Marduk Beastblood |
Fiery dot.
Amira El-Amin |
actually in Nagajor dot
Marduk Beastblood |
Any chance we could make this part of the gameday?
GM Tektite |
You have been summoned to the Pathfinder Society lodge in Magnimar, on the Heidmarch estate. As you are lead to a waiting room by a manservant, the halls of the lodge are awash with frantic energy. People rush about, some carrying papers, other holstering weapons. Scanning the throng of people, you recognize Field Agents, Venture Lieutenants, and Venture Captains alike. Shown into a small lounge, moments later Sir Canayven Heidmarch puts his head into the room. "Ah, Pathfinders! Thank you for coming. As you can see, there are a lot of things going on at the moment. Shei...ahh Venture Captain Heidmarch will brief you shortly. In the mean time, make yourselves comfortable." He nods, flashes a smile and is gone.
Amira El-Amin |
Using Master of Trade to apply a 10% discount on a Metamagic Rod of Quicken (lesser). 35000 - 3500 = 3150033396 - 31500 = 1896 I have 1896 left after that, and as much as I'd love to actually come full-circle and buy a Cloak of Displacement like Amira had in her "Before Time Module" build, I think this will get more use. I think I'm just going to get the rest in diamond dust for restorations and the like.
Amira, now actually armed with a weapon on her belt beyond a dagger (a Aspergillum, to be exact) waits in the room for others. Toshi follows behind, as he has since the start of his tenure.
GM Tektite |
After a time, a Pathfinder field agent pokes his head in the door and asks that you follow him. Moments later, you are in the study of Venture Captain Sheila Heidmarch.
Venture-Captain Sheila Heidmarch is waiting quietly in her rather crowded study. At the far end of the room stands Venture-Captain Ambrus Valsin alongside a masked figure whose features are concealed by a dark robe and heavy cowl. Half a dozen other Pathfinder agents line the walls and face outward, concentrating on various spells that no doubt ward the room against eavesdroppers. Sheila motions to a small sideboard bearing refreshments before leaning over a small table laden with Thassilonian relics.
Ambrus Valsin steps forward and says, “My fellow Pathfinders, as you can see, the task that lies ahead transcends the interests of Magnimar’s increasingly esteemed lodge; it’s a mission that will affect the entire Pathfinder Society and merits the direct attention of the Decemvirate.” The hooded figure behind the Venture-Captain nods in silent agreement and then gestures for Valsin to continue. “Over the past year, we’ve received increasingly concerning reports from this region that the Lissalans have plans in motion to revive Krune, the Runelord of Sloth and one of the most powerful wizards of ancient Thassilon. We have set our own plans in motion to keep him in check if the Lissalans succeed, but Sheila Heidmarch has an ambitious plan regarding this threat.” He nods and steps back to cede the briefing to his colleague.
Sheila takes over, adding, “We recently acquired these refuge tokens and their command words. When broken, the tokens will take a handful of agents directly to Krune’s sanctuary. If he has yet to revive, do whatever you can to ensure he never does. If he does awaken, pray that he is too dazed and addled to command his full power. Whatever it takes, end this threat to Varisia—permanently.”
She then motions to the other relics on the table. “The Society has recovered Thassilonian relics , perhaps some through your deeds, and I would rather they be in your hands as you face Krune; they will do us little good in a museum if the runelord returns. Once you defeat him, take special care to recover his two artifacts: a dragon-tooth spear and a rune-inscribed rod. Once you are ready, I will show you how to use the refuge tokens. Do you have any questions?”
Note about the Thassilonian relics: If you have one or more of the following Thassilonian relics from past Chronicle sheets, you may make use of them for free during this scenario only: Replica dragon tooth longspear (stage I), rod of runes, acrimony veil, Lissala’s caress, Sihedron brand (endurance), and Sihedron brand (service).
Amira El-Amin |
This, due to age, may have gotten undotted on other folks' pages. May want to PM, though I'll tell Sethious. (Protip: PM him anyways; I'll forget.)
Amira knows of the Acrimony Veil, though is NOT taking advantage of any of the brands. "To be branded as cattle when we see the master? Foolishness."
Amira asks, "Do we know anything of the sanctuary or what's holding Krune?"
