GM Chyro [PFS] Frozen fingers of Midnight (Inactive)

Game Master Chyrone

Season 0, frozen Fingers of Midnight.
The pathfinders head for Irissen on a secret mission.

No wait, they don't, but it'll be frosty where they're headed though.


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Loot sheet No plunder, no pay Battle map--Misc info slides

Open for the .

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

-.. --- -

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

dot


Loot sheet No plunder, no pay Battle map--Misc info slides

Welcome to Frozen Fingers of Midnight

You have been called to the Grand Lodge of Absalom for a briefing. Seated in a small chamber around a darkwood table, various trophies gathered from across the face of Golarion hang from the walls. A monkey-shaped mask with a serpent’s tongue glares out from the center of one wall, a strange halberd with gold rings piercing its thick blade and dragons carved along its haf hangs opposite the monkey mask. You are alone save your fellow Pathfiders, who apparently have been called here for the same purpose.

Here's some time for catching up or introducing oneself.

Scarab Sages

male HP: 11/11 , AC: 15, T: 13, FF: 12, CMD: 17 , F: +3, R: +6, W: +1 , Perc: +8 <LLV>, Init: +3 , LN Male Elf Ranger 1 , Longbow +4 att, 1d8 x3, P

Alistar eyes the strange trophies wating for what is to come next

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Keera enters in the room and goes directly to Alistar.

Hi, we haven´t meet yet I think. I´m Keera and I´d came from Osirion to join the Pathfinder Society. What about you, have bornt in Absalom or yoiu can tell me about foreign places

Keera looks interested in the elf, trying to discern something of him by his looks.

Dark Archive

Male Tiefling (Grimspawn) Alchemist(Grenadier)/2: HP (12/17): AC (18/touch=15/flat=15): Saves (Fort=4/Ref=6/Will=-1): Initiative +5: Perception +1: Sense Motive -1

An obvious tiefling stands, bows, and speaks...

"Greetings, fellow pathfinders. Lady Keera is correct. Protocol insists that we introduce ourselves. I have been requested to provide my unique talents for the duration of our next assignment. I could talk for hours about myself, but I'll try and keep this brief. My name is Baru Brimmstone. I am particularly skilled in chemistry and chemical reactions. On several encounters I have been somewhat of a translator as well, since my travels and studies have afforded me the opportunity to learn many interesting dialects. I'm excited to embark on this new assignment and hope to increase my understanding of chemicals and the amazing reactions they can produce."

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Updated Puchased Masterwork Armour, Cold Weather Outfit and a CLW wand with Prestige

"Hello all.. I am Sele the Paladin of Milani the Lady Everbloom and I am here to enhance my knowledge of the world, learn new ways to utilise my Goddess given gifts and protect you all"

Sele winks to those that already know him.


Loot sheet No plunder, no pay Battle map--Misc info slides

Asami....where's your suave swashbuckler face at?

Finally, a huge man wearing creaking leathers marches into the room. He looks at each of you, as if he were appraising a handful of gemstones freshly pulled from the earth, and nods curtly. Some of you know him as Adril Hestram, a longtime Pathfider and rumored to be the unwitting architect of the famed Katapesh slave riot of 4702. Adril’s physique puts most half-orcs to shame.
"Welcome, friends. We have a serious problem. Skelg the Ripper came to Absalom one month ago. Like many Ulfen warriors he joined the Longaxes, the Taldan Emperor’s personal guard whose duty it is to protect the embassy and Taldan visitors. Skelg also dropped a heft sum of gold to purchase a manor in the Ivy district, something a Longaxe isn’t paid well enough to do. It is widely assumed that he brought most of his wealth with him from the north—a rumor I know to be true. It seems that Skelg also brought a curse with him. In his letter to me, he speaks of lying abed in this miserable summer dying from the cold. Neither physician nor priest has been able to cure his ailment, and there are no signs of disease or poison. Of course, for such a man, there is no greater dishonor than to die in bed instead of in battle.
Normally, the Pathfider Society would monitor these events and let the authorities deal with them. However, there are three factors that have drawn our interest.
First, Skelg is himself a member of our Society and has asked for our help.
Second, he is a personal friend of mine, and finding a sparring
partner as worthy as Skelg to replace him would be a trying
task.
Last, he claims that artifacts of great power are involved, and that we may be able to recover them for the vaults of the Grand Lodge. We view this situation as having enough importance to assign you to investigate it. Go to the home of Skelg the Ripper, learn what you can, and do your best to help him. If you find an item that is somehow connected to the curse, either retrieve it or glean as much information as you can about it. I trust there are no questions?"

