1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


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Shot Putter Funkmeister

After a few seconds the door opens and a red headed woman in her forties steps wearing a lab coat. She looks relieved and says, "Thank the gods the jaguars are gone."

Then she notices the mayor in bracelets and says, "Why is the mayor being restrained?"


Falko stares at the woman with wonder in his eyes. She doesn't see the problem?!

He decides to play her a bit: "We have reasons to believe this machinery is being used against the Realm. We plan to try the mayor for treason!"

Let's see what she has to say...


Shot Putter Funkmeister

The woman looks wholly confused and says, "That must be a fib, we were told this project was sanctioned by the king himself. I was brought in from the University of Bole for this project."


"Told by whom? If I may ask?" adds Falko.


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

And do you have any proper paperwork to support this claim and what is you name anyway and your involvment in all this

johnathan if you need more healing Angus will help you out..;


Shot Putter Funkmeister

She says, "The mayor did."

The mayor says, "Yes, I brought her in on the project."

She then says, "See, anyway my name is Alejevtina Smythe. In my apartment the Bosum Strand district, I do."


"Well, the good mayor had you fooled. Unless he can spin some tall tale showing how THIS serves Risur, you're both traitors." says Falko flatly, hoping to male the woman react and say more.


Shot Putter Funkmeister

The woman seems depressed, and says, "Strange, the mayor of the Nettles and Cauldron Hill, who is appointed, we even knew about that in Bole. I guess we were all hoodwinked. Sheesh, I feel so stupid. I just wanted to give my country an edge and er, concentrate on mixing the arcane with science. Drats... "

She then starts to cry.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"I'm sure the truth will all be sorted out in the end. For now lets just focus on averting disaster. Lets disable all these devices. I am sure all assistance rendered to RHC will be taken into account when legal matters are being settled."

back on track, lets get those pieces and disable this thing ASAP


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

@Angus Another heal would be good

Johnathan nods rapidly, "Hurry. Have to hurry."


"Our scholar friend is right. Help us, and we'll keep it in mind! Now let's hurry. What can I do to help, Cretien?" says Falko, and follows the Tiefling's lead.


Shot Putter Funkmeister

You follow the mayor through the third door to a staircase that takes you further down into the limbo between the real world and the Bleak Gate under Cauldron Hill.

After descending the staircase you end up into a tunnel is lined with pipes, where you can hear the steady bubbling of liquid within. In this room there are three doors in addition to the one you just came in from. The mayor takes you to the right and through the first door to the right. Inside this room is all the possible materials that are required to plug up the leaks of the machine.

Chretien instructs the group on what things the group needs to fix the witchoil engine. You then follow Chretien back up the stair to start repairing the machine.

Knowledge Engineering, Use Magic Device or Profession Engineer, or Craft(Make) Mechanical DC 15

Angus said he would heal you so here is a roll 1d8 + 3 ⇒ (6) + 3 = 9 CLW


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

know engineer: 1d20 + 9 ⇒ (20) + 9 = 29 vs DC 15

Cretien will start repairing the machine, using his fantastic contraption as a proxy to protect himself from contact with the witchoil as much as is practicable.


Falko follows Cretien's movement, standing just on the edge of them, careful to hand him the right tool or device at the right time.

AA Use magical device: 1d20 + 8 ⇒ (20) + 8 = 28


GMEDWIN wrote:

You follow the mayor through the third door to a staircase that takes you further down into the limbo between the real world and the Bleak Gate under Cauldron Hill.

After descending the staircase you end up into a tunnel is lined with pipes, where you can hear the steady bubbling of liquid within. In this room there are three doors in addition to the one you just came in from. The mayor takes you to the right and through the first door to the right. Inside this room is all the possible materials that are required to plug up the leaks of the machine.

Chretien instructs the group on what things the group needs to fix the witchoil engine. You then follow Chretien back up the stair to start repairing the machine.

Knowledge Engineering, Use Magic Device or Profession Engineer, or Craft(Make) Mechanical DC 15

Angus said he would heal you so here is a roll 1d8+3 CLW

During the climb down, Falko asks the mayor: "How deep does this go?!"


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

UseMagicDevice: 1d20 + 10 ⇒ (5) + 10 = 15

Johnathan assists--not able to help on the mechanical side, but giving advice on managing the witchoil.


Shot Putter Funkmeister

The mayor says, "Well there is the resevoir."

Through the work of the group of you, you are very confident that all of the leaks have been repaired and the machine should be able to work.

I need a few more checks for the machine to run. Chretien through his technologist theme, understands the procedure but the checks need to be completed for the machine to work properly.

Intelligence DC 10
Knowledge Arcana DC 24 you cannot take 20 because time is a factor.


Falko looks at the mayor and asks: "When you say the reservoir, do you mean the actual Gate!?"

Know Arcana: 1d20 + 7 ⇒ (18) + 7 = 25

To Cretien, he says: "What do you need? Wait. I think I figured it out: What if I switch those three levers first, then that green knob halfway..."


