G.M.E.W's Rat's of Round Mountain (Inactive)

Game Master Evan Whitefield

MAP


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Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Holy, crap. Didn't I get a Nat 20 last time for this, too. Feel free to make that an Aid Another if needed. Also, I'm back in the field until the 10th or 11th, but I at least have some internet access, if extremely dang slow. :)

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Didn't the Captain at the base of the Sundered Path give us a letter of introduction? If so, Kynrac will present it.

"My companion speaks the truth, we wish to ally with your people."

Aid another on the Diplomacy check is automatic.

-Posted with Wayfinder

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Voros looks bored and waits till the others make their point.
Aren't we supposed to clean the place? Well, it doesn't matter, I guess, we're in a TAPESTRY!

Silver Crusade

Human Paladin of Iomedae Lvl 13 | HP 108/108 | AC 3229 (FF 3028 T 1613) CMD 3330| Init+3| Saves F +20,R +15,W +19 | Per +2, SenMot +15| Spd 20'/30|Immune charm, disease, fear
Spells:
1st 5 -End Elem, Hero's Def, Lib Cmmnd, Lesser Rest, Word Resolve| 2nd 4 -Fire of Entan, Remve Paralysis, Resist Energy, Zone Truth| 3rd 3 -Daylight, Mass Ghostbane Dirge, Remve Blind| 4th 1 -Grtr Angelic Aspect
Tracked Resources:
Smite Evil 5/5, Lay on Hands 13/15, Channel Pos Energy 7/7, DivWpn Bond 3/3, Boots of Speed 8/10, Freedom of Movement 1/1, Feather Fall 1/1, A Sure Thing 1/1, Channel Revival 2/2

Captain, I am Boswick Bumbleberry, of the Pathfinder Society, and I am at your service. It is as my companions have spoken.

diplomacy aid another: 1d20 + 11 ⇒ (15) + 11 = 26


The Veteran's Vault: MAP

The Captains takes the letter and examines it closely. Well then, it looks like you aren't trespassing at least. Your are the second group of foreigners to pass this way recently. A very unusual event for the Padoga, so we are all a bit on edge. Especially when both groups make dire warnings of the other. The Captain of the gate is a smart man and I respect him greatly. His decision on this matter is one I will follow as well. Did the guard captain at the top have you fight his Minotaur? He asks as he hands the letter back to you.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George raises his eyebrow at the mention of a minotaur. Hmm... I wonder if they actually have one.

Sense Motive: 1d20 + 0 ⇒ (4) + 0 = 4

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

"I'm afraid not. We fought many things on the Sundered Path - including a dragon - but no minotaur."


The Veteran's Vault: MAP

You may enter as friends of the Rats of Round Mountain, but
heed our warning. Not all within will honor this letter. The
guards beyond the Sundered Path have long been stationed
away from the rest of us within the pagoda, and they don’t
know of the growing division among our people. There is
dissension between those loyal to the Undying Empress and
those who wish to be free of her rule. We are among the latter,
but any within who disagree with us are likely to ignore this
letter and the message of peace that it represents. Best of
luck, Pathfinders.

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

"I thank you, most honored Captain. Your loyalty will not be forgotten."

When leaving, Kynrac casts longstrider with his wand (UMD DC 20 check is an auto-success), it lasts for an hour.

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Ugh. At last!
"Alright, let's go, people.

Silver Crusade

Human Paladin of Iomedae Lvl 13 | HP 108/108 | AC 3229 (FF 3028 T 1613) CMD 3330| Init+3| Saves F +20,R +15,W +19 | Per +2, SenMot +15| Spd 20'/30|Immune charm, disease, fear
Spells:
1st 5 -End Elem, Hero's Def, Lib Cmmnd, Lesser Rest, Word Resolve| 2nd 4 -Fire of Entan, Remve Paralysis, Resist Energy, Zone Truth| 3rd 3 -Daylight, Mass Ghostbane Dirge, Remve Blind| 4th 1 -Grtr Angelic Aspect
Tracked Resources:
Smite Evil 5/5, Lay on Hands 13/15, Channel Pos Energy 7/7, DivWpn Bond 3/3, Boots of Speed 8/10, Freedom of Movement 1/1, Feather Fall 1/1, A Sure Thing 1/1, Channel Revival 2/2

Boswick nods acceptance to the Captain. As we move on our way, Boswick considers the Captains words carefully. Then once out of ear shot of the ratfolk comments to his fellows.

