In Search of Power, Fame, and Knowledge (Inactive)

Game Master Gilthanis

Map Link!


1 to 50 of 233 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Act 1: Confirmation->In Service to Lore->Fallen Fortress


Gamemaster | CC Map | S4 Map

Dotting to place on my campaign tab.

Grand Lodge

Male Human (5.0A) Oracle (Time) | HP 38/38; AC 22;TCH 12; FF 20; F +4; R +4; W+3; CMB +4; CMD 16; INIT +8 (x2);
Consumables:
Spells lvl 1 7/7; lvl 2 5/5 | Aging Touch 2/2; Erase from Time 1/1; Time Flicker 5/5 | Wands: CLW 42/50

Dot

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

And thus begins the tale...
dot

Silver Crusade

Usable:
Channel Energy 3/6, Agile Feet 6/6, Bit of Luck 6/6
HP 10/10 | AC 18 | T 12 | FF 17 | CMD 10 | Fort +5 | Ref +1 | Will +6 | Init +1 | Perc +9
Active Effects:
Longstrider(1h)

Dot..


The invitation delivered last night was remarkably simple, especially given the importance of the occasion: Start where it all began. Meet us at the Pig’s Paunch one hour before dawn.

The Pig’s Paunch is a run-down building with a faded sign of a large pig standing on its hind legs, arms folded above a corpulent belly. Inside, the air is thick with the scents of human sweat, stale tobacco, and leftover food. In the center of the room, surrounded by inebriates sleeping off their revelries, a familiar elven man stands high upon top of a large round table.

Welcome! Welcome, my students! Please, have a seat! With that, Kreighton Shaine, the Pathfinder Society’s Master of Scrolls, nimbly drops down to sit cross-legged on the table before looking about the tavern with a sense of reverent wonder.

Can you believe it? It all started here years ago—well, over fourhundred of them at least. Under this very roof the Pathfinder Society was born. But today! Today you will begin your Confirmation! Master Farabellus, Master Zey, and I all agree you each have shown your worth and dedication to the Society, so there’s no better time to see if you can handle becoming full field operatives. Allow me to introduce you to Janira Gavix, he says as he motions for an excitable halfling woman to approach.

She wears a large backpack and carries all manner of tools, pouches, and scroll cases around her waist. Shaine continues, saying, Janira here will be going with you on your Confirmation. She was one of my brightest pupils and will no doubt be an invaluable resource on your journey, for she discovered the caves you are about to explore during her own Confirmation.

Janira speaks up in an enthusiastic and cheerful voice, Greetings, aspiring Pathfinders! Six months ago, while I was mapping cave entrances in the foothills of the Kortos Mounts, I witnessed a lone gillman entering a concealed cave. I thought little of it at the time, but I saw another one enter the cave again a month later as my Confirmation stretched on. A few days later, after I completed my assigned task, I entered the cave system, but was unable to find the gillmen. Master Shaine hops to his feet.

Initiates, for your Confirmation, you will travel to these caves to explore and document its many passages. Additionally, and most importantly, you are to learn what the gillmen are up to in there. Oh, and you need to come back alive as well. With these parting words, the Master of Scrolls jumps off the table and strolls out of the building while humming to himself.

You can continue to make introductions of yourself...or make Knowledge history/geography checks if you got them.

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

Starling sits at one of the tables near the center, plucking the strings of her lute to create a quiet, relaxing tune as the tavern's patrons drowse off in their drunken stupor. She kicks her chair back and places her legs on top of the table. I hate waiting and this is not much of a crowd to perform for, she thinks to herself, looking around in apparent disgust just as one of the drunk men sleepily slobbers on a nearby table. Kreighton Shaine's short speech draws her attention, but once he and Janira finish their exposition, her tune seems to slightly pick up tempo. She gestures towards Janira to come sit with her, all the time continuing to play her tune.

"Nice to meet you, Janaira. I'm Starling. It's good to have you with us on this mission - it's actually my first! You mentioned your Confirmation earlier, how did that go? Did you find anything interesting?"
Knowledge(History): 1d20 + 2 ⇒ (10) + 2 = 12
Knowledge(Geography): 1d20 + 2 ⇒ (15) + 2 = 17

Grand Lodge

(Core) M Elf Wizard 1 - HP 11/11 - AC 13/T: 13/FF 10 - Perception: +9; Low-light vision - Fort: +3, Ref: +3, Will: +2 (+2 to enchantment spells/effects, Immune to magical sleep) - CMB: +0, CMD 13 - Speed: 30' - Init. +3

A rather studious male elf with silver hair and dark blue eyes takes a seat near the Master of Scrolls and quickly fishes out parchment and a quill from his backpack as Shaine begins to speak, jotting down notes as the mission is explained.

