Viggis |
Viggis moves into the gunner seat and figuring out how to fire the laser cannon at one of the Sith pursuers, fires a shot.
Attack: 1d20 + 2 - 5 ⇒ (20) + 2 - 5 = 17
"Woohoo!" the Quarren yells as the vessel disintegrates into the void.
Kal Berengar |
Recharging shields takes three swift actions (you can spend them on one turn or over consecutive turns.) It takes a dc20 mechanics check and the shield rating goes up by 5.
GM Warhawk |
Had to look it up (didn't know about that feat before), but yes, since you rolled a 25 and it beats the 24 from one of the attacks, you negate it. The other ship hit still though, so HP 120 and SR 30 are where your ship is at. Also, nice shot Viggis. I was going to make you roll the damage to be sure, but it's not often you get a Crit like that, and I'm all for 'thematic' events.
Zagulo Maresh |
Of course, I can only use that to negate one attack per round, but every bit helps.
"Well shot, Viggis. Keep up the fire and we might just get out of here in on piece."
Zagulo pushed the throttle forward, feeding more power to the engines as he tried to make minimum safe distance.
Move action: Increase speed category by 1.
Move action: Increase speed category by 1.
IIRC, we should continue forward at our speed.
GM Warhawk |
As the transport picks up speed from Zagulo's skilled piloting, the distance between the transport and the remaining two Sith Fighters began to grow. They were still hot on your tail though, firing their lasers in hopes of disabling your ship. Unfortunately, attempts to recharge the shield continue to fail.
Sith Fighter 1 - Laser Cannon: 1d20 + 4 ⇒ (9) + 4 = 13 - MISS
Sith Fighter 1 - Damage: 3d10 ⇒ (9, 5, 4) = 18 x2 = 36
Sith Fighter 2 - Laser Cannon: 1d20 + 4 ⇒ (7) + 4 = 11 - MISS
Sith Fighter 2 - Damage: 3d10 ⇒ (3, 2, 5) = 10 x2 = 36
Kal Berengar |
Kal fires at one of the Sith fighters attempting to force it into the path of Viggis's lasers.
Aid another : 1d20 + 2 - 5 ⇒ (10) + 2 - 5 = 7 oh well... Worth a shot.
Viggis |
Fresh with confidence from his last strike, Viggis fires again from the cannon.
Attack: 1d20 + 2 - 5 ⇒ (2) + 2 - 5 = -1
Holy cow! Wouldn't there be an auto burst like from the movie?
The excitement overwhelms Viggis as he consistently fires behind the trailing fighter.
Zagulo Maresh |
Looks like it's only the copilot and pilot guns that have autofire based on the stat block, unless I'm reading it wrong.
Widening the gap between their ship and the trailing fighters, Zagulo grinned and said, "Just keep holding them off, and we'll get clear!"
Move action: Increase speed category.
Move action: Increase speed category.
That should take us to our maximum speed. Next turn it's all move unless something gets in front of us.
GM Warhawk |
Ugh, sorry for the long absence of posts. Been really busy with work and getting ready for a move so I haven't had time to sit down and post an update. Hopefully I can get a chance this weekend. I don't want this (or any) of my games to end.
That being said, could everyone please check in so I can see if you all are still interested.
GM Warhawk |
The Sith fighters continue to fire upon the transport, which is slowly increasing the gap between the prey and the hunters. Suddenly there is a bright flash from behind as the Corusca Star turns into a large ball of blue-greenish light.
The explosion's blast envelopes the Sith warship and quickly obliterates it in a mere moment. The blast continues to expand, quickly catching up with the transport and trailing Sith fighters. In the blink of an eye, the two enemy fighters disappear into the strange blue-green energy as it closes in on your transport .
Suddenly, the stars around the transport elongate as the ship starts entering hyperspace. Unfortunately, the strange blue-green energy from the explosion catches up to the transport just as it enters hyperspace, reacting to the massive energy surge that the hyperspace engine produces. Arcs of energy the same color as the explosion jump across the transport's hull. The elongated stars distort and then begin to swirl around the transport.
