Addams Family DM |
Five years ago, you were members of an adventuring team called the Golarion Pathmasters. Sanctioned by the Pathfinders, you were part heroes, part treasure hunters, and part wanderers. Led by the Elven Swordlady Sapphire White, you had begun to make a name as one of the best upcoming adventurer groups in the land.
Your last mission together was to wipeout a cult of Asmodeus that had taken root in Magnimar. "I should also warn you," the mayor had said, "the cultists have hired their own band of adventurers called the Iron Dragons, have you heard of them?"
"No, But I'm sure we can take them," Sapphire had responded. Your job started out well. You infiltrated their headquarters without any notable incidents. As expected, the rival mercenaries were protecting the high priests and his top clerics. You had prepared for this. You set yourselves up for the big fight and opened with surprise ranged attacks, thinking an ambush would give you an early advantage. It wounded them, but it wasn't enough.
The Iron Dragons quickly took you apart, and Sapphire White was killed by the Burning Blade carried by their leader. You retreated, and your conquerors wasted no time in spreading the word of your defeat. With your leader dead and your reputation ruined, the Pathmasters fell apart.
Now you enter The Restful Sanctuary, a tavern in Claes, Andoran. After receiving a letter from one of your former teammates requesting your help, you had set out to this location. You enter and see the familiar faces of the group members who have arrived before you.
-I'm looking for 6 players. Large party here. Lots of action, hopefully.
-Start at level 3. You are experienced, but a little out of practice.
-30 point buy. No dump stats.
-All Paizo material is allowed. Run 3rd Party stuff by me.
-As you've probably guessed, this is a homebrew adventure set in the Pathfinder default world.
-All alignments are allowed. You don't all have to agree 100% but no hard PVP like killing, stealing, framing, etc. Though, if you and another player want to settle a dispute with a duel that only does non-lethal damage, I would be okay with that, but you have to make sure it's okay with the person you would be dueling first.
-Backstories are important. Since this is homebrew, I'll be taking stuff from your backstories for plot hooks.
-Of the chosen players one of them will be chosen to be the letter sender. They will get information for the first adventure to give to the party.
*Some backstory stuff to think of: What made you take up your class? How did you get accepted into the original Pathmasters group? How did you react to the death of Sapphire? Your overwhelming failure and defeat? The ruining of your reputation? What have you been doing since the break up? What made you answer the letter? Recruitment will be open until midnight April 19th Eastern Standard Time. Almost a full 8 days.
, |
Dotting for interest.
To save time I have some class concepts.
Monk/Ninja. Example
Oracle/Alchemist. Example
Tower Shield Fighter. Example
I'm also quite keen to try my hand at creating 'Captain Andoran'. A fighter who specializes in throwing an 9Eventually) returning shield. With all the 'trick shot' and 'ricochet' feats I can find. :)
Thoughts? Comments?
Void Dragon |
Dot. Thinking about making a gunslinger who will eventually prestige into a Low Templar if that's all right.
, |
The Oracle/Alchemist is just a variation on the 'Oracle of life' using the Alchemist to make potions to heal the character up instead of taking Paladin to heal the character up.
Been working well so far in my home Pen and paper game. Life link to the front line fighters and then stand at the back chugging potions to keep the HP up. Occasionally throw bomb over the top to help when combat gets too close. (^_^)
Add 'Angel blooded plume-kin' Aasimar for extra fluff (And wings!) (^_^)
Still thinking hard about the best way to build a Capt A. A few ideas on the forums, but time has moved on and there are a slew of new classes and archetypes to think about.
Also, am now moving into a busy shift schedule, hence providing links to character I can simply 'clone' across into the game.
Much cheers to all.
Pouncing Tiger |
Would absolutely love to play a variation of the character in the profile of this alias. He's a true neutral Monk/Druid bent on bringing complete balance to good and evil. Crunch wise he's a front-line damage dealer focused on taking advantage of his monk abilities while wildshaping.
