Grimm Tales

Game Master Red Velvet Tiger

A dark fairytale-based campaign where heroes stand against The Five, a coven of five evil witches whose sinister schemes threaten the known world.


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Discussion thread up! GM alias will be up within a week.


Female Caliban [Brute] Tetori 3
Stats:
HP 30/30 AC 15 (Touch 13, FF 13) Perc +8; Init +3; Fort +5; Refl +5; Will +5; CMB +8 (+10 on grapple checks) CMD 22 [24 against grapples]
Skills:
Climb +11, Swim +11, Sense Motive +9, Perception +8, Acrobatics +6, Perform:Song +5, Stealth +2, Escape Artist +2, Heal +2, Ride +2, Fly +2, Diplomacy -1, Bluff -1,

Bloop! . w .


36/36 HP, Fort +3, Ref +7, Will +0, Per +5, Panache 2/2

Setting up the gameplay thread for us to dot will help us track updates easier.

Protip: Dotting the gameplay thread, and then deleting your post, keeps the thread clean but the site will still count the post so it will show up in your campaigns tab.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Hey Emmy, how old is your character?


Female Caliban [Brute] Tetori 3
Stats:
HP 30/30 AC 15 (Touch 13, FF 13) Perc +8; Init +3; Fort +5; Refl +5; Will +5; CMB +8 (+10 on grapple checks) CMD 22 [24 against grapples]
Skills:
Climb +11, Swim +11, Sense Motive +9, Perception +8, Acrobatics +6, Perform:Song +5, Stealth +2, Escape Artist +2, Heal +2, Ride +2, Fly +2, Diplomacy -1, Bluff -1,

Fourteen years old, Hero.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Royce is 11 or 12. He's not exactly sure.

RVT, are we all from the same area?


Female Human Oracle 3

So Maena is one of the responsible adults at 21? Oh boy


Stats:
HP 24/24 | Greentouch uses 10/10 | Perception 8 | Init +3 | CMD 16 | CMB 13 | Ranged AB 6 | Melee AB 4 | AC 17(19) T 14(16) FF 14 | Saves: F 2 R 6 W 4 | 5 1st-level spell slots
Female Gnome Feywarden 3

Hey, we don't know how old I am! Of course maturity-wise I'm like 15 human years old, like all gnomes.

Before the discussion even starts: if we Gestalt, we need to up the CR of our encounters to AT LEAST Average Party Level + 3. The only class that makes sense for me roleplaying-wise is Sorcerer (feyblooded), and that gives me a huge number of options.

@Doomed: Me and Emmy are from the same enchanted forest. I don't know about the rest of you.


Male Fey 3 HD

*stretches posting legs*

Where is the Doctor? We have snark-wars to get to.

Doc, I feel like you and I should have tied-together backstories, considering how juicy our interactions in recruitment were.


I am allowing some creative license on the part of the PCs in regards to where they are from. That said, it would be preferable to ask first, yeah? The country that you all are playing in, once known as Der Messeländen or The Fair Lands (As it was known in the time before The Five,), is based on Europe, particularly England, Ireland, and Germany, with a bit of Romania thrown in the mix. There are, however, a few set locations that may prove interesting. Blackchapel is VERY similar to Victorian Era London, but with even more of an underground occult movement, inspired by the Blood Maiden. Wolfkroenen (Pronounced vulf-crow-nen,) is the surpisingly cultured and civilized seat of the Northlands unless, of course, you count the Ice Witch's domain. The Schattenwald (Forest of Shadows or The Dark Forest,) is a place of beauty and horror, with the Lady of Mirror's domain resting at it's center and several small villages lying outside of the forest proper. The Mires of Mourning is a massive swampland with several villages, which try to eke out a living amongst the Witchlantern's ever-watching servants. Finally, the Madlands (Once known as Tirnanog, before the Heartless Queen's takeover,) is a land where the normal laws of nature do not seem to apply, with an idyllic European landscape juxtaposed by countless incongruous features, like a town with a clock tower where people age backwards (Winking into existence at venerable age, then slowly growing younger until they simply collapse to the ground, dead,), a village made out of sentient and mobile wax, a crystalline forest where spells transmute mid-air into swarms of carnivorous glowing butterflies that seek to devour whoever cast the spell, and other, much stranger features (Don't want to spoil too much for you all! This area is the one I'm most proud of detailing out for you all! ^_^).


