Intrigue in Taldor -- Group 2 -- Pathfinder Core Rules (Inactive)

Game Master Chainmail

Taldor is beset by invaders from the south as all is quiet on the Eastern Front. What to the enemies of Taldor have in mind next?

Their latest plot takes aim at the very heart of Taldor. What starts out as a simple border watch assignment for the adventurers turns into a story of war, espionage and intrigue that will shake the nation to its foundation.
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Male Halfling Rogue 6| AC 20 T 16 FF 16 | HP 51/51| F +6 R +11 W +4; +2 v Fear | Init +8 | Perc +11

Laro puffs his chest out and stands on his tippy toes to try and appear bigger and taller than the children and says, "Well, our caravan was attacked by orcs several times and they carried off goods. I would take them back to my base were I the kind of halfling to steal things. Not that I am. I do ocassionally find things. You know what they say, "Finders keepers.""


The little boy Luke enters and speaks:
"Mr. Iggy, what about the scar-faced man that visits you? I saw him meet with the pig-faced people and a woman with pointed ears and dark skin. The scar-faced man called her a drow. Anyway, I followed him to find out what living in a big fortress was like and I happened upon their meeting. I know the lady doesn't want any Leaves Dropping, so I kept it to myself."

Jermiah speaks to Luke, "That is very serious to say about Sergeant Krayquer Luke."

Luke says: "They talked about everything being secure at the mines."


Sgt Uther makes no outside movement or sign that he is listening - after all, he has listened to officers drone for hours at a time.

But his ears perk up at what he hears the boy and Jermiah say.


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

Krayquer knows about Jeremiah, he suggested we kill lizardfolk on sight. I am Paladin of Anubis, I would never kill anyone or thing without due, immediate cause, on sight.

But, these Orcs are persuasive indeed.


The lizardman ranger gives what appears to be an unblinking stare.

"He suggested you kill lizardfolk on sight? After telling me to stay in place here and possibly meet up with Jetero?"

You do not know if he is being ironic when he says:
"So, when looking for traitors, having Sergeant Krayquer give an order to kill all lizardfolk on sight when the primary agent of the king is a lizardfolk did not seem the least suspicious?"

The lizardfolk ranger rubs Lukes head and smiles:
"You may have leavesdropped your way into saving Taldor young boy. I need to swim up the river to Greatwall immediately. You need to get to Jetero and tell him the boy thinks they mentioned the mines. Cragson Mines may be the location of our enemies, I suggest you spy on that site at the very least, or take it out at the very best."

Jeremiah packs quickly and heads to the river leaving you to meet up with Jetero.


As Jermiah makes his way to Greatwall, you take your leave of the remote orphanage for wayward boys run by a druidess and a lizardman ranger and rendezvous with Jetero.

He mentions: "I should have warned you your contact was a lizardman. I didn't know you were told to kill them. With Krayquer outed, you will have to go the Kragson mines and scout around. At the very least, we need to get good intelligence on the forces there."

Heading to the mines, you arrive at what looks to be a collapsed mine. The main entrance seems quite collapsed and dangerous. At the top of the hill are many (about a dozen) buildings associated with the mining operation.


Approaching the mine a shimmering appears and a small celestial figure with a bright halo is there to greet you.
"I am a patron spirit of Taldor, exercising my magic at the request of the king. A divergent group of similar adventurers drawn by chance to this pivotal timeline need your aid. You will journey with them to help save Taldor."


Male Taldan Rogue2 hp 15 | AC 17, T 14, FF 14 | F+2 R+7 W+0 | Init +3 | Perception +6

"Due to the divine guidance of Aroden, it appears that we are now seven," says a clever-looking Taldan gentleman. "What's our situation, Sergeant?" he then asks. His light armor has the look of the Phalanx, and his accent places him as from the lands surrounding the Verduran Forest, out by Cassomir.


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

Seven is an auspicious number.

Looks to be a collapsed mine. The main entrance seems quite collapsed and dangerous. At the top of the hill are a dozen or so buildings, probably associated with the mining operation. Thallan points.


