GM Tektite's Iron Gods Campaign

Game Master Hawkwen Agricola

Current Map
Loot Sheet


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The following morning you seek out Sanvil Trett's place of business. and find him busy melting down some metal to assay its value. Waving you in, he smiles. "The heroes of Torch! I've heard about you! I understand you have found many interesting items in your explorations. Care to sell any of them?"


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

"Alpha has proven himself very knowledgable on technology and has explained the functions of a few artifacts we've come across, including this stungun." Richard taps the gun holstered at his side. "I'd like to hold onto it for the time being, but we have found a few other items that we haven't been able to figure out, and we may sell them depending on what they do."

Unless the others protest, Richard places the items on a table for examination. "We have a suit of what looks like armor of some kind, some funny looking silverdisks..."

The loot sheet lists the armor, operation silverdisks, an 4 other unnamed and unidentified items from the chamber we found Khonnir in.


Sanvil peers at the items and shrugs. "Marginally valuable items. I can identify them for, say 5 silver apiece?"


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Richard looks at his companions and shrugs. "Sounds very reasonable. I'm ok with that if you are."


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

"It is a reasonable price for this transaction."


Sanvil nods and begins peering over the items found in the room where Khonnir was found. "Ahh, yes, this is a timeworn radiation detector, while this a timeworn brown nanite hypogun. These two are nanite canisters, and this is 2 doses of grade I hemochem. The thing that looks sort of like clothes is a suit of neraplast armor. Nice haul..."

Hemochem:
HEMOCHEM
Price varies
Grade I 250 GP
Grade II 500 GP
Grade III 750 GP
Grade IV 1,000 GP
Grade V 1,250 GP
Hemochem stops bleeding and promotes healing. A single dose of hemochem grants fast healing for 1 minute. Multiple doses injected do not stack, but they do reset the duration of the fast healing back to 1 minute. Five grades of hemochem exist; the fast healing granted by a dose depends on the pharmaceutical’s grade, as detailed below.

Nanite Canister:
NANITE CANISTER
500 GP
SLOT none WEIGHT 1 lb.
CAPACITY — USAGE disposable
A nanite canister is used to power technological devices that use nanites—such items generally don’t require other sources of power, as the nanites themselves do the bulk of the work when the object is activated. The canister contains a small, independent power source and a supply of nanites. A single canister contains enough nanites to provide 10 charges for a nanotech item or weapon.

Nanite Hypogun:
NANITE HYPOGUN
Brown 1,000 GP

SLOT none WEIGHT 1 lb.
CAPACITY 10 USAGE 1 charge or 5 charges
Nanite hypoguns inject specialized nanites into a creature’s body to heal many sorts of physical and mental injuries. Injecting someone with a nanite hypogun requires a touch attack. Nine categories of nanite hypogun exist along the color code scale, as detailed below. All nanite hypoguns have two settings. On the primary setting, the hypogun heals an amount of hit point damage determined by its color. Each use of a hypogun on its primary setting consumes 1 charge.

On the secondary setting, a dose from a nanite hypogun has a different effect determined by its color—these effects mimic specific restorative spells as indicated on the chart below. Each use of a hypogun on its secondary setting consumes 5 charges. Although they are not magical, nanite hypoguns have an effective caster level for the purposes of determining the potency of their effects as required by special circumstances (such as determining if a disease is cured, or if damage caused by a clay golem’s cursed wound ability can be healed).

Radiation Detector:
RADIATION DETECTOR
2,000 GP
SLOT none WEIGHT 3 lbs.
CAPACITY 10 USAGE 1 charge/hour
This device measures radiation levels in a 120-foot-radius circle, as the detect radiation spell. When activated, the device makes a soft clicking sound that changes in volume and frequency according to the radiation level encountered. A small screen on the top of the handheld device indicates the approximate source and strength of radiation in these areas, with red areas indicating severe radiation, yellow high radiation, green medium radiation, and blue low radiation. Areas with less radiation don’t register on the device’s screen.

