GM Kyshkumen's 6-10 The Wounded Wisp (PFS Core) (Inactive)

Game Master Kyshkumen

The map.


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Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar follows Pau and points out the inscription

"Muted god looks like it might be what we want."

Dark Archive

36007- 11 - Gnome - Universalist 3 | 26/26 HP | Fort: +3 Refex: +2 Will: +3 | Initiative: +5 | Perception: +2 | AC: 12/12/11 (Mage Armor 16/12/15)

"Anything in there to 'open' ... remember, Wiffle is the pass phrase according to the note. Or, maybe it summons a demon ... that's more likely."

Grand Lodge

HP: 4/9 | AC: 16/13/13 | Fort: +3, Ref: +3, Will: +4 | Init: +3 | Perception: +2, Low-Light | Channel Energy: 3/3 | Speak with Animals 4/4 rnds | Wooden Fists +1 5/5 rnds Elf Cleric of Erastil 1

Following pau, Tal settles himself to keep an eye out on the grounds around them.

Perception: 1d20 + 2 ⇒ (8) + 2 = 10

Yes, the gnome fellow did tell us something about the word 'wiffle'. It might come into play here.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau clearly calls out the word 'wiffile, feeling quite goofy as he did so.

Sczarni

Pau calls out "Wiffle" and nothing happens.

Dark Archive

36007- 11 - Gnome - Universalist 3 | 26/26 HP | Fort: +3 Refex: +2 Will: +3 | Initiative: +5 | Perception: +2 | AC: 12/12/11 (Mage Armor 16/12/15)

Maximos walks under Pau's legs to inspect the alter up close ... casting detect magic as he advances and inspecting the room.

Perception: 1d20 + 2 ⇒ (17) + 2 = 19

"Well ... let's see what's in here ..."

Sczarni

The name plate looks a bit loose, like it might be able to be moved. Also the western wall has a magical aura to it.

Dark Archive

36007- 11 - Gnome - Universalist 3 | 26/26 HP | Fort: +3 Refex: +2 Will: +3 | Initiative: +5 | Perception: +2 | AC: 12/12/11 (Mage Armor 16/12/15)

"This name plate is loose ... and something is up with the west wall. It has a magical aura."

Maximos inspects the name plate for any traps, perception: 1d20 + 2 ⇒ (11) + 2 = 13 ... if none are obvious he then proceeds to try and move it, sliding it left and right, then up, down, then trying to rotate it, pull it out ...

Sczarni

Maximo's finds that the name plate slides to the left, revealing and mini chalkboard and a small piece of chalk.

Dark Archive

36007- 11 - Gnome - Universalist 3 | 26/26 HP | Fort: +3 Refex: +2 Will: +3 | Initiative: +5 | Perception: +2 | AC: 12/12/11 (Mage Armor 16/12/15)

Maximos picks up the chalk an writes W .... i ... F .... L .... "bah!", he exclaims as he smudges out the "L", then continuing to write ... F .. L ...E ... ending the e with a little swirl, and slipping the chalk into his pocket ... for safe keeping.

Sczarni

Writing the word Wiffle on the tiny chalkboard causes the illusion on the western wall to flicker and fade away revealing a door. The door then grinds open to reveal a dark passage way.

Heading into the passage the walls here are made out of stone. Though there is something slightly off about it.

Know Dungeoneering or Spellcraft DC 15:
These passageways are not natural, but the effects of a stone shape spell.

There there seems to be light coming from the north end of the passage.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau leads the group, heading for the light.

Dark Archive

36007- 11 - Gnome - Universalist 3 | 26/26 HP | Fort: +3 Refex: +2 Will: +3 | Initiative: +5 | Perception: +2 | AC: 12/12/11 (Mage Armor 16/12/15)

Spellcraft: 1d20 + 8 ⇒ (4) + 8 = 12

"Hmm ... magics I am unfamiliar with ... interesting", Says Maximos as he follows Pau.

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar nods and continues along with his allies.

Grand Lodge

HP: 4/9 | AC: 16/13/13 | Fort: +3, Ref: +3, Will: +4 | Init: +3 | Perception: +2, Low-Light | Channel Energy: 3/3 | Speak with Animals 4/4 rnds | Wooden Fists +1 5/5 rnds Elf Cleric of Erastil 1

Watching as Maximos finds the hidden panel and writes the password onto the tablet, Tal is surprised as the wall fades away and reveals another passage way.