Maybe being a fellow member of Valley of Shrines can give me an edge in this recruitment? lol -Lucia Moonshadow
Azrin |
I have here an Osirion monk, herald of Groetus, minor god of the end times and guardian of Pharasma's Boneyard, where mortal souls go to be judged after death. Azrin himself seems always driven by some hidden work of Groetus, but even most religious scholars couldn't tell you what business the god has among the living. Still, you will seldom find a more solemn or determined man in the whole of Golarion.
I need to update him to your specifications, but mechanically he'll be a standard unarmed combatant but with a 1-level dip in cleric.
Quick question: How do you feel about a CG monk?
Whack-a-Rogue |
Here's what I have so far crunch-wise. :-) I assumed 2 traits but wasn't sure what to do about gold. He's built to be a secondary melee fighter, scout, trapfinder (but not disabler unless the new Trapfinding trait is allowed), and support caster (he'll eventually have a bunch of wands and scrolls to fully utilize his Arcane Training trait). Thoughts?
Half-Elf Rogue (knifemaster) 3
Alignment: NG
Languages: Common, Elven, Goblin
Sneak Attack 2d4+1 (2d8+1 if light blades)
STR 12
DEX 20
CON 14
INT 12
WIS 12
CHA 12
Low-Light Vision
Speed: 30ft
Initiative: +5
HP: 23 (3d8 + 6con)
Evasion
BAB: +2
AC: 15; Touch: 15; Flat-Footed: 10 (+5dex) (+1 vs. light blades)
CMB: +3; CMD: 18
Saves: Fortitude +3; Reflex +8; Will +5 (+2 vs. divinations, enchantments)
Immune: magic sleep
Skills
*Acrobatics +11, *Climb +4 (1 rank), *Disable Device +11, *Escape Artist +11, Knowledge(arcane, religion) +4 (1 rank), *Knowledge(dungeoneering, local) +5 (1 rank), Knowledge(geography) +4, *Perception +9, *Sleight of Hand +11 (+1 to conceal light blades), *Stealth +11, *Swim +4 (1 rank)
Traits
Blade of the Society
Carefully Hidden
Alternate Racial Traits
Arcane Training (witch)
Dual Minded
Feats
Two-Weapon Fighting
Weapon Finesse
Rogue Talents
Befuddling Strike
Cronax |
I'd like to submit a monk that thinks he's a bard.
In his youth, Molgrim Deathaxe was a brash and brave warrior. He was born into a modest dwarf family in Riddleport. When he came of age, he joined the family mercenary business. After a few successful jobs for the Pathfinders, ? was approached by Sapphire White to join her newly formed band full time. For a while, the world was their oyster. Then came that fateful day. Although he fought valiantly, the odds were against him. When Sapphire was cut down and his ancestral axe was sundered, fear took over the dwarf’s heart.
Routed and shamed, Molgrim fled into the countryside. He does not remember how long he ran, but exhaustion eventually overcame him. When he regained consciousness, Molgrim found himself lying in a bed of what he would later learn to be a cottage in a small farming village. The villagers nursed him back to health and allowed him to live in their community. Over the years, the village elders taught Molgrim patience, wisdom and how to master the inner fears that betrayed him years ago. No longer a reckless youth, he is now a teacher, instructing the youth of the village in turn. When the letter found its way to him, he knew that it was time to set things right. Thanking the elders for all their help, Molgrim set off down the road to fulfill his destiny.
Mogrim is average sized for a dwarf. His hair is pale and he wears his beard in a tight braid. He no longer wears his armor, but still carries the axe shaft, both to use as a weapon and as a reminder.