"Landrel," he nervously introduces himself, "I study the, uh, arcane arts. I'm sure it's a pleasure to meet you, or, no that's right. It's nice to meet you."

"I don't mean to overstep my bounds, and please tell me if I do, but is this mission especially dangerous? It's odd for the Master of Scrolls to wish we come back alive, isn't it?"

Silver Crusade

Usable:
Channel Energy 3/6, Agile Feet 6/6, Bit of Luck 6/6
HP 10/10 | AC 18 | T 12 | FF 17 | CMD 10 | Fort +5 | Ref +1 | Will +6 | Init +1 | Perc +9
Active Effects:
Longstrider(1h)

A sprite gnome with red hair and a grin ear to ear sits with his legs dangling from the chair.. He listens intently and nods his head occasionally before continueing to smile. At introductions he hops off the chair and makes his way around greeting everyone. "My name is Fiddlesticks McCoy, but you all may call me Fiddle for short.. It seems my parents had a bit of humor in nameing me, but no matter. It is a pleasure to be of such fine company. And large too, whew im not used to looking up all the time.."

Grand Lodge

Male Human (5.0A) Oracle (Time) | HP 38/38; AC 22;TCH 12; FF 20; F +4; R +4; W+3; CMB +4; CMD 16; INIT +8 (x2);
Consumables:
Spells lvl 1 7/7; lvl 2 5/5 | Aging Touch 2/2; Erase from Time 1/1; Time Flicker 5/5 | Wands: CLW 42/50

A slim but muscular man lies sleeping at a table. A small line of drool arcs down his unkempt face and onto the table mixing with the condensation from a half-empty mug of ale.

As Kreighton Shaine hops up on the table and begins his speech Rangor awakens. His eyes open as he mumbles. ... Such lovely music

Rangor stands as he finishes off the warm ale and wipes his mouth with his cloak.

Greetings all. I am Rangor. Rangor says as he introduces himself to the rest of the group.

Turning to Janira. Is there anything special that we should be aware of with the cave, gillmen or even the outlying area?

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

A rather typically ugly Half Orc sits at the table paying adequate attention. He doesn't look overly friendly, but who should judge a book by it's cover. Dressed in a suit of scale mail with a shield and blade handy, he appears to be a rough customer. However if you get a closer look, all of the equipment appears to be brand spanking new, with nary a dent or nick. Looks like he still needs some seasoning.

"Hello. I'm Phred. " deciding that such is sufficient, he does not continue.

Grand Lodge

Male Human (5.0A) Oracle (Time) | HP 38/38; AC 22;TCH 12; FF 20; F +4; R +4; W+3; CMB +4; CMD 16; INIT +8 (x2);
Consumables:
Spells lvl 1 7/7; lvl 2 5/5 | Aging Touch 2/2; Erase from Time 1/1; Time Flicker 5/5 | Wands: CLW 42/50

Rangor nods his head at Phreg in approval as he snaps his fingers for the barmaid. A round for my companions while we talk please dear.


Starling the Swift, thinks back to the knowledge taught to her about the surrounding area and history of Absalom. She fails to recall much from the history lessons, but she remembers a bit about the geographical locale.

At the center of the Isle of Kortos stand the Kortos
Mounts, the points on the island. Entire tribes of centaurs, harpies, and minotaurs constantly vie for territory up and around the Mounts, with harpies being the most common at higher altitudes and centaurs controlling the lower slopes and foothills.

She looks on to the group of you and is excited by all the questions you have and your eagerness.

She turns to Starling, Well dear, I found the caves of course, which didn't seem like much. That is until I saw multiple gillman enter the cave. Your Confirmation is to find out what the gillman are up to in said caves.

She looks to Landrel next, No worries, that is just the odd sense of humor from the Master of Scrolls at work. That is why I am also going, to ensure you fine folks are fine.

Please, don't hesitate to ask more questions, the worst I can tell you is I don't know or am unsure With that Janira pulls out a large leather-bound journal and opens it on the table. “Before we set out, we should all get to know each other and review our plan. After all, the most important factors that determine whether an expedition will be a success are cooperation and preparation! I’ll go first!”

