GM Tektite |
The following morning you seek out Sanvil Trett's place of business. and find him busy melting down some metal to assay its value. Waving you in, he smiles. "The heroes of Torch! I've heard about you! I understand you have found many interesting items in your explorations. Care to sell any of them?"
Richard Mithril |
"Alpha has proven himself very knowledgable on technology and has explained the functions of a few artifacts we've come across, including this stungun." Richard taps the gun holstered at his side. "I'd like to hold onto it for the time being, but we have found a few other items that we haven't been able to figure out, and we may sell them depending on what they do."
Unless the others protest, Richard places the items on a table for examination. "We have a suit of what looks like armor of some kind, some funny looking silverdisks..."
The loot sheet lists the armor, operation silverdisks, an 4 other unnamed and unidentified items from the chamber we found Khonnir in.
GM Tektite |
Sanvil nods and begins peering over the items found in the room where Khonnir was found. "Ahh, yes, this is a timeworn radiation detector, while this a timeworn brown nanite hypogun. These two are nanite canisters, and this is 2 doses of grade I hemochem. The thing that looks sort of like clothes is a suit of neraplast armor. Nice haul..."
Price varies
Grade I 250 GP
Grade II 500 GP
Grade III 750 GP
Grade IV 1,000 GP
Grade V 1,250 GP
Hemochem stops bleeding and promotes healing. A single dose of hemochem grants fast healing for 1 minute. Multiple doses injected do not stack, but they do reset the duration of the fast healing back to 1 minute. Five grades of hemochem exist; the fast healing granted by a dose depends on the pharmaceutical’s grade, as detailed below.
500 GP
SLOT none WEIGHT 1 lb.
CAPACITY — USAGE disposable
A nanite canister is used to power technological devices that use nanites—such items generally don’t require other sources of power, as the nanites themselves do the bulk of the work when the object is activated. The canister contains a small, independent power source and a supply of nanites. A single canister contains enough nanites to provide 10 charges for a nanotech item or weapon.
Brown 1,000 GP
SLOT none WEIGHT 1 lb.
CAPACITY 10 USAGE 1 charge or 5 charges
Nanite hypoguns inject specialized nanites into a creature’s body to heal many sorts of physical and mental injuries. Injecting someone with a nanite hypogun requires a touch attack. Nine categories of nanite hypogun exist along the color code scale, as detailed below. All nanite hypoguns have two settings. On the primary setting, the hypogun heals an amount of hit point damage determined by its color. Each use of a hypogun on its primary setting consumes 1 charge.
On the secondary setting, a dose from a nanite hypogun has a different effect determined by its color—these effects mimic specific restorative spells as indicated on the chart below. Each use of a hypogun on its secondary setting consumes 5 charges. Although they are not magical, nanite hypoguns have an effective caster level for the purposes of determining the potency of their effects as required by special circumstances (such as determining if a disease is cured, or if damage caused by a clay golem’s cursed wound ability can be healed).
2,000 GP
SLOT none WEIGHT 3 lbs.
CAPACITY 10 USAGE 1 charge/hour
This device measures radiation levels in a 120-foot-radius circle, as the detect radiation spell. When activated, the device makes a soft clicking sound that changes in volume and frequency according to the radiation level encountered. A small screen on the top of the handheld device indicates the approximate source and strength of radiation in these areas, with red areas indicating severe radiation, yellow high radiation, green medium radiation, and blue low radiation. Areas with less radiation don’t register on the device’s screen.
PRICE 1,200 GP
TYPE light WEIGHT 5 lbs. AC +2
MAX DEX +8 PENALTY +0 SPELL FAILURE 5%
SPEED (30 FT.) 30 ft. SPEED (20 FT.) 20 ft.
CAPACITY 24 USAGE 1 charge
This lightweight, formfitting bodysuit features a variety of pockets, straps, and a built-in interface for automatically adjusting the various colors and patterns on its fabric. Selecting a color or pattern is a full-round action that consumes 1 charge and provokes an attack of opportunity. Capable of cycling through dozens of hues, the armor can even be used to adopt sophisticated camouflage patterns that grant a +3 competence bonus on Stealth checks. Whenever the wearer enters a terrain of significantly different coloration and background patterns, the armor must be recalibrated to its current area to maintain this bonus.
Richard Mithril |
After the items have been explained, Richard looks to his companions and makes his suggestions.
"I think we keep the nanite hypogun, the nanite canisters, and the radiation detector. With my magic, Kharax's prayers, Maruf's alchemy, the wand we recently bought, and now this hypogun, I think we're set for healing. Also, in my opinion, the hemochem does not seem efficient for the cost. Personally, I have no interest in the armor, and if none of you want it, I think we could sell it as well."
