GM Fuzzfoot's PFS #6-10 The Wounded Wisp (Inactive)

Game Master PJP

Current Map - Shrine

Handout 1 Handout 2

Basement Map
Map of Absalom


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Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

You have been stationed at the Grand Lodge in Absalom, awaiting assignment for a mission of utmost importance. Things finally seemed in motion when Venture-Captain Drandle Dreng sent out a summons for available agents. Specialized in the history of Absalom, Dreng is known for putting off-duty agents to work on sundry tasks when he finds them resting within the city’s limits.

Coming to the meeting place—an odd choice of venue, as it is a street corner far from the Grand Lodge—a lone beggar garbed in baggy robes approaches. The only figure visible in the constant drizzle, the beggar sticks out his hands for currency.

"Have you any coin to spare, fine folk?"

The question hangs in the air for only a scant moment before the figure pulls back his hood to reveal the wizened face of Venture-Captain Drandle Dreng. He gives a crooked smile, soaked head to toe from his unprotected time in the rain. His clothes smell faintly of cabbage.

"Sorry about that," he says with a wink. "I always like to play a little joke on agents when I stumble across them during my jaunts into town. Now, why did I summon you fine folk here again…?" Dreng shakes his head from side to side, as though trying to knock water out of his ears, despite the constant downpour.

"Ah yes, the Wounded Wisp! I’m undercover now and can’t stray far from the site I’m watching, but I need someone to retrieve a package for me from that fine establishment. It’s among Absalom’s most storied taverns, you see, and one that holds a special place of privilege in the Society’s lore as the place where the organization began. Well, I could drone on and on about it, but standing out in the rain is doing none of us any favors." As if anticipating agreement, the bedraggled venture-captain produces a small slip of folded paper from one of his many stitched pockets. Dreng quickly shows a glimpse of the page’s contents: a map detailing the location of the Wounded Wisp bar.

"The bartender is a woman by the name of Heryn Gale, a fine lady who came to own the Wisp after the passing of her father from—oh, bah, it’s really getting too cold for me to give a proper history lesson! If you could just go to the Wisp, and tell Heryn you’re there to pick up my parcel, it would be most appreciated. I’ll be around here for several more hours at least."

Please start with a description of your character and introductions.

Dark Archive

HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1

Stepping from the shadows, a half-orc shakes the rain from his coat futilely, and spares a gloomy look at the sky – his face a match for the dark skies and downpour around them. Taken aback bay the Venture–Captain's humor, he smoothes his features into a semblance of respect – or at least no disrespect – for the man guised as a beggar. "Cathis Salte, sir, at your call."

"All of us, for a simple delivery? Is there... anything of note about this package, that we should be wary of? Fragile? Volatile? 'Don't get it wet?' " His dark eyes again shoot fury at the spears of rain striking down upon them.

Grand Lodge

Half-Elf Bloodrager 4
stats:
HP: (40/40) AC 21 (FF 21, Touch 14) CMD 20 FS +8, RS +5, WS +5 (+2 vs enchantment, +2 additional when raging), +2 vs friendly spells, Initiative: +2 Perception: +9 (Low-Light Vision)

A man with distinct Tien-Min features, yet much taller than average from his Elven ancestry, approaches. The rain ricochets loudly off his already pristine armor which, despite its weight, doesn't seem to slow down the warrior much. Physically imposing while holding his long-hafted massive axe blade, the half-elf has an unexpectedly quiet, almost timid, voice.

I am, of course, at your service. But I must echo my companion's sentiments--can you tell us any more of the significance of this parcel?

Grand Lodge

Stats:
HP 9/9 AC 15| 13 T | 12 FF F +2 R +3 W +6 Init +8 Perc +9
Human (Zenj) Menhir Savant Druid/1

A relatively short, dark woman of the Mwangi Expanse raises an eyebrow at Venture-Captain Dreng and smiles, rain running off her hair in rivulets. "A delivery of an item. How 'easy'. Indeed, as Cathis has said, are we to expect trouble?" She crosses her arms, her leather armor beading with water and hardly adding to her relatively diminutive size.