The Captain spoke of division. I'm pretty sure he indicated that he was amongst the latter. Which means he is in the camp of those who would like to see the Empress replaced. If the Captain of the front gate is on the opposite side, we must tread very carefully.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

"Hum, Sir Captain, can you tell us more about this division, as well as the Undying Princess? How is it that a princess does not die? Is it perhaps a curse of some sort, in which my healing light might be of assistance? And why do some of your people turn from her?"

"Also, I fear the other group of trespassers might indeed be the fiends we are trying to protect you from. Did any of them wear a small silver or bronze shield as a badge?"


The Veteran's Vault: MAP

The Empress has been ruler of the Pagoda since the sundering. She is powerful and protected our people in a time of great suffering. But we are not weak and fearful as we once were. We are a great people and the Empress is demanding and has a tight grip. We are grateful for the protection she gave, but do not want to live as slaves. That is all I will speak on the matter.
The others did wear badges and they said to beware of those who carry strange compasses and call themselves Pathfinders.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

"I see. Hum. Perhaps we could speak to the Undying Princess, for slavery is forbidden. I wonder, does she know how you feel on this, friend?"

"As for the others, it is my hope we might prove ourselves as true allies before too much damage is done to either of us."

Didn't mean to hold everyone up, so we can head out. :)

Silver Crusade

Human Paladin of Iomedae Lvl 13 | HP 108/108 | AC 3229 (FF 3028 T 1613) CMD 3330| Init+3| Saves F +20,R +15,W +19 | Per +2, SenMot +15| Spd 20'/30|Immune charm, disease, fear
Spells:
1st 5 -End Elem, Hero's Def, Lib Cmmnd, Lesser Rest, Word Resolve| 2nd 4 -Fire of Entan, Remve Paralysis, Resist Energy, Zone Truth| 3rd 3 -Daylight, Mass Ghostbane Dirge, Remve Blind| 4th 1 -Grtr Angelic Aspect
Tracked Resources:
Smite Evil 5/5, Lay on Hands 13/15, Channel Pos Energy 7/7, DivWpn Bond 3/3, Boots of Speed 8/10, Freedom of Movement 1/1, Feather Fall 1/1, A Sure Thing 1/1, Channel Revival 2/2

Boswick appreciates the additional insight discovered by Ignatious.

As we move to depart, I will cast Detect Evil on the Captain of the guard. Gut feeling is he is probably neutral, but you can't be to careful.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George follows quietly as he knows that his actions can only harm this tense truce between the Society and the ratfolk.

Best to leave it to the chattier types like Ignatious.


The Veteran's Vault: MAP

The Captain does not detect as evil.

A ten-foot-diameter pillar fills the center of this square chamber, with the narrow steps of a spiral stair rising up its sides. Murals of the raising of the Pagoda of the Rat dominate the walls. Doors stand in the center of three of the four murals. In the scene on the northern wall, the pagoda stands nearly finished as a majestic ratfolk female—a giant among her kind—looks on approvingly, her hands folded behind her back in a regal pose. The area is filled with the bustle of hundreds of ratfolk in what looks to be a market. The cacophony of noise from the mass quickly dies and the entire chamber is plunged into an strange silence. The Ratfolk push against each other as those in he back move forward to see better and the ones in from move back in fear of the foreigners.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Unarmed and non-aggressive, speaking in Tien, "Good <afternoon> ken of the rat. We are travelers, members of an organization that studies and protects history. We come from Outside this world, and we mean you no harm. Please do not be fearful of us. We have been sent to help, if we are allowed to."

