G.M.E.W's Rat's of Round Mountain (Inactive)

Game Master Evan Whitefield

MAP


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Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Will: 1d20 + 12 ⇒ (13) + 12 = 25
Ref: 1d20 + 8 ⇒ (15) + 8 = 23
Kynrac resists the dragonfear and manages to come out of the fire blast unscathed. He gazes at his companions and removes all traces of the fear clouding their mind by reading a scroll he takes out from his magical haversack.

Move action: retrieving a scroll of remove fear. Standard action to cast it on George, Ignatious and Voros using my mnemonic vestment. Since the fear effect happens on the dragon's turn, the saves are made at that moment, the casting of remove fear happens after the save, but before they flee (hence me not targetting Birgit since she acts before Kynrac does, so she'll be out of range if she fails her saving throw). That should allow George to retcon his action, right?

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

I was waiting for Ignatious to cast his communal air walk and didn't get he already did. So Voros basically lost his action waiting I guess...

Voros goes up 30 feet move, charges an acid bomb on an arrow standard and eventually adds the properties of an acid flask to his arrow swift.

picking the +2 Ac/att from BoF


The Veteran's Vault: MAP

@ Voros,
Feel free to make your attack. Mistakes happen on pbps especial with timing.
@ George,
You are un-feared thanks to Kynrac's quick thinking.
@ Bos,
the dragon snaps at you as you approach
Attack of Opportunity: 1d20 + 22 ⇒ (16) + 22 = 38
Damage: 2d6 + 12 ⇒ (2, 2) + 12 = 16
An your swing bounces harmlessly off the dragon's thick scales.

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Thanks, GM!
Still choosing the +2 AC/Ref/Attack from BoF.

Voros drinks his mutagen dex and fires the arrow which will bounce on the dragon's scales.

Explosive missile (Bomb infused on ammo): 1d20 + 12 + 4 + 2 ⇒ (5) + 12 + 4 + 2 = 23 for Arrow, Acid flask and Bomb (acid): 1d8 + 7 + 4d6 + 8 + 1d6 + 5 ⇒ (6) + 7 + (2, 5, 5, 6) + 8 + (3) + 5 = 47

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

will: 1d20 + 9 ⇒ (12) + 9 = 21
reflex: 1d20 + 5 ⇒ (12) + 5 = 17
-30 from fire resistance = 3 damage unless I am mistaken.

What were the results of the evil eye?


The Veteran's Vault: MAP

@ Birgit,
Yup a whopping 3 damage :(
Forgot about the evil eye. What is the save?
will: 1d20 + 12 ⇒ (7) + 12 = 19

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

That makes it just barely. So the dragon gets -2 saves for only one round. Next round Birgit will cast slumber.

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Birgit, maybe you'd want to attempt a Knowledge (arcana) first, to check whether dragons are immune to sleep or not?


The Veteran's Vault: MAP

Knowledge Arcana: 1d20 + 14 ⇒ (11) + 14 = 25
@ Birgit,
You don't know enough about this type of dragon to tell what they are immune to. Since you cast evil eye last round you can do the sleep hex this round. Unfortunately it is immune to sleep and the hex fails.

Bold May Act!
Birgit: 23
Kynrac: 20
Bos: 20
Ignatious: 20
Voros: 18
George 12
Dragon: 11

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George goes into a fully defensive posture as he flaps his bat wings to reach battle. The one large eye in the middle of his head stares at the dragon.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Sorry, I was sent to the field, and almost no internet until Sat. Yes, I was going to cast Communal Air Walk on my Round 1. Im immune yo Fear, but not Fire. Ill ready to heal (please roll as needed) until Im back. I apologize, I had no warning or I would have mentioned it earlier. Not sure if I can even post this.

Refl: 1d20 + 8 ⇒ (18) + 8 = 26 (Resist 30, +2 vs Evil, +2 BoF)


The Veteran's Vault: MAP

@Ignatious,
No worries, I'll bot you until you get back.

