GM Birch's Curse of the Crimson Throne

Game Master Birch33


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Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

Speedy recovery to you, Valeria.

Could I suggest that--if she needs to be botted--Valeria try to block the door this round to keep the other two from entering? (I thought of doing that and really should have, and thought, no, I should try to take the ones present down quickly... and forgot I'm a 2nd level bard, not a 5th level fighter ;p). I only suggest it as it would require no die rolls to be made and probably by the time we get to the next round you'll be more recovered and can post according to your preferred tactics.


Female Human (Chelaxian) Fighter 3 (two-weapon fighter)
Quick stats:
AC19, T12, FF17; HP 31/31; CMD 19; F+5, R+3, W+1 (+1 vs fear); Init +2; Perc +3

That's even keeping in with her character, so yes, she can do that this round. :) Of course I'd prefer not to be botted, but I don't want to slow down combat, so if everyone else posts before I'm up to it, just do it.


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

I think Valeria is up. Feeling better? :)

Once everyone has made their way into the room, are we all good with putting her at the door; making sure no one gets in or out? Perhaps she can delay to ensure she is last in with closing the door being her only action this round? That would put Roran, the men and then Wilthorn up.


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

If I remembering the room we are in, there are two doors--the one we came in, which leads toward the front shop room, and two to the south, leading further into the butchery. Technically the men could enter through either, but as effectively we are all close to the first, I would suggest Valeria get to the second to block it with a chair.

She said she was okay with that action if she wasn't around.


Happy to delay slightly whilst we wait for Valeria. I suspect posting will be slow over the next four days - but I'll check in as often as I can if I can move things along.


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

All due respect, but she okayed an action for her character. In the other game, you seemed to get impatient ("businesslike" was your phrase) when combat dragged, so I'm not sure I see the benefits of letting this one drag.


Female Half-Elf Alchemist lvl 3

I'm really hoping a sheathed dagger counts as a non-lethal attack. If it doesn't, what I"m about to do gives me a -4 to hit, and that will sting.


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

Check the time stamps Callie :P But thanks, there can be no question now :))
I agree, Eltanin is good with vials anyways. In the end it doesn't matter who carries the potion, it is the person in need at the time who will be drinking it. And don't forget, we have a wand of CLW :)

There is still a masterwork spear available. As Eltanin is light on weaponry, I suggest she take both the dagger and spear. She seems to prefer throwing things and I believe she is proficient with the spear.

Also, with the sale of the other items more potions may be purchased if it is that important.


Male Human Fighter 6

Besides potentially the potion there's nothing in there I care much for.


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

I'm not trying to argue with you, nor overstep you Gwernach--I know you posted after Birch did. Simply, no one explicitly said they were tying the men up. It's the kind of thing some GMs take very literally--if we didn't say it, it didn't happen. So I would rather be careful. I am not trying to undermine or ignore your post nor disregard, discount nor disrespect you in any way. I posted what I did not to embarrass or harm anyone, but to help the group, and again, had no intention of being disrespectful.

As for the gear, I don't need any of it.


Male Human Fighter 6

I appreciate the attention to detail Callie. In one of my other games a character just completely compromised a secret mission because he didn't make a perception check to search for traps when opening a door.


Just to say that I would be a mean GM if I let the guys run off right away.

But having specifically pointed out you hadn't tied them up at that stage, I would expect you to tell me you're doing so - so I appreciated the post that made it clear that you had.


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

Roran, Valeria, I wasn't trying to be snarky, just push things on, as, no offense, an OOC discussion of each other's stats/who's got what fighting style in the IC thread is going to muddle up the IC action (and I should have put my own post in the OOC thread to begin with). I was curt, however, and I apologize.


Male Human Fighter 6

You didn't come off as rude Valeria. I'm honestly curious about who you think is tankier and why.

You're fine too Callie, and you're right we were muddling up gameplay.