Silver Crusade

Human Paladin of Iomedae Lvl 13 | HP 108/108 | AC 3229 (FF 3028 T 1613) CMD 3330| Init+3| Saves F +20,R +15,W +19 | Per +2, SenMot +15| Spd 20'/30|Immune charm, disease, fear
Spells:
1st 5 -End Elem, Hero's Def, Lib Cmmnd, Lesser Rest, Word Resolve| 2nd 4 -Fire of Entan, Remve Paralysis, Resist Energy, Zone Truth| 3rd 3 -Daylight, Mass Ghostbane Dirge, Remve Blind| 4th 1 -Grtr Angelic Aspect
Tracked Resources:
Smite Evil 5/5, Lay on Hands 13/15, Channel Pos Energy 7/7, DivWpn Bond 3/3, Boots of Speed 8/10, Freedom of Movement 1/1, Feather Fall 1/1, A Sure Thing 1/1, Channel Revival 2/2

Do we know where we are going?

If so,

Boswick leads the group in the direction of Empress.

If not,

Would someone be so kind as to lead us to Empress? We seek an audience with her. Boswick implores the crowd.

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

does the ratfolk statue look familiar


The Veteran's Vault: MAP

@ Bos,
Captain pointed up when talking about the Empress. The Stairs seem the easiest route to take.
@ Birgit,
Nope, it looks like just another rat folk to you. It is bigger that the ones depicted around it and there is something funny about its hands but that's it. Its does not look like the Rat god who's shrine you fought in on the path.

The ratfolk keep their distance as you approach the central pillar and the stairs leading up.

Silver Crusade

Human Paladin of Iomedae Lvl 13 | HP 108/108 | AC 3229 (FF 3028 T 1613) CMD 3330| Init+3| Saves F +20,R +15,W +19 | Per +2, SenMot +15| Spd 20'/30|Immune charm, disease, fear
Spells:
1st 5 -End Elem, Hero's Def, Lib Cmmnd, Lesser Rest, Word Resolve| 2nd 4 -Fire of Entan, Remve Paralysis, Resist Energy, Zone Truth| 3rd 3 -Daylight, Mass Ghostbane Dirge, Remve Blind| 4th 1 -Grtr Angelic Aspect
Tracked Resources:
Smite Evil 5/5, Lay on Hands 13/15, Channel Pos Energy 7/7, DivWpn Bond 3/3, Boots of Speed 8/10, Freedom of Movement 1/1, Feather Fall 1/1, A Sure Thing 1/1, Channel Revival 2/2

Any thoughts on whether we should try a Diplomacy (Gather Knowledge) in here? The people are clearly avoiding us. Maybe we should make a rousing speech to win the people to our side (So a good diplomacy check), as they are either naturally frighten of strangers or have already heard the negative talk from the Aspis agents.

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

I would say an inspiring speech would be the best.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Yah, I generally don't roll for things unless I'm specifically attempting it, rather than just RPing, or told its needed, and Diplomacy is one of those skills that some people can feel can direct the flow of the game too much, so I try to refrain from rolling it with every interaction unless asked or it seems obvious.


The Veteran's Vault: MAP

Sorry for missing yesterday

The Ratfolk seem to calm down a bit and starts to causiously approach when two doors on the far end of the room burst open and two groups of three armed ratfolk charge in.
FOOLS! Traitors to the Empress will be killed! calls (what you guess is) a female Ratfolk wielding a spear.
There are screams and chattering as the civilian ratfolk attempt to flee.

Difficult terrain and collateral damage with AoEs for now.

Imitative:

Initiative:
Kynrac 1: 1d20 + 5 ⇒ (11) + 5 = 16
Kynrac 2: 1d20 + 5 ⇒ (11) + 5 = 16
Kynrac 3: 1d20 + 5 ⇒ (11) + 5 = 16
Bos: 1d20 + 2 ⇒ (7) + 2 = 9
Ignatious: 1d20 + 2 ⇒ (13) + 2 = 15
Birgit: 1d20 + 5 ⇒ (18) + 5 = 23
George: 1d20 + 6 ⇒ (1) + 6 = 7
Voros: 1d20 + 5 ⇒ (4) + 5 = 9
Servant: 1d20 + 4 ⇒ (17) + 4 = 21
Shenru : 1d20 + 2 ⇒ (12) + 2 = 14
Guards: 1d20 + 8 ⇒ (7) + 8 = 15

Round 1
Bold may act
Birgit: 23

Servant: 21
Kynrac: 16
Guards: 15+
Ignatious: 15
Shenru : 14
Voros: 9
Bos: 9
George: 7

The Ratfolk Woman is with the group to the north, she has a spear and armor. She has a black and red tabard with a 6 legged rat on the front.
A White furred ratfolk is with the group the south, it does not seem to have any weapons or armor.
the other ratfolk are equipped similarly to the guards (crossbows and rapiers with chain shirts) but they wear the same sort of tabard as the woman.

