Hot DM's Pawns of Time Campaign (Inactive)

Game Master Hotaru of the Society

Suddenly, Temple!


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Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Only until we get a bit more used to each other - it should smooth out afterwards. ^^


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Also, just a forewarning: This promises to be a -longer- combat, depending on how things go. Sorry-not-sorry. :|


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

So, do I need to do another action, or was that my action?


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

I'd actually missed your action! My bad! You came in inbetween my response to Scath, sadly! (I hate when posts wind up being the last post on a page!) We're just waiting on Pierce's actions for round 1, then I'll get a post together to round it up (along with her action and the soldiers' actions). Pierce calling out a warning was prior to the ultimatum and the RJ Panic-touch. :)


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

No bigs.

Just wanted to make sure I didn't need to do another. :)


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Crap, I was goin to shoot her in round 1, (silver bullets in one of the guns, just in case) but after work I basically collapsed... Uugh
Aaaaand now I've lost my chance... Hmm I can still talk... I haven't been given a command otherwise.... Yet... *grumble grumble*
Pierce is going to try to get his hands on some sedatives (preferably short term) as soon as he can, as a sort of emergancy counter for mind control
Most people don't think to tell you not to attack yourself


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Hecate will use her readied action, and I accidentally posted my Round 2 stuff earlier, so I'm good to go. o wo/


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Silver or standard rounds on that shot, Pierce?


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Uh
1d2 ⇒ 1
Silver


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Oh and because I used silver bullets in that clip, please reduce the damage by one.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Uugh, Roleplaying being mind controlled while keeping his actions in character is very difficult


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Like I said, it'll pass in short order. :) Your actions are your own. She's just a person who is dear to you, that you wish to protect. :)


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Congratulations on leveling up, everyone. :) If you would, make sure to note which skill ranks increase or gain an initial point. Also, I keep track of initiative, so if you take something that modifies that, it would be helpful to inform me. :)


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

In addition, and this is important: everyone and their pets gain a +2 enhancement bonus to a stat of their choice. This replicates the effect of having a belt or headband, but doesn't take up a slot. Int bonus to skills can still be piecemealed as if it were an ordinary increase to int, rather than a headband. (So, +1 rank per HD split however you like.)

:)

And again. Note that that is an enhancement bonus, and thus will not stack with the majority of things.

You won't be gaining belts or headbands with enhancement bonuses, not even through personal crafting. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Do I need to stat up Hope? If so, I'll need to know his stats on his current body. As well as his mental stats, etc.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Nah, I've got that. :)


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Hecate
Level: Gunslinger 5 -> Gunslinger 6
Ability: +2 DEX
HP: 55 -> 66 (10 HD, +1 CON)
New Ability: Nimble +2 (+2 Dodge Bonus to AC)
Skills: Craft (Mechanical) +3, Knowledge (Engineering) +3, Perception +1
Initiative: 13 -> 14

I'll update her profile once everything's approved. ^^


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

As long as you put your favored class in skills, seems good!

Thank you for the quick writeup. :)


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

*Doublechecks* Grit, actually, and forgot to make the marker there... D'oh!

One less point in Knowledge (Engineering).


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

+1 Slayer Level

+1D6 Sneak Attack
+2 Int
+1 Con (8th Hit Die Bonus)
+1 Wil Save
+1 Fort Save (from Con Boost)
+21 hp (con boost and leveling)


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Hmm con, charisma or dex... Decisions decisions...


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

*Notices something* Ah, crap. XD;

So, uh, Hecate kind of started this game with a DEX-enhancing belt from her homeworld... *Coughs* So that was from even before you picked up this group, GM. If our stat bonus isn't going to stack with that, I may need to wiggle things around a bit...


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

I hadn't noticed that you had that belt. Otherwise I'd have suggested to burn it in a furnace. :)

As it stands, you can just shift the belt into other items, or into valuables. Or you can keep it as a relic that will eventually become much less valuable to you, but perhaps more valuable to someone else.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

The belt raises some questions
Can this +2 enchantment bonus be dispelled, and does it go away in antimagic?