Infuriated at the lack of results with its breat hweapon the Dragon lashes out at the Paladin. Its bite and the first swipe of its claws are deflected off Bos but its second claw cuts into the man completely ignoring the magical protection granted by the stone skin. Surprised by the attack Bos leaves himself open to dragon, which drives on of its rocky horns deep into the man's leg before smacking him in the side with his tail.
Full atack...
Attack Bite: 1d20 + 22 ⇒ (2) + 22 = 24 miss!
Damage Bite: 2d6 + 12 ⇒ (5, 3) + 12 = 20
Attack Claw 1: 1d20 + 22 ⇒ (8) + 22 = 30 miss!
Damage Claw 1: 1d8 + 8 ⇒ (8) + 8 = 16
Attack Claw 2: 1d20 + 22 ⇒ (9) + 22 = 31 hit!
Damage Claw 2: 1d8 + 8 ⇒ (4) + 8 = 12 Counts as adamantine
Attack Gore: 1d20 + 21 ⇒ (20) + 21 = 41 Possible Crit
Damage Gore: 1d8 + 12 ⇒ (8) + 12 = 20
Confirm?
Attack Gore: 1d20 + 21 ⇒ (16) + 21 = 37 Confirmed!
Damage Gore: 1d8 + 12 ⇒ (4) + 12 = 16
Attack Tail: 1d20 + 16 ⇒ (20) + 16 = 36 Possible Crit!
Damage Tail: 1d8 + 12 ⇒ (2) + 12 = 14
Confirm?
Attack Tail: 1d20 + 16 ⇒ (12) + 16 = 28 Not Confirmed!
Damage Tail: 1d8 + 12 ⇒ (3) + 12 = 15
That should be 42hp +6 from the AoO before puts him at 5/53 hp!

Seeing the Paladin in bad shape Ignatious rushes forward using Blessing of fervor to gain extra speed and reach Bos in time to cast healing spell on the man.
Ditching summon monster IV for Cure Critical Wounds
CCW: 4d8 + 10 ⇒ (4, 4, 6, 3) + 10 = 27

The cleric's approach provokes an attack from the dragon though who snaps at him with its fiery mouth.
[ooc]
AoO: 1d20 + 22 ⇒ (12) + 22 = 34
damage: 2d6 + 12 ⇒ (3, 5) + 12 = 20

Party is up again


The Veteran's Vault: MAP

Forgot the dragon's fly check
Fly: 1d20 + 11 ⇒ (16) + 11 = 27 its good

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

The transformed figure of George flaps up to the beast and lays into him with his multi-formed attacks, utilizing his poisoned claws to hopefully subdue the beast.

Bite: 1d20 + 16 ⇒ (11) + 16 = 27
Damage: 2d6 + 8 ⇒ (5, 4) + 8 = 17

Claw: 1d20 + 16 ⇒ (14) + 16 = 30 Fortitude Save Giant Wasp (DC 23) - 1d2 Dex damage on a failed save (One save on application and one save during dragon's turn.)
Damage: 1d6 + 8 ⇒ (4) + 8 = 12

Claw: 1d20 + 16 ⇒ (14) + 16 = 30 Fortitude Save Shadow Essence (DC 22) - 1 Str Drain on first failed save; 1d2 Str damage on subsequent failed saves (One save on application and one save during dragon's turn.)
Damage: 1d6 + 8 ⇒ (5) + 8 = 13

Wing: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d6 + 8 ⇒ (5) + 8 = 13

Wing: 1d20 + 11 ⇒ (5) + 11 = 16
Damage: 1d6 + 8 ⇒ (2) + 8 = 10

Fly - DC 10: 1d20 + 8 ⇒ (6) + 8 = 14

Hopefully the -2 to Saves will help the poison stick...

Question for GM:
If it only has 10' reach, how does Ignatious provoke if he only moves into the dragon's reach but not through it?


The Veteran's Vault: MAP

Good point George! I forgot the dragon only has 10ft reach again so no AoO against Ignatious.

