1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


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Shot Putter Funkmeister

Sarya hits the target WIll 1d20 + 2 ⇒ (8) + 2 = 10 fail

The bravura attacks the staff member who attacked him 1d20 + 2 ⇒ (3) + 2 = 5 miss

Angus, Chretien


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien's Turn

Cretien's mechanus charges the woman next to Cretien
slam: 1d20 + 6 ⇒ (9) + 6 = 15
1d8 + 2 ⇒ (5) + 2 = 7

Cretien uses that distraction to 5' step (down+right, avoiding AoO), then spends a few seconds setting up his turret.


GM:
From our point of view, is the place falling apart and it's starting to get dangerous?


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Angus will retaliate at the the who just attacked him

PA Longsword: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 181d8 + 5 ⇒ (2) + 5 = 7


Shot Putter Funkmeister

Falko

Spoiler:
Half of the house collapsed and there are earthquakes and sinkholes forming. Cauldron Hill is really unstable right now.

Angus strikes the woman on him injuring her but she is still up.

Chretien sets up his turret and his mechanus slams the woman but she is still up.

Will save 1 1d20 + 1 ⇒ (3) + 1 = 4 fail
Will save 2 1d20 + 1 ⇒ (8) + 1 = 9 fail
Will save 3 1d20 + 1 ⇒ (14) + 1 = 15 pass
Will save 4 1d20 + 1 ⇒ (7) + 1 = 8 fail

Delft moves with his cane and presses a spring freeing a cold steel blade underneath and attacks the woman who attacked Chretien 1d20 + 5 ⇒ (3) + 5 = 8 and he misses.

Falko


"We'd best get out of here! Someone help me with the mayor!" orders Falko, looking mostly at Delft. He then grabs the unconscious mayor and tries to flip him on one shoulder with a grunt: "Hgrt!!"

How big is that man!?


Shot Putter Funkmeister

Falko moves toward the mayor...

AOO 1d20 - 3 ⇒ (13) - 3 = 10 miss

Delft says, "We need to figure out what is going on, whatever it is, it ain't natural!"

The original sinkhole fills with witchoil

GM Rolls 1d20 ⇒ 6 and 1d20 ⇒ 15

Another tremor explodes leveling the balcony on the western side.

Round 3

Gardener 1 moves 5ft and attacks Chretien with his short sword 1d20 + 6 ⇒ (16) + 6 = 22 hit 1d6 + 2 ⇒ (6) + 2 = 8

Gardener 2 5ft steps to attack Sarya with his short sword 1d20 + 6 ⇒ (13) + 6 = 19 hit 1d6 + 2 ⇒ (1) + 2 = 3

Staff 1 attacks delft 1d20 - 3 ⇒ (10) - 3 = 7 miss

Staff 2,3 and 6 are unconscious on the balcony.

Staff 4 attempts to climb down DC15 1d20 + 4 ⇒ (4) + 4 = 8 falls taking 2d6 ⇒ (5, 6) = 11 damage is unconscious

Staff 7 attempts to climb down DC151d20 + 4 ⇒ (11) + 4 = 15 success

Staff 8 moves to attack Johnathan 1d20 - 3 ⇒ (17) - 3 = 14 miss

Staff 9 attempts to climb down DC151d20 + 4 ⇒ (20) + 4 = 24 success

Staff 10 attacks bravura 1d20 - 3 ⇒ (14) - 3 = 11 miss

Staff 11 attempts to climb down DC15 1d20 + 4 ⇒ (15) + 4 = 19 success

Staff 12 attempts to climb down DC15 1d20 + 4 ⇒ (12) + 4 = 16 success

Staff 13 attempts to climb down DC15 1d20 + 4 ⇒ (7) + 4 = 11 fail taking 2d6 ⇒ (6, 1) = 7 and is prone

Staff 14 attacks the bravura 1d20 - 3 ⇒ (2) - 3 = -1 miss

Staff 15 attacks Angus, flanking 1d20 - 3 + 2 ⇒ (11) - 3 + 2 = 10 miss

Staff 16 5ft steps to attack Sarya 1d20 - 3 ⇒ (16) - 3 = 13

Sarya


Init 8+, HP 24, Ac 17/12/15, F 3+, R 3+, W 3+

Sarya steps back (Five foot step, right next to Falko) covered in blood and speaks with great hatred as she unleashes another fey blast...

"Death to all gardeners!"

attack1d20 + 4 ⇒ (5) + 4 = 9

damage2d6 ⇒ (2, 3) = 5

Will save dc 14 or shaken.