Dark Archive

HP 12/12 | AC 13 | CMD 14 | Fort +2 Reflex +4 Will +3 | Initiative +7 Perception +7

A skrawny kid—with no more than fifteen or sixteen winters under his belt—stands soaking in the steady drizzle next to the towering half-orc. His mop of disheveled, dark hair clings wetly to his head, the tips of his slightly-oversized ears poking out. When he reaches up to wipe the water from his face, stylized tattoos of roaring dragons ride on the skin of his pale wrist. He bounces on his heels in an ineffectual attempt to dispel the chill.

Despite all this, he greets each new person—the beggar, the Tien half-elf, and the dark-skinned woman—with an eager, youthful grin.

"Hey! I'm Simon." He waggles his fingers, "A mage."

The exuberance fades, however, when their assignment is given. "It's a bit early for wine, isn't it?" He shrugs, trying to affect the casual nonchalance of an adventurer, "I mean ... not that there's a bad time for a drink, right?" He cuts his eyes around the group, gauging their reactions as he tries to remember everything he's heard about the tavern.

Does Simon know anything about the Wounded Wisp?
Know (History): 1d20 + 9 ⇒ (14) + 9 = 23


Lets get this on my campaign tab.

Liberty's Edge

Halfling Barbarian (Titan Mauler) 1 | HP 15/15 | AC 18(20) T 14 FF 15 | CMD 14 | Fort +5 Ref +4 Will +2 | Init +3 | Perc +5 | Sense Motive +1

An armored warrior crests the top of a deserted side-street and looks down upon the gathering. Bristling with weapons and carrying a double-bladed axe over one shoulder, he approaches at a slow stride. From a distance he cuts an imposing figure, but as he reaches the group you realize that he is a halfling, and only about half the height of the average human.

Upon Dreng's surprise reveal he jumped into a fighting stance, and was just about ready to bury his axe in the Venture-fool's head, or maybe kneecap, when he realized the ruse.

Breathing heavy through his nose, he's annoyed by the trick, and insulted at the job. "We're here on a mission to get booze!?"

Grand Lodge

Male Asura Spawn Tiefling Cleric 2 (Separatist) | AC 18 T 12 FF 15 | HP 15/15 | F +4 R +2 W +7 | I +2

Emerging from the drizzle, following the others, is a dark-skinned, apparently Garundi man in fine clothes of white and gold. He wears a pin with the rose symbol of Shelyn on his breast but carries little in the way of arms. "What is the contents of the package? Or is it private?" he asks.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Dreng responds to the questions regarding the parcel. "Before you judge, despite my current attire, I’m still a man of taste. The parcel is actually a special vintage of wine from the cellar of the Wounded Wisp. I’ve been sampling their finer wines in descending order of bottling. I dare not disappear from my current role in this district, but I also would appreciate some comfort items. After all, I doubt anyone would judge a supposed beggar sipping from a bottle of wine."

Simon, and anyone else who wants to make a Knowledge, History check recalls the following:

Knowledge, History DC 10:
The Wounded Wisp was a bar once frequented by the original members of the Pathfinder Society before the Society was even formed. Inside the Wisp, acquaintances would share stories about their adventurous exploits with one another.

Knowledge, History DC 15:
Many volumes of the Pathfinder Chronicles came together under the Wisp’s roof. Famous Pathfinders like Eando Kline and the Seeker Osprey often stopped by for a drink while they relaxed in Absalom between assignments. Though not officially affiliated with the Society, the bar maintains good relations with Pathfinders, offering discounts and prompt service. The owners have always kept themselves and the Wisp afloat through the generosity of Society agents who spend coin at the establishment.

Knowledge, History DC 20:
Selmius Foster was one of the founding members of the Pathfinder Society, known to have frequented the Wisp often and occasionally taken up residence in a spare room between his travels. His celebrated exploits first appeared in Volume 1 of the Pathfinder Chronicles.

Knowledge, History DC 25:
Following the death of Selmius Foster on the island of Bhopan, his assistant Adolphus made several donations to maintain one of his mentor’s favorite sites. The exact arrangement between Adolphus and the owners of the Wisp was never disclosed, but it is said that some of this gold came from the same fortune that Adolphus used to found the Pathfinder lodge in Quantium.