Erin Alegra |
Mine was not dotted either. Thanks for the PM.
"Well I assume you did not have a say in the the decision as I am standing before you." Erin replies with a sardonic smirk. "I have no doubts as to our abilities to handle the threat as well, but I would like to be privy to the backup plan just in case things do go south. We never really do know exactly what we are walking into."
Marduk Beastblood |
Marduk scoffs. "I'm not afraid of slumbering wizards, ancient or not."
"These relics, what do they do?" the hulking orc asks.
GM Tektite |
Heidmarch shakes her head at Amira. "We know very little. We have not dared an exploratory mission." Turning to Daxter, she says with a wry look. "All of the above?"
She then answers Marduk. "I myself have had a chance to study the relics, so I could not say. I only suggest you take them if you are familiar with them."
Note: You only have access to the items if you have them on a past chronicle.
Marduk Beastblood |
Bah, don't have any of those.
GM Tektite |
Sheila Heidmarch takes a deep breath and levels a long stare at the party. "When you are ready, you just need to break the refuge token. The tokens have a minor enchantment that tracks where they were triggered, so I have good reason to believe that you will be able to return through them. Pay careful attention to what your refuge token looks like before you break it; you might need it to come back.” She says grimly. She forces a smile upon her face and says. "Good luck to you all. The Society and the whole of Golarion is counting on you!"
Ready?
Amira El-Amin |
"Given my knowledge of how Krune's tower was protected from divination, I'd suppose we are running on a void of information. So, yes."
Amira will share her Rod of Quicken (lesser) and the veil (Empower Rod lesser For Evocation Only That Goes On Your Face) with the first to ask for them. The Rod of Extend Lesser, she will hold onto. Going through with Overland Flight pre-cast.
Daxter Bateman |
I will take the whip then.
"You should probably take this. I sense you have some practice with such a weapon." Daxter says, handing Lissala's Caress to Marduk. "We should be used to such things though."
Marduk Beastblood |
What does it do?
Marduk Beastblood |
Is it a scorpion whip or a normal whip?
Amira El-Amin |
It's also made out of people.
Marduk Beastblood |
Marduk will pass then. He has his masterwork s-word for when spells are sparse.
The hulking orc chants a few spells in preparation for the battles to come.
Mage Armor and False Life on Marduk. Stoneskin and Barkskin on Marduk and Erin.
False Lifes: 1d10 + 10 ⇒ (1) + 10 = 11
Daxter Bateman |
Daxter will also cast his normal daily spells.
Mage Armor on my familiar and myself, False Life for me. Split Life Bubble between Amira and myself. And I'm gonna do my planar binding. Any suggestions?
1d10 + 10 ⇒ (9) + 10 = 19
Marduk Beastblood |
I think we have melee covered. I'd rather have something with some ranged firepower. We're going to struggle against enemies that we can't melee and can't be save-or-losed.
Marduk Beastblood |
What about animal companions/familiars?
GM Tektite |
D: 1d20 + 4 ⇒ (13) + 4 = 17
A: 1d20 ⇒ 14
M: 1d20 + 1 ⇒ (19) + 1 = 20
K: 1d20 + 10 ⇒ (14) + 10 = 24
Mp: 1d20 + 8 ⇒ (2) + 8 = 10
Ks: 1d20 + 19 ⇒ (4) + 19 = 23
Deeming yourselves ready, the party breaks the tokens and are immediately teleported....somewhere. The chamber you are in is pitchblack.
The party hears some hissing sounds coming from across the room.
Initiative:
??????
Marduk
Daxter
Amira
Erin
Party up!
Daxter Bateman |
Daxter will cast Light on his dagger then. He will then command Galio to scout invisibly.
"Go, find out what it is. Report back as soon as possible."
GM Tektite |
Daxter Bateman |
"Marvelous, I have never encountered such a creature. I have only read about it and it is one of a kind. It is known as Kurshu the Undying. Only magical cold iron weapons can hurt it fully. It is resistant to all energy except for acid which is the only thing that can kill it for good. It is also resistant to spells and can regenerate itself like some alien doctor."
Marduk Beastblood |
"We'll have to settle for beating it comatose then", Marduk growls as he chants a spell to speed the party's movements.
Haste.