I am the oldest of seven children, and my father is a porter who
employs a dog cart to transport purchased goods from ships and shops to the homes of customers. I became a member of the Society about 4 years ago

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

Starling nods, all the while continuing to pluck her lute's strings. Although she appears to do it unconsciously, her words seem to follow the musical rhythm.
I have an older brother and sister although I lost all contact with them. You see, I was born in the a small fishing community in the Mwangi Expanse. This was a very seculded community, and it never suited me - I didn't want to grow up to be a fisherwoman. Long story short, I ended up leaving. The sudden impulsive kind of leaving that is. I followed one of the rare merchants who used to visit our village once every few months, and ended up in Jaha, a small town on the border of the Expanse. That turned out to be too boring, so I traveled by caravan to Sothis." Her music slows down here, each note reverberating for a while before she plucks the next string. "It was a long way, but I became good friends with one of the other travellers - a bard named Emerick. On the long road he taught me to play this", she lifts her lute, "and to sing, and enrolled me in one of the bardic schools there. I think he saw some talent in me, and didn't mind taking a young lost girl - like I used to be back then - and providing for her. I'm still not sure what were his real aims in doing so. Anyway, in the next several years I ended up performing in taverns, festivals and the like, with Emerick coming back to check on me every once in a while. A couple of years ago he suddenly stopped showing up, sending me a single letter, warning me not to go looking for him." At this point, her music begins to quicken, creating a dramatic - but still quiet effect. Starling takes a breath and continues. "Of course, I resolved to do just that, and joining the famed Pathfinder Society seemed like a good way to do it while seeing more of the world. It sounded dangerous but interesting enough, and if there's one thing I learned about myself so far, it's that I can't stand constant boredom like in my village." After finishing her story, her music returns to the sporadic soft tune she played before.

Grand Lodge

(Core) M Elf Wizard 1 - HP 11/11 - AC 13/T: 13/FF 10 - Perception: +9; Low-light vision - Fort: +3, Ref: +3, Will: +2 (+2 to enchantment spells/effects, Immune to magical sleep) - CMB: +0, CMD 13 - Speed: 30' - Init. +3

After the two women relate their stories, the elf hurriedly tries to take notes on the parchment he has out on the table, pausing only when it appears to be his turn to share, "Oh, ahem, yes, that's very good to know Ms. Janira. Um, my story isn't very interesting. I grew up with humans, not other elves. I've always been quite bright, so I gravitated to study and from that scholarly pursuit I embraced my elvish blood and began to research more esoteric arcane subjects. Then I, uh, ran out of money and books so I looked for an occupation to help finance everything, so I turned to alchemy. Unfortunately, there are much better alchemists than I so I was barely making due. At this time, someone told me about the Pathfinder Society, and their emphasis on archaeology, which is another side interest of mine, so I decided to join the organization."

"I'll be quite frank up front, I'm more than a little adverse to the possibility of injury or death so I'll prefer to stay a little back from any conflicts, but hopefully I'll be able to make up from what I've learned from all my reading."

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

"Umm, I'm Phred. Umm, you knew that. I was an orphan in Absalom. Because I was a bit bigger than the rest, someone hired me to be a leg breaker for a loan shark when the orphanage put me out. I was OK at it, but it didn't pay well. While working I was able to see some Murder Hobo Pathfinder Society Agents moving around the city and they always seemed to be well off and with the best gear, so I decided that it was a more appealing career than femur readjustment. They were nice enough to train me a bit and give me some equipment to go loot on their behalf. Pleasant bunch. "

Grand Lodge

Male Human (5.0A) Oracle (Time) | HP 38/38; AC 22;TCH 12; FF 20; F +4; R +4; W+3; CMB +4; CMD 16; INIT +8 (x2);
Consumables:
Spells lvl 1 7/7; lvl 2 5/5 | Aging Touch 2/2; Erase from Time 1/1; Time Flicker 5/5 | Wands: CLW 42/50

I am afraid there is not much to my story you see. I have always been from small villages. My family liked to travel a lot you see so I spent a bit of time wandering about and exploring the nearby wilderness. My father would take me out hunting with him for dinner. That is until we came back and found a band of raiders (Human) slaughtering all of the men in our group as they took the women and children. My father grabbed a horse and went after them. It seemed like we rode for days until we reached a town. My father dropped me off with a couple of folks and said that he would be back once he found my mother.

Rangor takes a drink. Hell, now that I think bout it that was over 15 years ago. I have just been traveling from town to town since then looking for any sign of my folks. I decided to join the Pathfinders as it may lead to more clues.


