ready if he delayed after Cuetzpalli. Cuetzpalli moves forward, shoves away the table, and Spiny can reach the skeletons in exactly 30 feet.

Spiny bites at the nearest skeleton.

Attack (PA): 1d20 + 6 - 1 ⇒ (5) + 6 - 1 = 10

Well, that was pointless.

The skeleton's cracked leather armor absorbs the dinosaur's attack, and Spiny comes away with a mouthful of stale, poorly-cured cowhide.

Astraden:
These skeletons are very basic undead—foul, mindless creatures that can only follow very simple instructions. Skeletons are unaffected by the cold and hard to hack or stab apart.

Will Saves: 1d20 + 2 ⇒ (13) + 2 = 151d20 + 2 ⇒ (14) + 2 = 161d20 + 2 ⇒ (11) + 2 = 13

The skeletons shudder, though only one seems especially affected. They grab the scimitars and start hacking, not dropping the crossbows.

Attacks: 1d20 + 2 ⇒ (18) + 2 = 201d20 + 2 ⇒ (16) + 2 = 181d20 + 2 ⇒ (19) + 2 = 21
CONFIRMS: 1d20 + 2 ⇒ (8) + 2 = 101d20 + 2 ⇒ (12) + 2 = 14
Tanith has Cover.
Damage on Tanith: 1d6 + 2 ⇒ (6) + 2 = 8
Damage on Spiny: 2d6 + 4 ⇒ (5, 5) + 4 = 14


The Gateway Grove, The Isle of Last Resort

Updated the map. You are up!
Also, obviously, it's Round Two.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Tanith hisses in pain as the skeleton's sword carves a deep gash across the thickest part of his brawny forearm. The big Kordite follows Cuetzpalli's example and kicks the obstructing table over before bringing his poleaxe to bear again.

Chop: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d10 + 6 ⇒ (10) + 6 = 16


THP: HP: 159/165 (207/213), BR 33/36, APs 10/12; AC 27, T 15, FF 26; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: blessing of fervor, good hope, shield

Damn your rolling!

"AH! SPINY!" the Olman warrior cries, stepping forward. He levels a powerful two handed blow at the undead in front of him.

Spiny screetches and goes berzerk on the skeleton as well.
____________________________

Cuet attack on -8: 1d20 + 5 ⇒ (11) + 5 = 16
Damage (DR 5/Slashing): 1d8 + 4 - 5 ⇒ (2) + 4 - 5 = 1

Bite on -8: 1d20 + 6 ⇒ (11) + 6 = 17
Claw on -8: 1d20 + 6 ⇒ (3) + 6 = 9
Claw on -8: 1d20 + 6 ⇒ (18) + 6 = 24
Bite Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Claw Damage (DR/Slashing): 1d4 + 4 - 5 ⇒ (1) + 4 - 5 = 0


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Astraden keeps hold of her mask, and waves of life energy continue to radiate from it. She also concentrates, begins to shimmer, and, before anyone can look twice, splits into two identical versions of herself.

Round 2: Channel energy (standard action) harming: 1d6 ⇒ 1 DC 14, then copycat (move action), which works like mirror image basically.


The Gateway Grove, The Isle of Last Resort

Meanwhile, Two Floors Up:

Filge snarls, backing away. "You pathetic little..arise, my beautiful monstrosities! Defend your boss!"

The skeleton follows him. As he withdraws, the tanks begin to shake. Creatures burst forth from the four tanks, grabbing pipes wrenched from their glass and metal prisons.

Two of the undead are lizard-like humanoids, around whom a faint stench beyond that of the grave lingers. Another is a looming, hairy goblinoid with sharp teeth and mean glowing eyes.

The last tank actually held two creatures—two little goblin skeletons wreathed in fire.

You're up.

The above is spoilered more for convenience than to keep anybody from peeking.

Tanith, make a Strength check.

Will Saves: 1d20 + 2 ⇒ (3) + 2 = 51d20 + 2 ⇒ (8) + 2 = 101d20 + 2 ⇒ (7) + 2 = 9

The skeletons shudder, though still seeming scarcely harmed.

Between Astraden's unyielding god and the ferocity of the dinosaur, the southernmost skeleton is unable to dodge in time. It looks down, finding its ribcage crushed in Spiny's jaws.

Another skeleton down.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Heave!: 1d20 + 4 ⇒ (12) + 4 = 16

Liberty's Edge

Male Underpowered Warrior 1

Hopefully we will hear R&F's screaming and be able to rush to their aid.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Pfft. He'll be fine, he's got a magic sword. Look at what Frodo accomplished with Sting.


The Gateway Grove, The Isle of Last Resort

Tanith kicks the table over and hacks the skeleton before him to pieces.

Only one skeleton remains, but it shows no signs of fear. Not that it would. It raises its scimitar to hit Spiny again.


The Gateway Grove, The Isle of Last Resort

Incidentally, Robin, you're feeling some serious heat coming from those skeletons. They're still getting 'revved up', but you have a feeling that it's going to start hurting if you let them stand nearby.

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