Dark Archive

HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1

Kn(History) | Untrained, Max 10: 1d20 + 3 ⇒ (18) + 3 = 21

Cathis's brow furrows in thought. "The Wounded Wisp... sounds familiar. Isn't that the bar where the original Pathfinders would go to drink and brag, in the old days?"

His pensive look turns into a flat stare, aimed at their superior. "And you want us to go there and fetch you... a drink..." He trails off, the flat tone of disappointment poorly hidden in his voice.

Grand Lodge

Stats:
HP 9/9 AC 15| 13 T | 12 FF F +2 R +3 W +6 Init +8 Perc +9
Human (Zenj) Menhir Savant Druid/1

"We shall have it for you as soon as we can, Venture-Captain," says the druid in her rich Polyglot-inflected accent. "Boys, we get to visit a tavern. I'd expect you to be more excited," she says, laughing at her more disgruntled companions.

Grand Lodge

Half-Elf Bloodrager 4
stats:
HP: (40/40) AC 21 (FF 21, Touch 14) CMD 20 FS +8, RS +5, WS +5 (+2 vs enchantment, +2 additional when raging), +2 vs friendly spells, Initiative: +2 Perception: +9 (Low-Light Vision)
N'Neka Omenala wrote:
"We shall have it for you as soon as we can, Venture-Captain," says the druid in her rich Polyglot-inflected accent. "Boys, we get to visit a tavern. I'd expect you to be more excited," she says, laughing at her more disgruntled companions.

Zuriel nods at N'Neka's words, but his expression remains stoic.

I welcome the chance to step out of the rain for a bit. Shall we be on our way?

Dark Archive

HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1

"I suppose you're right." Cathis tells the dark woman, a grin creeping onto his face, despite his best intentions to hold onto his sour mood. He gives her a wink – "Mwanamke, macho yake ni furaha.*"

Turning to the Venture-Captain, he is about to salute, but stops himself short – remembering the man is undercover. "We'll return directly." Leaning his oversized axe on one shoulder, he moves off through the rain, and toward the tavern.

*Polyglot:
"The woman, her eyes are cheerful." (Referring either to their look, or her way of seeing the world, his meaning is unclear.)

Liberty's Edge

Halfling Barbarian (Titan Mauler) 1 | HP 15/15 | AC 18(20) T 14 FF 15 | CMD 14 | Fort +5 Ref +4 Will +2 | Init +3 | Perc +5 | Sense Motive +1

Baddacus' axe clangs to the ground, his mouth hanging open. "Wait... so we really are getting him booze?"

Dark Archive

HP 12/12 | AC 13 | CMD 14 | Fort +2 Reflex +4 Will +3 | Initiative +7 Perception +7

Simon's face brightens a bit, and he launches into what seems an encyclopedic recollection of the Wisp.

"The Wounded Wisp was a bar once frequented by the original members of the Pathfinder Society before the Society was even formed. Inside the Wisp, acquaintances would share stories about their adventurous exploits with one another."

*breath*

"Many volumes of the Pathfinder Chronicles came together under the Wisp’s roof. Famous Pathfinders like Eando Kline and the Seeker Osprey often stopped by for a drink while they relaxed in Absalom between assignments. Though not officially affiliated with the Society, the bar maintains good relations with Pathfinders, offering discounts and prompt service. The owners have always kept themselves and the Wisp afloat through the generosity of Society agents who spend coin at the establishment.

*breath*

"Selmius Foster was one of the founding members of the Pathfinder Society, known to have frequented the Wisp often and occasionally taken up residence in a spare room between his travels. His celebrated exploits first appeared in Volume 1 of the Pathfinder Chronicle.

His knowledge on the subject apparently (finally) exhausted, Simon falls into Cathis's wake. His exuberance has returned, and he begins peppering the group with an unending string of questions about what they think they'll find when they get there.

Grand Lodge

Male Asura Spawn Tiefling Cleric 2 (Separatist) | AC 18 T 12 FF 15 | HP 15/15 | F +4 R +2 W +7 | I +2

Malik raises an eyebrow at Simon's lecture, but he chuckles and slaps him on the back. "Good to know!" he says in his rich, sonorous voice. "Yes, friends! We, trained Pathfinders, have been tasked with fetching this great man a libation worthy of his eminence. We're just lucky that it requires us to visit a tavern and not a fetid swamp or spider-infested forest or dank sewer!" he says. "The Eternal smiles on us!"

