Hosmer Manor

Game Master Death_Keeper

This is a short Horror adventure where a group of four or five adventurers must explore the manor of the late Lord Hosmer, and unravel its secrets.
Homebrew game, Roleplay heavy, I want characters to be frightened, scared, panicked...


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wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

Vinnick will let you handle it :P


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

So, I can tell if a creature is from the woods by seeing just a bit of fur and a single eyeball, but be damned in combat lol


Grushdeva du kalt misht

*Facepalms so hard*

You know... I mentioned Ranged attacks explicitly, and then two people roll natural twenties... on knowledge checks... and then roll singular digits... Waiting for the monster to come out to rip them to shreds before they attack.


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

I would not have had enough actions. I use a crossbow, which is a move action to load. I would have stowed axe (move), quick draw crossbow, then load (move). No standard action to shoot.

At least I didn't slice off my own arm.


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

Could free action drop the hand axe


Grushdeva du kalt misht

Drop ax (free), Quick draw (free), Load (move), Shoot (standard)...

I am only telling you this retroactively... because you can't change it now.


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

*facepalm self*

I should have known that. Doh, I made a noob mistake. At least if I get pummeled at least I went down swinging (albeit horribly but still lol)


Init +2; HP 13/13; AC 17; T13; FF14; Fort +4; Ref+2; Will+0; Per+0

There you go, I did some damage Xena style ;)


Grushdeva du kalt misht

Vinnick and Aerrodin are the only two left to go before my next post


Male Human Cleric 1(Fire,Good)
Stats:
| HP(8/8) | Init. +2 | Per +4 | Spd: 20ft. | AC(18),ff(16),t(12) | Saves(+2/+2/+6 (+8 vs. charms, comp., and emotion)

So we can plan accordingly: is the wolf properly through the door, or has it only made a hole big enough to poke its head through, or has it broken the door, but not inside the room yet. Also, assuming it's at least large, can we target it with range attacks in such a way as to avoid accidently hitting an ally/penalties for attacking into melee? Like aiming for its back two spaces when someone attacks it from the front?


Grushdeva du kalt misht

Vinnick has yet to act so the creature has not yet gone.

When it goes, the door is done... it will break through the door.

You can aim for the far end of the creature without suffering melee penalties (because that makes more sense.)


Grushdeva du kalt misht

Thia, where are you carrying you Chakram? Are they on a bandoleer or hanging by your waist, Inside your jacket? Just wondering for later


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

Vinnick has gone. He is using a scroll of summon monster.


Grushdeva du kalt misht
Vinnick Varzel wrote:
Vinnick has gone. He is using a scroll of summon monster.

Vinnick did that the last round, does it take more than one round to cast?


Init +2; HP 13/13; AC 17; T13; FF14; Fort +4; Ref+2; Will+0; Per+0

........This question concerns me. I have a feeling my poor Chakram are temporary.....

They're hanging on her waist


Grushdeva du kalt misht
Thia wrote:

........This question concerns me. I have a feeling my poor Chakram are temporary.....

They're hanging on her waist

It was just a question. :D I do love that it concerns you though.

Silver Crusade

Its a full round action spell, so he wouldn't have been able to cast it last round (move action to roll over to his bag, move to dig it out )

Even if he had been beside his bag, its a move to dig it out


Grushdeva du kalt misht

Well I didn't know that. I have been waiting for you to post this round's action. Please let me know when things like this occur.

You began casting last round... You finish this round. Summon your monster.

As far as I can tell... its full round... standard plus move right? Standard last round, move this round. You have a monster....


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

Apologies, yes, and I think I'll summon an eagle. I'll have to check but the stats would be IIRC AC:15 or 16, hp7, unless giving them full HD for the first HD then its 9.


Grushdeva du kalt misht

Summoned Eagle


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

Pardon me. I'm used to having augmented summons. So 5hp unless giving them full HD. And the ac was completey off lol.


Grushdeva du kalt misht

*Furrowed Brow*

Ummm... are you posting?


Male Human Cleric 1(Fire,Good)
Stats:
| HP(8/8) | Init. +2 | Per +4 | Spd: 20ft. | AC(18),ff(16),t(12) | Saves(+2/+2/+6 (+8 vs. charms, comp., and emotion)

Shouldn't the Eagle get an attack in? I checked: it is suppose to act immediately on Vinnick's turn.


Grushdeva du kalt misht

Vinnick summoned it before the wolf came through the door. I did not want to put the eagle within reach of the wolf's jaws... The eagle was holding an attack just like the rest of the group.


Male Human Cleric 1(Fire,Good)
Stats:
| HP(8/8) | Init. +2 | Per +4 | Spd: 20ft. | AC(18),ff(16),t(12) | Saves(+2/+2/+6 (+8 vs. charms, comp., and emotion)

Sorry, should have posted this with my first question: can we act in whatever order, since we all have a higher Init. than the wolf?


Grushdeva du kalt misht

Yeah that is just going to be a general house rule for us. If an enemy doesn't go between you guys, just post however.


Male Human Cleric 1(Fire,Good)
Stats:
| HP(8/8) | Init. +2 | Per +4 | Spd: 20ft. | AC(18),ff(16),t(12) | Saves(+2/+2/+6 (+8 vs. charms, comp., and emotion)

Sorry, I realize that this will be my third question in a row: are we using called shots in this campaign. Just like to know for future reference. Also, I've got an exam tomorrow, so I won't be posting again until 2 at least.


Init +2; HP 13/13; AC 17; T13; FF14; Fort +4; Ref+2; Will+0; Per+0

Is the wolf in melee range yet?


Grushdeva du kalt misht

I would have to rule yes... but just stating that you aim for the eyes I will read as just a saying unless you take the penalty for aiming for that spot to the exclusion of others.


