GM Tektite's PFS #04-26 The Waking Rune (Inactive)

Game Master Hawkwen Agricola

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Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

Fiery dot.

The Exchange

Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    actually in Nagajor dot

    The Exchange

    Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

    Still shopping dot.

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Dot.

    Dark Archive

    Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
    Spell Slots:
    1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

    Any chance we could make this part of the gameday?


    You have been summoned to the Pathfinder Society lodge in Magnimar, on the Heidmarch estate. As you are lead to a waiting room by a manservant, the halls of the lodge are awash with frantic energy. People rush about, some carrying papers, other holstering weapons. Scanning the throng of people, you recognize Field Agents, Venture Lieutenants, and Venture Captains alike. Shown into a small lounge, moments later Sir Canayven Heidmarch puts his head into the room. "Ah, Pathfinders! Thank you for coming. As you can see, there are a lot of things going on at the moment. Shei...ahh Venture Captain Heidmarch will brief you shortly. In the mean time, make yourselves comfortable." He nods, flashes a smile and is gone.

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    Using Master of Trade to apply a 10% discount on a Metamagic Rod of Quicken (lesser). 35000 - 3500 = 3150033396 - 31500 = 1896 I have 1896 left after that, and as much as I'd love to actually come full-circle and buy a Cloak of Displacement like Amira had in her "Before Time Module" build, I think this will get more use. I think I'm just going to get the rest in diamond dust for restorations and the like.

    Amira, now actually armed with a weapon on her belt beyond a dagger (a Aspergillum, to be exact) waits in the room for others. Toshi follows behind, as he has since the start of his tenure.

    Grand Lodge

    Stats:
  • 6/11 HP
  • AC: 16, FF: 12, T: 14
  • F: +4, R +1, W+3
  • Per: +1, SM: +1
  • Init +2
  • Effects: None
  • Arcane Pool 3/3
  • Human (Tien) Magus (Bladebound) 1

    Toshi, largely oblivious to the tense surroundings, is as excited as ever about something.


    After a time, a Pathfinder field agent pokes his head in the door and asks that you follow him. Moments later, you are in the study of Venture Captain Sheila Heidmarch.

    Venture-Captain Sheila Heidmarch is waiting quietly in her rather crowded study. At the far end of the room stands Venture-Captain Ambrus Valsin alongside a masked figure whose features are concealed by a dark robe and heavy cowl. Half a dozen other Pathfinder agents line the walls and face outward, concentrating on various spells that no doubt ward the room against eavesdroppers. Sheila motions to a small sideboard bearing refreshments before leaning over a small table laden with Thassilonian relics.

    Ambrus Valsin steps forward and says, “My fellow Pathfinders, as you can see, the task that lies ahead transcends the interests of Magnimar’s increasingly esteemed lodge; it’s a mission that will affect the entire Pathfinder Society and merits the direct attention of the Decemvirate.” The hooded figure behind the Venture-Captain nods in silent agreement and then gestures for Valsin to continue. “Over the past year, we’ve received increasingly concerning reports from this region that the Lissalans have plans in motion to revive Krune, the Runelord of Sloth and one of the most powerful wizards of ancient Thassilon. We have set our own plans in motion to keep him in check if the Lissalans succeed, but Sheila Heidmarch has an ambitious plan regarding this threat.” He nods and steps back to cede the briefing to his colleague.

    Sheila takes over, adding, “We recently acquired these refuge tokens and their command words. When broken, the tokens will take a handful of agents directly to Krune’s sanctuary. If he has yet to revive, do whatever you can to ensure he never does. If he does awaken, pray that he is too dazed and addled to command his full power. Whatever it takes, end this threat to Varisia—permanently.”

    She then motions to the other relics on the table. “The Society has recovered Thassilonian relics , perhaps some through your deeds, and I would rather they be in your hands as you face Krune; they will do us little good in a museum if the runelord returns. Once you defeat him, take special care to recover his two artifacts: a dragon-tooth spear and a rune-inscribed rod. Once you are ready, I will show you how to use the refuge tokens. Do you have any questions?”