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

INT: 1d20 + 3 ⇒ (18) + 3 = 21 vs Dc 10


Shot Putter Funkmeister

First Chretien primes the engine and then Falko aligns the energized throttle with the flow from the
reservoir and

just imagine a gigantic two-stroke lawnmower engine :)

Strength check DC 10 to pull the starting cord.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

STR: 1d20 + 1 ⇒ (12) + 1 = 13


Shot Putter Funkmeister

With a heavy pull, Chretien's makes the engine come to life. It starts to cough the exhaust of burning witchoil and the lights in the tunnel turn on, making it much easier to see.

The mayor says, "Now we got the lights on, we need to go and see what kind of damage the tremors have done. Follow me to the reservoir."


"Lead the way Mr. Mayor!" replies Falko with a grin, though he keeps an eye on the man, whom he doesn't trust one bit...


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan cringes back from the exhaust, covering his mouth and nose with his uniform. He whispers, "Burning souls..."


Shot Putter Funkmeister

You follow the mayor down the stairs again and then he takes you to the first door to the right but just before he opens the door and alarm sounds and then he pushes the door open and then sees the dials and says, "It looks like pressure is building on the relief pipe where the oil is supposed to go."

He then looks towards the ladder that goes down and you can see that witchoil is rising from the reservoir. He then moves over to the edge and says,"My eldritch machine is partially submerged by the oil. This is really bad. We need to check the pipes!"


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"Looks like you all really half-assed everything with this machine. Not content to kill yourselves, you must bring the world as we know it down with you..."


"Where's that relief pipe?!" asks Falko.


Shot Putter Funkmeister

The mayor says, "The earthquake caused this, it was unforeseeable. Anyway, follow me."

You follow him back through the hallway back to the corridor and then you see two large pipes and follow them west until you get onto a catwalk that is five feet above a large reservoir of witchoil.

An entrance to an elevator is also to the right. You follow him to the two pipes.

Perception North Pipe labelled "Down" DC 10

Spoiler:
This pipe is closed off.

Perception South Pipe labelled "Relief" DC15

Spoiler:
This pipe is open and oil is slowly dripping through


Falko bends to take a look. He doesn't understand much about eldritch machines, but pipes are pipes...

Perception: 1d20 + 9 ⇒ (17) + 9 = 26
Perception: 1d20 + 9 ⇒ (17) + 9 = 26

"The relief pipe seems fine. The Down pipe, on the other hand, is closed off..."


Shot Putter Funkmeister

The mayor says, "Let's turn on the pumps and drain this reservoir"


"Drain it where?!" asks Falko, slowly wrapping his head around what this strange oil really is.


Shot Putter Funkmeister

The mayor says, "The relief pipe leads down the north face of Cauldron Hill, anything more than a trickle could destroy the Nettles or even Parity Lake, we should switch the pipe to "Down" and then turn the pumps on in the control room, unless someone wants to dive into the pool of witchoil and adjust the speed to fast on the eldritch machine we would need to wait. "Down" goes into the center of Cauldron Hill, but for the oil to have built up so much in the reservoir, there must be something wrong with the relief pipe."


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"One, why does the relief pipe lead tothe Nettles and Parity Lake??"

"Two, where is 'the center of Cauldron Hill' connected to? We had witchoil flowing up out of the sewers in town!"

does the witchoil hurt machines? i could try to send my fantastic contraption down to adjust the speed on the machine, but i wanna know where that GOES. Also, what about setting it to leak topside and burning it? I mean i know that is bad for the souls contained, but i dont know that they can ever be un-screwed once made into witchoil, and it would probably save the living folks, anyway...


Shot Putter Funkmeister

The mayor says flatly, "To prevent an explosion. The center is deeper in the mountain, partially in the real world and partially in the Bleak Gate, where we are now. I cannot divulge anymore information."

Spellcraft DC25

Spoiler:
He is incapable of giving more detailed information due to a geas.

To switch from Relief to Down in this room Strength DC 10

Witchoil does negative energy damage to things and creatures. A person would take more damage than a machine but a machine submerged in it would also take damage.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Spellcraft: 1d20 ⇒ 4

"Let's just get this done..." Johnathan murmurs, clearly not wanting to be here any longer than he has to.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

spellcraft: 1d20 + 8 ⇒ (14) + 8 = 22 oooof need two assists


Spellcraft: 1d20 + 4 ⇒ (5) + 4 = 9

So many questions! thinks Falko as he looks at the Mayor, then turns to the woman and says: "That's it! I'm not doing anymore unless you tell me what you were doing or planning on doing here! For all I know, we're making things worst and are no better than your traitor lot!!!"

Bluff: 1d20 + 8 ⇒ (12) + 8 = 20


Shot Putter Funkmeister

Alevtina says falls on the ground and says, "I was working on the golem project, I helped with it, I know the others were working on some stuff to control animals and such. They made them jaguars and the next kind was to be working on sharks to take care of the sea fey titan. That is all I really know. Our golem was a prototype and we were working on the plans for a really large one but that was put on hold so that they can raise the money, but I really don't know anything else."