On to the details of the mission at hand, Janira says with an eager grin. After reviewing my mission reports personally, Master Shaine believes it is no coincidence that each time they entered the caves it was during a full moon, so it is also no coincidence that you have been called here now, just a day before the moon is full again. We both believe that tomorrow night is our best chance to find out why these caves are important and what exactly the gillmen are doing in there.

The caves we’ll be traveling to lie under the base of the Kortos Mounts. We’ll need to spend every minute of daylight possible to reach the caves by foot, crossing over the Cairnlands, taking the paths to Diobel, and finally making our way through the wilderness. With any luck we won’t run into any of the local inhabitants. Once in the caves, we’ll need to work together to explore and determine whether any gillman are present or have been recently. Keep an eye out for any other clues that might hint at the caves’ significance, too.

Now, before we head out, if there aren’t any more questions, we should take a moment to go through your gear and make sure nothing important gets left out.

She looks around to the rest of the eager group of aspiring Society members for any questions or concerns.

Grand Lodge

(Core) M Elf Wizard 1 - HP 11/11 - AC 13/T: 13/FF 10 - Perception: +9; Low-light vision - Fort: +3, Ref: +3, Will: +2 (+2 to enchantment spells/effects, Immune to magical sleep) - CMB: +0, CMD 13 - Speed: 30' - Init. +3

Still madly writing on his parchment, Landrel continues to take notes on everything said, including the stories of his fellow party members. Once Janira opens the floor again for input, he asks, "Ah, this may be the reason why we're being sent on this mission, but I was wondering Ms...uh, Gavix? Yes, Gavix, what can you tell us about these Gillmen and their culture? Do they have some sort of relationship with the phases of the moon? Are they typically aggressive to uninvited guests?"

He pauses, then looks again at his scribbling, "And, um, perhaps most importantly, who are the local inhabitants we may have to worry about?"

Silver Crusade

Usable:
Channel Energy 3/6, Agile Feet 6/6, Bit of Luck 6/6
HP 10/10 | AC 18 | T 12 | FF 17 | CMD 10 | Fort +5 | Ref +1 | Will +6 | Init +1 | Perc +9
Active Effects:
Longstrider(1h)

Fiddle does not share any stories of his upbriging just yet. Gnomes have to get to know people first. He seems eager to get the adventure underway though..

"I am a Cleric a of Desna.. I have a fondness for cookies and I love the outdoors.. That should suffice for now." He says with a smile.

Grand Lodge

Male Human (5.0A) Oracle (Time) | HP 38/38; AC 22;TCH 12; FF 20; F +4; R +4; W+3; CMB +4; CMD 16; INIT +8 (x2);
Consumables:
Spells lvl 1 7/7; lvl 2 5/5 | Aging Touch 2/2; Erase from Time 1/1; Time Flicker 5/5 | Wands: CLW 42/50

Rangor lays out his gear before Janira. Anything you would suggest Janira?

I should purchase a pair of acid flasks as I forgot to when making the character.

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

Starling keeps playing her lute softly as she answers Landrel's last question. "I heard there are whole tribes of centaurs, harpies and minotaurs around there. We should probably try to avoid those and focus on our assignment for now." She then turns to Janaira, "I'm good to go - I have everything I need here. Do we know if these gillmen are inherently hostile? I haven't heard a lot about them."


1d6 ⇒ 5

Janira seems slightly overwhelmed at the eagerness of Landrel but then she lets out a big grin. I didn't observe much any connection with the full moon, nor do I know about their hostility. That is your goal of your confirmation. As far as local inhabitants, well there is known to be harpies, but they stay to the rocky cliffs and stray. There is a band of centaurs, but are not very hostile, lest you provoke them first. Other than that, just your typical nature creatures.

She looks to Rangir, Rope, acid flasks, alchemist fire if you can afford it. Always be prepared for anything, I always say.

When everyone is ready, your group sets out to begin your Confirmation. She leads you out the gates of Absalom and through the Cairnlands, and you travel for most of the day. She points out local landmarks, as well as some of the plants around the Cairn.

As the party progresses deeper into the forest, the trees towering overhead begin to shield most of what remains of the day’s sun and the vegetation beneath grows denser. Janira pauses a moment and pulls out an intricate silver compass emblazoned with the Pathfinder Society logo: the Glyph of the Open Road. I received this wayfinder when I successfully completed my Confirmation. Should we be successful on our journey, you will get your own as well.