So what would someone be hiding in this secret area?

Tal edges closer to the opening while he brings his bow out.

Sczarni

Following the passage north leads to a small chamber. Several desks are arranged along the northern and eastern edges of this small stone alcove. Whereas the stonework leading to this chamber is rough, the walls in the alcove are polished. A single gem rests among the neatly filed papers on the desk, emitting a soft luminescence that brightens the small room.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

"Magical glowing gems aren't typically left laying around unguarded. Does this smell like a trap to anyone else?" Pau slowly advances, looking around as he does so.

Perception 1d20 + 6 ⇒ (5) + 6 = 11

Sczarni

Pau does not see anything suspicious in the small room, but those notes look awfully important.

Dark Archive

36007- 11 - Gnome - Universalist 3 | 26/26 HP | Fort: +3 Refex: +2 Will: +3 | Initiative: +5 | Perception: +2 | AC: 12/12/11 (Mage Armor 16/12/15)

Perception: 1d20 + 2 ⇒ (7) + 2 = 9

Maximos scans the room for danger, and detects magic.

If all looks clear he heads to the papers eager to consume whatever knowledge they may hold.

Sczarni

Maximos find nothing unusual and the only magic is coming from the glowing gem. Glancing over the notes Maximos can see this is hidden knowledge they were seeking. Though most of it is in Azlanti (If you can read Azlanti it becomes clear that the notes are further encoded and will take further study at the Grand Lodge to fully unlock their secrets).

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar looks to his companions "Well, I suspect this is what Drenge was after. Lets check for any other secrets before we go."

Perception: 1d20 + 3 ⇒ (3) + 3 = 6 +2 vs stone.

Drognar looks around.

Dark Archive

36007- 11 - Gnome - Universalist 3 | 26/26 HP | Fort: +3 Refex: +2 Will: +3 | Initiative: +5 | Perception: +2 | AC: 12/12/11 (Mage Armor 16/12/15)

Maximos takes the papers and picks up the stone, holding it up to inspect it closely.

perception: 1d20 + 2 ⇒ (11) + 2 = 13
Spellcraft: 1d20 + 8 ⇒ (11) + 8 = 19

Grand Lodge

HP: 4/9 | AC: 16/13/13 | Fort: +3, Ref: +3, Will: +4 | Init: +3 | Perception: +2, Low-Light | Channel Energy: 3/3 | Speak with Animals 4/4 rnds | Wooden Fists +1 5/5 rnds Elf Cleric of Erastil 1

I agree that this is what Drenge truly wanted. We should report back to the guildhouse.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

"Seems like it wold have been easier, just to send us here to grab the notes, doesn't it?"

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

"Oooooh. P-R-E-T-T-Y!"

"It takes soooooo little to amuse us."

"There has got to be a purpose for this unique gem."

"I agree with Pau, this is something that doesn't get left around lightly."

"Maybe whoever left it here, was confident no one would be able to figure out how to find and enter this place."

"It still a bit odd. Be on guard everyone. The owner of this will be looking to retrieve it."

The Exchange

Female (core) Fighter 1.0 | HP: 15/15 | AC 15 FF 15 Tch 10 | Init +0 | Per +4 | F/R/W +4/+0/+0 | CMD 16

Pretty gem indeed. Too bad we probably cannot keep it. Maybe I will get a basic one after we return this to the Society.

Sczarni

Random GM fun:
1d4 ⇒ 2
2d3 ⇒ (1, 2) = 3Swordman, brute
1d2 ⇒ 1Neophyte
1d3 ⇒ 3Debilitator

Gathering up the notes and the gem the Pathfinders head back out with their find. Getting out to the main chamber they run into a bit of a snag. A ragtag group of two humans, a half orc and a dwarf wearing a mask are waiting for them. "Heard you might have found something of value back at the wisp. Figured we follow you and take it for our own once you did all the leg work for us." one of the humans says.