Gameplay thread up for dotting!


Stats:
HP 24/24 | Greentouch uses 10/10 | Perception 8 | Init +3 | CMD 16 | CMB 13 | Ranged AB 6 | Melee AB 4 | AC 17(19) T 14(16) FF 14 | Saves: F 2 R 6 W 4 | 5 1st-level spell slots
Female Gnome Feywarden 3

Yay, my second campaign which I am not GMing!


Female Caliban [Brute] Tetori 3
Stats:
HP 30/30 AC 15 (Touch 13, FF 13) Perc +8; Init +3; Fort +5; Refl +5; Will +5; CMB +8 (+10 on grapple checks) CMD 22 [24 against grapples]
Skills:
Climb +11, Swim +11, Sense Motive +9, Perception +8, Acrobatics +6, Perform:Song +5, Stealth +2, Escape Artist +2, Heal +2, Ride +2, Fly +2, Diplomacy -1, Bluff -1,

Right, we do still need to decide whether we're gestalting or not.


Stats:
HP 24/24 | Greentouch uses 10/10 | Perception 8 | Init +3 | CMD 16 | CMB 13 | Ranged AB 6 | Melee AB 4 | AC 17(19) T 14(16) FF 14 | Saves: F 2 R 6 W 4 | 5 1st-level spell slots
Female Gnome Feywarden 3

I say yes, on the condition that Xerxes can Gestalt as a Natural Weapon Fighter. Or something of that sort. Perhaps a Ranger?

Also RVT you should PM me the deets of that Mischievous Companion tale feat so that I can make an alias for the companion.

EDIT: Well, really, I can't decide on whether we should gestalt or not. I feel like Arwyne would be incredibly powerful, perhaps a little too powerful, if we do.


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

Marianne is not made gestalt and I've never played gestalt. This shouldn't stop whatever the GM wants to do but is it really necessary? The purpose of a party is so that not every character needs to do everything. Marianne's power would go up exponentially if I gestalt her as I could go magus, rogue or spellslinger. Any of the three would turn her into a one shot killing machine, when I feel she is fine as she is.

I did not keep up with the recruitment thread past the initial requirements so please let me know if I need to change my build. I am currently a very standard 3rd level focus/foible with 17 points in the other 4 scores. I bought her equipment based on the 3k or so normal for 3rd level characters.

As to common histories, Marianne's history is very detailed and I welcome ideas of how people would like to write into it. Her sister Catherine has children and Marianne herself is part of an organized group to overthrow the lords of the land. Marianne will ride to the help of anyone in danger as well, so she should be easy to incorporate into anything someone else writes.


Male Human Scholar 3

This is the good doctor checking in. How is everyone? I see I'm going to be surrounded by a bunch of creepy children to protect.

I wonder if Xerxes, being a terrifying fey cat, would have protected an old man like me at some point while I looked for those willing to fight the witches and their monsters? I suppose I couldn't be too scared of a creature that would do so, even if the only reason he doesn't eat me is because there's not enough meat on my bones.

Edit: I think I would have come across Marianne and her group, perhaps providing knowledge-gathering support to help them fight against the witches or other monsters in their service.

Please note this old man could have easily needed saving many times, as he's not the best survival expert, especially when he was on his own.


Male Fey 3 HD

Of course, I'm also Arwyne's guardian... this could be very interesting if we do it right.


For some reason, Xerxes reminds me of the Grumpy Cat! ^_^


Stats:
HP 24/24 | Greentouch uses 10/10 | Perception 8 | Init +3 | CMD 16 | CMB 13 | Ranged AB 6 | Melee AB 4 | AC 17(19) T 14(16) FF 14 | Saves: F 2 R 6 W 4 | 5 1st-level spell slots
Female Gnome Feywarden 3

it's probably the avatar. No personality similarities that I can see!