Shot Putter Funkmeister

Sarya misses her attack.

Bravura attacks staff member who attacked him 1d20 + 2 ⇒ (12) + 2 = 14 hit 1d4 + 2 ⇒ (3) + 2 = 5 killing her in the process.

Angus, Chretien, and Johnathan


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan screams again when the tremor strikes. He sobs and mutters loudly in a strange language, but keeps fighting, some spark of determination in him refusing to die.

"Ee'lw'nafh kadishtu throd'ebumna, fm'latgh! fm'latgh!"

Aklo:

Destruction foretold wrought upon shattered earth, burning! burning!

Withdraw action to move by Angus, lining up for a Color Spray on the approaching east-most gardeners.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

none of the pieces are matching the grid so i cant really tell where i should be able to move safely.


Shot Putter Funkmeister

Fixed it... sometimes the map shifts... sorry


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien's Turn

Cretien's mechanus attackes the same one that it attacked before.
1d20 + 4 ⇒ (11) + 4 = 15
1d6 + 2 ⇒ (5) + 2 = 7

Cretien's turret fires on the man who attacked Cretien last.
1d20 + 4 ⇒ (14) + 4 = 18
1d10 ⇒ 5

Cretien moves 30ft north and shoots at the woman the mechanus attacked.
xbow: 1d20 + 5 ⇒ (8) + 5 = 13
1d10 ⇒ 5


Shot Putter Funkmeister

Angus
PA Longsword: 1d20 + 7 - 1 ⇒ (20) + 7 - 1 = 26 confirm 1d20 + 7 - 1 ⇒ (17) + 7 - 1 = 23⇒ yes 2d8 + 10 ⇒ (3, 5) + 10 = 18, maiden goes down dead.

Chretien, your character will take two Aoos if he moves north.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

the map showed him having 5ft between him and any enemies...


Shot Putter Funkmeister

There is the gardener who just attacked you in melee. He is due north of Chretien.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

ah, i thought he was an ally, as i recognized that avatar from the boards.

In that case, i will 5ft step south and fire instead at the gardener north of me.

also my mechanus should be getting AoOs (only 1 per round) when people are moving all around him. I think this gets overlooked when he doesnt have a token on the map. Not trying to be picky, but i need all the help i can get putting people down when i am at 3hp.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

I'm a little further up than I intended. Worried the enemies by the balcony will all run up and get like 3 attacks on Johnathan--but if not, then that spot's fine. :)


Shot Putter Funkmeister

the mechanus takes down the servant.

The turret hits the gardener.

the mechanus has been actively charging, the only person he could have Aooed was Delft :) the others were 5ft stepping.

Delft moves to attack the gardener on Chretien 1d20 + 5 ⇒ (8) + 5 = 13 miss

Falko


Falko grabs the mayor and drags him back towards where Delft is located: "Sir! Would you mind stabbing those in the way? That would be splendid!"

Put him on my back or drag him, whatever makes sense, then move to where Deflt is, to avoid AoO.

Once he reaches him, he adds: "Still no on the retreat order?"


Shot Putter Funkmeister

GM rolls 1d20 ⇒ 19 and 1d20 ⇒ 7

Witchoil fills the debris on the balcony where the tremor happened before.

A new tremor occurs causing a new sink hole.

Round 4

Gardener 1 moves 5ft and attacks Delft with his short sword 1d20 + 6 ⇒ (18) + 6 = 24 hits 1d6 + 2 ⇒ (2) + 2 = 4

Gardener 2 moves 5ft to attack Sarya 1d20 + 6 ⇒ (9) + 6 = 15 miss

Staff 7, 9, 11, 12 withdraw

Staff 13 stands up

Staff 8 moves attacks Falko 1d20 - 3 ⇒ (5) - 3 = 2 miss

Staff 16 5ft steps to attack Sarya 1d20 - 3 ⇒ (7) - 3 = 4 miss

Sarya


Init 8+, HP 24, Ac 17/12/15, F 3+, R 3+, W 3+

Sarya steps back (Just below Chretien on the map and unleashes another green blast...

attack1d20 + 4 ⇒ (13) + 4 = 17

damage2d6 ⇒ (4, 1) = 5

Will save 14 or be shaken, target is gardener


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Seeing the gardeners he was preparing to Color Spray retreat, Johnathan runs back over to Cretien and Sarya, stopping short seeing the enemy there.

He aims the crossbow at her, couched under one arm, and fills his other cupped palm with bubbling acid. He shouts above the melee of combat.