Init:
Maximos: 1d20 + 1 ⇒ (17) + 1 = 18
Pau: 1d20 + 2 ⇒ (2) + 2 = 4
Dorora: 1d20 ⇒ 5
Binkbink: 1d20 + 4 ⇒ (5) + 4 = 9
Talathel: 1d20 + 3 ⇒ (7) + 3 = 10
Drognar: 1d20 + 2 ⇒ (14) + 2 = 16
Swordman: 1d20 + 5 ⇒ (5) + 5 = 10
Neopyhte: 1d20 - 1 ⇒ (10) - 1 = 9
Brute: 1d20 + 2 ⇒ (1) + 2 = 3
Disablier: 1d20 + 2 ⇒ (10) + 2 = 12

::::::::::Round 1:::::::::::::::

Maximos
Drognar

Half-orc
Human red
Talathel
Binkbink
Dwarf
Dorora
Pau
Human blue

Bold are up.

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar responds quickly

"By Calistria's garters you'll not have our treasure."

Drognar will begin casting Summon Monster 1

Dark Archive

36007- 11 - Gnome - Universalist 3 | 26/26 HP | Fort: +3 Refex: +2 Will: +3 | Initiative: +5 | Perception: +2 | AC: 12/12/11 (Mage Armor 16/12/15)

Maximos begins casting sleep and move to behind a pillar where he can just step out next round.

Sczarni

The half orc steps forward and gives Dorora an evil glare.

Will save:
DC 13 or take -2 on attack rolls for 5 rounds. If you made the save it is only -2 on attack rolls for 1 round.

The human who made all the threats charges forward, ending up right next to Maximos. Double move

::::::::::Round 1:::::::::::::::

Maximos
Drognar
Half-orc
Human red
Talathel
Binkbink

Dwarf
Dorora
Pau
Human blue

Bold are up.

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

"Oh! Oh! Oh! Maimos! Tag me in! Tag me in!"

"This is not some sort of tag team wrestling match for our entertainment."

"Wait... what?" Binkbink shrugs his shoulders in confusion then races past Maximos with an open palm hand, implying a high 5.

Binkbink moves past Maximos (drawing AoO from red). @ Party - Feel free to move by red w/o AoO (assuming he doesn't have combat reflexes.

Binkbink stops on the left side of red and draws his free hand all the way back, then looks to slap the enemy wherever he finds an opening.

Binkbink tries to attack red with Vision of Madness

Vision of Madness:
Vision of Madness (Sp): You can give a creature a vision of madness as a melee touch attack. Choose one of the following: attack rolls, saving throws, or skill checks. The target receives a bonus to the chosen rolls equal to 1/2 your cleric level (minimum +1) and a penalty to the other two types of rolls equal to 1/2 your cleric level (minimum –1). This effect fades after 3 rounds. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. 6/day

melee touch: 1d20 + 3 ⇒ (19) + 3 = 22

-1 attack, -1 saves, +1 skill checks for 3 rounds

Grand Lodge

HP: 4/9 | AC: 16/13/13 | Fort: +3, Ref: +3, Will: +4 | Init: +3 | Perception: +2, Low-Light | Channel Energy: 3/3 | Speak with Animals 4/4 rnds | Wooden Fists +1 5/5 rnds Elf Cleric of Erastil 1

Not sure if this will work, but Tal would like to cast Entangle on the square just to the lower left of the blue human, should catch all of them (Reflex DC 13).

If he can't cast the spell due to there not being plants to affect, he'll use Divine Favor on himself and ready his longbow.

Sczarni

AoO vs Binbink: 1d20 + 4 ⇒ (6) + 4 = 10

Not expecting a gnome to coming rushing at him the man swings to high and misses Binkbink. Circling around the man Binkbink slaps him on the back.

Talathel casts a spell on himself before drawing his long bow. I do not see there being enough plant growth in a well maintained temple for entangle to be effective.

The dwarf touches the other human next to him with spell right before another dwarf that looks exactly the same appears.

::::::::::Round 1:::::::::::::::

Maximos
Drognar
Half-orc
Human red
Talathel
Binkbink
Dwarf
Dorora
Pau

Human blue

Bold are up.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau snaps off a double jab at the closest combatant.