BEHOLD MY AWESOME POWER! FLEE MORTALS, FLEE!!!


Stats:
HP 24/24 | Greentouch uses 10/10 | Perception 8 | Init +3 | CMD 16 | CMB 13 | Ranged AB 6 | Melee AB 4 | AC 17(19) T 14(16) FF 14 | Saves: F 2 R 6 W 4 | 5 1st-level spell slots
Female Gnome Feywarden 3

WAT.

A few minutes ago, I was literally thinking, "Will The Sixth be the GM? Nah, Cake couldn't possibly screw with our minds THAT much..."


Male Human Scholar 3

Gah! A witch! Burn it!

*the old man nearly has a heart attack*

The avatar is cool, though.


Now to make you all wonder... WILL YOU HAVE TO FIGHT THE SIXTH?!


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

With the size of the party, I'd recommend we don't gestalt. We.'really going to be a plenty powerful group.

Even if we do, Xerxes won't be a gestalt character. He's a class feature, not a PC.


Male Weremonkey Rogue/Ranger/Trickster

Working on all sorts of stuff, with both RVT and Arwyne. I'm actually a bit excited and very interested to see where this all goes.

Btw, while I do not yet have an alias, I have settled on a name:

Ahsylreth Ariten


Female Human Oracle 3

I agree with Doomed on us becoming very powerful if we go gestalt. I'd say it would be more interesting to eventually get some mythic ranks (upon killing one of the 5 or some such).

Just looking at Maena, she'd probably be Oracle|Sorcerer as gestalt, basically an Arcane Heirophant on steroids. That's scary stuff.

As for her past and how they connected: Maena is a visionary. Her sight in the real world may be limited but she does see beyond it. She could have actually sought out some of the others as a result of some vision.

EDIT: Just to be clear, I'm not against gestalting, I'm neutral on the point, just warning that it isn't all fun and actually has some pretty ugly downsides.


Female Caliban [Brute] Tetori 3
Stats:
HP 30/30 AC 15 (Touch 13, FF 13) Perc +8; Init +3; Fort +5; Refl +5; Will +5; CMB +8 (+10 on grapple checks) CMD 22 [24 against grapples]
Skills:
Climb +11, Swim +11, Sense Motive +9, Perception +8, Acrobatics +6, Perform:Song +5, Stealth +2, Escape Artist +2, Heal +2, Ride +2, Fly +2, Diplomacy -1, Bluff -1,

I'd personally recommend against it, for the above reasons. Yes, gestalting is neat and can lead to all sorts of nice combinations, but from my own experience, it can also take some of the fun away, make a few people feel "obsolete", so to speak, and even with enemies being stronger, it sometimes doesn't make a difference.

If we gestalt, I will go along with it, but my vote is a no.


Male Weremonkey Rogue/Ranger/Trickster

Prophetic Visionary might be a good feat for Maena, either to start with, or gained soon after game begins.


Stats:
HP 24/24 | Greentouch uses 10/10 | Perception 8 | Init +3 | CMD 16 | CMB 13 | Ranged AB 6 | Melee AB 4 | AC 17(19) T 14(16) FF 14 | Saves: F 2 R 6 W 4 | 5 1st-level spell slots
Female Gnome Feywarden 3

That GM alias, huh?


Male Shaman(Nature) 1/Hunter 1(Gestalt)

Waiting on replies from both RVT and Arwyne.

Just curious, should I keep my name as is, first and last, or combine them into one?


Stats:
HP 24/24 | Greentouch uses 10/10 | Perception 8 | Init +3 | CMD 16 | CMB 13 | Ranged AB 6 | Melee AB 4 | AC 17(19) T 14(16) FF 14 | Saves: F 2 R 6 W 4 | 5 1st-level spell slots
Female Gnome Feywarden 3

@Ariten: I replied.