She flips open the device and holds it in front of her; the initials J. L. are engraved into the inside of the device’s lid. After studying the compass inside for a moment, she remarks, We’re on the right path. We need to keep heading northwest past those large rocks up ahead.

Most of the trees in this section of the forest have trunks that are too big for any creatures to share their space. Sporadic patches of light undergrowth provide areas for creatures to hide while restricting movement for those passing through. A large rock outcropping to the east rises nearly 20 feet above the forest floor, and a small sinkhole to the northwest drops off sharply, descending to the ground 10 feet below.

Just as she puts her compass away, small critters scatter, and a pair of young flying creatures appear from the the rocky outcropping.

Initiative:
Fiddle: 1d20 ⇒ 3
Starling: 1d20 + 4 ⇒ (1) + 4 = 5
Rangor: 1d20 + 6 ⇒ (2) + 6 = 8
Landrel: 1d20 + 3 ⇒ (4) + 3 = 7
Phred: 1d20 ⇒ 14
me: 1d20 + 4 ⇒ (13) + 4 = 17

Init tracker: round 1

Me: moved forward
Fiddle: go
Starling: go
Rangior: go
Landrel: go (2 damage)
Phred: go (2 damage)

The party, not expecting any predators or trouble are caught unaware by the approaching enemies. The two enemies, flying low to the ground, show their aggression and attack Phred and Landrel. Both get bit on the shoulder.

Phred: 1d20 + 2 ⇒ (17) + 2 = 191d4 + 1 ⇒ (1) + 1 = 2
Landrel: 1d20 + 2 ⇒ (20) + 2 = 221d4 + 1 ⇒ (1) + 1 = 2

Just as a reminder, initiative is fluid, whoever posts first goes first, Unless you explicitly post you are delaying for another PC or event, I presume it goes off at the time of your post :)

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

As the party is caught unaware by the flying critters and two members are hit, Starling begins singing to remind everyone that they are going to overcome this, and many other trials during their Confirmation. Her music quickly rises in tempo as everyone in the party feels their pulse increase in anticipation towards the encounter.

Inspire Courage: +1 to hit, +1 to damage for everyone. (13/14 rounds left)

Grand Lodge

(Core) M Elf Wizard 1 - HP 11/11 - AC 13/T: 13/FF 10 - Perception: +9; Low-light vision - Fort: +3, Ref: +3, Will: +2 (+2 to enchantment spells/effects, Immune to magical sleep) - CMB: +0, CMD 13 - Speed: 30' - Init. +3

It looks like the creature is threatening a critical hit on my poor elf!

Knowledge (arcana)? to identify monsters: 1d20 + 8 ⇒ (12) + 8 = 20

"Egads, already?!?" The elf wizard says in shock as he is viciously (at least in his own mind) attacked by one of the flying beasts. Backing away 5', he unleashes a bolt of acid at the one who attacked him.

Moving 5' southeast to be next to Fiddlesticks.

Acid Dart (Ranged Touch) + Inspire Courage: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 ⇒ 6

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

"Hey!"

and he swings at the critter that just bit him.
power attack
to hit: 1d20 + 4 ⇒ (18) + 4 = 22 damage: 1d6 + 6 ⇒ (3) + 6 = 9
to confirm: 1d20 + 4 ⇒ (19) + 4 = 23 damage: 1d6 + 6 ⇒ (4) + 6 = 10

"This blade works pretty well at the real thing!"

Silver Crusade

Usable:
Channel Energy 3/6, Agile Feet 6/6, Bit of Luck 6/6
HP 10/10 | AC 18 | T 12 | FF 17 | CMD 10 | Fort +5 | Ref +1 | Will +6 | Init +1 | Perc +9
Active Effects:
Longstrider(1h)

Just a note, mi initiative is +1. Oh and we need access to mod the map please!

Fiddle fires his crossbow and the creature in front of him..

1st Attack EVER!: 1d20 + 3 ⇒ (2) + 3 = 5 booo..

But he gets to excited and fires way wide..


At work, access won't happen till tomorrow unless my chrome app wants to work.

Grand Lodge

Male Human (5.0A) Oracle (Time) | HP 38/38; AC 22;TCH 12; FF 20; F +4; R +4; W+3; CMB +4; CMD 16; INIT +8 (x2);
Consumables:
Spells lvl 1 7/7; lvl 2 5/5 | Aging Touch 2/2; Erase from Time 1/1; Time Flicker 5/5 | Wands: CLW 42/50

Rangor quickly steps away from the flying creatures. 2 squares south as he fires an arrow at the winged beast attacking Landrel.