Attack 1d20 + 2 ⇒ (2) + 2 = 4
Damage 1d6 + 4 ⇒ (1) + 4 = 5

Attack 1d20 + 2 ⇒ (6) + 2 = 8
Damage 1d6 + 4 ⇒ (1) + 4 = 5

Sczarni

You need to move to get close enough. So only a single jab.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Lol, I overlooked the map, DM. Please move me to the closest baddie, since both of the punches missed anyway, it shouldn't matter. Thanks for the clarification.

Grand Lodge

HP: 4/9 | AC: 16/13/13 | Fort: +3, Ref: +3, Will: +4 | Init: +3 | Perception: +2, Low-Light | Channel Energy: 3/3 | Speak with Animals 4/4 rnds | Wooden Fists +1 5/5 rnds Elf Cleric of Erastil 1

Thanks GM, I couldn't find the post with the description of the area so didn't know if there would be enough plant life.

The Exchange

Female (core) Fighter 1.0 | HP: 15/15 | AC 15 FF 15 Tch 10 | Init +0 | Per +4 | F/R/W +4/+0/+0 | CMD 16

unsure if I would have my falchion out?

Dorora, looks at the enemy near her. She grins, then rushes forwards and punches straight for the face.

Ac is now 13 until I go again

Charge power attack spike gauntlet: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12 for pierce damage: 1d4 + 7 ⇒ (2) + 7 = 9

Charge falchion: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15 for slash damage: 2d4 + 7 ⇒ (4, 3) + 7 = 14

Sczarni

I'll go with you having the falchion out Dorora. There was a will save you needed to make, but I'll just roll that for you. Sorry about the delay everyone else, lets finish this thing up.

Will save Dorora: 1d20 ⇒ 18

So -2 to attack just this round, but you'll still hit him.

Dorora charges the half orc that attempted to hex her and with a flash of her falchion leaves the enemy bleeding on the floor. Pau rushes forward to aid Binkbink and Maximos, but in his haste his attack is a bit sloppy and misses.

Seeing an opening the larger human charges Dorora with his great club.

Melee: 1d20 + 5 + 2 + 1 ⇒ (20) + 5 + 2 + 1 = 28
Confirm: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11

Damage: 1d10 + 6 ⇒ (3) + 6 = 9

::::::::::Round 2:::::::::::::::

Maximos
Drognar

Half-orc
Human red
Talathel
Binkbink
Dwarf
Dorora
Pau
Human blue

Bold are up. Maximos, please plan out your five foot step then read the following spoiler.

Maximos:
As soon as you step away the red human immediately steps in to close the gap. Yeah he has that feat.

Dark Archive

36007- 11 - Gnome - Universalist 3 | 26/26 HP | Fort: +3 Refex: +2 Will: +3 | Initiative: +5 | Perception: +2 | AC: 12/12/11 (Mage Armor 16/12/15)

Well my plan was always to go "up" and that's where I "should" have been ... so I will stick with that (even though the low route makes more sense).

He will drop sleep on the mirror imaged dude by the door. Sleep DC 15

I moved the baddy his 5' step UP (as that's less vulnerable for him, move him DOWN if that makes sense.)

Maximos then will cast color spray defensively (DC 17)

Cast Defensively: 1d20 + 5 ⇒ (1) + 5 = 6
Cast Defensively SHIRT REROLL: 1d20 + 5 ⇒ (10) + 5 = 15

Dang.

Sczarni

I double checked the wording on Step up to make sure he didn't have to follow in your path. He just has to end up next to you after the 5 ft so he's good where you put him.

Will save Dwarf: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8

The dwarfs back at the stairs can't seem to stay awake so they curl up on the floor and fall asleep.

::::::::::Round 2:::::::::::::::

Maximos
Drognar
Half-orc
Human red
Talathel
Binkbink
Dwarf
Dorora
Pau
Human blue

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar finishes summoning his eagle next to the red human, then follows up to the eagle and uses his lucky touch on it before pointing at the man's eyes and saying

"Fetch"

Talon: 1d20 + 3 ⇒ (6) + 3 = 9
Talon: 1d20 + 3 ⇒ (5) + 3 = 8
Talon Damage: 1d4 ⇒ 3

Talon: 1d20 + 3 ⇒ (15) + 3 = 18
Talon: 1d20 + 3 ⇒ (19) + 3 = 22
Talon Damage: 1d4 ⇒ 4

Bite: 1d20 + 3 ⇒ (11) + 3 = 14
Bite: 1d20 + 3 ⇒ (1) + 3 = 4
Bite: 1d4 ⇒ 1

Sczarni

Drognar's eagle manages to scratch the mans face with one of it's talons. Wanting to keep both his eyes he attacks the eagle.