36/36 HP, Fort +3, Ref +7, Will +0, Per +5, Panache 2/2

I prefer any name that's easy to type. :)


Stats:
HP 24/24 | Greentouch uses 10/10 | Perception 8 | Init +3 | CMD 16 | CMB 13 | Ranged AB 6 | Melee AB 4 | AC 17(19) T 14(16) FF 14 | Saves: F 2 R 6 W 4 | 5 1st-level spell slots
Female Gnome Feywarden 3

Let's get this party started!

please don't kick me for this:
*grabs Cake's arm and pulls* Can we PLEASE start the campaign soon?


Stats:
HP 24/24 | Greentouch uses 10/10 | Perception 8 | Init +3 | CMD 16 | CMB 13 | Ranged AB 6 | Melee AB 4 | AC 17(19) T 14(16) FF 14 | Saves: F 2 R 6 W 4 | 5 1st-level spell slots
Female Gnome Feywarden 3

So is anything happening for this? Like, ever? If not I need to go enter Arwyne into some rather interesting game recruitments.


Male Weremonkey Rogue/Ranger/Trickster

RVT messaged me back just a bit ago, and I just responded, telling her she needs to post openers for this and her divine game fore we riot, lol


Male Human Scholar 3

Oh, ye of so little patience.

Wait.

Where am I, again?


NO GESTALT!

Sorry about not posting yesterday, I just forgot it was Thursday. Thursdays are party nights! I will have a post up within 24 hours. Why that time frame? I feel like something that washed out of a madman's alchemy lab. I will endeavor to post as soon as possible, though I was waiting on everyone to post on my question. Looking back, however, it was apparently eaten. Which witch does everyone want to go after first? The two that are more feasible are the Blood Maiden and the Witchlantern. To phrase it better, would everyone like to begin in a remote area or a large city?

Doomed Hero, I should have my character posted within 24 hours for TSP's War of Honor campaign.

Everyone, give your dark mistress, I mean... gracious benefactor, a few more hours before you break out the riot gear! ^_^


Stats:
HP 24/24 | Greentouch uses 10/10 | Perception 8 | Init +3 | CMD 16 | CMB 13 | Ranged AB 6 | Melee AB 4 | AC 17(19) T 14(16) FF 14 | Saves: F 2 R 6 W 4 | 5 1st-level spell slots
Female Gnome Feywarden 3

I'd say go after the Heartless Queen first, and I oh-so definitely want to start out far away from a big city. People would riot if they saw a huge cat prowling next to a lost child.


Arwyne, the Heartless Queen is probably the strongest of them all, as are her servants. We could certainly make it a really deadly, stealth and social based beginning, but I would like to see what everyone else would be interested in. I am neutral in this conversation.

About the Heartless Queen, read at the risk of spoiling her CR!:
The Heartless Queen's CR is 20. Her servants range from CR 12-20. This is why it may not be feasible to go after her first.


Male Human Scholar 3

As some of our group may not get along well in a city (unless they have very good disguises), I think a remote area might work best.

I really don't think our group's first target should be too terrifying, at least compared to others.


36/36 HP, Fort +3, Ref +7, Will +0, Per +5, Panache 2/2

GM, can you give us an idea of where our characters are from and some ideas of where we'll be starting.

I think we should come up with a few ideas of how each of us might know a couple of the other party members.

Being one of the young one, I was thinking Royce and Emmy might know each other, possibly having grown up in the same town and known each other before they were each cursed/changed.

I was also thinking that Arwyne might have been the one to show Royce how to get to the old tower where he met the Shadow Lady.


Stats:
HP 24/24 | Greentouch uses 10/10 | Perception 8 | Init +3 | CMD 16 | CMB 13 | Ranged AB 6 | Melee AB 4 | AC 17(19) T 14(16) FF 14 | Saves: F 2 R 6 W 4 | 5 1st-level spell slots
Female Gnome Feywarden 3
Royce the Orphan wrote:

GM, can you give us an idea of where our characters are from and some ideas of where we'll be starting.