Shoanti Marked of Sarenrae; HP 40/40 4NL, AC16 T13 FF13, Saves: F+9, R+8, W+4, Initiative +3, Perception +9

As the strands of reality intertwine, Kaelaah senses the world move under his feet…dropping to all fours , the Shoanti waits for the feeling to pass. When he stands, it appears that a couple of humans and a Halfling have teleported in… Trying to get a feel for what has just happened, he reaches out into the ether for residual motes of magic.

Kaelaah, Detect Magic

Mistrustful to the last and with talk of spies ringing in his ears, he remains standoff-ish until he is satisfied that the new folk are friendly.

Kaelaah, Sense Motive: 1d20 ⇒ 8


Female Human Cleric of Serenrae 2; AC 15/17, T 11/13, FF 15/17; HP 16

Praise be to the Dawnflower...we made it in one piece! I am here to serve.


Dwarven Druid ~ HP 13/17 ~ AC16, tch 12, ff 15 ~ Fort+6, Ref+4, Will+7 ~ CMD 14 ~ Init+2 , Per+7 , Darkvision 60'

Dolleen drops to her rump, calls over and strokes her grey cougar. "Huh... so that's what that's like." She waves to those she did not recognize. "You the divirgin' group? Greetings."


Uther just stands off to the side and keeps quiet, like a good sergeant.


Dwarven Druid ~ HP 13/17 ~ AC16, tch 12, ff 15 ~ Fort+6, Ref+4, Will+7 ~ CMD 14 ~ Init+2 , Per+7 , Darkvision 60'

Dolleen nods at the quiet man, then looks to the guy giving up some info.
"So we go to the buildings? Likely a shaft headin' down over there, eh?"


M Dwarf Drillmaster of the Order, Rough, gruff and blunt. He is a harsh and boisterous dwarf and expects much from new recruits. Often earning their ire for a time.

Ivan Fixes glares with the mistrustful man until yet another dwarf speaks.

Oye! Anotha of me kin! This be a good day indeed! Naught much care for savin' some pansy kingdom's arse from they own kin, but I hate anyone that would eva' sell his own kin out! Aye, I reckon I can be counted to go with ye, after all, someones gotta keep all ye buggers outa trouble!

Ivan moves over to the new dwarf arrival and gives em a good hard pat on the back.

Tell me, How'd ye get caught up in all O' this?


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

Let's move, we can get acquainted on the way... . Thallan moves towards the entrance.


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

Lorkan smiles at the invocation. "Sarenrae be with us. She has brought strength in numbers." The cleric of Sarenrae nods at Thallan's suggestion, and follows Thallan to the entrance.


Male Halfling Rogue 6| AC 20 T 16 FF 16 | HP 51/51| F +6 R +11 W +4; +2 v Fear | Init +8 | Perc +11

Coming out of the bushes, Laro starts rambling, "Noise, noise, noise. If we make much more of it there is no need for sneaking up on them. I say you let me scout ahead a bit in peace and see if there is anyone about there. We can get to know each other after we finish our job."


Dwarven Druid ~ HP 13/17 ~ AC16, tch 12, ff 15 ~ Fort+6, Ref+4, Will+7 ~ CMD 14 ~ Init+2 , Per+7 , Darkvision 60'

Dolleen melts hearing the "unrestrained brogue" of the dwarf - something woefully absent from where she'd spent so many years. Her cougar nips at her as she absently strokes too hard.

Ivan wrote:
Tell me, How'd ye get caught up in all O' this?

To avoid further scolding she merely grumbles "Just me golden luck...." while grunting to her feet.


Shoanti Marked of Sarenrae; HP 40/40 4NL, AC16 T13 FF13, Saves: F+9, R+8, W+4, Initiative +3, Perception +9

Still nauseous from the experience of intertwining destinies, Kaelaah can barely whisper a response to the halfling’s suggestion.

sounds… good… you… do… that…


Female Human Cleric of Serenrae 2; AC 15/17, T 11/13, FF 15/17; HP 16

Seeing Lorkan's holy symbol, I smile and nod at him. I feel doubly blessed, good sir...and two scimitars are better than one for convincing nonbelievers of the errors of evil!