Obviously you can ask them.

Dark Archive

Male Tiefling (Grimspawn) Alchemist(Grenadier)/2: HP (12/17): AC (18/touch=15/flat=15): Saves (Fort=4/Ref=6/Will=-1): Initiative +5: Perception +1: Sense Motive -1

"He told you artifacts were involved. Did he mention anything about them? What they are? Where he got them? When these symptoms began?"


Loot sheet No plunder, no pay Battle map--Misc info slides

Adril looks at Baru to answer his question.

"Heck, if i knew i would've told you. Go ask Skelg."

Dark Archive

Male Tiefling (Grimspawn) Alchemist(Grenadier)/2: HP (12/17): AC (18/touch=15/flat=15): Saves (Fort=4/Ref=6/Will=-1): Initiative +5: Perception +1: Sense Motive -1

"Fair enough. Let's get to the bottom of this Pathfinders!"

Baru will stand to walk out, but stop and turn around, waiting for the others to do the same.

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

A curse, sounds like he needs a magical person to find out what the curse is and dispel it


Loot sheet No plunder, no pay Battle map--Misc info slides

Aldrim nods.

"Which is where you come in, i'm sure you can handle it."

Johnny, shall i pick an avatar for you on the battlemaps?

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison
GM Chyro wrote:

Aldrim nods.

Johnny, shall i pick an avatar for you on the battlemaps?

yep that is fine

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

If all is said, there´s no need of more questions.
In wich street is Skelg´s manor?


Loot sheet No plunder, no pay Battle map--Misc info slides

Aldrim raises a brow.
"Try and keep up with local events if you want to get anywhere in the Society. He lives in Greydog Manor, on Parkview Street in the Ivy district."

1d3 ⇒ 2

Sele:

On your way you notice a familiar face. One of the guards you've worked with on the interrogations recently, lets you know things are going well. The old alcoholic lady seems to have gone cold-turkey by force. She still swears, but the rehab's schedule has sessions for that too.

Eventually you arrive at the manor.

Greydog Manor.
Parkview Street is true to its name, running the entire length of the Ivy District park. Standing like a tomb in a flower garden, Greydog Manor is easy to fid. Six-foot-high walls surround the massive, stone building and an immense iron gate flanked by granite statues of hunting dogs stands open, offering access to the interior. Looking along the street, it is
clear that locals give the estate a wide berth. The stone walls seem to give a slight chill to the air, which is not entirely unpleasant on such a hot day.

The stoic 40 by 40ft manor has several windows, but they all have icy blue curtains in front of them. There is only one entrance, the courtyard, which itself is also a majestic 40 by 40ft.

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

perception: 6 + 1d20 ⇒ 6 + (2) = 8 I'm going to examine the area look for possible hiding places of where enemies could hide if they did hide, like if I spot a dumpster or a grave wide enough they could hide there.


Loot sheet No plunder, no pay Battle map--Misc info slides

A pair of big sint-hernards sit on the street, Johnny guesses an average medium person could hide behind them if curled up.

Dark Archive

Male Tiefling (Grimspawn) Alchemist(Grenadier)/2: HP (12/17): AC (18/touch=15/flat=15): Saves (Fort=4/Ref=6/Will=-1): Initiative +5: Perception +1: Sense Motive -1

GM:
Is the person you're refering to the lady at the orphanage from In Service of Lore?

"No doubt Adril would have let Skelg know we would be coming. In any case, being a pathfinder himself, he should be expecting out initial inquiries."

Baru proceeds on to the interior to look for Skelg.


Loot sheet No plunder, no pay Battle map--Misc info slides

Baru:

Indeed it is ;). I had this little epilogue thing in 1st steps, Sele was 'probing/detect evil' on her during the meet at the orphanage and later was part of the same thing in prison, where she was taken to by the silver crusade.

Let's see what the others intend to do, before i post upon your proceedings. ;)

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

If you had finish searching, we could just ask to see Skeg and talk with him.

If he´s under a curse, related to artifacts, and had asked for our help, we should expect no problems in his house

Keera says, waiting to see what the rest of the party says before knocking in the door.


Loot sheet No plunder, no pay Battle map--Misc info slides

*Clears throat*....courtyard it is then.