"The Mayor is defeated and the earth under our feet is collapsing, this is over! Surrender and let's all get out of here."

Intimidate: 1d20 + 8 ⇒ (16) + 8 = 24

Cretien might be surprised that the awkward boy he first met has changed quite a bit, even if he does have some of the same quirks. He looks older, more tired--and right now dangerous. His growing power is actually a little worrying, given how unstable he is. A crossbow bolt fired in a panic today, but years from now it could be a building destroyed.


Shot Putter Funkmeister

Sarya hits the gardner. WIll 1d20 + 2 ⇒ (8) + 2 = 10 fail

Bravura moves to attack gardener 2 1d20 + 2 ⇒ (19) + 2 = 21 crit 1d20 + 2 ⇒ (13) + 2 = 15 yes, hit 2d4 + 4 ⇒ (4, 2) + 4 = 10 +1d6 ⇒ 2 sneak attack damage

Angus, Chretien


Johnathan Eli Holbrook wrote:


"The Mayor is defeated and the earth under our feet is collapsing, this is over! Surrender and let's all get out of here."

That's what I just said!! thinks Falko as he struggles with the mayor's limpness.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Hoping things look a bit more grim for them now :D


Shot Putter Funkmeister

Angus, Chretien...


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien's Turn

Cretien's mechanus attacks the woman nearest him
1d20 + 4 ⇒ (7) + 4 = 11
1d6 + 2 ⇒ (6) + 2 = 8

Cretien's turret fires on the woman nearest him
1d20 + 4 ⇒ (8) + 4 = 12
1d10 ⇒ 4

Cretien shoots the woman south of Falko. If the woman nearest him is not down for the count at this point, he will 5ft step south one square.
xbow: 1d20 + 5 ⇒ (1) + 5 = 6
1d10 ⇒ 6

are these zig-zag bursts witchoil or something?


Shot Putter Funkmeister

they become witchoil, originally they were sinkholes.

Mechanus takes down woman nearest Chretien.

Turret shoots the woman on Falko

Chretien misses his xbow shot.

Angus attacks the gardener 1d20 + 7 ⇒ (1) + 7 = 8 miss

Johnathan intimidates the enemies.

They all take off

GM Rolls 1d20 ⇒ 11, 1d20 ⇒ 1

Combat Over

Delft walks moves to Macbannin and slaps on some Mage cuffs to prevent him from casting any spells, he then pours a potion of CLW in to his mouth and says, "He should be up now."

The mayor comes groggily to, and says "drats!"


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien looks to the boy, Jonathan, seeing him as more and more of a young man. "How best to get rid of this mess?" he asks of the youth.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

"Rid of it? We have to leave!" He almost shouts, eyes wide.

"We shouldn't be here."

Johnathan looks ready to bolt, but seems tethered to Delft, unwilling to leave him.


Shot Putter Funkmeister

Macbannin speaks up "Constables, I did not know there would be such catatrophal failure but if the flow of witchoil in my lab isn’t stopped, the whole mountain will collapse, releasing all the evil spirits trapped within. It could destroy the Parity Lake and NORTH SHORE districts completely!!!!!!! I know best how to fix allow me to help."


Falko looks at the mayor, then his companions: "Can we trust him?"

Sense Motive: 1d20 + 3 ⇒ (10) + 3 = 13


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan turns his eerily piercing eyes to the Mayor.

"He didn't want these tremors and collapses, but he did want the witchoil. I think we can trust him to stop the tremors, but no further than that."

Shaking his head, he looks to Delft.

"We might die in the process. Sayra and the Bravura should leave...no reason for them to sacrifice themselves. But I'm ready, sir, send us in."


Init 8+, HP 24, Ac 17/12/15, F 3+, R 3+, W 3+

@Bravura"Companion I advise keeping the mayor under arm and club, if he tries to escape I want to see his brain in the canal."

intimidate (mayor)1d20 + 3 ⇒ (2) + 3 = 5

@party, Sarya snorts at Johnathan's suggestion. "I am accompanying you like it or not, the dream merchants need customers and they can't buy anything if they are dead!"

"And besides, "Dream merchant saves the city!" Will be exceptionally good publicity".


Shot Putter Funkmeister

The mayor laughs and says, "Dreamie, you aren't going to like where we are going."

Delft says, "You guys go on and save the city, I am too slow with my bum leg but we will process and revive these people and bring them in."


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan salutes Delft sharply, a grim resignation in his eyes, like he knows they're not making it back out. "Off to take a nap, sir?" He smiles slightly, keeping out of reach of Delft's cane.