Melee: 1d20 + 4 - 1 ⇒ (17) + 4 - 1 = 20
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

::::::::::Round 2:::::::::::::::

Maximos
Drognar
Human red (4)
Talathel
Binkbink

Dwarf
Dorora
Pau
Human blue

Bold are up.

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

4 damage drops the eagle to 1hp, of course it'll also poof at the beginning of my next turn.

Silver Crusade

male gnome Cleric/1: HP (10/10): AC (20/touch=14/flat=17): Saves (Fort=3/Ref=3/Will=5): Initiative +4: Perception +6: Sense Motive +3

Binkbink reaches out and tugs on red's shirt.

"Hey mister. Escuse me. Hey you."

"Quit badgering him and smack him with our shield or something.

"Can you tell me the directions out of here? I think we're lost"

"These guys are trying to kill us. Do something.

"It's unlucky to antagonize us."

melee touch: 1d20 + 3 ⇒ (19) + 3 = 22

Binbink channels touch of chaos

touch of chaos:
Touch of Chaos (Sp): You can imbue a target with chaos as a melee touch attack. For the next round, anytime the target rolls a d20, he must roll twice and take the less favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

1 round, roll twice for d20's, take lower.

Grand Lodge

HP: 4/9 | AC: 16/13/13 | Fort: +3, Ref: +3, Will: +4 | Init: +3 | Perception: +2, Low-Light | Channel Energy: 3/3 | Speak with Animals 4/4 rnds | Wooden Fists +1 5/5 rnds Elf Cleric of Erastil 1

Moving up to get a clear bead on the dwarf, Tal lets an arrow fly.

Longbow, Divine Favor: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18
Damage, Divine Favor: 1d8 + 1 ⇒ (1) + 1 = 2

Sczarni

Talalthel fires an arrow at the sleeping dwarf.

Miss chance: 1d2 ⇒ 1

The dwarf awakens with a loud "Yeeooow! as the arrow strikes him.

Binkbink continues to harass the man with the sword.

The dwarf stands up and tries to move behind cover so as not to be shot again.

::::::::::Round 2:::::::::::::::

Maximos
Drognar
Human red (4)
Talathel
Binkbink
Dwarf (2)
Dorora 6/15 hp
Pau

Human blue

Bold are up.

Dark Archive

36007- 11 - Gnome - Universalist 3 | 26/26 HP | Fort: +3 Refex: +2 Will: +3 | Initiative: +5 | Perception: +2 | AC: 12/12/11 (Mage Armor 16/12/15)

"Ah! Why'd you wake the dwarf?!", yells Maximos in exasperation. From the Pathfinder Chronicles Maximos read that this was a common occurrence in missions, but was horrified to see it actually happen.

"We have the wizard to contend with again ... stay spread out so he does not put us all to sleep or dazzle us with his spellcraft!"

The Exchange

Female (core) Fighter 1.0 | HP: 15/15 | AC 15 FF 15 Tch 10 | Init +0 | Per +4 | F/R/W +4/+0/+0 | CMD 16

She takes the hard club to the chest, rocks back ever so slightly and the uses that momentum to power her own swing at the man who has charged forward.

falchion power attack: 1d20 + 6 ⇒ (3) + 6 = 9 for slash damage: 2d4 + 10 ⇒ (4, 4) + 10 = 18

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

DM, I can't get to the map this morning. If I can move and Attack, I will do that. If I can get a full round Attack off, I'd prefer to do that obviously.

Attack 1d20 + 4 ⇒ (19) + 4 = 23
Damage 1d6 + 4 ⇒ (2) + 4 = 6

Attack 1d20 + 4 ⇒ (15) + 4 = 19
Damage 1d6 + 4 ⇒ (4) + 4 = 8

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