The courtyard is cool and shady compared to the street outside. Dead leaves are scattered across the flgstones and the granite steps where two Ulfen warriors stand. Each man wears a chain shirt and a surcoat bearing the Taldan crest and carries the traditional imperial guard long axe. The guards look at you sternly, and one of them speaks.

"Skelg is ill. He wants no visitors."

Kn. Nobility DC15/ Perception DC20:

Nobility: The surcoats of these two aren't worn correctly.
The metal crest is on the wrong shoulder.

Perception: The surcoats are worn backwards, true guards would not wear them in such a fashion.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele looks for people watching the house before entering

Perception: 1d20 + 5 ⇒ (20) + 5 = 25

Perception after entering

Perception: 1d20 + 5 ⇒ (3) + 5 = 8


Loot sheet No plunder, no pay Battle map--Misc info slides

The ulfen warriors step closer to barr passage.

"Didn't you hear us? Skelg wanted rest. How do you expect him to heal if he doesn't?"

Sense Motive:

Bluff: 1d20 + 2 - 1 ⇒ (18) + 2 - 1 = 19

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

perception: 6 + 1d20 ⇒ 6 + (3) = 9

Hey dooshebags, I was told to come here I say to them from 30 feet away shouting Let us in before I beat the crap out of you as I'm unarmed by shaking my fist intimidate: -2 + 1d20 ⇒ -2 + (11) = 9

Liberty's Edge

F Kitsune Swashbuckler 2 | HP(22/22) Panache(4/4) | AC 16 / T 14 / FF 12 | F +2 / R +7 / W -1 | Perc +3 / Init +4 | BAB +2 / CMB +2 / CMD 16

Dotting! I'm here! I'm here!

Perception: 1d20 + 2 ⇒ (4) + 2 = 6

"Ooh, touchy, aren't we. Well, we're friends. Now let us in." Asami sticks her nose in the air in that how-dare-you-stop-us-wait-until-we-tell-on-you fashion as she waits for them to step aside and let the party in.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Hold on Jhonny, we´ve come here to aid Skelg, not to cause problems. After trying to calm his colleague, Keera turns to the warriors.

We´ve been called by Skelg to provide aid, ask him if you want


Loot sheet No plunder, no pay Battle map--Misc info slides

Welcome back Asami, who was stealthily tagging along.

The ulfens laugh.
#1 "With that wee fist o' yours?"

#2 "Du vil alle gøre fint trofæ", as he glances over the lot of you with a warm smile.

Skald:

"You will all make a fine trophy."

Anyone speak skald? :)

#1 "Fine, this way."

The gate is opened and you are given access to the path leading to the house. #1 is leading.

Perception DC4:

Silent gate closing: 1d20 + 2 ⇒ (2) + 2 = 4
#2, is closing and locking the gate.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

No human languages beside common.
Both Alacorta and Keera pass the check without having to roll dice, but I doubt Alacorta could know what´s happening.

What the hell are you doing? Shouts Keera to #2 as he picks his scimitar. Why are you locking us?.

She doubts they have a good reason, but shouts to make sure the rest of the party know whats going.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sense Motive: 1d20 + 5 ⇒ (6) + 5 = 11

Sele does not trust the situation but he follows no.1 anyway.

"Do not worry about the door it will not be a hindrance if I need to get out"

Sele says to Ulfen 1 "This will go badly for you friend if you are planning treachery, you will be better of dealing in good faith"

Dilomacy: 1d20 + 7 ⇒ (8) + 7 = 15

Sele has his gauntlet ready to dole out the fist of justice


Loot sheet No plunder, no pay Battle map--Misc info slides

#2 "With us not at the gate, we keep it locked against unauthorized people."

Sense Motive 8:

Bluff: 1d20 + 2 - 1 ⇒ (7) + 2 - 1 = 8
BULL!!

Init rolls:

Alistar: 1d20 + 3 ⇒ (1) + 3 = 4
Asami: 1d20 + 4 ⇒ (16) + 4 = 20
Baru: 1d20 + 3 ⇒ (10) + 3 = 13
Johnny: 1d20 + 3 ⇒ (17) + 3 = 20
Keera: 1d20 + 3 ⇒ (10) + 3 = 13
Roc: 1d20 + 4 ⇒ (11) + 4 = 15
Sele: 1d20 + 1 ⇒ (8) + 1 = 9
Ulfens: 1d20 + 2 ⇒ (3) + 2 = 5

The ulfens show colors, as they turn on you.
"Die ubudne gæster !!!!"