Female Human (Chelaxian) Fighter 3 (two-weapon fighter)
Quick stats:
AC19, T12, FF17; HP 31/31; CMD 19; F+5, R+3, W+1 (+1 vs fear); Init +2; Perc +3

Well, we discussed the differences between our characters earlier, and it came across (to me) as Roran being more focused on dealing huge amounts of damage to multiple foes at once (power attack/cleave certainly suggests that to me). Valeria, on the other hand, is going to (eventually) be shield bashing and bull-rushing to keep people away from her teammates, which is why she has TWF, saving shield, imp. shield bash, etc.

But, I'm not very good at building characters or analysing other people's. >.>


Apologies for the delay - real life got in the way...


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

That was cute, Eltanin. :)


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

Going away for the weekend, will check in Sunday evening or Monday.


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

Do we want to RP out the evening or just presume we had lovely omelets and report back to Cressida in the morning? I'll go along with whatever y'all decide.

Are we selling any gear?


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance
Wilthorn wrote:


New totals:
1244/1200,
622/600
6 shares, per person 103.6/100

I think Wilthorn took care of selling things. The apple debate doesn't interest me. I'm fine with just assuming we all enjoyed Eltanin's omelets and are preparing to return to Cressida's for the next mission.


Female Human (Chelaxian) Fighter 3 (two-weapon fighter)
Quick stats:
AC19, T12, FF17; HP 31/31; CMD 19; F+5, R+3, W+1 (+1 vs fear); Init +2; Perc +3

I'm with Gwernach on this. I'm happy to assume we rest up and come back in the morning (or whenever). Though if we're going back to Zellara's, Valeria will probably go home instead. Daughter and all that.


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

Sure, we can always just say we agree to meet at the Field Marshal's in the AM, and slept whereever we chose.


Female Human (Chelaxian) Fighter 3 (two-weapon fighter)
Quick stats:
AC19, T12, FF17; HP 31/31; CMD 19; F+5, R+3, W+1 (+1 vs fear); Init +2; Perc +3

Sounds good to me.


Male Human Urban Ranger 3 | HP 28 | AC:16 T:12 FF:14 | F:+4 R:+5 W:+3 | Init:+2 Per:+8 (+4 and +10 within Korvosa)

I'm fine with that.


Male Human Fighter 6

Sounds like a plan!


Female Half-Elf Alchemist lvl 3

Yes, I'm all in for an abbreviated dinner and sleep.


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

Birch, no response from Orsini w/ Callie's Diplomacy check?


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

Good news! I'm back up and running! Seems they accidentally unhooked us while hooking up someone else in the neighborhood. For a couple free movies and free cable for a few months, I guess I can forgive them.


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

We will definitely need to talk about rescuing the pseudo-dragon on the way back to see the marshal; can you start it off Eltanin? What resources do we have or can muster together to pull this off? Any ideas?


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

I'm not Eltanin, but I'm online so...

Honestly, the simplest thing to have done would be to have taken up Devargo on the game of knivesies, but Roran, who'd be most likely to win, refused, and we lost our chance.

My own thought is to actually just leave, deliver the info, then once our mission's over, return to Eel's End and sneak in. If we leave with stolen goods now, we could be pursued all the way back to the marshal's. The pseudodragon's been caged for a long time, it can go for another few hours.

If we want to do it before we leave, the trick would be to distract the four guards while someone sneaks and grabs it and runs. How we do that can include any number of things.

An entirely alternate plan might be to say, borrow the 5,000 from the marshal as advance pay, or use it to buy the dragon and then steal the money back later. Or bring back something that would be WORTH 5,000 to Devargo -- like say some dirt the marshal would be willing to let go or that they could make up. These things are unlikely--I recognize 5,000 is the cost of two magic weapons--but just pointing out, it is an option.

No matter what, if we go the sneaky route. Callie's got a decent skill set to help and is certainly willing to do so. She's got Stealth and Sleight of Hand, and ghost sound (to create distractions) and vanish to disappear--if BRIEFLY. If we had someone who could cast silent image (or perhaps a scroll of it) it would be perfect -- we could make an image of the cage and make the real cage invisible long enough to escape with it.


