GM G's Goblin Mayhem

Game Master Magabeus



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Open call to fill two places for the We be Goblins series. PFS Chronicles will be awarded for the standard campaign. If you have already played either one then please do not apply.

I will run the modules in order and will also run the to-be published We be Goblins Free. You can use the published pre-gens, Poog and Reta are still available.

I expect everyone to try to post once a day on weekdays. I also miss that occasionally, so no problem if that happens to you. It will become an issue if we are continuously waiting for you. Normal scenario's take me about 6 weeks to finish, I expect these to run slightly quicker.

Recruitment works on a lottery basis: put down your name and first preference for a character and I will roll for winners. Recruitment closes 10:00 CET tomorrow, that is 26 hours from this post.

Good luck!


I have this character Urzaag the Torch Burner i would like to summit for this game.

Urzaag's Song:
”Things go boom when Urzaag throws,
Much more fun than using bows.
Sometimes where the boom boom blows
Is not my fault—that’s how it goes."

"Urzaag blocks the doors with sticks
To better keep in those that kicks
Light the place with stolen bright
Grin with glee as it goes alight
Sing a song and stomp your feets
Wait your turn while fire eats
When it gutters down and dies
Find cooked meats locked inside"

Statistics:
Alchenmist{fire bomber}|{blazing torchbearer} 1

CN Goblin

Init +4; Senses Perception +5

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DEFENSE

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AC 18, touch 15, flat-footed 14 (+3 armor, +4 dex, +0 shield,+0 NA,+0 Magic,+1Size)

hp 8 {+1d8,+0Con}

Fort +3, {+2Base,+0Con}

Ref +6, {+2Base,+4Dex}

Will +0,{+0Base,+0Wis}

CMD 13
fire resistance: 1
DR:1 {against fire attacks or fire subtypes}

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OFFENSE

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Speed 30 ft.

CMB +0;

Base Atk +0;

Melee+2{+0Base,+1Str,+1size}

Ranged+5{+0Base,+4Dex+1size,+1 for splash weapons}

--Melee+2
-----Torch{1d2,+1d4,+1fire,+1srt x2}

--Ranged+6
------Bomb {1d4+3 x2}

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STATISTICS

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Str 12, Dex 18, Con 10, Int 16, Wis 10, Cha 8

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Traits
---------------
Firebug
Flame Touched

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Drawbacks
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Race Traits

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Ability Score Racial Traits: They gain +4 Dexterity, –2 Strength, and –2 Charisma.

Size: Goblins are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.

Eat Anything gain a +4 on Survival checks to forage for food and a +4 racial bonus on saves versus effects that cause the nauseated or sickened conditions

Fast Movement: Goblins gain a +10 foot bonus to their base speed (this is already added to their Base Speed above.)

Senses Racial Traits
•Darkvision: Goblins see perfectly in the dark up to 60 feet.
------------------------
Favorite class bonus
bonus applies each time you select the favored class reward.
•Alchemist The alchemist gains fire resistance 1. Each time this reward is selected, increase fire resistance by +1.

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Feats

----------------
Burn!Burn!Burn!

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Skills (7 points; 4 class, +3 INT)

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Appraise(Int)____+0{+0rank,+3Int+3ICS}

Craft (Int)____+7{+1rank,+3Int+3ICS}

Disable Device____+5{+1rank,+4Dex}

Fly*(Dex)____+0{+0rank,+4Dex}

Heal(Wis)____+5{+1rank,+1Wis+3ICS}

Knowledge (Arcana)(Int)____+7{+1rank,+3Int+3ICS}

Knowledge (Nature)(Int)____+7{+1rank,+3Int+3ICS)

Perception(Wis)____+5{+1rank,+1Wis+3ICS}

Profession(Wis)____+0{+0rank,+1Wis}

Sleight of Hand*(Dex)____+0{+0rank,+4Dex}

Spellcraft(Int)____+0{+1rank,+3Int+3ICS}

Stealth* (Dex)____+8{+0rank,+4dex,+4size}

Survival(Wis)____+0{+0rank,+1Wis}

Use Magic Device(Cha)____+0{+0rank,-1Cha+3ICS}

ACP -0

*ACP applies to these skills

Non-Standard Skill Bonuses

Languages Common

Special Abilities:

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SPECIAL/CLASS ABILITIES

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--==Alchemist==--
Alchemy
Bomb
Mutegen(+4/-2, +2 natural armor, 10 minutes)
Throw Anything
Fire Bomber
Everburning Flame (Ex)

Extracts:

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Extracts

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a blazing torchbearer can cast spark as a spell-like ability at will.