Skald:

"Die intruders!!!"

Now let's see if my hunch is right.
Round 1
Asami & Johnny
Roc
Baru & Keera
Sele
Ulfens

Sine you all beat init of the ulfens, you can all post, but i'm resolving in order.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele draws his and attacks the Ulfen, I warned you friend

If drawing his sword would provoke and Aoo Sele instead uses his gauntlet

Greatsword: 1d20 + 5 ⇒ (8) + 5 = 132d6 + 4 ⇒ (2, 6) + 4 = 12

[dice=Alch Silver Gauntlet "Fist of Justice"]1d20 + 4; 1d3 + 3[/dice]

Wow I didn't even make 10 out of a possible 40 for the hit rolls, anyone to contest my negativity at the dice roller?

Liberty's Edge

F Kitsune Swashbuckler 2 | HP(22/22) Panache(4/4) | AC 16 / T 14 / FF 12 | F +2 / R +7 / W -1 | Perc +3 / Init +4 | BAB +2 / CMB +2 / CMD 16

Asami smirks at the two ulfens. "Allow me." That makes no sense here. Should I try a different quip? Uh...oh, no matter. With a strange response and a million thoughts on how to right it racing through her head, the suave swashbuckler unsheathes her rapier and lunges at the nearest brute.

MA Move and draw rapier. SA Attack with rapier.

Rapier: 1d20 + 7 ⇒ (9) + 7 = 16 Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Parry and Riposte:
If either one attacks Asami, she executes P&R at first attack.

Parry: 1d20 + 7 ⇒ (1) + 7 = 8

If the Parry beats the attack roll:

Riposte: 1d20 + 7 ⇒ (1) + 7 = 8 Damage: 1d6 + 4 ⇒ (6) + 4 = 10


Loot sheet No plunder, no pay Battle map--Misc info slides

I've not the pdf at hand, but that should put him down.

Round 1
Asami quickly dispatches one of the ulfen.
Johnny
Roc
Baru & Keera
Sele
Ulfens

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

pull out bow and fire at whatever ulfen is left with an arrow hit: 5 + 1d20 ⇒ 5 + (15) = 20 this does not include any cover penalties if things are in my way or fire into melee penalties
dmg: 1d8 ⇒ 1


Loot sheet No plunder, no pay Battle map--Misc info slides

Johnny's shot hits the ulfen in the shoulder.
The ulfen picks the arrow out of his shoulder.
Now in an accented common her mocks Johnny; "Is thát it? The wöman fights better thán yöu!"

Round 1
Asami quickly dispatches one of the ulfen.
Johnny shoots ulfen for 1
Roc
Baru & Keera

Sele
Ulfens

Bold were close in init, 1st come 1st served.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Alacorta, to him

Both Keera and Alacorta charge to the Ulfen warrior who, foolish, tried to ambush them.

Alacorta bites: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 181d6 + 1 ⇒ (4) + 1 = 5
Scimitar attack: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 81d6 + 1 ⇒ (5) + 1 = 6

The powerful beak of the Roc tear the flesh of the Ulfen warrior. But the Roc´s body is also in the path of Keera and she´s unable to land a blow against her opponent.

Dark Archive

Male Tiefling (Grimspawn) Alchemist(Grenadier)/2: HP (12/17): AC (18/touch=15/flat=15): Saves (Fort=4/Ref=6/Will=-1): Initiative +5: Perception +1: Sense Motive -1

Baru will move around to flank the guard. Avoiding AoO if possible, but will risk it, if unable to avoid. Then jab at the guard with his dagger.

dagger: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12

damage: 1d4 ⇒ 4

Scarab Sages

male HP: 11/11 , AC: 15, T: 13, FF: 12, CMD: 17 , F: +3, R: +6, W: +1 , Perc: +8 <LLV>, Init: +3 , LN Male Elf Ranger 1 , Longbow +4 att, 1d8 x3, P

sorry for no posts my internet cut out on moneday and i just gave up on trying

Scarab Sages

male HP: 11/11 , AC: 15, T: 13, FF: 12, CMD: 17 , F: +3, R: +6, W: +1 , Perc: +8 <LLV>, Init: +3 , LN Male Elf Ranger 1 , Longbow +4 att, 1d8 x3, P

alistar moves off to the side 10 feet and take a shot at the ulfen

ranged attk in mele: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13

damage: 1d8 ⇒ 7


Loot sheet No plunder, no pay Battle map--Misc info slides

Having the pdf, i'm sorry to report the ulfen Asami attacked is not dead.
@ Keera, i've recently made a druid and reading up on both pfsrd and threads, i noticed druids have to make checks to order their companions to do stuff. Could you do HA checks in future combat. :)

Round 1
Asami quickly dispatches one of the ulfen.
Johnny shoots ulfen for 1
Roc flies at the 2nd ulfen, drawing blood for 5 dmg.
"Damn fugl!!"