The weary young man looks back at the apocalyptic scene and takes a breath, steeling himself, then jabs the Mayor in the back with the loaded crossbow. "Lead on."

He nods to Cretien, "Back we go into certain death. May the fates smile on you, Professor."


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"You see our deaths? Or just being grim?"


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

"Both my visions and the skyseers words warn that no one should go near Cauldron Hill, that great destruction and death await there. Maybe I was being dramatic--but we're going against all omens."

He wipes a spatter of blood from his cheek and looks at his hand, unsure when during the battle with the mayor that had happened.

"Besides, what will this be, the third time we've faced certain death? We seem to have a knack for getting out alive." He grins at Cretien.

Then smiles sadly at Falko.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"True, and once again, I am gravely wounded. Does anyone have something to heal wounds?" i am at 3hp


Delft chuckles and sees a bottle on the mayor's belt, takes it and shakes it a bit and says, "Take this professor, this should help."

CMW 2d8 + 4 ⇒ (3, 7) + 4 = 14

Macbannin says, "Good eye, Chief"


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"Haven't enjoyed a drink like that since yesterday." Cretien says, wiping some blood from above one eye. "Well, I guess we had better get on with it," he adds, packing up his turret.


Shot Putter Funkmeister

Delft says, "Gods' speed!"

Macbanin in chains leads the way around the side of the house to what looks like an innocent shed for garden tools and the like and then opens the door with his highly polished loafer and inside you find a metal grate manhole in the floor, hidden by a wooden crate. You open the lid - it leads nowhere, just stone and earth under the shed. There is no way down below.

MacBannin chuckles and he points you to the Cauldron Hill amulets that you remember from a couple of days ago except for Sarya and he says, "Put one on and then put one on me so we can descend into my lab, which is partially in the real world and partially in the Bleak Gate. Yeah dreamie, you can turn back now before you get real dirty. By the way, why did you Berans kill almost all of the dragons. They were such magnificent beasts..."


Init 8+, HP 24, Ac 17/12/15, F 3+, R 3+, W 3+

Could Sarya get a drink from that bottle GM?

Sarya looks at the mayor and smiles viscously...

"After this I shall personally drown him in the canal..."

Sarya takes one and put's it over her neck...


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan puts on one of the amulets, then whispers, "Down we go..."


Shot Putter Funkmeister

Potions only have one dose in them. You could ask either Falko or Angus to heal you. The mayor only had one potion on him.

You all put on your amulets and then the bravura says, "I am not going into the bleak gate."

This time you slip through the iron frame into the Bleak Gate - and climb down rungs of a dark shaft until you reach the elevator. You press the call button and wait for the elevator to come.


Falko's face covers with cold sweat.

He's serious! We're going between worlds!?

He grips the iron rungs with a tight grip, afraid to think of what lies below. As the elevator takes its time to come to them, he regains control a bit and manages to ask: "So tell me mayor, how did you manage to put together a lab between worlds. I mean, this is an amazing feat! Is it easy? Can anyone try it in the garden shed?" hoping to lure the mayor into revealing his backers.

Is he that powerful? Did he get help?

Bluff: 1d20 + 8 ⇒ (2) + 8 = 10

Back for two days, then away again for a week.


Shot Putter Funkmeister

The mayor says, "Well, there aren't many places in the world where it is as easy this to go to the Bleak Gate. You do know that as opposed to the other mayors of Flint my position is appointed due to my expertise with magic. I have had to pay almost triple for my staff to work here than one would normally pay at Pardwright for the research I am doing here. But to answer your question, theoretically yes but realistically no, you would need to have a great deal of knowledge of the arcane, a plethora of cash and privacy."

The elevator stops at the first underground floor of two and you all get out of the elevator and you see toppled blackboards here which list experiments scheduled in the lab.
There’s enough discarded paper and supplies to suggest a good dozen
people managed to flee here in the past few minutes. The air stinks of burnt oil.

There are two doors going to the east, a northerly door and a southerly door.

Dc 15 Perception

Spoiler:
Through the southerly door you can hear the faint sounds of a cat.


Perception: 1d20 + 9 ⇒ (14) + 9 = 23

Falko shrugs at the mayor's explanations: "Sounds like your just another pawn..."

Bluff: 1d20 + 8 ⇒ (11) + 8 = 19


Init 8+, HP 24, Ac 17/12/15, F 3+, R 3+, W 3+

perception1d20 ⇒ 9

Sarya looks at Angus's and speaks, "care to heal the dreamie?"

Anyone who looks at her note the bloodstains on her clothes...

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