Neraplast Armor:
NERAPLAST ARMOR
PRICE 1,200 GP
TYPE light WEIGHT 5 lbs. AC +2
MAX DEX +8 PENALTY +0 SPELL FAILURE 5%
SPEED (30 FT.) 30 ft. SPEED (20 FT.) 20 ft.
CAPACITY 24 USAGE 1 charge
This lightweight, formfitting bodysuit features a variety of pockets, straps, and a built-in interface for automatically adjusting the various colors and patterns on its fabric. Selecting a color or pattern is a full-round action that consumes 1 charge and provokes an attack of opportunity. Capable of cycling through dozens of hues, the armor can even be used to adopt sophisticated camouflage patterns that grant a +3 competence bonus on Stealth checks. Whenever the wearer enters a terrain of significantly different coloration and background patterns, the armor must be recalibrated to its current area to maintain this bonus.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

After the items have been explained, Richard looks to his companions and makes his suggestions.

"I think we keep the nanite hypogun, the nanite canisters, and the radiation detector. With my magic, Kharax's prayers, Maruf's alchemy, the wand we recently bought, and now this hypogun, I think we're set for healing. Also, in my opinion, the hemochem does not seem efficient for the cost. Personally, I have no interest in the armor, and if none of you want it, I think we could sell it as well."

I noted my suggestions for items to sell on the loot sheet.


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

"That is logical. The armor is inefficient for its cost."


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

I'm not sure it will help prices here, but I'll roll a diplomacy check to haggle.

Diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14


Richard tries to haggle with Sanvil, but man stands firm on his prices.

Standard 50%


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

It doesn't seem like anyone objects, so I'll unload the armor and hemochem and update the loot sheet.

"You drive a hard bargain Sanvil, but fair. Thanks for your services. I'm sure we'll have need of them again soon."

Richard shakes on the deal and leaves the armor and hemochem with Sanvil. Upon leaving the place he seeks out his previous contacts to sell the other objects recently found in the Hill.

Diplomacy for other items?: 1d20 + 8 ⇒ (9) + 8 = 17

Treasure Notes:

Items sold to Sanvil:
2 doses of grade I hemochem 250gp
Neraplast armor 600gp

What sort of purchases are people interested in? Richard's personally looking at that +1 mithril chain shirt on display at the Guildhouse.


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Upgrading the ac bonus on my shield or getting a PoP is all I need right now.


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

Maruf grunts at Richard and says, "My armor's starting to stink worse than I do!"

Maruf doesn't really need a whole lot right now except eventually to upgrade his armor and maybe get some mwk weapons.

RPG Superstar 2015 Top 16

GM, any ability to craft stuff with my Craft skills?

-Posted with Wayfinder


Kharax Fireshield wrote:
GM, any ability to craft stuff with my Craft skills?

If you want to take the time, sure.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Tektite, any adjustment for selling items with Richard's diplomacy? It was only a 17 this time.


No adjustment to selling price.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Treasure Notes:

Selling (50% cost):
+1 light hammer 1650.5
3 masterwork light hammers 155.5 each
masterwork chainmail 200

We currently have 6209.5 gold in party treasure. I spent a bit last time we came to town, so I'll abstain from purchases until the rest of you make some. Please let me know if you spend any (or if you don't) and I'll update it.

We also have a cloak of resistance +1 in our party treasure that no one is using. Anyone want to claim it?

Last note: the medlance we found has an interesting property. It can hold one pharmaceutical, potion (possibly extract?), or poison - and it can be injected as a move action if used on yourself. I'm thinking Maruf might stand to gain the most from using it.


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

I'll take the cloak, and upgrade my shields AC bonus so 1k. I don't remember what they have to purchase here, but I'd like to get a PoP1.


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

Maruf would like a mithral chain shirt and a masterwork longspear if no one objects.

We can sell his studded leather and regular longspear (big money!).

Also, yes! I'll take the medlance.

Maruf looks at his shiny new armor and scoffs. He gets down on the ground and rolls around a few times to cover it in dust. "That's better! Shiny only reflects, attracts monsters."


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

Assuming you guys want to wait a week, I can make the armor/mw spear.