Dwarf Monk (Sensei Ki Mystic) 3
Alignment: Lawful Good
Scores
str 14
dex 14
con 14
int 13
wis 19
cha 10
Defenses
AC 16 (Flat Footed 14, Touch 16)
CMD 20 (+4 vs bull rush and trip)
HP 23
Speed
Initiative +2
Move 20’
Saves
Fort +6
Refl +6
Will +8
Languages
Common
Dwarf
Giant
Skills
Acrobatics [3 ranks +4 wis +1 trait +3 class] +11 (-4 to jump)
Climb [2 ranks +2 str +3 class] +7
Knowledge: all [1 int +2 feat] +3 (+2 when he has Ki)
Perception [3 ranks +4 wis +3 class] +10
Perform: Oratory [3 ranks +3 class] +6
Profession: all [4 wis +2 feat] +6
Sense Motive [3 ranks + 4 wis +3 class] +10
Stealth [3 ranks +2 dex +3 class] +8
Swim [1 rank +2 str +3 class] +6
Feats
Improved Unarmed Strike
Stunning Fist (3/day. DC 15)
Breadth of Experience
Deflect Arrows
Snake Style
Abilities
Darkvision 60’
+4 AC vs giants
+1 attack vs goblins and orcs
+2 appraise vs gems and precious stones
+2 perception vs stonework, free check to detect unusual
+2 save vs poison, spells and SLAs
Stability
Weapon Familiarity
Advice (7 rounds/day)
+1 attack, damage and saves vs fear, 30’ radius
+2 to a single skill for a single character
Ki Pool (5/day)
While > 0: +2 to Knowledge Skills
1 Point: +4 to Ability or Skill Check
Traits
Honored Fist of the Society
Wisdom in the Flesh: Stealth
Attacks (BAB 2)
Staff +7 (1d6+3)
Shuriken +6 (1d2+2)
CMB +7
Gear
+1 Cloak of Resistance
5 shuriken
Daredevil Softpaw Boots
Monk’s Kit
Masterwork Quarterstaff
Traveler’s Any-Tool
41 gp
, |
Yeah. It would be above 2 Int with the 30 point buy after racial modifiers, so it would be awakened as a magical beast.
I was thinking a kangaroo since its the same starting CR as a human and they're cool.
At least it's not an Emu. Having something with the brain about the size of a walnut being able to pretty much look you in the eye?
Yah....BIG birds. With BIG honkin' clawed feet! They don't tell you THAT in the travel brochures!
Jus', y'know, sayin'... (¬_¬)
Slowly working up my Captain Andoran.
What does the DM think of this trait?
Must admit, I've always been kind of inspired by This particular image for a long while before the current movies were about.
, |
Here is the current, quick, work up for "Captain Andoran". The stats need changing since Herolab doesn't do a 30 point buy option. Also equipment needs to be bought. An image/avatar needs to be found. There might also be a 'In disguise' avatar image created, since Captain Rodgers didn't wear the uniform all the time.
SO..with Joe above and Steve here in the offing...
Might I humbly suggest a name for our group?
How about "Guardians of Golarion" ?
In honor of This? (^_^)
Thoughts? Comments?
jimibones83 |
Awesome thank you.
Im going to submit a psionic changeling and Id really like access to a revolver. Im not wanting to go all power build crazy, dual wielding revolvers or anything like that. By the time I get even 2 attacks Ill already have access to powers such as disintegrate and fuse flesh. Id be focusing on my psionic powers, I just kinda want a mundane attack that I can fall back on that's still really cool. Plus its style thing
Tsiron Ragmar |
Tsiron Ragmar
Stats
Str: 13
Con: 15
Dex: 19
Int: 16
Wis: 12
Cha: 10
Weapon Finesse
Dervish Dance
Scaled
Fiendish Sprinter
Prehensile Tail
Vestigial Wings
Skills:
Survival +7
Swim +6
Climb +6
Dance +2
+1 Blackblade Kaetar +7 (1d6+6)
Maw (1d6)
AC: 17 (+4 Dex, +2 natural, +1 deflection)
HP: 26
Words:
Force Block
Flame Jet
Acid Burn
Cold Snap
Shock Arc
Force Shield
Personal
Target
Dash
Backpack
Bedroll
Amulet of Natural Armor +1
Bracers of Armor +1
Tsiron walked into town through a network of back alleyways. If anybody saw him, they would be liable to scream, run, and call the guard. The only place that would possibly accept him was the Rusty Dragon. If Sapphire was with him... No. He couldn't afford to think of Sapphire right now. Unconsciously fingering the ring under his tunic, Tsiron turned a corner and found the Restful Sanctuary.