    Note about the Thassilonian relics: If you have one or more of the following Thassilonian relics from past Chronicle sheets, you may make use of them for free during this scenario only: Replica dragon tooth longspear (stage I), rod of runes, acrimony veil, Lissala’s caress, Sihedron brand (endurance), and Sihedron brand (service).


    Sheila Heidmarch glances at the party with an odd look. "Your a quiet bunch. Don't fear, you were hand picked. We have the utmost faith you can handle the mission."

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    This, due to age, may have gotten undotted on other folks' pages. May want to PM, though I'll tell Sethious. (Protip: PM him anyways; I'll forget.)

    Amira knows of the Acrimony Veil, though is NOT taking advantage of any of the brands. "To be branded as cattle when we see the master? Foolishness."

    Amira asks, "Do we know anything of the sanctuary or what's holding Krune?"

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Mine was not dotted either. Thanks for the PM.
    "Well I assume you did not have a say in the the decision as I am standing before you." Erin replies with a sardonic smirk. "I have no doubts as to our abilities to handle the threat as well, but I would like to be privy to the backup plan just in case things do go south. We never really do know exactly what we are walking into."

    The Exchange

    Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

    Yea, thanks.

    "Besides his human sycophants, do you know of any others in his service? Like demons, giants..etc..etc.."

    Dark Archive

    Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
    Spell Slots:
    1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

    Marduk scoffs. "I'm not afraid of slumbering wizards, ancient or not."

    "These relics, what do they do?" the hulking orc asks.


    Heidmarch shakes her head at Amira. "We know very little. We have not dared an exploratory mission." Turning to Daxter, she says with a wry look. "All of the above?"

    She then answers Marduk. "I myself have had a chance to study the relics, so I could not say. I only suggest you take them if you are familiar with them."

    Note: You only have access to the items if you have them on a past chronicle.

    Dark Archive

    Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
    Spell Slots:
    1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

    Bah, don't have any of those.

    The Exchange

    Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

    Daxter will look over the whip known as Lassala's caress. So if I have access to it, I can't let someone else use it?


    Daxter Bateman wrote:
    Daxter will look over the whip known as Lassala's caress. So if I have access to it, I can't let someone else use it?

    I don't see why not. Nothing days you can't.


    Sheila Heidmarch takes a deep breath and levels a long stare at the party. "When you are ready, you just need to break the refuge token. The tokens have a minor enchantment that tracks where they were triggered, so I have good reason to believe that you will be able to return through them. Pay careful attention to what your refuge token looks like before you break it; you might need it to come back.” She says grimly. She forces a smile upon her face and says. "Good luck to you all. The Society and the whole of Golarion is counting on you!"

    Ready?

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    "Given my knowledge of how Krune's tower was protected from divination, I'd suppose we are running on a void of information. So, yes."

    Amira will share her Rod of Quicken (lesser) and the veil (Empower Rod lesser For Evocation Only That Goes On Your Face) with the first to ask for them. The Rod of Extend Lesser, she will hold onto. Going through with Overland Flight pre-cast.

    The Exchange

    Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

    I will take the whip then.

    "You should probably take this. I sense you have some practice with such a weapon." Daxter says, handing Lissala's Caress to Marduk. "We should be used to such things though."

    Dark Archive

    Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
    Spell Slots:
    1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

    What does it do?

    The Exchange

    Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

    On-hit sicken for 1d6 minutes, DC 15 Fort Save negates. It's something to use if you don't want to use spell slots for some reason.

    Dark Archive

    Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
    Spell Slots:
    1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

    Is it a scorpion whip or a normal whip?

    The Exchange

    Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

    Normal whip

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    It's also made out of people.

    Dark Archive

    Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
    Spell Slots:
    1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

    Marduk will pass then. He has his masterwork s-word for when spells are sparse.

    The hulking orc chants a few spells in preparation for the battles to come.

    Mage Armor and False Life on Marduk. Stoneskin and Barkskin on Marduk and Erin.

    False Lifes: 1d10 + 10 ⇒ (1) + 10 = 11

    The Exchange

    Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

    Daxter will also cast his normal daily spells.

    Mage Armor on my familiar and myself, False Life for me. Split Life Bubble between Amira and myself. And I'm gonna do my planar binding. Any suggestions?