I follow the group to the buildings pointed out by Thallan.


You approach the buildings of the mine site.
Please check out the mine link now in the campaign tab and at the top of the page. I will see if I can get a grid on it better than 20 foot squares


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

Lorkan is going to pick up a crossbow and a couple of quarrels of bolts in exchange for the salvage from the raid if possible. If not, then he'll grab some clubs (like 4, let's say) as his idea of a solution to the range problem.


Male Halfling Rogue 6| AC 20 T 16 FF 16 | HP 51/51| F +6 R +11 W +4; +2 v Fear | Init +8 | Perc +11

"Lets start there.", Laro says as he points at at building (3). "Then we can sneak around in a circle and not get trapped in the middle. Whadda think?"


Female Human Cleric of Serenrae 2; AC 15/17, T 11/13, FF 15/17; HP 16

Wait a moment, Laro...let's see if anything is hiding...

I cast Detect Evil at buildings 3 and 6...


Shoanti Marked of Sarenrae; HP 40/40 4NL, AC16 T13 FF13, Saves: F+9, R+8, W+4, Initiative +3, Perception +9

With his crossbow loaded and ready, Kaelaah listens for voices and watches for movement.

Kaelaah, Perception: 1d20 ⇒ 7


Dwarven Druid ~ HP 13/17 ~ AC16, tch 12, ff 15 ~ Fort+6, Ref+4, Will+7 ~ CMD 14 ~ Init+2 , Per+7 , Darkvision 60'

Dolleen nods and points a stubby finger at Laro "Aye. Good simple plan."
She hangs back a good 20 feet from those creeping up, and watches the surroundings.
perception: 1d20 + 7 ⇒ (5) + 7 = 12


Male Taldan Rogue2 hp 15 | AC 17, T 14, FF 14 | F+2 R+7 W+0 | Init +3 | Perception +6

"Best get on with it, then," Fernand comments, as he carefully heads towards building 3.

Stealth is at +7 if a secret roll is needed.


perception for others: 2d20 ⇒ (19, 19) = 38
Laro and Fernand enter the house. The furniture is old and smelly, but a misaligned wall panel makes the two curious. They have to move a trashpile to get to it, but it seems the thing to do. It was probably a mining family that lived here, and they were not neat at all. Trashpiles are everywhere!!

Opening the panel and then cleverly opening a locked strongbox, a treasure cache is discovered!!!!

750 gp
A Magic Ring

ID magic: 2d20 ⇒ (4, 15) = 19

Kaelah is able to penetrate the magic rings aura and discover it is minor protection.

+1 ring of protection!!

Having explored the first building, you move to another, or you investigate the fluttering of wings up in the attic of this house.

Four of the larger buildings appear to be a smelter - 4, church - 13, stable 8 and storehouse 9.

The tracks lead to a large building where the ore is processed -1.

Which building or attic??


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

Have we scouts? Let's clear the attic.


Male Dwarf Monk 1/Fighter 1 HP 21, AC 19/13/16, Saves 6/5/3, Init +2, Perception +5

"Yes, let's go up," says gilbert, leading the way into the attic.


As you consider moving to the attic, you think someone should wear the ring. Since Gilbert is going up, he has it for now.

Going up the single stairway to the sloped attic, Gilbert notices it smells like bat dung.
Gilbert Per/Bat Per: 2d20 ⇒ (16, 14) = 30

The bats attack and swarm you as the hatch is opened. Three bats attack each character as they attempt to bite the intruders.