George slashes at the dragon just being able to cut through the thick scales with two attacks
For 1: 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22 fail!
For 2: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32 Pass
Dex: 1d2 ⇒ 2
Drgaon: 25 hp

The Dragon's quick serpentine movements become slightly more sluggish.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

@Voros: You can fire your arrow in the same round that you infuse it with a bomb if you are using Explosive Missile. Relevant Text: "As a standard action, the alchemist can infuse a single arrow, crossbow bolt, or one-handed firearm bullet with the power of his bomb, load the ammunition, and shoot the ranged weapon."

Yay, Evil Eye helped!

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

@George: Thanks, I used it like that IRL but suddently I wasn't sure and preferred not to cheat.

Voros charges his weapon similarly to the round before, mixing swiftly and deftly components and adding them to his longow's arrow.

Explosive missile (Bomb infused on ammo): 1d20 + 12 + 4 + 2 + 2 ⇒ (8) + 12 + 4 + 2 + 2 = 28 for Arrow, acid flask and Bomb(acid): 1d8 + 7 + 4d6 + 8 + 1d6 + 5 ⇒ (8) + 7 + (1, 4, 1, 4) + 8 + (2) + 5 = 40

1d6 acid next round

Voros' actual buffs:

- Blessing of Fervor
- Mutagen (dex)
- Channel Vigor (mind)

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Kynrac gets closer to the action and conjures healing energies to mend the mistakes of the past.

CLW, mass (George, Ignatious, Boswick, Kynrac): 1d8 + 11 ⇒ (6) + 11 = 17

BoF +2 AC/Ref/attack rolls

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

Birgit will cast Ice spears

damage: 8d6 ⇒ (4, 4, 5, 5, 2, 3, 2, 5) = 30
trip: 1d20 + 23 ⇒ (4) + 23 = 27

Birgit frustrated seeing her hex uneffective she resorts to the ice in her blood to channel forth the cold of irrisen to this plane.

BoF Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves

Silver Crusade

Human Paladin of Iomedae Lvl 13 | HP 108/108 | AC 3229 (FF 3028 T 1613) CMD 3330| Init+3| Saves F +20,R +15,W +19 | Per +2, SenMot +15| Spd 20'/30|Immune charm, disease, fear
Spells:
1st 5 -End Elem, Hero's Def, Lib Cmmnd, Lesser Rest, Word Resolve| 2nd 4 -Fire of Entan, Remve Paralysis, Resist Energy, Zone Truth| 3rd 3 -Daylight, Mass Ghostbane Dirge, Remve Blind| 4th 1 -Grtr Angelic Aspect
Tracked Resources:
Smite Evil 5/5, Lay on Hands 13/15, Channel Pos Energy 7/7, DivWpn Bond 3/3, Boots of Speed 8/10, Freedom of Movement 1/1, Feather Fall 1/1, A Sure Thing 1/1, Channel Revival 2/2

Bos's Buff:

Freedom of Movement (100 minutes)
Communal Air Walk (20 minutes)
Blessing of Fervor (+2 dodge bonus AC, +2 reflex, +2 Atck) (7 rounds left)
Stoneskin DR 10/adamantine, 80/110 pts total (110 minutes)
Fire resistance 30/- (110 minutes)
Crusading Armor +3 Sacred AC bonus v. Evil Dragons (9 rounds)
Divine Bond (Keen on longsword) CRIT 17-20 (7 minutes)
Eagle's Splendor (+4 to Charisma) (4 minutes)
Smite Evil on the Dragon
-- +5 to Attack
-- +14 to Damage First Successful Attack
-- +7 to Damage (After first)
-- overcome all DR
-- +5 Deflection to AC

AC currently 33

After taking a pretty good beating, Boswick is reassured by the competence of his fellow Pathfinders and steels his resolve.

You shall not prevail! He tells the dragon.