Grushdeva du kalt misht
Thia wrote:
Is the wolf in melee range yet?

Not unless you charge it


Male Human Bard 1, Ini +7, HP 11, AC 15, touch 13, flat-footed 12, Fort +2, Ref +5, Will +4

What round is it now?
Have I shot my readied arrow into the wall yet?


Grushdeva du kalt misht

I believe it is now round 2
Yes you have, you now get to repeat the action :P


Grushdeva du kalt misht

Thoughts on the first impressions of this game?

If you are dissappointed in this much combat, don't worry, this combat is nearly over


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

I am enjoying it so far. I am intrigued as to what we will encounter and find as we delves deeper. My own fault for not trying to soothe the beast and gain a fire wolf companion lol


Init +2; HP 13/13; AC 17; T13; FF14; Fort +4; Ref+2; Will+0; Per+0

Don't beat yourself up too much. Seeing as it was ripping a door apart to get to us I don't think you would have had much luck taming it.

I'm having fun so far!


Male Human Bard 1, Ini +7, HP 11, AC 15, touch 13, flat-footed 12, Fort +2, Ref +5, Will +4

Ouch. I didn't know this is what you meant when you said combat was nearly over. (Needless to say that I am enjoying this more than my character currently does.)


Grushdeva du kalt misht
Orpheus the Bold wrote:
Ouch. I didn't know this is what you meant when you said combat was nearly over. (Needless to say that I am enjoying this more than my character currently does.)

I said... "This creature is feared, for good reason." Didn't I?

:D


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

No AOO, wielding a bow s no free hand with melee weapon


Grushdeva du kalt misht
Elijah Moore wrote:
No AOO, wielding a bow s no free hand with melee weapon

Do you not have melee weapons and a free action to draw said weapon?


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

I used all my free actions last round to drop axe quick draw bow move to load then standard to fire.

Unless I am allowed to then free drop the bow and quick draw my throwing axe, but that just seems like too many free actions?


Grushdeva du kalt misht
Free Action wrote:

Free actions consume a very small amount of time and effort. You can perform one or more free actions while taking another action normally. However, there are reasonable limits on what you can really do for free, as decided by the GM.

I think that if you had a free hand, (after you fired you can let go with one hand) and wield that weapon in your empty hand if you so choose. If you think that is too unrealistic, you can opt out. I think its okay, (it will be an off hand attack, if you choose to take it)


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

To me it seems unrealistic so I forgoe the AOO. Sorry guys, if we die cause of me lol


Grushdeva du kalt misht

I'm fine with this. It's still the group's turn so... post :D


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

The dice are trying to kill me lol


Grushdeva du kalt misht

They are trying to kill everyone...


Male Human Cleric 1(Fire,Good)
Stats:
| HP(8/8) | Init. +2 | Per +4 | Spd: 20ft. | AC(18),ff(16),t(12) | Saves(+2/+2/+6 (+8 vs. charms, comp., and emotion)

You asked earlier if we liked the game so far, except all my rolls are either 18, 19, 20, or a 1 :). I would like to ask for one thing though: can you give us more details up front about the environment. The material of everything major should be given: wooden stairs, flagstone floor, golden chandelier dangling in the slowly turning dust in the air. If we are going to roleplay with detail, we should have information up front like if the doors are rotten or not, or if they are made of heavy iron or smoked glass. Also, what kind of barding did the dire wolf have? Was it straight iron, or was it singed black, a crude red eye painted on each plate. It just seems like there is stuff that we shouldn't fail to miss that doesn't get mentioned.

Otherwise, I like the game thus far. There are little details that we are required to take into consideration like I mentioned before, and both the encounters so far have not been what I first expected. Plus I'm a sucker for abandoned and cursed mansions.


Grushdeva du kalt misht
Aerrodin Mayweather wrote:

You asked earlier if we liked the game so far, except all my rolls are either 18, 19, 20, or a 1 :). I would like to ask for one thing though: can you give us more details up front about the environment. The material of everything major should be given: wooden stairs, flagstone floor, golden chandelier dangling in the slowly turning dust in the air. If we are going to roleplay with detail, we should have information up front like if the doors are rotten or not, or if they are made of heavy iron or smoked glass. Also, what kind of barding did the dire wolf have? Was it straight iron, or was it singed black, a crude red eye painted on each plate. It just seems like there is stuff that we shouldn't fail to miss that doesn't get mentioned.

Otherwise, I like the game thus far. There are little details that we are required to take into consideration like I mentioned before, and both the encounters so far have not been what I first expected. Plus I'm a sucker for abandoned and cursed mansions.

in answer, Wooden stairs, wooden floor, The dire wolf had black iron armor, and the red eye you saw through the door was its eye, reflecting the light.

Sorry about that, I have a picture in my head, and it doesn't always come out right


Grushdeva du kalt misht

Also... I've been reading some terrible GM'ing horror stories... and if I ever do something that makes the game less fun, like... indestructible inescapable traps or those things...

You know the type of things I'm talking about right?

Those type of things... If I ever do things like that... PLEASE FOR THE LOVE OF GODS tell me!


Male Human Cleric 1(Fire,Good)
Stats:
| HP(8/8) | Init. +2 | Per +4 | Spd: 20ft. | AC(18),ff(16),t(12) | Saves(+2/+2/+6 (+8 vs. charms, comp., and emotion)

I'm sure we'll vehemently let you know if you pull a stunt like what you're talking about. The fact that you didn't let us all die because I fumbled a stealth check makes me think it won't be a problem though.


Grushdeva du kalt misht

Great, glad to hear that.

The wolf has an intelligence score, and therefore is not going to just fight to the death. I'm trying to make it realistic, fights to the death in animals are unrealistic...

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