1st (2/day)
Shield

Gear/Possessions:

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GEAR/POSSESSIONS

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Studded leather small 25 gp 10 lbs
Torch{x5} 5 cp 5 lbs
Explores Outfit small 1 gp 4 lbs
Kit, alchemist's Small 40 gp 12 lbs

Carrying Capacity

Light 32.25 lbs. or less
Medium 33.25-64.5 lbs.
Heavy 65.5-97.5 lbs.

Current Load Carried 30 lbs.

Money 30 GP 90 SP 90 CP

Background:
Urzaag casually swatted at a dragonfly as he skulked through the tall grasses of the marsh, stepping lightly in the mud, pushing the reeds apart. He knew how to go about unnoticed in the wet terrain, but his quarry was less learned in the matter, it seemed, as their bootprints made obvious. He could smell them, too, though it was know tracking scent, merely the one left cloying there in his nostrils from when he had last seen them, a constant offense to this particular goblin. He quickened his pace, slipping this way and that through the rushes, stopping every now and then to listen. The buzz of mosquitoes and dragonflies and bullfrogs and crickets added a soft ambiance, a focusing theme for hunting. He heard them over the insect serenade after a short while, talking in their pompous tongue that the goblin had pained himself to learn. They complained of the deep mud and the stagnant water and the biting bugs and the goblins. The goblins most of all.

Urzaag crept closer, staying low in the reeds until he could see them again. They were young things, would-be slayers playing at heroes. No doubt they were seeking to avenge some wrong, perhaps even some slight perpetrated by Urzaag himself. He looked down at the string of brunt ears looped about his belt and smiled wickedly. Perhaps they had come looking for one of them. Regardless, they did not seem like they would be trouble, armed with their simple spears and hatchets and wearing no armor to speak of. They thought goblins would be easy prey, no doubt, but even Urzaag could not deny that many were. Urzaag was different, though; he was always hunter, never prey.

Soundlessly he held onto a wonderful concoction he learned of and mastered without too much trouble waiting for the humans to stop again, wiping sweat from their brows and swatting at mosquitoes. A crane called out from somewhere as the explosion took one of the two in the back. He cried out and fell into the mud while his comrade wheeled about, suddenly afraid, gripping his spear so that his knuckles were white. Urzaag throw a bomb at him too but only the concussion hit him, and he staggered, dropping his spear in surprise.

The goblin leap from the rushes then, two burning torches in hand, and swept up to the downed human, a menacing purpose in his stride. The second cried out “goblin!” and made attempts to locate his spear. Urzaag stood over the first human but did not take his eyes off of the second as he savagely beat the human setting his head ablaze with each strike. The human screamed as each blow stuck igniting his hair, making the skin blister and pop. The second had stopped looking for his spear and was staring, wide-eyed and shaking. Urzaag let the human suffer as held the torch on the humans head until he stopped thrashing and the smell of cooked meat was in the air.

“My marsh,” he said to the remaining intruder in the common tongue. He stared at the human, allowing him to back away slowly. He goblin grinned wickedly as he did so, finding much joy in knowing that these humans had come expecting to find some easy killing among his kind. The human turned to run as best as his injury would allow, and Urzaag let him go, undercooked.

Someone had to tell his people of Urzaag Firestick the torch burner, after all.

Urzaag is a goblin weaned on the stories of the would-be destroyers of the Licktoad tribe (as well as other human-killing expeditions) to the point of idolization. His hatred of humans has been ingrained within, bred into him as easily and naturally as speech. He always had found what he believed to be flaws in these stories of human-hunting, though. His people rarely had tact or focus, and though it pained him to do so, Urzaag had to admit that the humans did. And so he practiced these arts, of watching and studying and hunting, that he might become a source of underestimation. Humans would always be expecting certain things from goblins, he thought, so what better way to kill them than to go against those notions? First he had to teach himself to be brave and courageous, to stand and fight while others ran. His determination would throw humans off their guard, he theorized. He must not fear them, but rather make them fear him. Then he taught himself how to find them, to pursue them, to watch them without ever being seen. He studied him that he might kill them better than other goblins.

When he learned to speak their language, he found that human have a natural fear of fire so he would use it when fighting. That's how he earned his name Urzaag Firestick The Torch Burner.