And then launches a pair of attacks, using a technique he learned from the Silver Crusade on the 2nd swing.
Full attack w/ power attack; 2nd swing use A Sure Thing trait for an extra +2 to attack.

attack 1: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24
Damage: 1d8 + 1d6 + 8 + 14 ⇒ (7) + (5) + 8 + 14 = 34
attack 2: 1d20 + 10 + 2 + 2 ⇒ (13) + 10 + 2 + 2 = 27
Damage: 1d8 + 1d6 + 8 + 7 ⇒ (6) + (2) + 8 + 7 = 23

sigh - pretty sure 24 will miss, 27 probably will as well. If possible I would like to use my character folder reroll with +2 GMstar bonus on the first attack roll.

reroll if allowed:

attack 1 reroll: 1d20 + 15 + 2 + 2 ⇒ (14) + 15 + 2 + 2 = 33

Hopefully that one will hit.


The Veteran's Vault: MAP

@ Birgit,
I can't use the link you provided since I'm at work. Is this the same Ice Spears spell from Inner Sea Magic? If so you can't get the dragon with it since it's flying 30ft in the air and the spell states:
Upon casting this spell, one or more giant spears of ice
lance up out of the ground. Each stalagmite-like icicle affects a
5-foot square and tapers to a height of 10 feet.
@ Bos,
Good use of the re-roll! Both attack hit since the Dragon is not a little slower due to the poison!
@ All,
I'm going to have to wait to see what Birgit does since that will determine what the dragon does.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Poison doing its job!

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

Flurry of snowballs instead then.
4d6 ⇒ (1, 2, 2, 2) = 7


The Veteran's Vault: MAP

Reflex: 1d20 + 9 - 1 ⇒ (5) + 9 - 1 = 13

Birgit rushes forward and pelts the dragon with a cone of snowballs. As the snowballs hit the dragon's hide the hiss and pop. The dragon roars in pain and anger.
The dragon seems to be vulnerable to cold! You needed exactly 10hp of damage to get the dragon to retreat!

Terribly wounded and with so many targets in front of it the gigantic beast turns to retreat flying 400ft up and into the massive cavern, landing on a rocky outcropping.

Party is up!
Are you going to let the dragon get away?!?!

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Does he save against my poison?

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George will chase at 320' per round. Run Action.

He will swiftly poison his claw with Shadow Essence into Giant Wasp Poison to double down on Dex damage. "We must catch that beast!"

Swift Action with Swift Alchemy

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

Another Flurry of Snowballs.
4d6 ⇒ (4, 3, 6, 4) = 17

Silver Crusade

Human Paladin of Iomedae Lvl 13 | HP 108/108 | AC 3229 (FF 3028 T 1613) CMD 3330| Init+3| Saves F +20,R +15,W +19 | Per +2, SenMot +15| Spd 20'/30|Immune charm, disease, fear
Spells:
1st 5 -End Elem, Hero's Def, Lib Cmmnd, Lesser Rest, Word Resolve| 2nd 4 -Fire of Entan, Remve Paralysis, Resist Energy, Zone Truth| 3rd 3 -Daylight, Mass Ghostbane Dirge, Remve Blind| 4th 1 -Grtr Angelic Aspect
Tracked Resources:
Smite Evil 5/5, Lay on Hands 13/15, Channel Pos Energy 7/7, DivWpn Bond 3/3, Boots of Speed 8/10, Freedom of Movement 1/1, Feather Fall 1/1, A Sure Thing 1/1, Channel Revival 2/2

Boswick pursues the Dragon as fast as air walk and extra movement from Blessing of Fervor will allow.

So movement would be 50ft as a move, so 100ft as a double move, but 1/2 speed; so it would take 8 rounds. Let me know if this is correct.

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Flurry of snowballs has a range of 30 feet, Birgit.

Kynrac focuses and disappears, travelling through the weave of space and time. Using Time Hop as a move action to teleport 220 feet closer to the dragon. This places him at 210 feet away from me, if I'm counting well with the map. This is exactly the correct range for a...

Appearing halfway to where the dragon is, the oracle conjures a shower of glittering dust to blind him!

... glitterdust! Will DC 20 negates the blinding effect.

Draconic:
"In my many years of study, I always considered dragons as the most fearsome beasts in Golarion. Yet we appear to have found the most cowardly one, turning tails to mere humans and elves... Pathetic. If that one survives, he will be branded a coward by his people for all eternity. Unless he can stop us from talking, of course." Kynrac taunts.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Also remember that BoF allows Enlarge Spell for up to 2nd level spells.