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

*Flips through things* Hmm... how about switching the belt for implanted Optical Turrets? (from the Iron Gods AP - presumably installed in her world by experts)

For adding new vision options, we could probably say that she'd need to craft them herself or spend eight hours with her tools to convert existing eye-slot items into ones she can slip in.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

It does not go away. It is a permanent bonus, but does not stack with enhancement.

4k item to 6k item..? No :p


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Normally, yes, but I have enough cash to pay the difference. XD So I wouldn't be getting free wealth or anything.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Eh, go for it. :P I've let others 'adjust' so far. :)


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

All right, that should be accurate now. ^^


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
Hecate, Quiet Techslinger wrote:

*Flips through things* Hmm... how about switching the belt for implanted Optical Turrets? (from the Iron Gods AP - presumably installed in her world by experts)

For adding new vision options, we could probably say that she'd need to craft them herself or spend eight hours with her tools to convert existing eye-slot items into ones she can slip in.

huh, that's a really cool item


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

I like this institution. It frees us up for those body slots for cool items.

An ability increase is worth 2 evolution points. Can Bear take those instead? I'd be fine with no, but I want Bull's Strength to still be relevant, and EP are a rare commodity.

Roy's go to Cha, of course.

One new 2nd lvl spell. Taking communal mount for the good of the group. Hope it'll actually be helpful at some point.

Ranks to Spellcraft, woodwork, and Diplomacy.

Makers call added, +1 to bab and all saves, 1 extra 2nd spell per day.

I'll have Bear's as soon as I know if I can take the points instead.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

No, sorry. :) This is actually -really- good for you, because you don't have to worry about sharing those slots with Bear as well! You can still hit him with bear's strength if you choose dex... or con... or int, you get the idea. :)

Eventually, Bear's Strength would also be beaten out by the 'growth' of the stat, as if it were a belt. BUT, that will be a while. :)

No longer will you have to worry about whether your Eidolon gets the +2 strength belt, or you get the +2 con belt, or you get the 1.5x cost +2 con bracers. You know?


Male Eidolon HP (55/55) MC (1/1)

I've never used ability boosting items on any character, so I really don't know. :/

I'll get that done soon.


Male Human (Werewolf) Hunter 1/Barbarian 3 | HP: 46/56 | AC: 21, T: 12, FF: 19 | Fort: +6, Ref: +4, Will: +1 | BAB: +3, CMB: +9, CMD: 21 | Init: +2, Perception: +8 |

+2 str freeing up my animal focus.
Another level of barbarian so 16 hp +1 ba +1 fort +1 stealth perception survival heal acrobatics.
Retraining weapon focus earth breaker to weapon focus bite
Furious focus to aspect of the beast (claws)
Fifth level feat weapon focus claw
Rage power strength surge


Male Eidolon HP (55/55) MC (1/1)

Bleeding attack evoluton bite.
+2 str (belt sub)(I'll just swap Bull's str for another spell at 8.)
+1 bab
Combat Reflexes feat.
+11 hp.
-------
Roy actually gets 2 more 2nd level spells per day, with band sub to Cha.


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

Edited that last post.

Nothing big.


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

And here I was, thinking that was a G in y'all's alignments. :P


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath is Chaotic Good...

But given his animal like mind, he's not exactly the human version of Chaotic Good.

And cats do enjoy playing with food, or even non food, and can be quite cruel about it. Given he's good, he's only made people nervous, not smacked them with a paw and opened up wounds as part of his play.


Male Human (Werewolf) Hunter 1/Barbarian 3 | HP: 46/56 | AC: 21, T: 12, FF: 19 | Fort: +6, Ref: +4, Will: +1 | BAB: +3, CMB: +9, CMD: 21 | Init: +2, Perception: +8 |

In the world RJ's from vampires aren't naturally evil, and he can't really blame any creature for not wanting to be held against its will. the only reason -he- hasn't done the same thing is because the rest of you seem to be enjoying yourselves.