Silver Crusade

Human Paladin of Iomedae Lvl 13 | HP 108/108 | AC 3229 (FF 3028 T 1613) CMD 3330| Init+3| Saves F +20,R +15,W +19 | Per +2, SenMot +15| Spd 20'/30|Immune charm, disease, fear
Spells:
1st 5 -End Elem, Hero's Def, Lib Cmmnd, Lesser Rest, Word Resolve| 2nd 4 -Fire of Entan, Remve Paralysis, Resist Energy, Zone Truth| 3rd 3 -Daylight, Mass Ghostbane Dirge, Remve Blind| 4th 1 -Grtr Angelic Aspect
Tracked Resources:
Smite Evil 5/5, Lay on Hands 13/15, Channel Pos Energy 7/7, DivWpn Bond 3/3, Boots of Speed 8/10, Freedom of Movement 1/1, Feather Fall 1/1, A Sure Thing 1/1, Channel Revival 2/2

So quick question are both groups attacking us? or are they fighting each other and we are in the middle.


The Veteran's Vault: MAP

Sorry for the confusion. They are are both attacking you.

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

Slumber hex on the lead aggressive ratfolk

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar
G.M.E.W. wrote:

Sorry for missing yesterday

The Ratfolk seem to calm down a bit and starts to causiously approach when two doors on the far end of the room burst open and two groups of three armed ratfolk charge in.
FOOLS! Traitors to the Empress will be killed! calls (what you guess is) a female Ratfolk wielding a spear.

"I am confused, lady. How is it that we are traitors to the Empress? We have simply come to help."


The Veteran's Vault: MAP

Birgit, I'm guessing your want to more into range.
Will: 1d20 + 10 ⇒ (9) + 10 = 19
I think we confirmed that the DC was 19

The female ratfolk shakes off the hex and curses at Birgit. Reaching into a pouch the ratfolk retrieves something and the entire room is plunged into supernatural darkness.

Stupid During Combat tactics :(

Round 1
Bold may act
Birgit: 23
Servant: 21
Kynrac: 16
Guards: 15+
Ignatious: 15
Shenru : 14
Voros: 9
Bos: 9
George: 7

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Deeper Darkness or regular?


The Veteran's Vault: MAP

Deeper Darkness. Supernatural Darkness means not even darkvision works in it.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

If you want to delay, I'll Nimbus of Light it again.

G.M.E.W. wrote:
Deeper Darkness. Supernatural Darkness means not even darkvision works in it.

Please don't take this as me being rude or trying to overstep the DM. The Light vs Darkness rules are not perfectly clear, so it is always best to ask. There is honest room for interpretation (with the specific spells), and honestly, Paizo made the problem much worse. There really isn't a mechanical thing "Supernatural Darkness". Darkness, (the spell) allows for Darkvision, while Deeper Darkness specifies that it also blocks Darkvision. There are 4 categories for vision: Bright Light, Normal Light, Dim Light, and Darkness. The Darkness Spell cancls out all non-magical Light Sources, as well as any magical Light Sources of it's Spell Level or lower within the area. It also Drops the ambient Light level by one step, (so Bight Light becomes Normal Light, Dim Light becomes Darkness).

Deeper Darkness does the same thing, just a little bit better. It drops the ambient Light Level by 2 Steps, (so Bright Light becomes Dim Light, and everything else becomes Darkness), but also blocks Darkvision.

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Kynrac reaches out to alter the flux of space and time, bending it to his will.

Casting blessing of fervor on the party. Picking up the +2 AC/Ref/atk myself.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

I don't have to delay, you go before me.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Sorry, I meant in general. :)

On my turn, I'll use Nimbus of Light, (and also extra movement from BoF), moving about in small circle to try to catch as much darkness as possible.