Skald:

"Damned bird!!"

Baru Dunno which guard you meant, but i'm making it #2.
Baru makes a wide arch around to attack ulfen #2, but the ulfen steps back in time to dodge.
Sele swings his mighty sword, which the ulfen dodges by sidestepping and back.
Ulfens
#1 (red) He swings in retaliation to Asami's attack, his axe comes down hard on Asami's flank for 10 dmg. Sele is getting a flashback...
#2 (blue) Swings his axe at Baru, who backs away a step, avoiding a hit.
Alistar shoots off an arrow, only to miss with his allies in the way.

Attack rolls:

Axe vs Asami: 1d20 + 3 ⇒ (16) + 3 = 19 Dmg: 1d8 + 3 ⇒ (7) + 3 = 10
1d3 ⇒ 3 Axe vs: 1d20 + 3 ⇒ (9) + 3 = 12 Dmg: 1d8 + 3 ⇒ (3) + 3 = 6

I guess i was wrong, the ulfen still stand.

Round 2
Asami & Johnny
Roc
Baru & Keera
Sele
Ulfens
Alistar

Liberty's Edge

F Kitsune Swashbuckler 2 | HP(22/22) Panache(4/4) | AC 16 / T 14 / FF 12 | F +2 / R +7 / W -1 | Perc +3 / Init +4 | BAB +2 / CMB +2 / CMD 16

"Ow! Hey, that's no way to treat a lady!" The swashbuckler, miffed at her inability to turn aside the hefty axe, keeps to the rhythm of the combat and follows the brute's swing with a thrust of her own.

Rapier: 1d20 + 7 ⇒ (19) + 7 = 26 Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Crit Check: 1d20 + 7 ⇒ (17) + 7 = 24 Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Restored Panache!

"Hrmph. Hope that'll teach you to treaty a lady better next time."


Loot sheet No plunder, no pay Battle map--Misc info slides

The ulfen takes the rapier in the side and with a furious look, his eyes turn dull and he drops to the floor.
You are the weakest link.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

early post cos i have the opportunity to post now

Sele swings again

Greatsword: 1d20 + 4 ⇒ (13) + 4 = 172d6 + 4 ⇒ (5, 2) + 4 = 11

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

I fire another arrow at whatever ulfen is left hit: 5 + 1d20 ⇒ 5 + (13) = 18
dmg: 1d8 ⇒ 4


Loot sheet No plunder, no pay Battle map--Misc info slides

Johnny shoots an arrow at the other ulfen, but with his allies in the way, the arrow misses target.

Round 2
Asami jabs down ulfen #1
Johnny shoots at ulfen #2 but misses due to cover.
Roc
Baru & Keera
Sele

Ulfens
Alistar

Dark Archive

Male Tiefling (Grimspawn) Alchemist(Grenadier)/2: HP (12/17): AC (18/touch=15/flat=15): Saves (Fort=4/Ref=6/Will=-1): Initiative +5: Perception +1: Sense Motive -1

Baru will 5' step to flank with Keera and attack

dagger: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19

damage: 1d4 ⇒ 3

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Handle animal out of time: 1d20 + 8 ⇒ (6) + 8 = 14 DC 10 and no action because it´s a trick known

Keera will 5 steep to flank with Baru and attack ;D
Cold iron scimitar attack: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 141d6 + 1 ⇒ (4) + 1 = 5

Meanwhile Alacorta continues is attacks against the warrior.
Bite: 1d20 + 2 ⇒ (13) + 2 = 151d6 + 1 ⇒ (1) + 1 = 2
Talon: 1d20 + 2 ⇒ (13) + 2 = 151d4 + 1 ⇒ (2) + 1 = 3
Talon: 1d20 + 2 ⇒ (4) + 2 = 61d4 + 1 ⇒ (4) + 1 = 5

Surrender and you´ll live. Maybe we should pick one of them alive, to interrogate him about what were they doing here

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