Sildur Farwind |
Thanks for the update Deuce, I hope you're doing well after the surgery.
I could be wrong but I kind of feel like killing a creature with a spell is an offensive action. Would that break the creature's invisibility?
GM Deuce |
Thanks all. I broke my nose playing hockey and had to see a plastic surgeon for reconstruction. Basically I had a nose job to end up looking the same as I started.
I went back and forth on whether or not I should have death knell break invisibility several times. I settled on no because the bandits were all on the same side and the phraseology of "Exactly who is a foe depends on the invisible character's perceptions." My thoughts were that they are all on the same side so it wouldn't break.
That being said, I'm open to the idea that I'm way outside the normal interpretation for that spell, especially because it is one that PC's don't often use. We can have death knell break invisibility if that is more appropriate.
Opinions?
Sildur Farwind |
For myself, I think the part about foes being subject to the invisible creature's perception has more to do with the area of effect clause. From my perspective, if you're casting a spell with the sole purpose of killing another creature, it's hard to justify it as anything other than an attack.
That said I see your point. I'd be cool if you want to retcon him casting something else?
Agatha Mystblame |
I think being an ally doesn't apply as this spell is killing the target.if we followed you above interpretation, then if he stuck an ally, the invisibility would still be active as he does not perceive him as a enemy. Which is a little silly.
If you attack someone, anyone, the invisibility drops. This applies to melee and missle attacks, and spells that damage or detrimentally affect targets. Spells like charm, heat metal, ray of enfeeblement and death knell. At least, that's the way I see it.
GM Deuce |
Part of the strategy laid out is that Rhokar specifically casts Death Knell, so I'll put him on the map when I am at a real computer.
I wanted to paint the whole thing as more obviously evil and that the bandits knew they were in league with a necromancer/death involved caster. I think I stepped a little outside of most people's comfort zone on that one so I will fix it.
Deuce
Sildur Farwind |
For me at least you're still well within my comfort zone, I get that they are willingly associating with a necromancer and might accept that something like Death Knell is possible. I think it's good flavor.
I just disagree with the interaction between that spell and invisibility. That said, it's your game, mate. If you just want to rule this is how it works, I'll not be put out.
Though if he is going to show, I'll most likely be changing my actions.
GM Deuce |
One minor thing: It's *OUR* game, not just mine. The caster will be visible in just a moment.
GM Deuce |
We're now in one of those situations not covered well by the rules.
Rhokar has a scroll. Scrolls should be usable when prone without issue, but they are subject to disruption. So, I had him make a check with no additional penalty from the trip. Good/Bad/Ugly?
I'm trying to avoid eating 2 AoO's right now, but that is the other option.
Sildur Farwind |
I'm not really sure what the issue would be? The trip happens before he attempts to cast so it shouldn't disrupt anything.
As long as he already had the scroll in hand he should be fine.
GM Deuce |
That's why I asked the question earlier. Now I see why there was a lack of controversy, I don't think I asked correctly.
There are two facets to casting a spell (which reading a scroll closely follows):
- concentration/casting defensively
- casting through damage
My point earlier was more about casting through damage as Rhokar was tripped. In that case the DC should be 10+damage+spell level, which in this case is 13.
Now that I go back and read rules again (with the additional benefit of no pain medication and some additional free time), I also agree there is not a way to avoid some AoO's. I'll retcon in some AoO's from Rikael, Sildur, and Thorn.
GM Deuce |
Good point. Longhammer and all.
I'd be surprised if this goes on much longer. Getting tripped really puts a cramp in your fighting style.
Sildur Farwind |
Actually I'm fairly certain you can cast defensively from a scroll as it's spell completion. However, with the DC being 15+spell level, Rhokar would have failed.
The way I see it, you can either eat the AoO's or have the scroll fizzle. It's really up to you...
I'm kind of confused about the trip however. Thorn's trip was made on his turn wasn't it? The casting through damage rules only apply on damage you take as a reaction to casting the spell, like from AoO's. I don't see why you would have had to roll in the first place?
Thorn Slivertip |
To Clarify, I tripped Rhokar on my turn. Don't see why there would be a need to make a concentration check other than getting hit on by every other else for the AOOs.
I think it's fine for now and I suggest moving on.
Urga the Ogre Prophet |
Sorry Rikael, I somehow missed that you are down to 1 HP. Unfortunately, that was my lat CLW. Agatha, do you have any curing left?
Rikael Ashenstone |
Yeah, I'm really hoping for a couple of healing potions or something. Besides Urga, I can rage for a couple more hp, so I rather you heal up first.
Sildur Farwind |
Cool, I say we leave the basement for last. Search the above ground floors first, including the outbuilding. Being locked from the outside the trapdoor provides no threat. I'd imagine Rhokar has the key.
Sildur Farwind |
Aside from the big ticket items, I'd suggest we throw the shortswords, scimitars, shortbows and crossbow on Tom, leaving the armor and shields here, sound good?
Thorn Slivertip |
lol. Raid teh pantry for food and let's have a decent celebration.
Sildur Farwind |
It's actually only about 50lb Sturion. You can't tell me a dwarf picked a mule with a weak back? :P
And yes yes, party. But with people on watch and only after we check everything. I am excitedly hoping the lady Argentea can join us though :)
GM Deuce |
So, I'm not sure where you all want to go from here. Most/all of the adventure items from the AP are taken care of. We could continue to RP this out, but I don't want to let things get too bogged down it's not really interesting to everybody.
Here is what I think is left to do:
- Decide what to do with Penny
- Decide what to do with the Fey upstairs
- Decide if you are going to take Lady Argentea back to Heldren or if you want to press on as you are.
There really aren't any right or wrong answers here. I will admit that I have a minor preference for you going back to town before you achieve level 2, but we could do it overnight in the lodge as well.
Sildur Farwind |
How many days are we out from town at this point? Three or so if we're able to travel straight through?
Given our pace lately I'm happy to speed through things a bit.
If we do go back I suggest we bring Penny with us to Heldren.
If we aren't going to press on I think we have to kill the fey, I'd rather not have it with us if we're attacked on the way back, what do you guys think?
Thorn Slivertip |
This is going to all games I'm involved in.
My mum has just being warded and it is a critical time for all of us. My posting will be affected as I maintain virgil over her witing for teh doctors to dignosed what's wrong with her.
Bot me as needed or If I'm the GM, this game is on hold for the moment. My apolgies for the inconvenice.
Rikael Ashenstone |
Same. Good luck Thorn, and Rikael is ok with the plan. Having the fey captured will be good evidence in case the town won't believe the danger it's in.
GM Deuce |
Yes, Thorn, do what you need to do and we'll handle the rest. Family first and I hope your mom comes out of everything OK.
Glad to see everybody is on the same page about moving on. You can gather up the fey, Penny, and the Lady Argentea and move as a group. It should only be a half to 2/3rds of a day to get back to Heldren.
I'll get a summary post up tonight.
Sildur Farwind |
Did we ever actually find a cart for Tom? If we did I have a better idea for the fey actually. We should stuff it's cage in one of the chests we've found and just load it on the cart. Provided of course that the cage isn't too big?