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

Gwernach can add his blinding flash to the mix. If we're to go on the spur of the moment as Eltanin is hinting, Gwernach could daze or blind the guards, Callie swipes the cage, vanishes and we all make a run for it. It would go better if we are allowed to retcon educating the others about Gwernach's signal to have everyone close their eyes.

He also has a couple tangle foot bags to keep Devargo's door closed.

Talk about making friends though! Callie's right, Devargo won't let us rest.

It would be nice to have Wilthorn, Roran and Valeria's input on this. What do you think? Now or later?


Female Human (Chelaxian) Fighter 3 (two-weapon fighter)
Quick stats:
AC19, T12, FF17; HP 31/31; CMD 19; F+5, R+3, W+1 (+1 vs fear); Init +2; Perc +3

I say we do it later, when we have a chance to actually plan in-character.


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)
Valeria Baradin wrote:
I say we do it later, when we have a chance to actually plan in-character.

That's a fair point.


Female Human (Chelaxian) Fighter 3 (two-weapon fighter)
Quick stats:
AC19, T12, FF17; HP 31/31; CMD 19; F+5, R+3, W+1 (+1 vs fear); Init +2; Perc +3

I just realised that could have been taken as snarky. It wasn't meant that way. >.>


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

Nope, not snarky at all. Just affirming where our boundaries are. Some groups use the discussion to hash out ideas but it doesn't mean we're committing to those ideas. I've taken your comment to mean we are committing to the idea of rescuing the pseudo-dragon so now we need to move the discussion back to the gameplay.


Male Human Fighter 6

I assumed you guys didn't want me to beat the crap outta him so I refused the contest, but I have no problem going in there lol.


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

Too late, Roran. The game was refused and I am at least interpreting what he said as now the only choice is paying 5,000 gp. Several people had already posted that they thought Roran would be a good candidate to play knivesies so why you thought the opposite, I don't know. If you want to act based on what we want or don't want, maybe ask next time? :)

Don't want to post IC until we hear from Eltanin, as this is basically her quest.


Male Human Fighter 6

My thought was that while Roran could win it wouldn't be a good idea to beat him down.


Male Human Fighter 6

I just landed a solid job that gives me near daily 7-3 hours. My posting will be non-existent during those hours, but I wills till be active after that.


Roran - congrats on the job (etc. etc.)

Kind of an in-joke!


LEVEL UP!!!!!

Please level up to L3 now. Buy, sell, do any side-quests you feel appropriate and let me know when you want to move on.

If you feel short-changed over treasure, it's because you're dealing with things to get the xp but avoiding dungeon-crawl type looting, so missing opportunities to take stuff. I'll make sure you get this back soon. The L3 wealth should be 3,000gp - so I'd be interested to know how much you've got each (in gold and equipment) so I know how far behind you might be.

Also, the harrow cards haven't played a part as yet, so I'll find a way to work them into the AP.


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

If we are "missing opportunities to take stuff" -- I am reading this to mean, "there have been opportunities and you have been missing them." It has not been clear to me what those opportunities have been. The only place where it seemed appropriate to search for loot was the butcher's shop, where I recall a number of us describing that we were searching the area -- maybe we didn't hit every room and we missed the +5 Axe of Diablo Slaying hidden in the pig manure, but I recall searching the bodies, searching several rooms we were in, and the office at least. IIRC the original crew searched the fishery pretty thoroughly as well. We haven't BEEN anywhere else where it's been appropriate to search for treasure that I can recall, and I don't think we're the type of party to knock over hobos and take their tin cup of coppers. This last scene of Devargo's I got the impression that fighting or invading Devargo's home forcibly would only spell disaster for us and we therefore weren't about to steal anything from him. You did a good job of describing Devargo as powerful and imposing (and at least I presumed, way beyond our APL challeng wise).