Grand Lodge

Stats:
HP 9/9 AC 15| 13 T | 12 FF F +2 R +3 W +6 Init +8 Perc +9
Human (Zenj) Menhir Savant Druid/1

"Ha ha ha ha!"

Polyglot:
"One has to be cheerful in this grim world, or else succumb to despair."

N'Neka's eyes twinkle in the rain. "So, Simon, we shall have an historical ale," she continues, trotting along side the wizard.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The Wounded Wisp is located in the Foreign Quarter district of Absalom, close to the grounds of the Grand Lodge.

Built from dark, discolored wood, the exterior of the Wounded Wisp is the image of an iconic dive bar. Stained and barred windows obscure direct vision into the establishment, though ruddy yellow light bleeds from a window in the front hall.

A thick wooden sign hanging from above the bar’s entrance. A brass ring fitted onto the sign anchors a lantern.

Dark Archive

HP 12/12 | AC 13 | CMD 14 | Fort +2 Reflex +4 Will +3 | Initiative +7 Perception +7

Simon smiles over at Malik and N’Neka in turn as the slog through the drizzle. ”I guess if the VC asks for a drink, who are we to argue, huh?” He follows up on Malik’s statement of swamps and sewers with a youthful sincerity, ”I don’t know … I’ve read a lot of exciting stories about adventures that happened in swamps and sewers.” Though he provides his own counterpoint without missing a beat, ”Then again, I guess the same could be said of inns and taverns, huh?”

At the sight of the Wounded Wisp, Simon stops in his tracks. ”What a dump!” He sounds thrilled.

Shall we? :)

Dark Archive

HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1
Simon Zoraelius wrote:

Simon's face brightens a bit, and he launches into what seems an encyclopedic recollection of the Wisp.

TL;DR

His knowledge on the subject apparently (finally) exhausted, Simon falls into Cathis's wake. His exuberance has returned, and he begins peppering the group with an unending string of questions about what they think they'll find when they get there.

Cathis seems impressed with the young man's breadth of knowledge, and immediate recall on such a mundane topic. "Wow. You got all that from... what, books?" Doing a double-take, he looks closer at the young human's hands, which betray a scaly pattern of ink on their backs. "Hey, you look familiar..."

Dark Archive

HP 12/12 | AC 13 | CMD 14 | Fort +2 Reflex +4 Will +3 | Initiative +7 Perception +7

"Well," the young man responds with a flat smile, "it was a lot of books." He shrugs, "I read a lot. And remember a lot of what I read."

Simon looks up at the half-orc, clearly happy to be recognized. "Yah, I've seen you around, too. You do inks, right?" He pulls his sleeves back, showing off the multi-hued dragons that ride up his forearms, wrap around his wrists, and roar on the backs of his hands. "Me, too. My ma did these, though the designs were mine. She taught me. Family business, I guess. OH!" he exclaims mid-thought, beginning to pull open the collar of his shirt, revealing a skinny, pale chest. On it is a brilliant tattoo of a fiery red-and-yellow alley-cat with brilliant green eyes that seem to reflect the light of the Wisp's lanterns. "This is Temperbrand. Cool, huh? it's one of my favorites."

He lets go of his collar, shaking from the cold it let in, "What kind of inks do you do?"

Dark Archive

HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1

Cathis appraises the inkwork, impressed with the experienced hand that crafted it. "She was quite talented." The wizard rolls up a sleeve to reveal a pair of strange sigils – disparate in style, but seemingly joined together like segmented armor – but also organic, like interwoven vines holding them together. "Every one tells a tale. Each is a pivotal moment along the path I journey." A sharp eye notices darker ink, and recently healed – an illusionary illustration that appears to be a scarab, but suggestions of a skull featured in the patterns on its shell. Perched upon an emerald tableau the beetle clutches a pair of scimitars, one ebony and one ivory. He traces a finger along the tribal patterns extending from his temples. "These honor my people, and announce my training under Shaman Ogguabash – it is he who taught me the art of inks and needles... among other arts."