I noted my suggestions for items to sell on the loot sheet.
Richard Mithril |
It doesn't seem like anyone objects, so I'll unload the armor and hemochem and update the loot sheet.
"You drive a hard bargain Sanvil, but fair. Thanks for your services. I'm sure we'll have need of them again soon."
Richard shakes on the deal and leaves the armor and hemochem with Sanvil. Upon leaving the place he seeks out his previous contacts to sell the other objects recently found in the Hill.
Diplomacy for other items?: 1d20 + 8 ⇒ (9) + 8 = 17
Items sold to Sanvil:
2 doses of grade I hemochem 250gp
Neraplast armor 600gp
What sort of purchases are people interested in? Richard's personally looking at that +1 mithril chain shirt on display at the Guildhouse.
Maruf the Cobbler |
Maruf grunts at Richard and says, "My armor's starting to stink worse than I do!"
Maruf doesn't really need a whole lot right now except eventually to upgrade his armor and maybe get some mwk weapons.
Kharax Fireshield RPG Superstar 2015 Top 16 |
GM, any ability to craft stuff with my Craft skills?
-Posted with Wayfinder
Richard Mithril |
Selling (50% cost):
+1 light hammer 1650.5
3 masterwork light hammers 155.5 each
masterwork chainmail 200
We currently have 6209.5 gold in party treasure. I spent a bit last time we came to town, so I'll abstain from purchases until the rest of you make some. Please let me know if you spend any (or if you don't) and I'll update it.
We also have a cloak of resistance +1 in our party treasure that no one is using. Anyone want to claim it?
Last note: the medlance we found has an interesting property. It can hold one pharmaceutical, potion (possibly extract?), or poison - and it can be injected as a move action if used on yourself. I'm thinking Maruf might stand to gain the most from using it.
Maruf the Cobbler |
Maruf would like a mithral chain shirt and a masterwork longspear if no one objects.
We can sell his studded leather and regular longspear (big money!).
Also, yes! I'll take the medlance.
Maruf looks at his shiny new armor and scoffs. He gets down on the ground and rolls around a few times to cover it in dust. "That's better! Shiny only reflects, attracts monsters."
Kharax Fireshield |
Assuming you guys want to wait a week, I can make the armor/mw spear.
I think I'll make a mw whip for myself just for the sake of it; it'll be a couple more levels until I start really hitting my stride in abilities. Also getting a pair of alchemists fires and acids, too.
Finally, was someone going to invest in Craft Wondrous Items? I was planning on the Craft Magical Weapons and Armor feat at level 5
Kharax Fireshield |
Cool, wanted to make sure crafting roles, if any were planned out.
-Posted with Wayfinder
Richard Mithril |
@GM:
Here are the purchases as I'm seeing them. Please let me know if there is any trouble acquiring anything?
Alpha: +1 armor bonus to shield - 1000gp, pearl of power (1st) - 1000gp
Maruf: +1 mithril chain shirt - 2100gp (from the general store), masterwork longspear - 305gp
Kharax: masterwork whip - 301gp, 2 alchemist fire - 40gp, 2 acid - 20gp
Subtotal - 4766gp
Maruf: I think we could stand to take a few days for potions if you want. Not sure we should take a week though (see crafting below).
longspear (DC 12) 50sp
masterwork component (DC 20) 3000sp
Kharax takes 10 on crafting = 18 (if we buy some masterwork tools, this jumps to 20 and eliminates the chance of screwing up.)
1 week of work - 20x20 = 400sp progress (at this rate, you'd need 9 weeks to create 1 masterwork spear)
Kharax Fireshield |
Bah, forgot that PFS crafting is terrible without certain archetypes. If time is an issue, than purchasing outright will be better I guess.
Maruf the Cobbler |
No one requested any this time and I've already got two clw potions. If someone else wants some, let me know and I can make them for you.
GM Tektite |
After selling your found items and upgrading your gear, it is getting late in the day, the sun disappearing below the horizon. Heading back to the Foundry, you rest for the evening before heading back under the hill.
1d4 ⇒ 3
Maruf the Cobbler |
You all hear a loud snort turn into a shout. "HHHHYYYRRRRRAAAAACCKKKKK-WHAT THE F&@+ ARE YOU DOING YOU LITTLE PIECE OF S!#$?!"
Maruf flies at the thief with his claws hacking savagely at the intruder.
GM Tektite |
K: 1d20 + 1 ⇒ (17) + 1 = 18
M: 1d20 + 3 ⇒ (14) + 3 = 17
R: 1d20 + 3 ⇒ (11) + 3 = 14
S: 1d20 + 1 ⇒ (9) + 1 = 10
Maruf's indignant roar is enough to wake the party, in not the whole town of Torch! The man, Sanvil Trett, jerks backward, startled by the tiefling!
