GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hearing Call make a reasonable suggestion, Hemket heads back to where she is standing to wait. "Might want to call the pooch back Hadjii. "


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

"There's an invisible target on the tower." Logos says, fingering a chakram. "To fling or not fling?"


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"Well I can't see him, or I'd shoot. Can't really help you there. Seems like a long way for a toss. "


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

oh. I was indeed going by the placement of markers on the map, rather that starting 200' away.

Hadjii the semi-wolf will give a quick whistle to stop the buffed-up she-wolf, and call out in wolf-ese:

"Stay there, Sheeba! Just wait for a minute!"

good thing Hadjii didn't cast Atavism -- I don't think she would stop if her baser instincts were fired up!

then he'll start a full-round conjuration, swapping his prepared Call Lightning for Summon Nature's Ally III, planning to bring forth 1d3+2 small air elemental scouts next round.


Inner Sanctum

The invisible man continues to watch the group ducking behind the wall.. There is no other apparent activity..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

"Whatever, then just decide already, do you want to go now or later?? I strongly suggest later."


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos shrugs. "Not that far, I can hit a target at that range fairly easy, up to 4 times that range without too much trouble. Beyond that, it's hit or miss..." He chuckles. "We can wait, I still think going in via the tower will bypass most of their defenses."


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii finishes his conjuring, and 1d3 + 2 ⇒ (1) + 2 = 3 small elementals appear: he speaks to them in Auran-ese:

"Please fly over that structure, my friends, and count the number of creatures you see. Take note of creatures that are larger or smaller than the size of my friends here..."

he motions to the party;

"...and in particular let me know if there are creatures bigger than my wolf companion over there..."

he indicates Sheeba;

"...and if you are attacked, please feel free to defend yourselves, of course!"


Inner Sanctum

The elemental s take off at top speed, separating to get a better look at the whole place.. They report back in a few rounds..

"All see 1 very big lizard in yard.. Big than puppy.." They cant see invis so they dont notice the guy on the tower or anyone else that may or may not be invisible..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

"What color is this great lizard, my friends? Also, does it have wings?"


Inner Sanctum

"Dirt.. It looks like dirt.. Big wing.." Rping a 4 int is redic lol..


Inner Sanctum

Ill assume everyone is busy with holiday weekend, I know i am.. We'll pick it up when yall are ready..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

"Whatever. Let's freaking go already." Calla casts Mirror Image and then draws a scroll and casts Fly on Logos, good for 8 minutes. Then 5 Callas move with the others.

Mirror Image: 1d4 + 3 ⇒ (1) + 3 = 4


Inner Sanctum

Ok so moving to attack or? SO far we have communal spider climb, resist fire and a mirror image cast? Also salamander spell right? Anything else before you move forwards? If not give me a plan of attack plz..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Calla will spend three Mythic points to grant everyone Resist Energy 30 against cold, lightning and acid. She gets ready to move with the group in formation. Logos up front with Sheeba, Hadjii providing aerial support, Maruis at the center of their pyramid and Calla and Hemket at the back. "Let's put those spells to good use. We don't stop until we have cleaned this place!"

Calla and Hemket (and maybe Marius) will start the battle with ranged attacks, damaging the winged monster as soon it shows itself up.

The arcanist will start with a Magic Missile spell, and if the thing comes flying up high, she will cast fly on Logos.
MM: 5d4 + 5 ⇒ (2, 3, 3, 1, 3) + 5 = 17


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos looks at Calla, and growls under his breath. "Let's wait, don't be hasty... let's go now, go go go... And they call me Mad..."

He shakes his head, and takes off at a full run, straight line for the wall, his running speed being much higher than the flight speed. When he hits the wally, he runs up the wall of the tower.

Up to the GM how far he can get in one round. He's got 70ft of movement, so either 2 double moves of 140ft, or 210ft on a run if he can run in a straight line. If it's difficult terrain, he'll take off flying on a double move instead, 60 ft each move


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Calla does not get offended, but rather defends her actions. "I'm a woman, I allowed to change my mind every other second."