The arrow whistles through the air as Rangor stumbles on a loose vine sticking out of the ground

Longbow: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
damage: 1d8 + 1 ⇒ (2) + 1 = 3

Inspire Courage


Starling, starts to raise the morale of her follow Society hopeful. She reminds them that no matter what, as long as they work as a team, they can overcome whatever is in there way. The tempo increases to keep everyone in fighting spirits.

Landrel, thinks back to his various lessons, and recalls a brief introduction to flying animals of the arcane nature. He remembers these creatures ad hippogriffs, albeit young ones at that. They can fly, obviously, and have strong noses scent They don't have any weaknesses or special qualities about them.

After recalling what they are, he conjures up a dart, made up of acid. It goes through the air, and singes the young beast in the side. For a brief second, a sizzle of flesh can be heard.

Phred, with all his might and power, take a mighty swing at the enemy before him, that just scratched him. He lands a blow, but not a normal one. He manages to catch the hippogriff at the top of the mane, and drags his scimitar across the beasts neck region, and catches a main artery. Blood spews forth, covering Phred in a dash of it, as the beast crumples to the floor.

Rangor, and Fiddlesticks, both take a shot the remaining hippogriff, but both fail to connect. Sailing high and wide, before sticking in the ground. The only problem, is that when Ragnor moved he opens himself up to the hippogriff's attack. Lucky for him, his armor keeps him safe, as claws scrape the armor, and not his flesh.

AOO for moving outside of threat area: 1d20 + 2 ⇒ (13) + 2 = 151d4 + 1 ⇒ (4) + 1 = 5

Janira loads her crossbow and takes a shot at the hippogriff left standing, trying her best not to hit any of those she has been charged with. Her aim is good, and very accurate. The bolt, embeds itself into the enemy's wing, as the creature cries out in pain. There wasn't much force behind it, but Janira sure got its attention.

crossbow : 1d20 + 6 ⇒ (20) + 6 = 26
dam: 1d6 ⇒ 1

crit?: 1d20 + 6 ⇒ (17) + 6 = 23
dam?: 1d6 ⇒ 2
-----------------------

Init tracker: round 2

Hippo 1:dead
Hippo 2: (9 damage) attacked
Fiddle: go
Starling: go
Rangior: go
Landrel: go (2 damage)
Phred: go (2 damage)
Janira: go (4 damage)

The remaining hippogriff, moves forward, and takes a bite at Janira, while tries to rake Phred twice for brutally killing its feathery brethren. The bite, connects, as the beak tears a small gash in Janira's arm. The two claws intended for Phred bounce harmlessly off the half-orc's might armor.

Janira: 1d20 + 2 ⇒ (16) + 2 = 18
dam: 1d4 + 1 ⇒ (3) + 1 = 4

Phred: 1d20 + 2 ⇒ (13) + 2 = 151d20 + 2 ⇒ (11) + 2 = 13
dam: 1d3 + 1 ⇒ (1) + 1 = 21d3 + 1 ⇒ (1) + 1 = 2

Grand Lodge

(Core) M Elf Wizard 1 - HP 11/11 - AC 13/T: 13/FF 10 - Perception: +9; Low-light vision - Fort: +3, Ref: +3, Will: +2 (+2 to enchantment spells/effects, Immune to magical sleep) - CMB: +0, CMD 13 - Speed: 30' - Init. +3

Scowling at the sight of his own blood, Landrel draws his bow, takes a few further steps away from the hippogriff, then shoots an arrow. "These are juvenile hippogriffs, I have no idea what we did to provoke them."

Longbow + IC - Melee: 1d20 ⇒ 4
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Silver Crusade

Usable:
Channel Energy 3/6, Agile Feet 6/6, Bit of Luck 6/6
HP 10/10 | AC 18 | T 12 | FF 17 | CMD 10 | Fort +5 | Ref +1 | Will +6 | Init +1 | Perc +9
Active Effects:
Longstrider(1h)

You didn't add the +1 damage bonus from inspire to Janira!

Fiddle reloads and fires again..

1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15 Fireing into Melee
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

Phred will move over and try to put down the other critter.

power attack
to hit: 1d20 + 4 ⇒ (14) + 4 = 18 damage: 1d6 + 6 ⇒ (4) + 6 = 10


I forgot about the IC for Janira. It would have lived anyways, and Phred just killed it.