The Veteran's Vault: MAP

@ Kynrac,
You can't see the party on your turn to target them. I'll assume you delay and cast when you can see.
@Ignatious,
You don't get the extra movement but as soon as you summon the nimbus it reaches the sorce of the deeper darkness spell and dismisses it, so you don't need to move.
The Guards delay since they can't see in the dark.
See stupid tactics

As the darkness falls there are murmurs of uncertainty from both sides. But then, just as quickly as the darkness came Ignatious summons the fire within himself to bring forth a blinding light, banishing the darkness.

Kynrac, springs to actions as soon as he can see his friends again granting them all a powerful blessing. The Guards and the white haired rat are the next to act.

The guards fire off their crossbows aiming at most human looking member of the party, the flat footed Paladin.
Starting from the top left and going across and down
Attack 1: 1d20 + 12 - 4 ⇒ (5) + 12 - 4 = 13
Damage 1: 1d6 + 2 + 2d6 + 1d6 ⇒ (1) + 2 + (6, 5) + (2) = 16
Attack 2: 1d20 + 12 - 4 ⇒ (16) + 12 - 4 = 24
Damage 2: 1d6 + 2 + 2d6 + 1d6 ⇒ (1) + 2 + (1, 4) + (3) = 11
Attack 3: 1d20 + 12 ⇒ (20) + 12 = 32
Damage 3: 1d6 + 2 + 2d6 + 1d6 ⇒ (5) + 2 + (5, 3) + (3) = 18
Attack 4: 1d20 + 12 ⇒ (11) + 12 = 23
Damage 4: 1d6 + 2 + 2d6 + 1d6 ⇒ (5) + 2 + (4, 2) + (4) = 17
Possible Crit:
Attack 3: 1d20 + 12 ⇒ (9) + 12 = 21
Damage 3: 1d6 + 2 ⇒ (4) + 2 = 6

The White haired rat chants a few arcane words and then lobs a small ball of fire which explodes engulfing he party as well as many fleeing ratfold.
Red dot for center of blast
Fire Damage: 5d6 ⇒ (6, 2, 3, 4, 1) = 16 DC 17 for half

Round 1
Bold may act

Birgit: 23
Servant: 21
Ignatious: 15
Kynrac: 16
Guards: 15+
Shenru : 14
Voros: 9
Bos: 9
George: 7

Round 2
Birgit: 23

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Ref: 1d20 + 10 ⇒ (12) + 10 = 22
Kynrac is able to dodge most of the blast.

Don't forget the +2 bonus to Ref save from BoF if you didn't pick anything else!

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Ref save: 1d20 + 11 ⇒ (15) + 11 = 26

Voros dodges most of the fire. taking (16/2)-5(DR fire)= 3 fire damage
The tiefling chooses then to reach his neck and detaches a big golden sphere of his necklace necklace of Fireball (type I) and hurls it in the crowd. ref save DC 14 halves, dark red dot for the center

Ranged Touch Attack (I guess): 1d20 + 11 ⇒ (3) + 11 = 14 for Fire: 5d6 ⇒ (1, 4, 2, 4, 6) = 17


The Veteran's Vault: MAP

Voros:

Touch attack is not needed its a fireball.
Also killing a lot of innocent rat folk in a 20ft radius is boarder-line evil.

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

@GM: Erm yes, you're right. If you let me retake my action:

GM:
I assumed the crowd was dissipated and that I could do it since the other guy did. My apologies.

Voros draws his longbow as he moves, charges a bomb on an arrow and fires the explosive missile to the wizard.

Explosive missile (Bomb infused on ammo): 1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 16 for Arrow and Bomb: 1d8 + 7 + 4d6 + 8 ⇒ (2) + 7 + (5, 6, 5, 2) + 8 = 35

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Refl: 1d20 + 4 ⇒ (8) + 4 = 12

16-10 = 6 Fire Damage

DM:
Just curious, why no extra movement? Did I miss something? Not arguing, just curious.


The Veteran's Vault: MAP

Ignatious:

Kynrac had to delay until after your turn to target you so the Blessing doesn't go off until after your actions.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

DM:
Oh, Ok, I didn't notice that. Or I did, just didn't put 2 and 2 together.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George will draw and consume his mutagen and moves to the south five feet.