Grand Lodge

Stats:
HP 9/9 AC 15| 13 T | 12 FF F +2 R +3 W +6 Init +8 Perc +9
Human (Zenj) Menhir Savant Druid/1

"Malik, there is nothing wrong with some spiders and some forests. Others, well, yes. Anyhow, if you two are finished showing off your skin, we can obtain a libation. Baddacus, are you thirsty? Dreng said nothing about pausing a moment to wet our throats."

N'Neka flicks her bone and turquoise jewelry. "And if I told you of the history of my adornments and the leys of the Blessed Earth and the network of tribes that support Magaambya we'd be here all week, and be so waterlogged the aboleths would come collect us. This one was my grandmother's, and I'll leave it at that." She taps a larger turquoise, flecked with pyrite, and pulls open the door.

Dark Archive

HP 12/12 | AC 13 | CMD 14 | Fort +2 Reflex +4 Will +3 | Initiative +7 Perception +7
N'Neka Omenala wrote:

"... Anyhow, if you two are finished showing off your skin, we can obtain a libation."

... and pulls open the door.

Simon’s mouth works like a fish out of water at N’Neka’s words. After a few seconds unsuccessfully trying to come up with a response, he claps it shut with a pouty, brooding expression … following the mwangi woman inside.

Grand Lodge

Half-Elf Bloodrager 4
stats:
HP: (40/40) AC 21 (FF 21, Touch 14) CMD 20 FS +8, RS +5, WS +5 (+2 vs enchantment, +2 additional when raging), +2 vs friendly spells, Initiative: +2 Perception: +9 (Low-Light Vision)

A faint smile shows on Zuriel's face and he gently puts a hand on Simon's shoulder, wordlessly entering the tavern behind him.

Grand Lodge

Male Asura Spawn Tiefling Cleric 2 (Separatist) | AC 18 T 12 FF 15 | HP 15/15 | F +4 R +2 W +7 | I +2

Malik laughs heartily at N'Neka's words. "Yes! Let us enjoy this mission for all it's worth!" he says.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The entrance to the Wounded Wisp is a long wooden hallway covered in numerous decorations and trophies left by successful Pathfinders who’ve donated minor paraphernalia to the bar. You pass a small room with a teen behind a counter, who greets you. "Welcome to the Wounded Wisp. Would you like to check any coats or weapons?"

Feel free to do so, but I will move on in any case...

As you turn the corner, the smell of smoke and spilled ale assails the senses in a more open area. Walls of dark-stained wood make up the sides of the Wounded Wisp, while well-used wooden tables are spread throughout the space. A raised area in the back of the establishment houses several additional tables and eating areas for groups seeking more than just a good drink. An austere bar supported by kegs instead of wooden panels commands the northern end of the room. A stained-glass cabinet stands behind the bar, its dark panes cracked in several spots, yet not so opaque as to conceal the several dozen types of hard liquor within.

A handful of patrons are already relaxing around the bar, enjoying drink and food and discussions in some cases.

At one table, a halfling lady is regailing stories of adventures to a number of wide-eyed adventurer-types, much like yourselves.

If your character has done their Confirmation:

The halfling is Janira Gavix, and she seems to recognize you and wave you over.

At another table, two half-orcs sit, eating and drinking while making jokes with each other. They seem only barely civilized, although may be friendly enough.

A man sits alone at the bar, looking out into the room. He seems readily approachable as he enjoys his drink.

At another table, towards the back, an older man is sipping from an oversized flagon of ale while reading through a large and ominous-looking tome.

In a corner table, a colorfully dressed gnome sits with glassy eyes and a huge grin on his face. He looks awake, but doesn't appear to react to anything going on in the room, and doesn't move a muscle as you watch him.

Behind the bar, a women washes mugs, and says "Welcome, guests! I will be with you in just a minute to take your orders."

Dark Archive

HP 12/12 | AC 13 | CMD 14 | Fort +2 Reflex +4 Will +3 | Initiative +7 Perception +7
GM Fuzzfoot wrote:
"Would you like to check any coats or weapons?"

Simon pulls his sleeves back, flexes his muscles, and adopts a gravelly, tough guy voice, ”Just these.”

