GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Marius is probably going for a Mysthic Theurge....


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Yeah sorry about how lame my character is going to be until level 7 when he can PRC into Mystic Theurge. Until then he will be dedicated healer with Cure Light Wounds for immediate concerns, and with a Wand of Infernal Healing for out of combat healing.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Pox is probably sleeping, so I'll post this here and adjust it tomorrow according to his explanations on items value. Our gold share might decrease drastically, so avoid spending too much now.

Resuming the loot:
800 gp from the two tapestries
210 gp from a wooden chest
150 gp from the charriot
144 gp from four God masks
37,5 gp from composite shortbow
160 gp for MW Khopesh (Rajik is keeping it)
151 gp from MW spear
300 gp from urns
250 gp worth of documents
30 gp in gold sheets from coffin
250 gp from two vials of Silversheen
187,5 from MW Longbow
60 gp from Gold Scarab Clasp
120 gp from onix symbol
42 gp from mirror
600 gp from funerary mask
60 gp darkwood coffer
36 gp ornate lapis
60 gp with pendant
80 gp from gems

@Pox
1 - I'm missing the price for the Light Wooden Shields. We did not apprise them at the time;
2 - The selling price (50%) for the scarab shield;
3 - Can I try to identify the Clay Urn content, now that I'm versed in alchemy?
4 - What is in the Wax-sealed clay urn or what's it worth?
5 - You said the two gold-paged books would be worth several hundred gp each, but didn't state how many. Calla wants to check on the story contained in them (just to find story-related stuff if it's worth anything) before selling it.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

If Calla wants to get a Handy Haversack early, Hadjii will give her up to 900gp from his share for the purchase of one -- as long as she agrees to carry Hadjii's blanket, food & water, and the Healer's Kit he plans to procure with the remainder of his funds (he has low strength but wears armor, so he needs to off-load a couple of the heavier things he drags around)...


Inner Sanctum

Ok a little more detailed explanation..

When I tell you what something is worth that is the number you would have to pay for it to buy it.. 1/2 of the number is what you can sell it for.. If an item is an antiquity you can get 60% of its value instead of 50%.. Magic items do not count as antiquities.. That said if you would like to sell ancient magic gear I would certainly allow a diplomacy(gather info) to find someone willing to give you more than 50%..

The light shields are same as the book value

The magic armor is worth 5235.. THe shield is worth 4399.

You may indeed attempt to ID the contents of the clay urns again.. There both the same..

You may roll appraise again for the gold leaf books..

I agree that gems are monetary so there worth what is stated..


Inner Sanctum

An example from your above list.

Gold Funerary Mask is worth 500.. You all would sell it for 250.. Calla trait allows you to get 300 for it..

Hadjii remember to level bandit as well..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Ok, fixed everything and our gold has decreased a fair ammount, but I think we can leave with it and proceed to the next one, which will certainly make us rich!

Would a Profission (merchant) roll be enough to try to sell the ancient magical armor for more than the normal 50%?
P.Merchant: 1d20 + 5 ⇒ (19) + 5 = 24


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Bandit has been updated now -- thanks for the tip!

I imagine a 19 on the die will work whether you use Diplomacy or Pro:Merchant...


Inner Sanctum

If yall decide to sell the pimp shield and armor you can indeed get 60% of its total worth..

Ive been super busy today, so im gonna continue tm morn.. Theres a RP possibility before the next dungeon so try to have yalls characters ready to go by then..


Inner Sanctum

Hadjii may i suggest you getting Bandit a set of chainshirt barding.. 200gps to increase his AC by 4 is a deal..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Masterwork studded leather is what I usually get: same cost, 1 less armor -- but *no* Armor Check Penalty. (I *hate* ACP...) Hadjii is a natural fiber kinda guy; plus, Masterwork stuff just looks neat-o!

Armoring up Bandit is a good suggestion, so Hadjii will get some high-quality, extra-sharp-looking black-and-tan wolf barding made for his 4-legged friend.