Since mastering himself, he has always tried to teach others of the tribe what he has learned, though many have been very dismissive of him. Goblins will be goblins, after all, and even Urzaag cannot deny that.

Urzaag is a very stone-faced and solemn goblin who lives for little else save to study and kill the enemies of his goblin kin. He often thinks himself quite above other goblins, being focused and determined and clear-headed in most things.

Appearance and Personality:

Eyes:are read with a soft glow like embers in a flame
Hair:Bald but has a few wispy hairs that look like a mustache and beard
Skin:A soft but bright green tint
Hight:3"2
Wieght:25 lbs

Urzaag Firestick is very well spoken for a goblin and can speak a few languages. Urzaag likes to teach other goblins what he has learned on killing and hunting the fools who would try to bring harm onto the tribe. Enjoys burning any who try to harm him and is always ready with a torch in hand. Urzaag carries a few torches with him so he can always have one ready just in case one burns out even tho they never do, aslong as one is in his hands.

Urzaag is never seen without a pipe in his mouth since it can be lit at will.

Referance piclooks just like the one on the right but with the torch from the goblin on the left, instead of the crossbow. and with A soft but bright green skin


Sorry, no characters other than the pregen's

I do not want to deal with power levels that differ from what the modules expect and also do not want to review your characters.


ah I did not see that you only wanted players to use the pregen ones. I have always wanted to play this campaign, even though all I know about it every one is a goblin. That is the first goblin I have made and I made him using only the PFS rules but, Ok then can't stand playing characters I know nothing about do you have any information on theses too?.


Pregenerated characters for We be Goblins


OK thanks I guess I'd rather play reta, question we only have to use the pregen as a starting point right? I'm asking because I would like to make my second level be alchemist. I would still be front line melee but at lest that way I could make him my own. I hope that's OK

I on my phone right now but I'll post my PFS number once I get home

Reta bigbad for me ^_^

edit

I was trying to make a profile for her but, I see that that name is taken are you ok with me using a different name?


one more question this is the first time I have used a pergen character...can I change anything about the character like adding archetypes or things along those lines??


I will throw my hat in the ring for Poog - just reading his song was enough for me! I have not played these before, but I do recall playing a monster scenario many years ago and it was great fun.

Thanks for taking this on.


Riuk, you are not allowed to change anything mechanically about the pregenerated character (except the name). I do not mind if you give him/her a different personality than what is described on the sheet.

I also expect/require you to use the pregenerated characters for module 2 and 3 of the series. In other words: you have no influence at all on the mechanics of your character, but you have complete say how you use your abilities and how you portray that particular goblin.

Also note that recruitment is open until tomorrow, normally there are a lot more posts during the times that people in the US are awake. So you might want to wait with making an alias until you are sure that you are in.


ah ok then im going to drop out, I just I can't see myself having much fun with a character that I can't make my own...oh well hopefully one day I can play my goblin thanks for the consideration though. Have a good game


I would like to throw my hat into the ring for Reta. I have never played any of the We Be Goblins modules, but they sound like a blast.

I work at home so posting at least once per day is not a problem.

Thanks!


I'll tag along, if there are any spots left.

Grand Lodge

I'd love to play if there's a spot to fill. Happy to play any of the pregens.


No problem Riuk, happy gaming!

Current applicants - Preference
GM Fuzzfoot - Poog
Kalas - Reta
Lekku - No preference


I'll go for Mogmurch, if he's open, but I have no real preference - they all look fun.

Dark Archive

I would love to play a goblin!

I like Mogmurch better than Chuffy, but my "main" PFS character is an Alchemist. (I use air-quotes as my character is only level 2). I have never played a rogue, and wouldn't mind an opportunity to see if their reputation is deserved.


I too would love to play a goblin. I always wanted to blow something up as a goblin...


I have a goblin rolled up but since the campaign calls for pregens, I am dotting interest for Mogmurch because ... Me blow thangs up! ... BOOM! ... teeeeeeheeeeeee!!! And me wif luvs it! .... <wink> .


Mogmurch and Chuffy are taken - recruitment is open for Poog and Reta per the GM's first post..


Chuffee wrote:
Mogmurch and Chuffy are taken - recruitment is open for Poog and Reta per the GM's first post..

Ahh I see it now, thank you.

Switching my vote to Poog, "Me heelz y'all fer a lik of yer toad!"


Id be fine with either but poog would be fun, "Why me heal you? Me no like you!"


Hi everyone, glad to have you here. Your preference does not affect your chances in any way; I will roll the dice tomorrow and the first selected can choose first.