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

to the elementals, in Auran:

"Please fly as quickly as you can to the top of that tower, and attack anything that appears there..."

the small elementals can move 400' by using the Run option.

calling to Sheeba, in wolf-ese:

"Move up and look over that wall, Sheeba -- then duck so you are not seen!"

Sheeba moves up and spider-climbs up the wall, just looking over for a moment, then ducking her head down and instinctively planning her move for next round.

Hadjii turns into an air elemental, and moves 50' west and 50' up. For his standard action, he'll use a Mythic Point to cast Animal Growth on Sheeba.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket once again resumes moving towards the wall. As he cannot see a target, there's nothing else to be done.

Once he gets to the wall he will climb to the top and engage the big lizard thingy inside assuming it is hostile.


Inner Sanctum

Within a matter of seconds the group descends on the outpost.. Logos see's the man move below into the tower.. The elementals get up there in time to see the trap door to the lower parts close.. Logos flies up above the wall and see's..

"A placid pond sits in the center of the courtyard, surrounded by several lush green palm trees and piles of bleached bones. Sunwarmed sand fills the rest of the courtyard. In the northwest corner, a stretch of blue-and-white striped canvas casts a patch of shade over a couple of wooden chairs beneath it. A rectangular building sits in the northeast corner, and a circular tower rises over the southeast corner."

Everyone else moves up to climb the wall.. Sheeba is up and over and see's the same thing as Logos.. There no obvious targets atm.. With spider climb up the rest of the group is over the wall moments later. Perc Checks


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii's Perception check: 1d20 + 20 ⇒ (14) + 20 = 34

SHEEBA'S Perception check: 1d20 + 5 ⇒ (6) + 5 = 11

Sheeba sniffs a nearby fire hydrant -- it needs to be a huge fire hydrant (since Sheeba is currently huge)...

after giving folks a moment to peer into the water, the Hadj will use a Mythic Point to cast <Heavy Water> on it -- just on principle...

with a 55' radius, the whole pool should be affected...

and he'll advise the party:

"I have made it very difficult to move into the water -- just in case! I recommend not diving in: this means you Logos!"

it is also quite difficult to see into the water after the spell is cast...


Inner Sanctum

The water looks even more heavy than normal.. Hadjii notices the sand east of the water has been disturbed recently..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

perception: 1d20 + 17 ⇒ (9) + 17 = 26


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Perception: 1d20 + 12 ⇒ (10) + 12 = 22 Note, See Invis still up


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Perception: 1d20 + 13 ⇒ (4) + 13 = 17

"Note taken. Now, let's not waste time!" She points to the tower and its door.


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

perception: 1d20 + 21 ⇒ (7) + 21 = 28


Inner Sanctum

Only Hadjii has noticed the anomaly..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

"I think there has been something moving in the sand recently, those may be track over there..."

maintaining 50' altitude, Hadjii will fly to where he can look straight down into the (now murky) pool:

Hadjii's Perception check: 1d20 + 20 - 10 ⇒ (17) + 20 - 10 = 27

and he'll call out what he sees.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos looks around outside the oasis...

Is there a large rock, say, 500-1000 lbs or so, that looks like Logos could get his arms around it?


Inner Sanctum

As Hadjii moves over for a closer look at the water the sand stirs and out burst a large winged creature! It immediately breathes on the group! At the same time the door to the tower flies open but nothing is seen except for Logos.. Or anyone that has see invis

The serpent looks like:

This sleek dragon has scales mottled in desert colors, lacks forelimbs, and sports massive wings on its lissome back. Know Arcana

Logos/See invis:

A pair of creatures emerge.. This muscular giant has crimson skin, smoldering eyes, and small black horns. Smoke rises in curls from its flesh. Both carry flaming falchions..Know Arcana

Breath Weapon: 5d6 + 6d8 ⇒ (3, 6, 2, 5, 2) + (5, 4, 3, 4, 6, 6) = 46 Hits all but Hadjii.. DC 21 for half. 5d6 is slashing damage, other is elec.. The area is now concealed as well.. As obscuring mist in 20' radius centered on Logos

