Ser Brandon |
I just checked and realised I missed my turn as well, not doing a good job of keeping track.
Silas Lavein |
Just FYI... not positive we'll be able to wake him up without Smelling Salts, if it's Drow poison. (Don't know that in-character, of course—but he should be unconscious, not asleep)
Silas Lavein |
As I've already used up my one and only AoE spell, and nobody else has any and this is a resistant swarm, the order of the day might be "walk past it, regroup with other kobolds"
Silas Lavein |
And it's moments like this that I wish I could brachiate.
I know you meant your character, but I like the idea of solving all of one's PbP dilemmas by typing on a laptop with your feet while swinging between trees.
Silas Lavein |
...any resolution on this? It seems like the group is decided to press on slowly, watching for anything, while the Baron might stand a bit behind us warily or something like that.
Silas Lavein |
Is there any reason he/others can't just be making Perception checks the whole way, or every 15' or so? With 300 feet of length, it might make more sense to just roll for it passively as the GM.
GM Darkblade |
The below example is why I do not wish to roll passively for the players in such situations as this.
The path is quite narrow, as I have attempted to suggest. It is between two to three feet from cliff face to path edge. You will be moving in single file, only one person may make the Perception checks. Most Perception checks are reactive, made in response to observable stimulus. Intentionally searching for stimulus is a move action.
Ser Brandon Check: 1d20 + 0 ⇒ (2) + 0 = 2 Ser Brandon fails to notice a weakening of the soil and stone at a point roughly 75 feet up the pathway, partially hidden by a patch of cliff grass. The ledge gives way for about In feet: 1d20 ⇒ 4 each way of his position. He attempts to make a Reflex Save: 1d20 + 2 ⇒ (2) + 2 = 4 to jump back, but his armor weighs him down. He falls away from the cliff face, windmilling downwards nearly 80 feet, angling out to strike the waters of the Shrike River. His body reacts poorly to the force of the impact, Acrobatics Check: 1d20 - 4 ⇒ (9) - 4 = 5, striking him unconscious as he takes Falling Damage: 8d6 ⇒ (3, 4, 2, 5, 1, 3, 6, 5) = 29, sparing himself the agony of drowning to death, instead dying upon impact.
Following along behind him, Silas Perception Check: 1d20 + 4 ⇒ (8) + 4 = 12 is distracted by the warriors sudden drop and steps out over the crumbling ledge himself. He attempts to catch himself, Reflex Save: 1d20 + 5 ⇒ (3) + 5 = 8 but fails to do so. Rather than face a watery demise he attempts to grapple upon any outcropping he can find to slow his descent. Acrobatics Check: 1d20 - 1 ⇒ (14) - 1 = 13 but is not able to do so, landing forcibly upon the rocks and taking Impact Damage: 8d6 ⇒ (1, 3, 2, 1, 6, 2, 2, 5) = 22, his death scream, and it's sudden silencing thud, haunts the remaining Greenbelt Heroes for years to come.
GM Darkblade |
Had I simply rolled as requested, this would have immediately ended the lives of two players, little better than save vs. death effects.
Please determine who is leading the single file party, how quickly they are moving, and how often they are scanning the path ahead as you seek to follow the lightweight kobold and his avian compatriot to the top of the cliff.
Silas Lavein |
Does only the person in front get a perception check? And also dang, that's... pretty brutal from the module designers. Okay, maybe I wasn't prepared for the terror that is ledgewalking.
GM Darkblade |
The front person would make the Perception checks as anyone following behind would not have a good line of sight to the path ahead.
The escape path is not from the module; the module only mentions the path leading out into the mines, and an exit option from there. I have taken a mine layout and the crumbling path from another module. It is not deadly when precautions are taken. Rushing or advancing quickly increases the difficulty of the situation.
As the example shows, a heavily armored warrior without perceptive training is not the best option to lead the way.
Echo Syne |
Does only the person in front get a perception check? And also dang, that's... pretty brutal from the module designers. Okay, maybe I wasn't prepared for the terror that is ledgewalking.
The module was not designed for us to follow. I keep trying to inform the group...this was supposed to be a deterrent, not an encounter.
Ser Brandon |
Wow, just got back to the game and realised I might have died.
GM Darkblade |
Sorry guys for the absence. I had a three day weekend, intending to go to a local area game convention, but instead have been waylaid by a spring cold/seasonal allergies. I feel like I have been curb-stomped by a few hill giants. Aside from taking my son to Avengers 2 as previously promised I have been down for the count.
Ser Brandon |
No problem. I hope he liked the Avengers II. My daughter surprisingly enjoyed it.
I think we're all ready to move forward.
Ser Brandon |
Thanks for the hook Silas. Really enjoyed those posts from everyone. It was a nice chance to show Brandon's prickly side.
Silas Lavein |
No worries. My character's got a bit of an Elven superiority-inspired "White Man's Burden" attitude to these kobolds, so feel free to straighten him out.
Orin Earthglider |
I really didn't either. It actually took me a moment to connect the dots once it was pointed out.
On Monday...
. . . The kobolds further inform you that there has been activity at the front of the mines, that one pinkskin who guarded your mounts has left with the others, leaving a new pinkskin there, awaiting you perhaps. They have not approached him, he seems content to wait, watching over the horse train.
Then on Thursday, the newest player posts a single line.
So in real time, it's the fifth day. What can I say? My character's perception is only +1.
Brampton Pratt |
Hello to all of you. I have been following your adventure for a few weeks now. GM Darkblade told me that you losing a player and invited me to fill in for him.
I am new to PbP but have been role playing since the early 80s. All of my tabletop options have died out around here and a friend told me about PbP so I thought I would give it a try. If you have any tips for me let me know.
Thanks
David
Ser Brandon |
Welcome to our Kingmaker game Brampton. Pbp has its advantages and drawbacks It can be very nice for roleplay since you have the time to prepare a nice post but combat can be slow.
Just waiting for the Baron to post his decision on how we will handle this situation. You bring us some concerning news it seems, though we are yet to hear it.
GM Darkblade |
Just to confirm, you are in consensus to have Irakli approach the main gate under cover of darkness, open the gate, then mount your initial assault from that point. Are there any preparations individuals intend to make prior to this? You only have a few hours before night falls. How late into the night do you intend to hold before beginning the assault?
Silas Lavein |
I think the idea was to go right around midnight (depending on moonlight), whenever there's just enough light for Low-Light Vision to help a bit.
Brampton Pratt |
My plan is to capture the sleeping guy and then try to make it to the west tower and take the owlbear out of play. Once that is done we can make out way down into the castle and try to find the Stag Lord and take him alive. Hopefully he is passed out drunk. Once we are inside we should be able to talk our way past any minonas we encounter. Why shouldn't we be there we got in without setting off any alarms so we must have been let in for a reason. The officers may be harder to get past but they may also be asleep too. We know where the stag lord's quarters are so if we can get there quickly we may be able to end this whole thing with little or no fighting.
Does anyone else have an idea? I am more than willing to go with that.
I know I am the new guy here so I don't want anyone to feel like I am trying to take over your game. Please let me know if I am out of line.
Thanks,
David