Grinning widely, he walks into the main room, taking in everything. His dark eyes latch directly onto the woman behind the bar, and he makes a beeline for her … dripping water all the way there.

”Hi, are you Heryn Gale? V.C. Dreng asked us to come here to ..." he pauses to add special emphasis, " … 'pick up his parcel’.”


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The lady chuckles at the approach, and says "Yes, I am Heryn. I can take you to the basement in a bit to get the bottle you seek, but I have to wait until my girl returns so she can tend to the other customers. Have a sit, have a drink if you like, and as soon as I can get away, I will call you over."

Dark Archive

HP 12/12 | AC 13 | CMD 14 | Fort +2 Reflex +4 Will +3 | Initiative +7 Perception +7

"Thanks!" Simon responds brightly with a smile. "Will do."

He orders a warm mead, then turns and leans back on the counter to survey the room, water now pooling at his feet. The huge book catches his eye, and he wanders over, giving the half-orcs a wide berth and the grinning gnome a wary glance. He stops in front of the reader, saying nothing but seeing if he recognizes the title.

Is it a book Simon might have read (given his propensity for Arcana, Dungeoneering, History, or Planar knowledge)?
Knowledge (the above): 1d20 + 9 ⇒ (18) + 9 = 27

"Whatcha reading?"

Grand Lodge

Half-Elf Bloodrager 4
stats:
HP: (40/40) AC 21 (FF 21, Touch 14) CMD 20 FS +8, RS +5, WS +5 (+2 vs enchantment, +2 additional when raging), +2 vs friendly spells, Initiative: +2 Perception: +9 (Low-Light Vision)

Zuriel will hand over his bardiche, saying: Please be careful with this.

He will make no move to turn over his flail or chakrams unless the doorman insists. If he does, Zuriel will begrudgingly turn those over as well, but will keep his dagger in his wrist sheath hidden.

If needed, sleight of hand to conceal dagger, dagger bonus, wrist sheath bonus: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14

He enters and stands next to the bar, scanning the patrons to see if any are eying them or doing anything that looks "suspicious".

Perception: 1d20 + 7 ⇒ (10) + 7 = 17

Dark Archive

HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1

Cathis hesitates, then looks over the room. If you're not safe here... Handing over his coat and greataxe, he makes a mental note of their placement.

Taking a flagon of the local grog, he approaches the half-orcs' table. "Gods, are you two a sight for sore eyes! I haven't seen enough of us out and about, of late." He gestures to the empty chair, leaving the question unasked, but obviously awaiting an invitation to sit.

Grand Lodge

Stats:
HP 9/9 AC 15| 13 T | 12 FF F +2 R +3 W +6 Init +8 Perc +9
Human (Zenj) Menhir Savant Druid/1

Perception: 1d20 + 9 ⇒ (17) + 9 = 26

N'Neka pauses to glance at the gnome, then stands at the bar near the approachable fellow, and gives him a nod.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

It is not a specific volume you have seen before, but you do recognize the reader as Yargos Gill, a noted military historian. He looks up and says "Hello, young man. I doubt you would find it of much interest - it is an historical text regarding the battles of long ago. I expect someone of your, umm, age is probably interested in the pending attempt of the Test of the Starstone by Sir Reinhart of Kenabres. Of this, I have little interest."

Dark Archive

HP 12/12 | AC 13 | CMD 14 | Fort +2 Reflex +4 Will +3 | Initiative +7 Perception +7

Simon smirks incredulously, "You mean the pending death of Sir What's-his-name. And you might be surprised by what interests me."

He switches to a strange, harsh language, "Am citit mai mult de câteva cărți vechi."

Thassillonian:
"I've read more than a few old books."

Liberty's Edge

Halfling Barbarian (Titan Mauler) 1 | HP 15/15 | AC 18(20) T 14 FF 15 | CMD 14 | Fort +5 Ref +4 Will +2 | Init +3 | Perc +5 | Sense Motive +1

Baddacus marches past the coat check, offering only a dismissive grunt to the teen standing there.

When Heryn explains that the fool's errand must wait for her break he nearly looses his temper, but being in a bar has its advantages, and when he spots a friendly face among the locals he orders a couple drinks and heads over to offer her one.