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

Sorry no posts. Really really busy at work.

Was wondering about something possibly cool.

Did some math while I had a short break. One of Roy's coins would be worth about $1457 usd right now.

Q 1 how much in GP would a large gig memory smartphone, solar charger, and several years of anime be? It's mostly a character thing, but I think it would be neat. Plus, camera and calculator, etc would be cool to have. Maybe a walkie talkie app to get Pierce on board.

Q 2 if that's feasible, is it possible to get Skylar as a program there to help him with it/teach him more stuff. Maybe an aspect of her? Skylar lite? He's enjoyed talking with her about the new place. It could be cool to have her around. Bear might get jealous, though.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

The thing about the value of coins is... you could create exact replicas of a coin from a specific era: This does not make them valuable. The value is in the age and weathering thereof... and yours haven't really been weathered. :)

That being said... that party has a lot of money, just now, especially if they sell anything they don't want. (But like I said... or maybe didn't remember to say: The sword is significantly more valuable to the right buyer... specifically someone evil with evil intentions). Years of Anime isn't really possible by current standards (as far as I know!), but you could definitely get several of your favorite seasons and the like on SD cards or... something better. I'm not super techy.

It's... kind of possible to send Skylar with you. It would be similar to Hope... but with many, many more bugs. On the bright side... Skylar is one of the main DMPCs here. She's a favorite of mine, and she'll show up often (enough) in this. The fact that Roy reminded her of someone was kind of an allusion to this ;)

:)


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

Quick post on a break.

Sorry if I wasn't clear: I wasn't talking about coins. I was going off the price of gold by weight. If Roy liquidated all of his coins for American dollars today it'd be worth roughly $460,457, not accounting for the inflation it would cause. But this place also isn't today, so it may be worth more if they're a couple years ahead of us, or less if this earth's gold is more abundant.

I think if we use today's measure, 2 or 3 gp should get what I'm thinking of. There are higher capacity phones made to hold gigs and gigs of storage, and high end sd cards also help. So after paying for things and giving what he considers a tip to the person doing it, 5 gp?

Roy doesn't really want to sell the sword. That would be the equivalent of selling the One Ring to him. Not that he knows what that is. It can't do anything good, only hurt good people. He'd rather have it destroyed or taken for magic scrap.

I'm glad we'll get to see her, whether this happens or not. :)


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

If Scath let anyone know he had funds, he'd have a lot, considering the value of the gems in his pack. :)


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

*Quietly works on debugging mini-Skylar so she can act without problems*

Skylar: It's dangerous to go alone! Take Mini Me!


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

The problem is that she doesn't fit. :) You just wind up with very small portions of who she is. :) You'd pretty much get Siri without working -very- hard at it, and even then... containing her entire personality would be very difficult :)


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

I know. XD I'm mostly joking around.


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

How do you want to handle this, Piercey-boi? :P


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

If you can provide transport with your summon across the river (I did read that right and we're supposed to cross te river yes?) that'd be nice, perhaps first carrying one of us and then the other?
If you don't want to do that then I guess we'll have to temporary fourth split to the party.


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

Oh, hey. Ya. I can totally do that now.

Dumb kitty is dumb.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

No need to cross the river... as far as anyone knows. Scath is following his trail and he's avoided the water so far.

A horse can keep up with Scath and can take a more direct route, as a direct result, you'll arrive 1 round + 1 round later for each 'round' you spend talking to this guard. Fao can completely ignore the difficult terrain (as the crow flies!), and thus may act spend up to two rounds with the guard and still reach Scath before he reaches the vampire. So... if combat is X, Pierce is X+1 and Roy is X-2 (Minimum 'x')... plus however many rounds you spend talking. Seems not unreasonable.

So, go with sense motive, once per round, and I'll respond. Roy can spend up to 2 rounds on this and still act on turn 1.

As for the map... white squares will be normal, green will be difficult terrain, blue will be water, and brown will be impassable on the ground and provide cover from the air. (Undergrowth, water, and trees, respectively).

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