Landrel |
Looking thoroughly relieved that the worst appears to be over for now, Landrel attempts to identify the magical items. Afterwards, he shares his findings with the group.
Spellcraft arrows: 1d20 + 10 ⇒ (5) + 10 = 15
Spellcraft Amulet: 1d20 + 10 ⇒ (14) + 10 = 24
Starling the Swift |
Starling snickers after reading the Dhamphir's letter, "Guess that plan of taking over the world didn't work that well. I guess it is important evidence though, so we should keep this letter and present it back once we finish our confirmation."
Rangor |
Well done Phred.
Looking at the arrows Rangor says. These shall be of great use. That is a good find Landrel.
Landrel |
Landrel nods in recognition of Rangor's praise, "Thank you. I guess we should go back and check that other tunnel the gillman mentioned? Oh let me see that necromancer's letter again, I want to write down verbatim what it says in my notes..."
Fiddlesticks McCoy |
"Of course!" Fiddle says as he taps Phred with the wand..
1d8 + 3 ⇒ (5) + 3 = 8
I cant tell your hps with them not being in your header sir.. Perhaps you should add them.. Hmm?
DM Stylz |
You head back towards the other tunnel. On your way there you pass by Uori, looking at your group. He stops you, Thank you, you are honorable people. Please, take this with you, it may prove useful.
He hands you a wand. It is neatly labeled Shield of Faith
caster level 6th, 4 charges I think. Will verify when near my computer
Starling the Swift |
"We were glad to help you Uori. You seem to know a lot. Do you have any other information that might help us around here?
Diplomacy: 1d20 + 9 ⇒ (11) + 9 = 20
Rangor |
Thank you Uori. Rangor says with a small bow as he continues down the opposite corridor that Uori gestured towards.
DM Stylz |
1d6 ⇒ 2
The persistent glow of the bluish fungi dimly lights the way deeper below the Kortos Mounts. The tunnels broaden to reveal a shallow river that bisects an immense tunnel stretching to the north and south. To the east a small passage exits the chamber at a steep incline.
On the other side on the shallow river, are two scaly reptiles, who chirp in a foreign tongue.
Initiative:
Fiddle: 1d20 ⇒ 1
Starling: 1d20 + 4 ⇒ (20) + 4 = 24
Rangor: 1d20 + 6 ⇒ (11) + 6 = 17
Landrel: 1d20 + 3 ⇒ (7) + 3 = 10
Phred: 1d20 ⇒ 13
me: 1d20 + 1 ⇒ (3) + 1 = 4
Init tracker:
round 1
Starling: go
Rangor: go
Landrel: go
Phred: go
Me:
Fiddle:
Rangor |
Rangor moves into the caves opening. He quickly draws his longbow as he readies an arrow for the northern reptile.
Longbow: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
damage: 1d8 + 1 ⇒ (6) + 1 = 7
Point blank shot- +1 att/dam
precise shot
Starling the Swift |
"Let's see if they are hostile, we shouldn't fight otherwise. Phred, you should move ahead a bit and give us more space if things come to a fight though."
Starling will ready her action, load her crossbow and fire a bolt if the creatures move too close to the group.
Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d8 ⇒ 3
DM Stylz |
Init tracker:
round 1-2
Starling: go
Rangor: go (1 damage)
Landrel: go
Phred: go
Me:
Fiddle: go
The scaly reptilian, moves and slings a stone at Rangor, in retaliation for Rangor taking its brethren out with a single shot to the chest.
sling: 1d20 + 3 ⇒ (16) + 3 = 191d3 - 1 ⇒ (1) - 1 = 0
Starling, with her arrow at the ready, sees the reptile fire a sling bullet at Rangor. She lets her arrow fly, and it connects with the enemies' shoulder. It staggers around, but stays up.
Landrel |
Landrel moves southeast past Phred and draws his longbow in preparation for shot at his next opportunity.
I hope I don't regret this!
DM Stylz |
Phred moves up to the waiter and looks in to see how deep it is before he crosses.
going through water will cost double movement, it is considered difficult terrain. Acrobatics checks increase by +2
As Phred moves to engage the enemy, he steps right into their trap. He hears a click, as a dart goes racing towards him. Lucky for him, the shoddy craftsmanship of the trap leaves a lot to be desired and the dart stick in the ground next to his feet.
dart trap: 1d20 + 10 ⇒ (1) + 10 = 11
Starling the Swift |
Starling loads her crossbow and takes another shot at the remaining reptilian creature, but misses this time.
Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d8 ⇒ 8
DM Stylz |
Init tracker:
round 2
Starling: go round 2
Rangor: go round 2 (1 damage)
Landrel: go round 1
Phred: readied attack round 2
Me:
Fiddle: increased Phred's ac, round 1
Fiddlestick moved up, and helped Phred's physical defense against these annoying threats. While Starling took a shot and missed slightly to the right.
Landrel |
The elven wizard fires an arrow at the remaining creature.
Longbow: 1d20 + 3 ⇒ (10) + 3 = 13
Damage on the off chance that hits: 1d8 ⇒ 1
Starling the Swift |
This is actually Starling's round 3:
The bard reloads her crossbow, then fires it again, hoping for better luck, but her bolt flies far away from the creature.
Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Rangor |
Rangor lets loose another arrow at the southern reptile.
Longbow: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
damage: 1d8 + 1 ⇒ (2) + 1 = 3
[ooc[Point blank shot- +1 att/dam
precise shot[/ooc]
Landrel |
Becoming more confident after being through two additional combats without any injury, Landrel takes the lead in search the bodies and area for any valuables or intel.
Perception: 1d20 + 9 ⇒ (4) + 9 = 13
DM Stylz |
Everyone makes it across the river with no other trouble or traps. There is a tunnel on the eastern side of the stream. There is either back the way you came or up through the tunnel.
There is a par of small slings, with a handful of small sling bullets, but no other valuable are found on the deceased.
Rangor |
Shall we head back and let Uori know that we have cleared the chambers for him?
DM Stylz |
1d6 ⇒ 2
The route to the surface leads through a maze of tight passages that include steep ascents and short climbs as they wind from west to east. As you travel, you can hear the sounds of a distant battle echoing through the caves, intermixed with inspirational tales of famous Pathfinders and the heroic deeds—the raging fight between Janira and the minotaur.
Init tracker:
Fiddle: go
Starling: go
Rangor: go
Landrel: go
Phred: go
Me:
The group can hear Janira, battling against the minotaur. But as you traverse the slick tunnel, Fiddlestick, Starling and Rangor notice something peculiar about the tunnel. You three notice a creature ahead of the group
Acrobatics checks +2 due to slick tunnels. K dungeon to identify creature.
Landrel |
"I agree with Starling, that strange gillman seemed to be done with us after our last visit."
* * *
Upon hearing Janira off in the distance, Landrel perks up, "It's amazing that she's survived! Although it's no doubt dangerous, we really should help her."
Once the others point out the creature, Landrel wastes no time drawing his bow and firing an arrow at it.
Longbow - Cover: 1d20 - 1 ⇒ (10) - 1 = 9
Rangor |
Rangor draws his bow as he takes careful aim past Phred. Don't move Phred.... He releases the string with a twang as the arrow rockets past the half-orc.
Longbow: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
damage: 1d8 + 1 ⇒ (6) + 1 = 7
Point blank shot- +1 att/dam
precise shot
Phred the charmer |
"Huh? Whu? " but he stands still as ordered.
Then he will move to strike the critter.
power attack
to hit: 1d20 + 4 ⇒ (20) + 4 = 24 damage: 1d6 + 6 ⇒ (3) + 6 = 9
confirm: 1d20 + 4 ⇒ (6) + 4 = 10 damage: 1d6 + 6 ⇒ (5) + 6 = 11 nope
Fiddlesticks McCoy |
We have to make acro to move?
Before Phred moves to attack Fiddle will touch his leg and provide A Bit of Luck, causing him to roll twice on all d20s for the round..
Not sur ehow you handle Init GM, cause while Fiddle goes before Phred he has already posted an action.. If you wanna play it post oreder thats fine Fiddle will move and do the same thing providing double rolls for next round.
DM Stylz |
No, if you wanted to make an acrobatics check to tumble past, through an enemy the DC would increase by +2. You can normal move just fine though
Initiative is run on teh basic premise, do you go before or after the monster. This monster, has a craptacular modifier and goes dead last. Therefore, the group as a whole goes before, so whoever pots first I typically view as acting first in the round. If a players specifically states they are delaying, then I will take that into account, and have it reflect the actions. Does that make sense?
DM Stylz |
Init tracker: Round 1 (+1 atk/dam from Janira)
Fiddle: GO
Starling: GO
Rangor: shoot and HIT
Landrel: shoot and HIT
Phred: moved and HIT
Me: (16 damage)
Landrel, please roll damage, a 9 hits. Fiddle, feel free to post your action as well, we can still act no worries. Phred are you charging for you were 30' away and your speed is only 20'
Rangor and Landrel, both let shots go, and both arrows connect. Landrel, grazes the creature, while Rangor easily pierces the creatures jiggly mass.
Landrel |
I thought that it might, but I guess I'm too used to missing all the time!
Damage: 1d8 ⇒ 7