"Well met, Janira! Been a few months since that confirmation run, and the Captain's have finally decided to give me some work. But, would you believe Dreng's got me on a mission to raid the wine cellar? Bah!"


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The man smiles at Simon, and says "Well, looks can be deceiving. Actually, many a great battle has been lost due to someone simply under-estimating someone else. My name is Yargos Gill. Please, sit and talk for a while."

Meanwhile, Janira Gavix warmly welcomes Baddacus to her table and introduces him to the other new Pathfinder recruits that are listening to her tales. "Ah, VC Dreng is an odd man, at times, but quite a wonderful man. You should be honored that he called on you, if for such a mundane task. It gives you a chance to know the man, and to impress a superior." She mentions to him to feel free to stop back by, as she plans to spend the next few days frequenting this place.

Dark Archive

HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1

Sniffle...

Dark Archive

HP 12/12 | AC 13 | CMD 14 | Fort +2 Reflex +4 Will +3 | Initiative +7 Perception +7

Simon accepts the invitation to sit eagerly, sloshing down into the seat as he takes a sip.

”Thanks!” he grins, thrilled to be talking with someone considered an authority on a subject he loves, ”I’ve heard of you, Master Gill. Read some of your commentaries, actually. Very intriguing, I always thought, but did you consider …” Without preamble or pleasantries, the young man launches into a series of questions about Yargos’s opinions on books and Pathfinder Chronicle’s that Simon has read. They’re the kind of ambitious, self-assured, completely-self-UNaware questions common to young men who think they know everything about everything and can use that extensive knowledge to challenge people who’ve spent years mastering a subject. Not abrasive, exactly, and certainly excited, just … young.

Not knowing who this guy is, I’m not really sure what Simon could ask about, but you can be sure he’d be thrilled to get to pick an expert’s brain on historical warfare... making sure to drop every obscure reference and book title he can into the conversation.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Took me so long to compose the reply to Simon yesterday, I totally missed a few of the others' posts made during the time! Sorry about that...

Zuriel and Cathis hand over some items, and the boy hands them back a slip of paper with a number scrawled on it. "Just bring this back for your stuff, kind sirs!" Otherwise, there are no demands placed on disarming yourselves.

Zuriel doesn't notice anyone acting suspiciously, but he does find it odd that the gnome hasn't even twitched.

N'Neka nods to the man, who gestures for her to join him. "Hello, are you a Pathfinder here for some drink and to share stories? If so, join me in a drink. I'll buy." He gestures for Heryn to come over, which she does.

The two half-orcs look up at Cathis, and the girl says "If by 'us' you mean awesome masters of battle and drink, then YES - it is good to see others of our ilk! Come, sit with us as drink and tell us of your exploits!"

Grand Lodge

Stats:
HP 9/9 AC 15| 13 T | 12 FF F +2 R +3 W +6 Init +8 Perc +9
Human (Zenj) Menhir Savant Druid/1

"Yes, happy to..." N'Neka spares another glance at the gnome. "Who may I say is buying?" she says, with a smile. "I am N'Neka."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

"My name is Aram bin Kaleel. I am the proprietor of Kaleel's Curiosities - have you heard of it? I have been trying to get the word out..."

Dark Archive

HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1
GM Fuzzfoot wrote:
The two half-orcs look up at Cathis, and the girl says "If by 'us' you mean awesome masters of battle and drink, then YES - it is good to see others of our ilk! Come, sit with us as drink and tell us of your exploits!"

"Wonderful!" Cathis says with a broad, toothy grin, as he takes a seat. "As for exploits, well... my missions have been pretty tame, up to now – an envoy mission for some dead Quadiran diplomat. Sure, there was violence, but not much more than when my great-uncle Vornkyr died... Now they've got me fetching parcels, today – gods send spies or assassins, to keep things lively!"

Grand Lodge

Stats:
HP 9/9 AC 15| 13 T | 12 FF F +2 R +3 W +6 Init +8 Perc +9
Human (Zenj) Menhir Savant Druid/1

"No, never have, ser bin Kaleel. What do you sell, and is it then of interest to Pathfinders? As for my stories, I can tell you a bit of my time in Jalmeray." She waves to the bartender for two ales.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Cathis enjoys some time discussing various battle tricks and favorite drinking holes with the half-orcs who turn out to be twins, Garl and Shrade Boartusk. They are Pathfinders themselves, and enjoy this bar due to the discount provided to Pathfinders. They tell some stories about how they have tossed a bar or caused other (limited) trouble in the past, but nothing so serious as to get into much trouble.