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Glitterdust is a 3rd-level spell for me.

-Posted with Wayfinder

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Voros goes down 45 degrees to reach again solid ground 30 feet forward and 30 feet down and then goes as fast as he can charge, I guess, since he can't run for 90 other feet.

Going forward 120 feet, is that correct?

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

With few other options Man, I really want to say I (we) killed an real dragon, I'll try my last resort. Taking the Enlarge Spel option from BoF, I'll cast Spiritual Weapon, sending it out to 400ft after I move as close as I can, hoping to arrange it so that it gets an AoO if the dragon continues.

Spell Resistance?: 1d20 + 10 ⇒ (2) + 10 = 12
Spiritual Weapon: 1d20 + 11 ⇒ (14) + 11 = 25
Force Spell Damage: 1d6 + 3 ⇒ (2) + 3 = 5

AoO later, if possible:

Spiritual Weapon: 1d20 + 11 ⇒ (9) + 11 = 20
Force Spell Damage: 1d6 + 3 ⇒ (5) + 3 = 8


The Veteran's Vault: MAP

Vs. Poison
Last round:
Fort: 1d20 + 14 ⇒ (13) + 14 = 27 Pass!
This round:
Fort: 1d20 + 14 ⇒ (3) + 14 = 17 Fail?
Vs. Glitter Dust:
Will: 1d20 + 12 ⇒ (16) + 12 = 28 Pass

Unaffected by the party's spells the dragon dives into the rock wall of the cliff next to it, swimming through the rock as if it were water.

I think everyone's movements are correct. 400ft is a lot of ground to cover with out a D-Door so there wasn't a lot you could do. I don't know if anyone has anyway to burrow as fast as this dragon so I'm going to say that combat is over.
This actually brings up to the end of part! I"ll get. Get chronicles out soon. The thing is, you can't spend any gold or PP from here. You can all rest before heading into the Pagoda of the Rat but that's about it. So do any of you need the chronicle sheets before starting part two? The only reason would be to level up.

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Voros doesn't need it :)

Silver Crusade

Human Paladin of Iomedae Lvl 13 | HP 108/108 | AC 3229 (FF 3028 T 1613) CMD 3330| Init+3| Saves F +20,R +15,W +19 | Per +2, SenMot +15| Spd 20'/30|Immune charm, disease, fear
Spells:
1st 5 -End Elem, Hero's Def, Lib Cmmnd, Lesser Rest, Word Resolve| 2nd 4 -Fire of Entan, Remve Paralysis, Resist Energy, Zone Truth| 3rd 3 -Daylight, Mass Ghostbane Dirge, Remve Blind| 4th 1 -Grtr Angelic Aspect
Tracked Resources:
Smite Evil 5/5, Lay on Hands 13/15, Channel Pos Energy 7/7, DivWpn Bond 3/3, Boots of Speed 8/10, Freedom of Movement 1/1, Feather Fall 1/1, A Sure Thing 1/1, Channel Revival 2/2

Dern the dragon got away! Well we beat a dragon!

Is that cave it's lair and can we loot it?

Boswick will not level until the end of part 2...so no need for chronicle at this point. Will cast lay on hands. Rest then onward to the Pagoda.


The Veteran's Vault: MAP

It's not a cave just landing it uses to escape. It's lair in not listed so no looting, sorry.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

I believe Im good, but Ill double check when I get home. Also, I just found out once again, Im going to the field a few days starting Wed.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

May switch out spells, though.

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Did the dragon's escape have any negative consequences for us, such as losing the second prestige point? I'm fine with starting part two right away.

-Posted with Wayfinder

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Agreed.

George sneers at the dragon. "I hate those scaly bastards..."

He flaps his wings back to the group and again thanks the party for saving him from the Boneyard.


The Veteran's Vault: MAP

Not reallly, you would have gotten a small circumstance bonus when dealing with some of the ratfolk in part two because they are impressed.

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

dont need anything and I am fine with starting part two soon as well.