To speed things up, bats are AC16 with 2hp each, they provoke as they attack, so if you beat them in initiative, you get AoOs too. Many if you have combat reflexes and even lose init

Shandor1d20 + 3 ⇒ (4) + 3 = 7
Amarisa1d20 + 3 ⇒ (2) + 3 = 5
Thallan1d20 + 3 ⇒ (14) + 3 = 17
Iscarel1d20 + 3 ⇒ (11) + 3 = 14
Ivan1d20 + 1 ⇒ (3) + 1 = 4
Lorkan1d20 + 0 ⇒ (13) + 0 = 13
Bats1d20 + 2 ⇒ (4) + 2 = 6

All but Amarisa and Ivan get a free whack and a whack on their turn. Extra Whacks for combat reflexes.


Male Dwarf Monk 1/Fighter 1 HP 21, AC 19/13/16, Saves 6/5/3, Init +2, Perception +5

Gilbert will attempt to grab a bat as it comes at him.

Grapple check vs bat CMD (minimum damage is 5, so a success is an automatic kill): 1d20 + 7 ⇒ (3) + 7 = 10


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

aoo, long-blade: 1d20 + 5 ⇒ (13) + 5 = 18
dmg, long-blade: 1d10 ⇒ 9
atk, long-blade: 1d20 + 5 ⇒ (3) + 5 = 8
dmg, long-blade: 1d10 ⇒ 3


Male Halfling Rogue 6| AC 20 T 16 FF 16 | HP 51/51| F +6 R +11 W +4; +2 v Fear | Init +8 | Perc +11

Laro nudges Fernand in the thigh and points to building 6. He keeps a close lookout at building 1 with all the noise in the building they just left.


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

Scimitar AOO: 1d20 + 3 ⇒ (5) + 3 = 8 Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Scimitar Attack: 1d20 + 3 ⇒ (20) + 3 = 23 Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Crit Check: 1d20 + 3 ⇒ (12) + 3 = 15 Damage: 1d6 + 2 ⇒ (5) + 2 = 7


Shoanti Marked of Sarenrae; HP 40/40 4NL, AC16 T13 FF13, Saves: F+9, R+8, W+4, Initiative +3, Perception +9

No initiative for Kaelaah, Dolleen or Fernand?

Will assume that Kaelaah is outside of combat for the time being


They are in combat--just missed them. I was in a hurry to get things going.

Please roll your own and I will add you. Three bats for everyone!!
If you beat the bats you get an aoo and a readied standard!!

Lorkan, Thalan and Gilbert smash a bat.


Dwarven Druid ~ HP 13/17 ~ AC16, tch 12, ff 15 ~ Fort+6, Ref+4, Will+7 ~ CMD 14 ~ Init+2 , Per+7 , Darkvision 60'

initiative: 1d20 + 2 ⇒ (18) + 2 = 20

staff AoO: 1d20 + 3 ⇒ (5) + 3 = 8
Dolleen swings full force at one reflexively. "Ooop. Sorry. Go on naw... find y'self some other shady spot. No biting'n no poopin til yer out th'door." She then tries to herd out the ones near her with light whaps from her staff. She notices Gilbert popping them in his grip like soap bubbles, and sighs...
"Go on. Fewer mouths to feed now... so...."

staff non-lethal: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16
damage: 1d6 + 2 ⇒ (2) + 2 = 4


Male Halfling Rogue 6| AC 20 T 16 FF 16 | HP 51/51| F +6 R +11 W +4; +2 v Fear | Init +8 | Perc +11

If I'm in combat, ignore previous post.

Init: 1d20 + 7 ⇒ (15) + 7 = 22

Rapier AoO: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d4 ⇒ 2
Rapier: 1d20 + 5 ⇒ (11) + 5 = 16 Damage: 1d4 ⇒ 1


Shoanti Marked of Sarenrae; HP 40/40 4NL, AC16 T13 FF13, Saves: F+9, R+8, W+4, Initiative +3, Perception +9

Kaelaah, Initiative: 1d20 + 6 ⇒ (7) + 6 = 13

Kaelaah, Longspear: 1d20 + 1 ⇒ (3) + 1 = 4, missing

Kaelaah, Longspear: 1d20 + 1 ⇒ (4) + 1 = 5, missing

Kaelaah is swift to react to the swarm but he flails terribly with his spear... catching naught but air with each thrust...