Aram bin Kaleel continues his conversation with N'Neka, eventually explaining that he, too, is a Pathfinder, but only visits the Wisp occasionally. He runs a pawn/antique shop in the Coins district, and seems to like to give advice. After a while, N'Neka feels a little lectured to, on matters of being a Pathfinder as well as on the teachings of Sarenrae.

Eventually, Heryn's associate shows up, and so she waves you all over. "I can show you to the basement, now. You will have to excuse the mess."

As N'Neka prepares to leave, bin Kaleel reminds her to come look him up if she ever needs more advice.

If anyone is not yet ready to go, just shout out. Otherwise, we will proceed. With PbP, I don't want to delay just to have everyone say OK, but I don't want to short-change anyone either.

Heryn shows you down to the basement, cautioning you to watch your step along the way.

A set of wooden stairs descends from the main floor into this tightly packed storeroom. Barrels, boxes, and crates of assorted foodstuffs and drink garnishes are pushed against the walls or under the stairs. She opens a door in the back of the room, and leads you to a larger room that has seen better days. Several fissures split the floor, some quite large. The largest crack has a ricketing looking plank laid over it. As she starts to lead you across, her girl calls down the stairs - she requires Heryn's help.

Heryn says, "I am sorry - I need to go back up. We have been talking about getting a new plank for this, but haven't had a chance to get around to it yet, so please be careful. The vintage you seel is in the next room, on the top shelf. It should be easy to find." With that, she heads back up the stairs.

Basement Map

Dark Archive

HP 12/12 | AC 13 | CMD 14 | Fort +2 Reflex +4 Will +3 | Initiative +7 Perception +7

Simon is so engrossed in the discussion he almost misses when Heryn summons them. When he does hear, he interrupts Gill's counter-argument with a blurted apology as he bolts for the door.

The first storage room gets a bored look, but the young man perks up as they pass through into the crumbling larger back room.

"Hidden cellars under infamous taverns?" He elbows the armored halfling in the shoulder. "Now we're talking."

But when Heryn excuses herself, he frowns at her retreating back. "She needs to get better help." He turns back to the waiting plank, his eagerness returning as he inspects it. "Oh, well ... we have a bottle to find."

Does it look too dangerous to cross as is?
Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Liberty's Edge

Halfling Barbarian (Titan Mauler) 1 | HP 15/15 | AC 18(20) T 14 FF 15 | CMD 14 | Fort +5 Ref +4 Will +2 | Init +3 | Perc +5 | Sense Motive +1

His mood vastly increased after a drink with Janira, Baddacus doesn't even throw a glare at Simon when the man elbows him. The truth is, he's now a little curious himself about the old "dungeon" under the Wounded Wisp. "Well I doubt we'll find the lost treasures of Azlant down here, but it isn't boring either."

Stepping to the plank, he tests it with his weight and carefully steps onto it.

Grand Lodge

Half-Elf Bloodrager 4
stats:
HP: (40/40) AC 21 (FF 21, Touch 14) CMD 20 FS +8, RS +5, WS +5 (+2 vs enchantment, +2 additional when raging), +2 vs friendly spells, Initiative: +2 Perception: +9 (Low-Light Vision)

Zuriel steps to the edge of the plank and extends a hand toward Baddacus.

In case the wood breaks, he says simply.

Grand Lodge

Stats:
HP 9/9 AC 15| 13 T | 12 FF F +2 R +3 W +6 Init +8 Perc +9
Human (Zenj) Menhir Savant Druid/1

"In that case, Zuriel..." and N'Neka also places a hand lightly Baddacus for a moment. "A little boost from the powers of the earth."

Guidance, +1 on a skill/save/attack.

Dark Archive

HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1

"Hate to cut this short, but duty calls..." Cathis nods to the half-orcs, and joins the rest of the group, heading down into the basement.

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