Unfortunately, this mean Hadjii can only offer 700gp to aid Ms Voni in purchase of a Handy Haversack -- which would make that pretty much her only purchase. I place a very high priority on having a Handy Haversack, so the offer stands -- but if Calla decides to buy something else, Hadjii will save the money for later.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

The handy haversack would do nothing to fill our needs. Only the books, for example, weighed 25 lbs each. We need a bag of holding, at least, but I do believe that's a group expense. After all, we are all benefiting from having a large capacity to carry stuff. If by any means the party break up, Calla guarantees she will buy each part of the bag, but until then we could split that value (and of course that won't happen). If everyone agrees on buying it we can certainly adjust the money, as the sheet allows some comings and goings... Right now we have about 1540 each from the first dungeon (already substracting 150 gp each for the wand). We have 3 more itens that will grant at least 100 gp each person, so even if we pay the Bag of Holding we still have 1000 gp each to spend. Does everyone agree?

@Pox You can create free forms with the Polyline tool on the google drawing. That way you wont give so much clue on what awaits us, cause right now we can tell exactly how many rooms the map has...
You can double click the polyline polygon and adjust its corners as you wish, so you may adapt the dark area instead of removing blocks... (like I did with one of the maps on the second dungeon)


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

I'm fine with the bag of holding party purchase.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Bag of Holding is a good idea: if the other members agree and contribute, Hadjii will put in 500gp for that instead of 700gp for a Haversack.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

3/5 already. Hemket and Rajik are missing a response, for now.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

How much money are we at each right now?

Being as though I am supposed to be an archer, I rather need to be able to afford a bow.

A masterwork composite strength bow is going to run me around 600 GP.


Inner Sanctum

Calla ill check out this tool when i get home this evening.. For now you can pretend that your character doesnt have an overhead view of all the rooms in a dungeon because well.. She doesnt lol.. Try to keep ooc map info from making your characters decisions plz..

It looks like yall each have like 1500gp to spend Hemket..

It looks like we're still needing Hemket and Rajik to level and then we can move on.. Ill go ahead and setup the rp part though..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hekmet is leveled up to 2 now. I have trapfinder now, so I'll do a bit better at that job.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
GM Pox wrote:
Calla ill check out this tool when i get home this evening.. For now you can pretend that your character doesnt have an overhead view of all the rooms in a dungeon because well.. She doesnt lol.. Try to keep ooc map info from making your characters decisions plz..

Well, we did not check that last room, right? Although I could see it clearly... Was it supposed to open with the trap or something?


Inner Sanctum

It was a secret passage that led to the door you couldnt open from the other side.. There was no tresure and only a fight with 2 bettles.. I decided not even to mess with it..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Do you mind if I join your Halfling happiness table Hadjii? Imma try a good deal for us...


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Since we spent most of the day dis-assembling, lifting, and re-assembling the chariot, and we got out of the necropolis rather late in the day, I assume we must do our shopping the next day. Hadjii orders the masterwork barding first thing in the morning, getting it fitted for Bandit -- and should be able to pick it up later that day. Thus, I'm guessing we'll have two night's rest before going back into the necropolis.

Also, Hadjii will pray for 3 GoodBerry spells that day off between trips out, and he'll buy a bunch of berries to cast the spells on -- so when we go back out we'll have a few with us.

Goodberries: 6d4 ⇒ (2, 4, 2, 3, 1, 3) = 15

The berries that don't turn into Goodberries will make for nutritious snacks, too...


Inner Sanctum

Thats fine Hadjii.. You all have a full day to purchase gear/rest etc. before the next dungeon..

Havent heard from Rajik since friday.. Gonna send him a message i suppose..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

here's another idea for a party wand: Endure Elements. I think we'll get a lot of value out of it, and it would allow a couple of us to use sparse 1st-level spell slots for something else. (Otherwise, Hadjii will be dedicating a spell slot to Endure Elements every day...)

Please respond if you are in favor of this as a party purchase!


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Well since I chose my race specifically not to require endure elements, no I don't see why I should pitch in. That may sound selfish, but the racial choice was made to avoid consuming party resources. I'd say those who have a requirement for said wand should contribute to it.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Well, allow me to say it does really sound selfish, although I don't really care about the 40gp that the difference would mean (187.5 instead of 150 each).

^_^


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

It doesn't sound selfish to me. He will get no benefit from it so I think its fair that he shouldn't have to pay for it. Marius doesn't even want a wand of endure elements since he has two wizard slots that he could prepare that in, and since during the day he will be wearing armor he won't be casting many wizard spells until he hits MT.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

I guess Endure Elements is a no, then, right?

We will manage without it ^_^


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

no worries, Endure Elements does not need to be a party wand -- in fact, I guess I can see how Hadjii should have his own -- due to having to protect Bandit...