I think I'll make a mw whip for myself just for the sake of it; it'll be a couple more levels until I start really hitting my stride in abilities. Also getting a pair of alchemists fires and acids, too.

Finally, was someone going to invest in Craft Wondrous Items? I was planning on the Craft Magical Weapons and Armor feat at level 5


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

I could take CWI as early as next level. We do have a good amount of spare cash to spend on it.


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

Cool, wanted to make sure crafting roles, if any were planned out.

-Posted with Wayfinder


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

@GM:
Here are the purchases as I'm seeing them. Please let me know if there is any trouble acquiring anything?
Alpha: +1 armor bonus to shield - 1000gp, pearl of power (1st) - 1000gp
Maruf: +1 mithril chain shirt - 2100gp (from the general store), masterwork longspear - 305gp
Kharax: masterwork whip - 301gp, 2 alchemist fire - 40gp, 2 acid - 20gp
Subtotal - 4766gp

Maruf: I think we could stand to take a few days for potions if you want. Not sure we should take a week though (see crafting below).

Regarding Mundane Crafting:
From my calculations 1 week of crafting won't be enough to make anything. Here is a breakdown of just 1 masterwork spear. Crafting is calculated according to cost in silver pieces.

longspear (DC 12) 50sp
masterwork component (DC 20) 3000sp

Kharax takes 10 on crafting = 18 (if we buy some masterwork tools, this jumps to 20 and eliminates the chance of screwing up.)

1 week of work - 20x20 = 400sp progress (at this rate, you'd need 9 weeks to create 1 masterwork spear)

Regarding Magical Crafting:
I'm willing to take a crafting feat at some point, but since I'm not taking more levels in bard right away, it will probably be a little while before I can pick one up.


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

Bah, forgot that PFS crafting is terrible without certain archetypes. If time is an issue, than purchasing outright will be better I guess.


Everyone good with purchases and what have you?"


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

Yep! I'll update Maruf's profile in a bit.


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Updated and ready to go.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Richard is ready.
@Maruf: did you brew any potions?


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

No one requested any this time and I've already got two clw potions. If someone else wants some, let me know and I can make them for you.


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

I think I'm good; just gotta get dem levels!


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

I'm good too. Let's do this!


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Before heading back into Black Hill, Richard visits Joram Kyte at the Temple of Brigh and offers to return the 4 silver holy symbols found on the last expedition.

Ready to explore!


After selling your found items and upgrading your gear, it is getting late in the day, the sun disappearing below the horizon. Heading back to the Foundry, you rest for the evening before heading back under the hill.

1d4 ⇒ 3

Maruf:
A sound awakes you in the middle of the night. Stirring, you turn to see Savil Trett rifling through the party's gear.


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

You all hear a loud snort turn into a shout. "HHHHYYYRRRRRAAAAACCKKKKK-WHAT THE F&@+ ARE YOU DOING YOU LITTLE PIECE OF S!#$?!"

Maruf flies at the thief with his claws hacking savagely at the intruder.


Rolls:
A: 1d20 + 3 ⇒ (7) + 3 = 10
K: 1d20 + 1 ⇒ (17) + 1 = 18
M: 1d20 + 3 ⇒ (14) + 3 = 17
R: 1d20 + 3 ⇒ (11) + 3 = 14
S: 1d20 + 1 ⇒ (9) + 1 = 10

Maruf's indignant roar is enough to wake the party, in not the whole town of Torch! The man, Sanvil Trett, jerks backward, startled by the tiefling!

Initiative:
Kharax
Maruf
Richard
Alpha
Sanvil

Party up! You are starting from being asleep, so prone and no weapons.

Using the Foundry Map


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

Maruf leaps up and continues his line of cursing as he hacks at the man's belly!

claw: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d4 + 2 ⇒ (3) + 2 = 5


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

Kharax looks at the man, eyebrow raised. "That, there, is a big mistake, pissin' Cobbla off."

Grabbing his new whip as he stands up, Kharax steps closer and lashes at the man's feet.

Trip Attempt: 1d20 + 3 ⇒ (20) + 3 = 23

Score!