Fiddlesticks and Landrel both fire their respective projectiles. Landrel, not used to combat fires high, as it lands harmlessly in the dirt. Fiddlesticks, almost, strikes the creature, but the creature is quite agile and the arrow passes by its neck, striking the ground.

Phred, however, once again manages to hit the creature and deal a deadly blow. Blood covers the ground and his blade, the hippogriff falls lifeless to the ground.

Janira praises everyone for their teamwork and sticking together.

What did I tell you all, as long as your work as a team, nothing is unattainable. Phred, great work and great work to the rest of you. Even if you miss the target, don't let it stop you, for every bit counts.Is anyone hurt, I will be more than happy to heal whomever is hurt.

Now that most of you have your first real combat out of the way, let us make haste for the caves, lest you wish to get there after dusk.

Survival check please, DC 15

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

survival: 1d20 + 4 ⇒ (16) + 4 = 20


Phred, picks up the trail, almost immediately. He leads the group through the shortcuts overgrown with grass, the downed trees pose no problem for the experienced fighter. There are a few fallen objects along the way, but Phred easily keeps himself and everyone on the right track towards the caves in question.

The dense forest opens to a wide clearing at the base of a sheer cliff. Thick vines cover the surface of the cliff stretching 30 feet overhead. Here! The cave entrance is behind those vines, Janira says with a broad smile as she walks to the cliff’s face. She pulls back several layers of vegetation to reveal a narrow crack in the cliff’s surface. This is where I saw the gillmen enter.

As she motions toward the aperture, the surrounding woods come alive with the sound of small animals fleeing some unseen danger and a large creature crashing through the undergrowth.

The halfling worriedly remarks, Quick, take cover before whatever it is spots us! As if she’d summoned the creature with her words, a massive horned monstrosity emerges from the trees. Standing eight feet tall on a pair of cloven hooves and wielding a tremendous axe, the bull-headed creature roars with unbridled anger when it spots the group.

Wisely assessing that a minotaur is beyond her charges’ capabilities, Janira screams, A MINOTAUR! There’s little chance we can stand against it. Take this bag, she continues, pulling off her backpack, and head deeper into the caves. Finish your mission. I’ll lead it away from the caves, lose it in the forest, and join you as soon as I can. Now go! GO! She heaves her backpack into the cave, casts a spell, and darts off toward the minotaur before turning to lure it away.

So, what do you do...dun dun dun

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

Phred will head into the cave as instructed.

Grand Lodge

Male Human (5.0A) Oracle (Time) | HP 38/38; AC 22;TCH 12; FF 20; F +4; R +4; W+3; CMB +4; CMD 16; INIT +8 (x2);
Consumables:
Spells lvl 1 7/7; lvl 2 5/5 | Aging Touch 2/2; Erase from Time 1/1; Time Flicker 5/5 | Wands: CLW 42/50

Rangor takes the rear as he grabs Janira's backpack, quickly heading into the damp cave entrance.

Do you think she will be alright?

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

"I don't know, but she's been around. She knows her chances better than us. "

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

"That was so brave of her, to risk her own life in order to protect us! Let's hope the minotaur was indeed too tough for us to tackle with her and that this cave will not be too difficult without her." Starling sighs softly, then takes a breath and adds, "We don't have much choice now I guess; we're stuck between two bad options, and staying here waiting for her is probably too risky. Let's move in and hope whatever we encounter is not much more dangerous that those flying creatures back there.

Grand Lodge

(Core) M Elf Wizard 1 - HP 11/11 - AC 13/T: 13/FF 10 - Perception: +9; Low-light vision - Fort: +3, Ref: +3, Will: +2 (+2 to enchantment spells/effects, Immune to magical sleep) - CMB: +0, CMD 13 - Speed: 30' - Init. +3

Staring with dread at the massive minotaur, Landrel seems to give no thought to any option other than escaping into the cavern as he breaks for the entrance.

"So much for not meeting any of the locals!" He manages to sputter out once inside.

Silver Crusade

Usable:
Channel Energy 3/6, Agile Feet 6/6, Bit of Luck 6/6
HP 10/10 | AC 18 | T 12 | FF 17 | CMD 10 | Fort +5 | Ref +1 | Will +6 | Init +1 | Perc +9
Active Effects:
Longstrider(1h)

Fiddle grabs up the bag and moves quickly towards the cave entrance.. Once the bull is out of sight he stops and examines to contents before continueing on..