Hadjii will buy fewer scrolls, so he can have the funds to buy his own wand right away. He will, however, offer to sell charges at cost (15 each), for other who feel the need for Endure Elements during the next few forays: any takers?


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Certainly! I will pay ten charges in advance, then (150), so you have more money to buy your scrolls.


Inner Sanctum

If i dont here from Rajik by tm im gonna figure his 2nd level stats and move us forward..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Well, you could say the weapon is worth more than the shield, of course, but the weapon to them not very useful, while the shield could indeed be a great addition. So the shield might be worth more for them than the weapon for regular buyers... That's selling business! Find the one who will get most benefit on what you're selling and he will be the most probably buyer to your good.

But I'll certainly understand if that fail, or if they want more than the shield I won't agree with it, since the shield is equally valuable to the sword (unless in my seller's point of view) ^_^

We can skip the bureaucracy he he


Inner Sanctum

You are correct, but to be honest he's not really looking for a shield.. He's a ranger/barbarian so hes more of a 2 hand guy.. He'd be willing to deal to give his healer the shield, but he's not gonna trade the sword straight up for it.. The worth just isnt close enough..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Thank you, Calla -- I'll add the scrolls I scratched back onto my list!


Male Suli Aberrant Bloodrager 3; 31/31 (40/40) HP, AC 18 T11 FF17 (16 T9 FF15), CMD 18 (20), Fort +5 (+8), Ref +2, Will +3 (+5), Perc +6, Init +1, Rage 1/10, Elemental Aaasult 0/1, Senses: Low-Light Vision, Resist 7: acid, cold, electricity, fire

Sorry about not being on. I've been working on getting everything together to start my Master's. I never knew I could be so busy getting ready to go to school.


Male Suli Aberrant Bloodrager 3; 31/31 (40/40) HP, AC 18 T11 FF17 (16 T9 FF15), CMD 18 (20), Fort +5 (+8), Ref +2, Will +3 (+5), Perc +6, Init +1, Rage 1/10, Elemental Aaasult 0/1, Senses: Low-Light Vision, Resist 7: acid, cold, electricity, fire

My level changes are in place, but not my money spending.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Seriously, how does the woman survive the effects? ^_^


Inner Sanctum

Well the con damage doesn't stack its just a 1 time thing, but gets worse as your more addicted.. There are many feats specifically tailored to dealing with them easier..

Did you pay to get your ability damage taken care of as well?


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Nah. Let it heal naturally. We get two night's rest before the next dungeon, correct? I took 4 damage to Con and 3 Wis damage, so I would heal two of each in two nights. The other -2 to con/str/dex/wis from the major addiction go away once Remove Disease takes effect, right?

The temporaray hit points, fatigue and +2 bonus to fortitude last for one hour, correct?


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

And in last case, we have a Potion of Lesser Restoration, which I'm not using to save for emergencies. There was someone else poisoned, wasn't it?


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Ability damage only recovers at 1 point per night, regardless of level (2 points for a full day of bed rest -- but we all went shopping during the day between forays...)


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

We rested the night we arrived, then we had a day available for shopping and to get our next burial site, another night of rest and leaving in the morning for the mansion. Or am I wrong?


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Two nights of rest is right -- Calla has recovered 2 Con and 2 Wisdom. The cost-free solution is to just go on the mission despite being down two Con points: the party is supposed to protect the mage anyway...


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Last time you did a splendid job. Calla trusts it will be the same!


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Does fire resistance really protects you against hot-weather conditions?

Hey Hadjii, why don't we use that Endure Elements only when we know things are getting tough? If by chance, for instance, we would spend our entire day inside the building, or underground, we wouldn't need it... Calla is 150 gp poorest already ^_^


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Since hot weather conditions do non lethal fire damage, it is the generally accepted interpretation.


Inner Sanctum

I would say it helps him with the damage, but will do nothing for dehydration.. Luckily create water is a cantrip..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

You can't get by without water on endure elements either.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Good point about not using charges unless we have to -- I'll save'em until we come out into the heat of the day...

Although not in FAQ, James Jacobs answered the question about damage from hot environment and fire resistance on April 12th, 2013 (at 3:20pm):
"Ask James Jacobs"


Inner Sanctum

Happy Easter Gang!

You each can roll a d20 for a prize!

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