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Startled awake by the Cobbler's harsh words, Richard looks up to see him tussling with Sanvil. Though a little confused, he grabs his stungun and scrambles to his feet.

"Cobbler! What's going on?!"

Movement to grab stungun. Movement to stand.


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

"Betrayal is not logical or a good idea." Alpha stands up and grabs his shield.


Maruf strikes Sanvil, tearing flesh!

Kharax grabs his whip and trips Sanvil!

Richard stand and grabs the stun gun!

Alpha stands, grabbing his shield!

Sanvil crawls backward, (provoking) knocking over a chair, then casts spell. Suddenly multiple mirror images of himself appear! 1d4 + 1 ⇒ (2) + 1 = 3
"Gentlemen, this is all just a misunderstanding!"

Party up!


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

claw AoO: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d4 + 2 ⇒ (4) + 2 = 6

"Better explain that misunderstanding fast then!"

claw: 1d20 + 4 ⇒ (14) + 4 = 18
images (1=him): 1d4 ⇒ 3 pop!
damage: 1d4 + 2 ⇒ (2) + 2 = 4

claw: 1d20 + 4 ⇒ (9) + 4 = 13
images (1=him): 1d3 ⇒ 3
damage: 1d4 + 2 ⇒ (1) + 2 = 3


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

"We understand your intention to commit robbery." Alpha moves forward and non-lethally bashes at the man.

Nonlethal: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15

Image check?: 1d2 ⇒ 1

1d4 + 4 ⇒ (1) + 4 = 5


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

"One more spell and we'll understand just fine!" Richard shouts as dashes forward and aims his stungun point-blank. "You recognize this piece of technology? Surrender now and maybe we can talk down the Cobbler."

Looking at Maruf, Richard hopes the tiefling can be talked down if Sanvil actually does surrender.

Ready action to shoot if Sanvil does anything other than surrender.


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

Kharax readies his whip, aiming at Sanvil's legs again. "You betta talk fast, you can see Cobbla doesn't do well at holdin' back!"


Maruf swipes at Sanvil multiple times, but one manages to pop a single image!

Alpha tries to slam the man with his shield, but misses!

Richard threatens the man!

Kharax readies his whip!

Sanvil peers at the weapon and smiles. "Aye, I recognize it. As I said, merely a misunderstanding. I was just double checking something."

Sanvil stands, banking on his images and attacks Richard, his hand becoming sheathed in cold, arcane energy. Provokes from Richard and Maruf

Pool Strike vs Richard Touch: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8
Damage: 2d6 ⇒ (4, 3) = 7

Longsword vs Richard: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
Damage: 1d8 + 6 ⇒ (5) + 6 = 11

Party up!


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

No AoO from Richard, but I'll take his ready action. Not sure where in the order of attacks this will happen, but if there are images left, go ahead and roll for me (I normally choose the high number). Also, it looks like Alpha should get an AoO too, right?

Stungun +PBS-Deadly Aim-Not Proficient: 1d20 ⇒ 15
Nonlethal Damage: 1d8 + 3 ⇒ (8) + 3 = 11

*FWAMMP!!*

Richard fires his gun but takes a slash from the man's sword in response. Stepping back, he gestures and sings an arcane word and vanishes from sight.

Quick question, can he do both a pool strike and weapon attack in the same round as standing up?


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

AOO, Nonlethal: 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 9

1d4 + 4 ⇒ (2) + 4 = 6

"It is no longer a misunderstanding." Alpha says bringing his shield to bear.

Nonlethal: 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10

1d4 + 4 ⇒ (3) + 4 = 7


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

AoO claw: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d4 + 2 ⇒ (3) + 2 = 5

"You're not acting innocent, that's for sure!" Maruf continues to viciously claw at the traitor.

claw: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d4 + 2 ⇒ (4) + 2 = 6

claw: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d4 + 2 ⇒ (3) + 2 = 5


Good point Richard. He would have attacks with his blade, missing.

Richard tries to hit the man with the stun gun, but misses! Still, Sanvil's last image pops!

Alpha misses at both his attempts to strike the man!

Maruf claws the man as he stands, then strikes twice more!

Kharax

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