She sobs a bit more.


They were building an army! thinks Falko as he looks at the woman, trying not to look scared to the mayor.


Shot Putter Funkmeister

Since Angus is away Angus spellcraft 1d20 + 8 ⇒ (10) + 8 = 18, Sarya 1d20 + 3 ⇒ (3) + 3 = 6

You start to hear the loud crunching noise of the elevator come downstairs.

Can everyone give me perception checks please?


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Per: 1d20 + 4 ⇒ (7) + 4 = 11


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

did i get that DC with the spellcraft with the assists?

perception: 1d20 + 6 ⇒ (2) + 6 = 8 +1 vs traps


Shot Putter Funkmeister

No, there were 3 fails. You needed two successes and only got one. Sorry.


Perception: 1d20 + 9 ⇒ (5) + 9 = 14


Shot Putter Funkmeister

GM Rolls

Spoiler:
Perception sarya 1d20 ⇒ 9, Perception Angus 1d20 + 4 ⇒ (12) + 4 = 16, Stealth Creed 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26, thugs 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28, Creed 1= Chretien, 2=johnathan, 3= Angus, 4= Falko, 5= Sarya 1d5 ⇒ 3, thug 1 1= Chretien, 2=johnathan, 3= Angus, 4= Falko, 5= Sarya 1d5 ⇒ 3, thug 2 1= Chretien, 2=johnathan, 3= Angus, 4= Falko, 5= Sarya 1d5 ⇒ 2

While you are conversing with the mayor and the tech, and the elevators loud grinding mechanism is very loud, you all get distracted, three enemies make their way towards you and get the drop on you.

Creed after climbing from out of the witchoil reservoir, attacks Angus with his claw 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24 hit 1d6 + 2 ⇒ (6) + 2 = 8 +1d6 ⇒ 2 negative energy and 2d6 ⇒ (5, 4) = 9 sneak attack damage.

Thug 1 sneakily moves towards Angus and attacks with his shortsword 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 hit 1d6 + 2 ⇒ (2) + 2 = 4 plus 2d6 ⇒ (6, 4) = 10 sneak attack damage
Angus goes down with -3 Hp

Thug 2 sneakily climbs down from the ceiling and attacks Johnathan 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12 miss

Initiative: Falko 1d20 + 2 ⇒ (5) + 2 = 7, Chretien 1d20 + 3 ⇒ (12) + 3 = 15, Johnathan 1d20 + 6 ⇒ (20) + 6 = 26, Angus 1d20 + 1 ⇒ (16) + 1 = 17, Sarya 1d20 + 8 ⇒ (2) + 8 = 10, creed 1d20 + 7 ⇒ (17) + 7 = 24, thugs1d20 + 2 ⇒ (14) + 2 = 16

Round 1

Johnathan, Creed, Angus, Thugs, Chretien, Sarya, Falko

MAP


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Not sure how long its been since the battle in the garden, but my mage armor ends 3 hours from then

Johnathan ducks a second before the thug even swings, despite having no idea the thug was there. It's eerie, for anyone who saw it.

He takes a 5' step back towards Cretien and casts magic missile at the thug with a blank, lifeless expression.

1d4 + 1 ⇒ (3) + 1 = 41d4 + 1 ⇒ (4) + 1 = 5


Shot Putter Funkmeister

Creed 5ft steps toward Sarya and attacks with his claw 1d20 + 6 ⇒ (18) + 6 = 24 hit 1d6 + 2 ⇒ (2) + 2 = 4 plus 1d6 ⇒ 1 negative energy plus 2d6 ⇒ (6, 4) = 10 sneak attack

Angus to stabilize 1d20 ⇒ 5

Thug 1 fires a crossbow bolt at Sarya 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5 miss

Thug 2 moves to attack Johnathan 1d20 + 5 ⇒ (19) + 5 = 24 crit 1d20 + 5 ⇒ (11) + 5 = 16 yes?

Damage 1d6 + 2 ⇒ (6) + 2 = 8

If 16 confirms crit, not sure if your mage armor gives you 20...,
Crit damage 1d6 + 2 ⇒ (5) + 2 = 7 extra

Chretien, Sarya, Falko


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien sets up a turret in his space while his mechanus attacks the enemy who felled Angus, standing protectively over his space.

atk: 1d20 + 6 ⇒ (20) + 6 = 26
dmg: 1d8 + 2 ⇒ (1) + 2 = 3

confirm, bonus dmg if confirmed
atk: 1d20 + 6 ⇒ (3) + 6 = 9
dmg: 1d8 + 2 ⇒ (7) + 2 = 9


Shot Putter Funkmeister

Does the mechanus have reach?


Falko, seeing his comrades all spread in different directions, winces and curses at himself for failing to see the thugs, then he realizes with a shiver.

He came out of the oil!?!

"Sarya watch yourself!" he shouts as he turns to Johnathan's aggressor and throws a pinch of sand in his direction: "Sleep my sweet boy... Everything will be all right..."

Cast Sleep (one round to cast) Will DC 14 on the thug attacking Johnathan.

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