Everyone inside is knocked to the deck as massive turbulence rocks the transport. A blue-green light begins to permeate through the vessel as the space around the transport glows brightly and everything begins to move in slow-motion.
Outside, the 'walls' of the hyperspace tunnel seem to coalesce into a fluid wall. The transport is bounced around hurdling through this tunnel. Then, just as quickly as everything began, the vessel is ejected from this strange hyperspace and thrown into an unfamiliar space-scape.
Outside the viewports a large terrestrial planet can be seen. It's surface is covered in massive oceans of bright blue. Island chains of various sizes can be seen sporadically throughout the vast oceans. A wide ring of ice and rock surrounds the planet. The planet has no moons, but a bright yellow sun can be seen off in the distance.
The transport you are in is currently sitting dead in space. All power beyond basic life support is down. The strange blue-green glow that encompassed the vessel before has now completely dissipated, save for a soft glow coming from viewports in a large crate in the cargo hold.
Viggis |
Viggis shakes off the rough exit from hyperspace. He immediately makes it to a panel to assess the damage. He attempts to fix what he can.
Mechanic skill: 1d20 + 5 ⇒ (8) + 5 = 13
Kal Berengar |
Kal shakes his head sitting in the gun well and staring down at the planet. Where are we?
He slowly unstraps and climbs out of the chair slowly making his way to the cockpit. " Wfat happened? "
Viggis |
Viggis tries again to assist the group to get the transport functional again.
Because he wants to get to a planet, but also because he wants to match the cunning of the Duros.
Mechanics: 1d20 + 5 ⇒ (18) + 5 = 23
GM Warhawk |
Through everyone's efforts, the lights turn on as power returns to the transport. A blinking light on the pilot's console indicates that the hyperdrive is inoperable. The only way to possibly repair the hyperdrive is to look at it after landing.
As the power returns, Zagulo activates the sensors and discerns their readings. According to the report, the planet below seems to have a breathable atmosphere. No ships or otherwise can be detected in the space surrounding the transport. The planet also does not show up in any of the transport's databanks.
Zagulo Maresh |
"As we cannot examine the hypedrive until we have landed, I must agree. At least this planet is habitable. Scan for a suitable landing site."
Zagulo moved to the pilot's chair and fired up the sublights, heading for the unknown planet. As he did, he checked the navicomputer to see if it could tell him what planet this was - or if they had become lost in Wild Space or the Unknown Regions.
Use Computer: 1d20 + 6 ⇒ (11) + 6 = 17
Kal Berengar |
Kal stands by in the cockpit not sure what to do. When Zagulo says to he moves ove to a console and starts trying to find somewhere to land looking for tech signatures or landing bays first and then defaulting to clear flat areas.
Use computer : 1d20 + 5 ⇒ (8) + 5 = 13
GM Warhawk |
The navicomputer cannot discern the planet's identity nor can it verify your location in the known galaxy. Making your way down to the planet, the scans show that the scattered islands are covered in dense flora that would prove difficult to land the transport in.
As you continue to search for a viable landing spot, a loud thud is heard in the cargo hold, emanating from the crate that is now strangely glowing with the same light that enveloped the transport during the odd hyperspace jump.
Kal Berengar |
Kal goes to inspect the loud noises coming from the cargo hold.
When I see the glowing crate I get out my commlink. " Uh, this crate is glowing down here. I'm gonna check it out but I might need some back up. It's the same kind of glow we saw during the jump... Maybe it brought us here? "
Then I reach out with the force to sense what's going on with the crate?
Use the force : 1d20 + 7 ⇒ (12) + 7 = 19
Viggis |
Viggis grabs his blaster and also goes to inspect the noise, not being of much help to the pilot.
Viggis responds to Kal.
"I am on my way. Do I need to come in shooting?"
Zagulo Maresh |
What sort of cargo is in that crate? I'll bet it's some Jedi thing.