    1d10 + 10 ⇒ (9) + 10 = 19

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    If it can melee I am happy.
    "Thanks Marduk." Erin says as she double checks all her equipment for their upcoming brush with death.

    Dark Archive

    Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
    Spell Slots:
    1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

    I think we have melee covered. I'd rather have something with some ranged firepower. We're going to struggle against enemies that we can't melee and can't be save-or-losed.

    The Exchange

    Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

    How about something that flies? Like a Huge Air Elemental?


    Quick note for your preparations: You have to break a token to be transported and there are only enough tokens for the party, so you'll have to summon something once you get there.

    Dark Archive

    Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
    Spell Slots:
    1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

    What about animal companions/familiars?


    Marduk Beastblood wrote:
    What about animal companions/familiars?

    Yeah, they're fine.

    The Exchange

    Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

    Then I'll wait to do my planar binding until we get there. Still haven't decided what it is yet.

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Erin closely examines her token.


    GM Stuff:
    E: 1d20 + 5 ⇒ (6) + 5 = 11
    D: 1d20 + 4 ⇒ (13) + 4 = 17
    A: 1d20 ⇒ 14
    M: 1d20 + 1 ⇒ (19) + 1 = 20
    K: 1d20 + 10 ⇒ (14) + 10 = 24
    Mp: 1d20 + 8 ⇒ (2) + 8 = 10
    Ks: 1d20 + 19 ⇒ (4) + 19 = 23

    Deeming yourselves ready, the party breaks the tokens and are immediately teleported....somewhere. The chamber you are in is pitchblack.

    Marduk:
    You see a small ziggurat emerges from the southern wall in this tomblike stone chamber. Most of the structure’s blocks are simple but precisely cut stone blocks, but in several places petrified humans—too finely sculpted to be carved—shoulder the burden of the blocks above with scarred backs and hands. A short, steep flight of steps ascends the northern face to a second tier, and to the east and west two are other sets of steps that lead to the ziggurat’s apex twenty feet above the ground, falling short of the thirty-foot ceiling. You think you saw a hint of something scaly at the top of the ziggurat.

    The party hears some hissing sounds coming from across the room.

    Initiative:
    ??????
    Marduk
    Daxter
    Amira
    Erin

    Party up!

    The Exchange

    Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

    Do we know if it's magically dark or just regular dark?


    Marduk can tell you that it's just regular dark.

    The Exchange

    Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

    Daxter will cast Light on his dagger then. He will then command Galio to scout invisibly.

    Familiar Speak:

    "Go, find out what it is. Report back as soon as possible."


    Daxter:
    Within moments, Galio reports back that it sees a large creature it can't identify. KN: planes

    Marduk, Erin, and Amira


    Map is now linked at the top.

    The Exchange

    Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

    Daxter Planes: 1d20 + 18 ⇒ (13) + 18 = 31
    Galio Planes: 1d20 + 10 ⇒ (15) + 10 = 25


    Daxter:
    You and Galio realize that this is some sort of unique outsider creature. Two questions

    The Exchange

    Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

    GM:

    Well I get it's name for free. My first question is resistances/immunities. The second will be spell-like abilities.


    Daxter:
    You believe this creature is called Kurshu the Undying. Like I said, a unique creature (Large outsider [evil, extraplanar, lawful]). You think you have read that this creature is resistant to all but magic and cold iron weapons, as well as being resistant to cold, electricity, fire and sonic damage. It has spell resistance and regenerates, acid damage being the only thing that can kill it for good. You've read that this thing has numerous spell-like abilities, ranging from simple cantrips to evocation and teleportation spells and limited wishes.

    The Exchange

    Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

    "Marvelous, I have never encountered such a creature. I have only read about it and it is one of a kind. It is known as Kurshu the Undying. Only magical cold iron weapons can hurt it fully. It is resistant to all energy except for acid which is the only thing that can kill it for good. It is also resistant to spells and can regenerate itself like some alien doctor."

    Dark Archive

    Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
    Spell Slots:
    1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

    "We'll have to settle for beating it comatose then", Marduk growls as he chants a spell to speed the party's movements.

    Haste.

    The Exchange

    Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

    "Why am I not surprised that is your solution?"

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