Assuming I could have hit a few bats with reach weapon...but missed badly anyway.


Male Taldan Rogue2 hp 15 | AC 17, T 14, FF 14 | F+2 R+7 W+0 | Init +3 | Perception +6

Init: 1d20 + 3 ⇒ (15) + 3 = 18

Rapier AO: 1d20 + 4 ⇒ (18) + 4 = 22 for Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Rapier standard: 1d20 + 4 ⇒ (2) + 4 = 6 for Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Fernand is able to see the bat flying at him just in time to skewer one with his rapier.

-Posted with Wayfinder


Female Human Cleric of Serenrae 2; AC 15/17, T 11/13, FF 15/17; HP 16

I am startled by the noises and sudden flurry of bats! Hmmm...


For a simple combat, all bats will use the same die roll per player. If you have three bats, bat #3 may be relevant.

bat #1 hit/damage: 1d20 + 6 ⇒ (13) + 6 = 191d1 ⇒ 1
bat #2 hit/damage: 1d20 + 6 ⇒ (11) + 6 = 171d1 ⇒ 1
bat #3 hit/damage: 1d20 + 6 ⇒ (20) + 6 = 261d1 ⇒ 1
bat #3 confirm/damage: 1d20 + 6 ⇒ (11) + 6 = 171d1 ⇒ 1

It is a good thing they are only bats

Defending their lair, the bats bite with a fury.

Order
Party in any order

bats


Shoanti Marked of Sarenrae; HP 40/40 4NL, AC16 T13 FF13, Saves: F+9, R+8, W+4, Initiative +3, Perception +9

Kaelaah, stepping backwards from the swarming bats, contorts his hands into an arcane gesture and aims a flurry of ice upon one of the creatures...catching it mid-flight, it freezes instantly and falls to the floor where it shatters in a curious crystalline bloom...

Kaelaah, Ray of Frost vs Bats: 1d20 + 3 ⇒ (14) + 3 = 17, hitting for 1d3 ⇒ 3


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

atk, long-blade: 1d20 + 5 ⇒ (4) + 5 = 9


Male Halfling Rogue 6| AC 20 T 16 FF 16 | HP 51/51| F +6 R +11 W +4; +2 v Fear | Init +8 | Perc +11

Rapier AoO: 1d20 + 5 ⇒ (5) + 5 = 10 Damage: 1d4 ⇒ 4

"Hey! Oh! Ow! That hurt! I'm going to have nightmares now."

Rapier: 1d20 + 5 ⇒ (19) + 5 = 24 Damage: 1d4 ⇒ 4

After being bit twice Laro kills another bat leaving him with one left attacking him.


Dwarven Druid ~ HP 13/17 ~ AC16, tch 12, ff 15 ~ Fort+6, Ref+4, Will+7 ~ CMD 14 ~ Init+2 , Per+7 , Darkvision 60'

"Warned ya... ya flappin rats."
She swings with all her strength, but comes closer to hitting herself than a bat.
1d20 + 3 ⇒ (1) + 3 = 4
1d6 + 2 ⇒ (6) + 2 = 8


Male Dwarf Monk 1/Fighter 1 HP 21, AC 19/13/16, Saves 6/5/3, Init +2, Perception +5

HP 5/21

After being bitten twice, Gilbert will attempt to slice at two of the bats. flurry of blows with temple sword: 1d20 + 3 ⇒ (12) + 3 = 151d20 + 3 ⇒ (6) + 3 = 91d8 + 3 ⇒ (6) + 3 = 91d8 + 3 ⇒ (5) + 3 = 8


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

Eager to be rid of the flying pests, Lorkan continues the weaving of the scimitar.

Scimitar AOO: 1d20 + 3 ⇒ (11) + 3 = 14 Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Scimitar Attack: 1d20 + 3 ⇒ (3) + 3 = 6 Damage: 1d6 + 2 ⇒ (4) + 2 = 6

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