Quickly ducking into the inn, the tiefling found the barkeep at the bar. The former adventurer looked him up and down and said "I don't judge people by their looks. However, I don't want you alarming the customers. Stay in your room, please. That'll be five silver." After handing over the money, Tsiron walked up to his room. He couldn't blame her for shutting him off from the inn commons. He did have all the fixings of a demon. Red, scaled skin; horns, wings, cloven hooves, a mouth full of razor-sharp teeth, and a tail, all made for a frightening image. Which is too bad, really, because he was a nice person.
Sitting down on his bed, he recalled Sapphire's last words: "This... is Ragmar. It is up to you to destroy him forever," as she gave him the ring.
"I will," Tsiron vowed. "Even if it destroys me."
Backstory
However, the blood of heroes and the blood of fiends were mixed in Tsiron's veins, and from the two of them came an unshakable determination. He would persevere. He would live.
But finally, after twenty-two years of punishment and scorn, something in Tsiron snapped. His abyssal blood manifested and gave him undreamed-of power. And so, Ragmar of Fiendblood rampaged across the Lost Coast, using Tsiron's body as a vessel.
For three years, fiendish power pulsing through his body's veins, Tsiron watched helplessly as his body wreaked unspeakable havoc. And then finally, an elven swordlady found Ragmar... and then all was black.
Tsiron found himself in a forest grove, with the swordlady making stew. Croaking out a question, Tsiron asked "Why?..." The answer he got before he blacked out was "Because it was the right thing to do."
Sapphire-as Tsiron came to know the swordlady as-was calm and peaceful. As the tiefling recuperated, he helped Tsiron find peace that he had never known before, peace that he never could have achieved without her help.
One day, Tsiron confessed that he would never be at peace while the wrongs he had wrought remained marring his soul. He would repent for Ragmar's sins by helping people as Ragmar had destroyed them. For every soul destroyed, another protected. For every town razed, another saved. Sapphire smiled and simply said "I hoped you would say that."
Under the cover of the night, they traveled to where the other lost souls Sapphire had recruited waited. And the Pathmasters were formed.
Tsiron's dexterity, intelligence, and fiendish blood that gave him a source of arcane power led him down the path of the magus. Better yet, he found that if he outsourced the fiendish power in his blood, it decreased the resurgent bouts of rage that remained from the time of Ragmar.
That was only a short time before the diabolists. When Sapphire was struck down, Tsiron knelt beside her and a single tear ran down his cheek, since he owed her the most. With a final breath, Sapphire took a ring that she had kept for as long as Tsiron could remember, and wheezed "This... is Ragmar. It is up to you to destroy him forever," before dying. Then, retreating along with the others, Tsiron vowed to find a way to destroy the ring.
He spent the years separated from the rest researching and traveling, trying to find a way to destroy such a thing-to destroy a demon.
On one of his many journeys during these years, an ancient sentient intelligence detected his goal, and realized that her's coincided with his. While walking over a hill, Tsiron found a strangely shaped stone at the top. When he went over to inspect it, the stone erupted in blue light, and he found a hovering scimitar-his chosen weapon. The scimitar sang in a melodious voice "My name is Blackblade Kaetar, and I wish to join you on your quest." After hearing Kaetar's goal-she was created to help people who's goal was to find a way to permanently destroy demons while they're on the material plane. Tsiron accepted her help, and before the letter from the Pathmaster came, they were investigating an account concerning how weapons take on a different quality while on other planes-allowing them to kill the inhabitants.
"Captain Andoran" |
Okay...will be busy with shift work for the next couple of days.
Hope the stats for the character are okay.
Will be thinking about back story while at work. Will make up an equipment list as soon as I can (As in after a couple of days). Though there shouldn't be any surprises. A throwing shield, possible admantium. Chain shirt. That sort of thing. ;)
Wishing every one all the very best.