I think we should come up with a few ideas of how each of us might know a couple of the other party members.

Being one of the young one, I was thinking Royce and Emmy might know each other, possibly having grown up in the same town and known each other before they were each cursed/changed.

I was also thinking that Arwyne might have been the one to show Royce how to get to the old tower where he met the Shadow Lady.

So I get to mentor TWO adorable little kiddies. I don't know how I feel about this. Especially since I'm rather childlike myself.

Also

Royce/Emmy OTP (in 6 years)


Male Shaman(Nature) 1/Hunter 1(Gestalt)

Arwyne and I know each other, though she's since forgotten. We just re-met, as the story begins.


Stats:
HP 24/24 | Greentouch uses 10/10 | Perception 8 | Init +3 | CMD 16 | CMB 13 | Ranged AB 6 | Melee AB 4 | AC 17(19) T 14(16) FF 14 | Saves: F 2 R 6 W 4 | 5 1st-level spell slots
Female Gnome Feywarden 3

I like this plan. Let's make our already-tangled web of friendships even more complicated.


Female Human Oracle 3

Like I mentioned before, Maena could have sought people out to help her fulfil her personal quest.

As for which witch to hunt down first, that doesn't really matter to Maena. She's after the hag from her background so whatever brings her closer to her would suit Maena. If she someone gets her hands on information that (seemingly) ties said hag to one of the witches that would be her first target.

As for location, Maena is a small town girl and while she can adjust to cities just fine it isn't where she comes from.


Female Caliban [Brute] Tetori 3
Stats:
HP 30/30 AC 15 (Touch 13, FF 13) Perc +8; Init +3; Fort +5; Refl +5; Will +5; CMB +8 (+10 on grapple checks) CMD 22 [24 against grapples]
Skills:
Climb +11, Swim +11, Sense Motive +9, Perception +8, Acrobatics +6, Perform:Song +5, Stealth +2, Escape Artist +2, Heal +2, Ride +2, Fly +2, Diplomacy -1, Bluff -1,

I can see Emmy and Royce being friends before things happened, although it might be difficult for him to recognize her before she speaks, not that it'd take her very long. Emmeline would go after whichever one the party's after, though the Blood Maiden is her true target.


Stats:
HP 24/24 | Greentouch uses 10/10 | Perception 8 | Init +3 | CMD 16 | CMB 13 | Ranged AB 6 | Melee AB 4 | AC 17(19) T 14(16) FF 14 | Saves: F 2 R 6 W 4 | 5 1st-level spell slots
Female Gnome Feywarden 3
Maena Tandrille wrote:

Like I mentioned before, Maena could have sought people out to help her fulfil her personal quest.

As for which witch to hunt down first, that doesn't really matter to Maena. She's after the hag from her background so whatever brings her closer to her would suit Maena. If she someone gets her hands on information that (seemingly) ties said hag to one of the witches that would be her first target.

As for location, Maena is a small town girl and while she can adjust to cities just fine it isn't where she comes from.

So you would probably end up being buddies with Doc... Which means you know Xerxes... Which means that I know of you.


Female Human Oracle 3
Arwyne Feywatcher wrote:
Maena Tandrille wrote:

Like I mentioned before, Maena could have sought people out to help her fulfil her personal quest.

As for which witch to hunt down first, that doesn't really matter to Maena. She's after the hag from her background so whatever brings her closer to her would suit Maena. If she someone gets her hands on information that (seemingly) ties said hag to one of the witches that would be her first target.

As for location, Maena is a small town girl and while she can adjust to cities just fine it isn't where she comes from.

So you would probably end up being buddies with Doc... Which means you know Xerxes... Which means that I know of you.

Probably, yes. She wouldn't really be too scared by Xerxes though, I mean she's accompanied by a talking raven that used to be a human being.

Out of curiosity, does anyone speak Aklo by any chance? It's what Maena will be ranting in during combat or other stressful situations.


Male Fey 3 HD

@Maena: I could learn it.


Male Human Scholar 3

I speak Aklo, so I can always translate if need be.

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