Current applicants - Preference
GM Fuzzfoot - Poog
Kalas - Reta
Lekku - No preference
Eponine - No preference
Vahanian - Poog
Anderlorn - Poog


Thanks GMG!


I will grab unto Mogmurch!


Mark Williams wrote:
I will grab unto Mogmurch!

Woah, woah, WOAH! It's not that kind of Goblin party...


Current applicants
GM Fuzzfoot
Kalas
Lekku
Rick
Eponine
Vahanian
Anderlorn
Mark Williams

1d8 ⇒ 4 - Rick
1d8 ⇒ 3 - Lekku

Oh what the heck, I will be April's fool today and launch a second table

Remaining applicants
GM Fuzzfoot
Kalas
Eponine
Vahanian
Anderlorn
Mark Williams

1d6 ⇒ 6 - Mark Williams
1d6 ⇒ 2 - Kalas
1d6 ⇒ 5 - Anderlorn
1d6 ⇒ 2 - rerolled
1d6 ⇒ 1 - GM Fuzzfoot.

We have the following characters available:
2* Reta
2* Poog
Chuffy
Mogmurch

Please make your choice, in order in which you where selected (Rick first, GM Fuzzfoot gets the remaining character),


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Link to table 2.

Please head to table 2 if you select Chuffy or Mogmurch or if you are the last one to select Reta or Poog.

If are the first to select Reta or Poog, please check in in the discussion and gameplay thread here.

We will get started as soon as everyone (including myself) is ready, that may well be after Easter, since I have my regular gaming night on Thursday and will leave for a family weekend on Friday.


I'm still up for playing Reta if that works for the group.

Now to get a PFS number...


Kalas, you don't need a Pathfinder Society (PFS) number to play. But if you play PFS you get a reward (usable only in PFS) for playing. So you don't have to get a PFS number if you want to play these modules with us.


Order of selection = order of picking a character

Please select your characters in the following order
Rick
Lekku
Mark Williams - will select Mogmurch if not taken when his chance comes
Kalas - will select Reta if not taken when his chance comes
Anderlorn
GM Fuzzfoot

Available characters
2* Reta
2* Poog
Chuffy
Mogmurch


Darn. Well have fun guys! Go burn a building down.


Am I in group 1 or 2?
BTW my Pathfinder Number: 129923
Me ready to blow things up!


Mark, I believe you will find your group as we decide in order. You should be able to pick from what's left, and choose group if both are available.


Lekku is correct. We need to find out who plays who. I am waiting until this evening for Rick before moving on to the next person on the list.

Could you all do me a favor and list the PC's in your preferred order? That way I can seat everyone as soon as possible at the right table.


Reta
Chuffy
Mogmurch
Poog

Dark Archive

I'd like to use my kobold sorc
Madic


My order of preference: Reta, Poog, Chuffy, Mogmurch.

Thanks for offering to run two groups, GM G!

Sovereign Court

I'd join!


william Nightmoon wrote:

I'd like to use my kobold sorc

Madic

Sorry Nightmoon, GM G completed recruitment on these two tables (unless you can talk him into a third!) Also, We Be Goblins is exclusively played using pre-generated characters found in the AP.

GMG wrote:

Pregenerated characters for We be Goblins

Dark Archive

If you do start table 3, you know where to find me!

Grand Lodge

Sorry, didn't see this thread update.

I'll take Poog.


Poog is ready!


Table 1: Mayhem
Rick: Poog
Lekku: Reta

Table 2: Rabble
Mark Williams: Mogmurch
Kalas: Reta
Anderlorn: Either Chuffy or Poog
GM Fuzzfoot: The one that is left

Final call for Anderlorn and Fuzzfoot, please check in in the next 8 hours or I will give your places to Eponine and Vahanian.

Thanks Lekku for informing Madik, that is appreciated


I am here - just waiting to see what I get. If I end up with a choice, I will pick Poog, although either is fine.


I'll take Rabble Chuffy ...

Sorry, I was out of town until late.


Chuffy of Clan Rabble is basically ready but going to make the character sheet look better.

"AIEEEEE, ME STICKZ YOUZ GOODZ! THENZ MEZ BLOWZ YOUZ UPZ!"

"MORGZ GIVEZ MEZ A BOOMZ BOOMZ?!"


Great, we are all set up then!

Anderlorn: Rabble Chuffy
Fuzzfoot: Rabble Poog.


Heya Kalas, we are waitin' for youz in Rabblez!

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