1d4 ⇒ 3
1d4 ⇒ 2

Init:

Sheeba: 1d20 + 2 ⇒ (3) + 2 = 5
Logos: 1d20 + 6 ⇒ (9) + 6 = 15
Calla: 1d20 + 9 ⇒ (17) + 9 = 26
Hadjii: 1d20 + 5 ⇒ (13) + 5 = 18
Hemket: 1d20 + 12 ⇒ (7) + 12 = 19
Marius: 1d20 + 13 ⇒ (19) + 13 = 32
D: 1d20 + 8 ⇒ (3) + 8 = 11
G: 1d20 + 9 ⇒ (16) + 9 = 25

Init Order:

Marius
Calla
Dont worry abt it for now..
Hemket
Hadjii
Logos
Dragon
Sheeba

Round 1

Marius and Calla are up.. Cant see anything past 5' though..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii's Knowledge:History check: 1d20 + 3 ⇒ (8) + 3 = 11

it is a scary giant chicken!

did Calla wind up in/on/over the pool somehow? I just moved the Hadj over the pool, noticed Calla's marker has been moved there...


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

reflex save: 1d20 + 16 ⇒ (1) + 16 = 17 brilliant

"Ow! What the nine hells was that?"

He will then back away from the big critter until he can see for some distance.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

K.Arcana: 1d20 + 21 ⇒ (5) + 21 = 26 Immunities, Special abilities. Is there any specific reason for my token to be in the middle of the court?


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Save: 1d20 + 9 ⇒ (20) + 9 = 29

If you could break up the dice rolls it'd make it easier for me. :) I've got DR vs the slashing and resistance vs the electrical

18 slashing, half is 9, -1 for DR, 8 HP
28 electrical, half is 14, -5 for DR, 9 HP
17 HP total taken

I didn't think Logos had flown in yet, much less landed inside the courtyard.. (he was flying overhead) but whatever, not worth arguing about.


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Reflex saving throw: 1d20 + 9 ⇒ (16) + 9 = 25 Seeing as how Calla buffed the group with resist lightning 30 Marius only takes the slashing damage.

K. arcana: 1d20 + 17 ⇒ (13) + 17 = 30 Resistances, Special Qualities, spell-like abilities, and vulnerabilities if possible.

Marius informs the group of the abilities of the creatures and then uses a mythic point to recast Haste on the group.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Calla reminds everyone that they have Resistance Lightning 30.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Good to hear. Hemket is then at 68 HP (the lightning portion was 28).


Inner Sanctum

No clue why your avatar is there.. Move to wherever you were..

This is a desert drake, although not a normal one, it has resist elec, immune to paralysis and sleep, no slas.. Has a Breath weapon and powerful bite. This one has spell resistance as well..

Marius and Calla are still up..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Marius cast haste on the group, Pox.

Reflex: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28 A waste of a perfect 20, in my opinion...

Calla avoids most of the breath weapon, having only a few bruises that do not overcome her magic vigor, yet. She uses her supernatural speed granted by Marius and comes out of the smoke through the north, ending up behind some cover from the palm tree. From there she tests the creature's Spell Resistance with a Magic Missile.
"Maaaaaaagic Missile!"

Magic Missile: 5d4 + 5 ⇒ (1, 4, 2, 3, 1) + 5 = 16
Eldritch Breach: 1d20 + 9 ⇒ (14) + 9 = 23
Eldritch Breach: 1d20 + 9 ⇒ (1) + 9 = 10


Inner Sanctum

Calla's missiles best the beast's resistance to magic..

-16

Logos see's the large red men quicken a spell and then charge him and Hemket.. Coming visible as they attack.. Know arcana THe spells are scorching rays which cannot bypass the fire resist you have..