He also casts Longstrider on himself.. He also channels to heal the minor wounds the party has taken so far..

Channel Heal: 1d6 ⇒ 4

35' movement for 1 hour


1d6 ⇒ 1

The group sees the minotaur chasing after Janira through the trees, fighting its way through the dense undergrowth. Soon the cacophony of the chase fades and the sounds of the forest slowly return to normal.

Fiddlesticks, checks the content of the bag and find the following, some neatly labeled: potion of barkskin, potions of cure light wounds (2),
potion of feather step (APG), potion of vanish (APG), scroll of
entangle, scroll of gust of wind, scroll of identify, scroll of
mage armor (CL 6), scroll of obscuring mist, wand of burning
hands (CL 3rd, 4 charges), wand of cure light wounds (CL 3rd,
8 charges), acid, alchemist’s fire (2), holy water, smokestick,
tanglefoot bags , thunderstone.

The party continues on, the tunnels all vary in height. Some are as narrow as 3 feet wide, but widen to 10 feet. Luckily, most are 7 feet wide in all directions, causing no real problems for the would be Society members.

You hear eerie sounds. Water drips and create a macabre backdrop as you delves deeper into the mountains. The walls are lined with blue-green fungi, that provides a soft glow as you delve deeper. You travel along, and after some winding and turning, you come 10 foot by 10 foot pit, that is partially flooded with water.

Silver Crusade

Usable:
Channel Energy 3/6, Agile Feet 6/6, Bit of Luck 6/6
HP 10/10 | AC 18 | T 12 | FF 17 | CMD 10 | Fort +5 | Ref +1 | Will +6 | Init +1 | Perc +9
Active Effects:
Longstrider(1h)

Fiddle grabs up the wand of cure light, an alchemist fire, and the thunderstone.. "Nice assortment she had here."

As they arrive at the pit Fiddle casts detect magic and has a look around.. Perc: 1d20 + 9 ⇒ (18) + 9 = 27

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

"Yes, she was definitely well equipped with all this magical stuff. I don't even understand what half of it is.

Starling will proceed, admiring the blue-green glow of the fungi as the group pushes forward.
Can we circumvent the pit?

Grand Lodge

(Core) M Elf Wizard 1 - HP 11/11 - AC 13/T: 13/FF 10 - Perception: +9; Low-light vision - Fort: +3, Ref: +3, Will: +2 (+2 to enchantment spells/effects, Immune to magical sleep) - CMB: +0, CMD 13 - Speed: 30' - Init. +3

Landrel quickly grabs the arcane scrolls he can cast (Identify, Obscuring Mist, Mage Armor, Gust of Wind), mumbling something about his spellbook under his breath. He also takes the Wand of Burning Hands unless Starling wants it, as well as one of the healing potions.

At the flooded pit he looks to Rangor and says, "I believe these sorts of things are in your area of expertise. How do we get across?"


Fiddle cast detect magic and scans the pit. In the far right corner, in the bottom of the pit there appears to be a bundle of cloth that radiates magic. As far as bypassing the pit, one could jump over it if they are feeling athletic. They could swim if they are feeling fishy.

other non-standard options exist, think of something & I will say yes or no :)

Grand Lodge

Male Human (5.0A) Oracle (Time) | HP 38/38; AC 22;TCH 12; FF 20; F +4; R +4; W+3; CMB +4; CMD 16; INIT +8 (x2);
Consumables:
Spells lvl 1 7/7; lvl 2 5/5 | Aging Touch 2/2; Erase from Time 1/1; Time Flicker 5/5 | Wands: CLW 42/50

Rangor begins to wave everyone away from the pit. Give me a little room to run and I should be able to make this. Eyeing the distance the scraggly man takes off at a run. As he gets to the edge he begins his leap to the other side.

Acrobatics: 1d20 + 1 ⇒ (11) + 1 = 12

Silver Crusade

Usable:
Channel Energy 3/6, Agile Feet 6/6, Bit of Luck 6/6
HP 10/10 | AC 18 | T 12 | FF 17 | CMD 10 | Fort +5 | Ref +1 | Will +6 | Init +1 | Perc +9
Active Effects:
Longstrider(1h)

"Oh, a shinie! In the bottom of the pit.. Something magical.."

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

Knowing he's not able to jump worth a damn in all this armor, Phred will wait and see if someone can make it across and secure a rope.

1 to 50 of 233 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Game On All Messageboards

Want to post a reply? Sign in.