The Veteran's Vault: MAP

After finding a secure cave to spend the night the party continues a short distance down the Sundered Path. With the largest part of your journey completed, all that remains is the stronghold of the ratfolk. At the end of the path stands the Pagoda of the Rat, hewn from the stone of Round Mountain. Eaves sweep upward into points between each of the tower’s seven tiers, and the top of the pagoda tapers into a graceful spire. At the center of each floor, a round window gazes blindly at the barren expanse of Round Mountain’s vast central chamber. Unassuming steps lead up the pagoda’s base to a set of bronze doors. After a quick look it is obvious that these doors are not locked trapped in any way.
The Ornate bronze doors lead into an entrance hall. On either side, a pair of ten-foot-tall ratfolk statues beckon toward the north wall. There, a fresco depicts a female ratfolk stooped by age with dozens of smaller ratfolk huddled around her. Between her ankles stands a human-sized door, with a smaller door sized for ratfolk set within it. A frame holding an iron gong stands to the side of the nested doors. Beyond the columns,
arrow slits pierce both side walls. Well-worn tiles of gold-veined white marble line the floor.

Two Ratfolk guards stand at attention inside this chamber. Upon seeing you open the door they spring into action, raising their crossbows at party.
In broken common: Who are you! State you buisness!

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

"Greetings, honored ratfolk. I am Kynrac Chronarion of the Pathfinder Society. Me and my companions have come to meet with your Most High Empress and warn her about the lies of other people that may have already arrived here - the Aspis Consortium. Your Captain at the base of round mountain has written us a letter of safe-conduct so that we may walk the Sundered Path, which we have, to meet with the Empress." says Kynrac as he shows both of his hands extended in sign of peace, without weapons.

Diplomacy: 1d20 + 21 ⇒ (13) + 21 = 34

Silver Crusade

Human Paladin of Iomedae Lvl 13 | HP 108/108 | AC 3229 (FF 3028 T 1613) CMD 3330| Init+3| Saves F +20,R +15,W +19 | Per +2, SenMot +15| Spd 20'/30|Immune charm, disease, fear
Spells:
1st 5 -End Elem, Hero's Def, Lib Cmmnd, Lesser Rest, Word Resolve| 2nd 4 -Fire of Entan, Remve Paralysis, Resist Energy, Zone Truth| 3rd 3 -Daylight, Mass Ghostbane Dirge, Remve Blind| 4th 1 -Grtr Angelic Aspect
Tracked Resources:
Smite Evil 5/5, Lay on Hands 13/15, Channel Pos Energy 7/7, DivWpn Bond 3/3, Boots of Speed 8/10, Freedom of Movement 1/1, Feather Fall 1/1, A Sure Thing 1/1, Channel Revival 2/2

Honored ratfolk, my friend Kynrac speaks truth to you. We seek council with your Empress and wish to establish a lasting and beneficial relationship with your people.

Diplomacy aid another: 1d20 + 11 ⇒ (3) + 11 = 14

Glad I didn't post the first attempt...lol

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

aid diplomacy: 1d20 + 2 ⇒ (9) + 2 = 11

In the intrest of establishing diplomatic relations please open up.


The Veteran's Vault: MAP

The ratfolk mutter to each other but eventually lower their crossbows. Wait. one of the rushes through a set of doors into the Pagoda. Moments later the gaurd returns with a important looking rat folk and a couple more guards.
The guard Captain eyes each of you individually with out a word before eh steps back and snaps a barrage of questions at you.
Who are you? Who sent you. Why have you come here? How did you get here? Do you know trespass on Sundered Path is punishable by execution?

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George waits quietly as he sees the rats moving to speak with us, rather than try to skewer us with their crossbows.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

"Peace, friend, we are humble explorers and historians, and we mean you no trouble, nor harm." Ignatious repeats much of what he said earlier, that they ar Pathfinders, and believe that the Aspis Consortium has come, if they are not here already, possing a risk to the Ratfolk, and that we intend to help.

Diplomacy: 1d20 + 22 ⇒ (19) + 22 = 41

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