Initiative:
Kharax
Maruf
Richard
Alpha
Sanvil
Party up! You are starting from being asleep, so prone and no weapons.
Maruf the Cobbler |
Maruf leaps up and continues his line of cursing as he hacks at the man's belly!
claw: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d4 + 2 ⇒ (3) + 2 = 5
Kharax Fireshield |
Kharax looks at the man, eyebrow raised. "That, there, is a big mistake, pissin' Cobbla off."
Grabbing his new whip as he stands up, Kharax steps closer and lashes at the man's feet.
Trip Attempt: 1d20 + 3 ⇒ (20) + 3 = 23
Score!
Richard Mithril |
Startled awake by the Cobbler's harsh words, Richard looks up to see him tussling with Sanvil. Though a little confused, he grabs his stungun and scrambles to his feet.
"Cobbler! What's going on?!"
Movement to grab stungun. Movement to stand.
GM Tektite |
Maruf strikes Sanvil, tearing flesh!
Kharax grabs his whip and trips Sanvil!
Richard stand and grabs the stun gun!
Alpha stands, grabbing his shield!
Sanvil crawls backward, (provoking) knocking over a chair, then casts spell. Suddenly multiple mirror images of himself appear! 1d4 + 1 ⇒ (2) + 1 = 3
"Gentlemen, this is all just a misunderstanding!"
Party up!
Maruf the Cobbler |
claw AoO: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d4 + 2 ⇒ (4) + 2 = 6
"Better explain that misunderstanding fast then!"
claw: 1d20 + 4 ⇒ (14) + 4 = 18
images (1=him): 1d4 ⇒ 3 pop!
damage: 1d4 + 2 ⇒ (2) + 2 = 4
claw: 1d20 + 4 ⇒ (9) + 4 = 13
images (1=him): 1d3 ⇒ 3
damage: 1d4 + 2 ⇒ (1) + 2 = 3
Alpha Prime |
"We understand your intention to commit robbery." Alpha moves forward and non-lethally bashes at the man.
Nonlethal: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15
Image check?: 1d2 ⇒ 1
1d4 + 4 ⇒ (1) + 4 = 5
Richard Mithril |
"One more spell and we'll understand just fine!" Richard shouts as dashes forward and aims his stungun point-blank. "You recognize this piece of technology? Surrender now and maybe we can talk down the Cobbler."
Looking at Maruf, Richard hopes the tiefling can be talked down if Sanvil actually does surrender.
Ready action to shoot if Sanvil does anything other than surrender.
Kharax Fireshield |
Kharax readies his whip, aiming at Sanvil's legs again. "You betta talk fast, you can see Cobbla doesn't do well at holdin' back!"
GM Tektite |
Maruf swipes at Sanvil multiple times, but one manages to pop a single image!
Alpha tries to slam the man with his shield, but misses!
Richard threatens the man!
Kharax readies his whip!
Sanvil peers at the weapon and smiles. "Aye, I recognize it. As I said, merely a misunderstanding. I was just double checking something."
Sanvil stands, banking on his images and attacks Richard, his hand becoming sheathed in cold, arcane energy. Provokes from Richard and Maruf
Pool Strike vs Richard Touch: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8
Damage: 2d6 ⇒ (4, 3) = 7
Longsword vs Richard: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Party up!
Richard Mithril |
No AoO from Richard, but I'll take his ready action. Not sure where in the order of attacks this will happen, but if there are images left, go ahead and roll for me (I normally choose the high number). Also, it looks like Alpha should get an AoO too, right?
Stungun +PBS-Deadly Aim-Not Proficient: 1d20 ⇒ 15
Nonlethal Damage: 1d8 + 3 ⇒ (8) + 3 = 11
*FWAMMP!!*
Richard fires his gun but takes a slash from the man's sword in response. Stepping back, he gestures and sings an arcane word and vanishes from sight.
Quick question, can he do both a pool strike and weapon attack in the same round as standing up?
Alpha Prime |
AOO, Nonlethal: 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 9
1d4 + 4 ⇒ (2) + 4 = 6
"It is no longer a misunderstanding." Alpha says bringing his shield to bear.
Nonlethal: 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10
1d4 + 4 ⇒ (3) + 4 = 7
Maruf the Cobbler |
AoO claw: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d4 + 2 ⇒ (3) + 2 = 5
"You're not acting innocent, that's for sure!" Maruf continues to viciously claw at the traitor.
claw: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d4 + 2 ⇒ (4) + 2 = 6
claw: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d4 + 2 ⇒ (3) + 2 = 5