Logos: 1d20 ⇒ 7 hit
Hemket: 1d20 ⇒ 6 hit

Dam Logos: 2d6 + 22 ⇒ (6, 1) + 22 = 29 you soak the fire damage so im not rolling it..
Dam Hemket: 2d6 + 22 ⇒ (1, 3) + 22 = 26 same

Hemket
Hadjii
Logos
Dragon
Sheeba

are up!

GM:

1d20 + 10 ⇒ (15) + 10 = 25
1d4 + 2 ⇒ (2) + 2 = 4

1d20 + 8 ⇒ (12) + 8 = 20


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Is the dust cloud still up so I can't see? I kind of need to know where it is, assuming it is still up since I backed out of it last round (which was hard to do since I didn't know the extent on the map).


Inner Sanctum

Forgot about the dust cloud.. Its still up yes.. Black circle on the map now..

Perc: 2d20 ⇒ (11, 4) = 15 Cant find Hemket with movement to still attack so disregard..

Miss: 1d100 ⇒ 36 still hits Logos..

I forgot the squares were 10' as well so Sheeba and Marius were not hit by the breath weapon..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

OK, assumimg he double moved last round, he would still be slightly in the cloud and moving out of the back of it this round to where he can get a single shot at the drake.

studied target, deadly aim, haste
to hit: 1d20 + 22 ⇒ (4) + 22 = 26 damage: 1d8 + 16 ⇒ (3) + 16 = 19 not optimistic about that shot.


Inner Sanctum

Does concealment negate AoO's?

If Not: 1d20 ⇒ 19
Confirm: 1d20 ⇒ 18

Conceal: 1d100 ⇒ 48 misses anyways.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Total concealment negates AOOs. Partial does not.

If that is targeted on me, I don't see why I'm subject to any. Last round I backed up (and they had no idea where I was by the end of my movement). At the start of this round, I was in front of the wolf after bumping into it. Then this round I moved north to get clear of the dust cloud and took a single shot.


Inner Sanctum

All good..

The arrow hits and does damage..

-35


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos rages and attacks. Spending mythic point to ignore PA penalties for one hour

Claw 1: 1d20 + 17 ⇒ (20) + 17 = 37
Claw 2: 1d20 + 17 ⇒ (3) + 17 = 20
Gore: 1d20 + 16 ⇒ (20) + 16 = 36
Confirm claw: 1d20 + 17 ⇒ (2) + 17 = 19
Confirm Gore: 1d20 + 17 ⇒ (11) + 17 = 28
Claw 1 Damage: 2d6 + 15 ⇒ (1, 5) + 15 = 21 + Acid: 1d6 ⇒ 5
Claw 1 Crit: 2d6 + 15 ⇒ (2, 1) + 15 = 18
Claw 2 Damage: 2d6 + 15 ⇒ (3, 1) + 15 = 19 + Acid: 1d6 ⇒ 4
Gore Damage: 1d6 + 15 ⇒ (4) + 15 = 19 + Acid: 1d6 ⇒ 6
Gore Crit: 1d6 + 15 ⇒ (6) + 15 = 21

Cornugan Smash: 1d20 + 11 ⇒ (11) + 11 = 22
Cornugan Smash: 1d20 + 11 ⇒ (7) + 11 = 18
Cornugan Smash: 1d20 + 11 ⇒ (5) + 11 = 16


Inner Sanctum

You mean 1 min right?

Logos tears into the Efreet with claw and horn.. 1st claw hits but no confirm, 2nd claw misses, gore hits and confirms.. Its not intimidated though.. It is just barely left standing though..

-95

The helms attack is primary with full strength bonuses? You also forgot your haste attack.. Prob bonus to hit from it as well.. DId you add +2 from bless?


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Sorry, no, forgot we had Haste up. And bless. So +3 total to hit, if that makes a difference on the confirmation of the first claw. Yes, Gore is a primary attack. Only tail and wing are really secondary attacks.

Haste Claw: 1d20 + 17 + 3 ⇒ (19) + 17 + 3 = 39
Damage: 2d6 + 15 ⇒ (6, 2) + 15 = 23 + Acid: 1d6 ⇒ 6


Inner Sanctum

Still waiting on Hadjii..

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