Reflex - DC 17: 1d20 + 15 ⇒ (10) + 15 = 25 3 Fire Damage taken after Resistance.

Silver Crusade

Human Paladin of Iomedae Lvl 13 | HP 108/108 | AC 3229 (FF 3028 T 1613) CMD 3330| Init+3| Saves F +20,R +15,W +19 | Per +2, SenMot +15| Spd 20'/30|Immune charm, disease, fear
Spells:
1st 5 -End Elem, Hero's Def, Lib Cmmnd, Lesser Rest, Word Resolve| 2nd 4 -Fire of Entan, Remve Paralysis, Resist Energy, Zone Truth| 3rd 3 -Daylight, Mass Ghostbane Dirge, Remve Blind| 4th 1 -Grtr Angelic Aspect
Tracked Resources:
Smite Evil 5/5, Lay on Hands 13/15, Channel Pos Energy 7/7, DivWpn Bond 3/3, Boots of Speed 8/10, Freedom of Movement 1/1, Feather Fall 1/1, A Sure Thing 1/1, Channel Revival 2/2

random ramblings:
Apologies on slowing up the game, had a busy weekend, saw that Bos got messed up pretty bad and it would take awhile to craft a proper post. Finally getting to sit down for more than about 2 minutes at the computer. Pally Problems.

Reflex: 1d20 + 6 ⇒ (18) + 6 = 24

Save yah!

As Boswick crosses the Pillar room, he incorrectly assumes the ratfolk are mostly peaceful, especially in this large a group. As the combatants enter the room he's caught flat-footed and a step too slow. Suddenly, he's peppered with crossbow bolts, 3 out of 4 land dealing a great deal of damage.

Dropped to 7 at this point.

Now full of holes, Boswick realizes things have suddenly grown dire. As sees the fireball coming toward him he dives to the side, able to avoid the full force of the attack. Nevertheless, he knows he'll still take some damage from the explosion. He quickly calls out to Iomedae in that moment.

Iomedae preserve my life, so I may serve you!

Half damage, drops me to -1. Cast Hero's Defiance as an immediate action.

Lay on Hands from HD: 4d6 ⇒ (2, 2, 4, 6) = 14

Brushing himself off, he taps his armor. It begins to glow brightly. He draws his Wand of Cure Moderate Wounds and taps himself.

Swift action to add crusading to armor. Also choose +2 from BoF. Move to draw, and standard to use. AC up to 28.

Wand of CMW: 2d8 + 3 ⇒ (2, 5) + 3 = 10

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Bos , if you use an immediate action the you lose your swift action.

-Posted with Wayfinder

Silver Crusade

Human Paladin of Iomedae Lvl 13 | HP 108/108 | AC 3229 (FF 3028 T 1613) CMD 3330| Init+3| Saves F +20,R +15,W +19 | Per +2, SenMot +15| Spd 20'/30|Immune charm, disease, fear
Spells:
1st 5 -End Elem, Hero's Def, Lib Cmmnd, Lesser Rest, Word Resolve| 2nd 4 -Fire of Entan, Remve Paralysis, Resist Energy, Zone Truth| 3rd 3 -Daylight, Mass Ghostbane Dirge, Remve Blind| 4th 1 -Grtr Angelic Aspect
Tracked Resources:
Smite Evil 5/5, Lay on Hands 13/15, Channel Pos Energy 7/7, DivWpn Bond 3/3, Boots of Speed 8/10, Freedom of Movement 1/1, Feather Fall 1/1, A Sure Thing 1/1, Channel Revival 2/2

doh...totally forgot about that. dang. No crusading on the armor yet. So AC is 25. Thanks Kynrac.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

How much of the crowd is still around? Specifically those harmed by the fireball. I'd like to Channel to heal as many of them as possible, while also hitting Bos and our team.

If that is feasible. . . Channel Heal Living DC 21: 5d6 ⇒ (6, 1, 6, 3, 2) = 18

-Posted with Wayfinder

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

On my turn I mean.

-Posted with Wayfinder

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