Calling back to Kal and Viggis, Zagulo said, "If you don't think it will explode, don't touch it or do anything to it. Just let whatever this is take its course."
Zagulo continued flying along, looking for a clearing wide enough to land the ship in.
GM Warhawk |
You sense something... odd... about this crate. The imprint on the Force that it resonates is unlike anything you've ever experienced. The only thing you can think of to describe this feeling is the phenomenon known as a 'vergence in the Force'.
As you fly around, you find a stretch of beach with a large enough clearing to land the transport(a majority of the other coastline you've seen is too rocky). It is relatively close to the treeline yet still offers a modicum of strategic value in case of an emergency.
Kal Berengar |
" Don't shoot! I dont think it's going to explode ." Kal says into his comm " I'll keep an eye on it. "
I approach the crate while I keep monitoring it through the force.
I'm imagining this is some kind of steel box? Is there any way to see inside without opening it? A crack or a seam I could peek through?
GM Warhawk |
The crate is roughly 2 meters long by 1 meter wide and shaped somewhat like a coffin. It is made of some strange metal and looks very old. On the side is a control panel with no markings on any of the buttons. On top of the crate near one end is a plasteel window that is the source of the strange light infusing the room.
As you try to look into the glowing window, you think you see something but can't make out what is inside. The glow is too strong for your eyes and it prevents you from looking for too long. What was it that you saw? It almost looked like... a face...
Zagulo Maresh |
Firing up the repulsorlifts, Zagulo angled the ship down into the clearing for a landing. Once the ship was on the ground, he started the ship on the shutdown process then went down to the cargo hold to see this glowing crate for himself.
Upon arriving, he looked at Kal and said, "Do you know what it is? Is it some Jedi thing?"
Viggis |
"I'll head out wit Zag...unless you need the backup Kal." Viggis uncertain about which option will move them towards accomplishing their goal.
Certainly, there will be someone looking for us soon.
GM Warhawk |
As the ramp opens a gust of air rushes into the vessel and replaces the stuffy recycled air with the hot, humid coastal air. The sound of waves can be heard from a short distance away.
Take a few turns break, allowing the others to explore and take a few actions before you can continue.
Zagulo Maresh |
Looking about, Zagulo sees the vibrant signs of life around him, yet it served to make him feel somewhat discomfited. He had been around technology his whole life, and something about this world seemed...primitive. He wasn't sure this was somewhere he'd like to stay for too long.
Turning, he walked to the aft of the ship, inspecting the damage sustained by the engines in the explosion.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Mechanics: 1d20 + 7 ⇒ (10) + 7 = 17
Viggis |
Viggis was at ease with such a beautiful sight. Though different from his home it seemed serene and he was comfortable around water. That is unless he had to mine in it. That life was over for him. He couldn't wait to prove his mettle. He gladly would have killed the thing in the box, but that force business seemed complex. He knew that he wanted more than most Quarren and felt different than them. Now was the time to prove it.
Keeping a watchful eye on their surroundings and his blaster at the ready, he decides to make small talk with Zagulo.
"So Zag, what is your home like?" He inquires innocently.
He continues to look around instead of making eye contact with Zagulo.
Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Zagulo Maresh |
"Civilized," Zagulo said as he inspected the engines. "A lot of different cities with starports, spaceship manufacturing, and technology. We Duros have a well-deserved reputation as pilots and mechanics, and you don't get that if you live on a world like this. What about yours? Lots of water, I'm guessing."
GM Warhawk |
You suddenly wake up, your heart racing and your body covered in sweat. It feels as though hours have passed, but clearly has only been a few minutes. The unknown woman’s words echo in your mind, and something draws your attention to the glowing crate beside you.
Kal Berengar |
I stand up and look into the crates viewport again. 'Did I just... Let the force guide me'
I reach out with my hand, focusing on the force and staring at the viewport, I press whatever buttons on the control panel I feel are right.
Use the force : 1d20 + 7 ⇒ (3) + 7 = 10