I accept that we're in an urban environment where piles of loot are not going to be in every corner--I don't EXPECT to have WBL gear consistently in this kind of setting (and I have no complaints on where I am gear wise --- in fact, I wasn't even expecting to level (although I'm not complaining about that either!)).

But if we are somehow MISSING something that you feel should be OBVIOUS, could you please telegraph that a bit more? I know in my own games I've had players complain about not enough gear and my saying, "SO, maybe you'd LIKE to explore those three tunnels you missed?" and sometimes they'd get the point, sometimes they'd miss it. If we're being frequently oblivious, please let us know.


Male Human Urban Ranger 3 | HP 28 | AC:16 T:12 FF:14 | F:+4 R:+5 W:+3 | Init:+2 Per:+8 (+4 and +10 within Korvosa)

I guess you and I got different reads on Devargo - I got the impression he was sort of a guy who we could fight, but it wouldn't be easy, and he might come in handy later on. There we're probably several endings to that scenario that end with a fight, and a large number of those ending with him dead, leaving us free to lot his ship. We did get several very good diplomacy rolls, so that's probably how we were able to get the info we need without a fight.

For bookkeeping, everybody gets 1033.33 Gold, after splitting both the payment and leftover bribe money.

Also, DM question. I have the Urban Ranger Arcehtype, so we have a roguish person in the party. At level 3, instead of a Favored Terrain, I get a Favored Community - functionally the same, just more specific on where I can use it. Would I be able to take "Korvosa" as my favored community, or do I need to specify "Korvosa - Northpoint", reffering to a specific district or something like that? Either way, I'll start leveling Wil up. Thanks!

edit: Apart from the favored community, I've finished leveling up. Here's my gear listing:

Spoiler:

25 light mace
50 Armored Coat
02 Belt pouches
04 CI dagger
375 Mwk Falchion
50 Greatsword
01 Sap
12 Warhammer
600 Longbow
800 +1 arrows
02 37 arrows
02 20 blunt arrows
09 ranger's kit
00 Whetstone, twine - negligible
30 Thieves' tools, common
750 Oil of Keen Weapon
?? Adamantine Arrowhead
1501 Gold
6 silver
3 copper

Total value:
4188.63

It's a lot, but keep in mind nearly half of it is consumables. The oil is a one shot deal, for 50 minutes when I need it, and the arrows are gone if they hit, and have a 50% chance of breaking if they miss.


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

Cool. I'll get on leveling up tonight!
I am under the impression that the AP is just geared that way, so haven't been expecting a lot. We've gotten rewards for doing jobs instead of claiming dungeon loot. Since there are six of us, those rewards will seem smaller as well.

Wilthorn, thanks for keeping track! But I have a question about the book-keeping - is that total since the beginning of the AP or is that in addition to what was claimed since the meat shop? I've been adding to my totals as we go so it really doesn't feel right to be adding on another 1033 gp to Gwernach's inventory. The left over bribe money was 200gp. Divided 6 ways is 33.33. Unless I am mistaken, this is the to amount I will add to Gwernach's sheet for completing our latest job.

Ack! I really should get in the habit of reading ALL the posts before commenting here....forget my question Wilthorn, you are totally on the ball!


Male Human Urban Ranger 3 | HP 28 | AC:16 T:12 FF:14 | F:+4 R:+5 W:+3 | Init:+2 Per:+8 (+4 and +10 within Korvosa)

The 1000 per is just the cash payment from Kroft, for completing the job about Devargo. Unless my memory is shot (which is certainly possible), I don't think we really looted anything during the last job.

GM Birch wrote:
She thanks you again, and hands over 6,000gp.

edit: And I also should read the entirety of posts. Whoops!


Male Human Fighter 6

Money 340 GP 9 SP 10 CP
Greatsword, MWK (350gp) (8 lb.)
Earth Breaker (40gp) (14 lb.)
Glaive (8gp) (10 lb.)
Dagger (2gp) (1 lb.)
Banded Mail (250gp) (35 lb.)
Fighter's Kit (9gp) (29 lb.)

Roran is worth 1k right now, before payment which seems to be in a little bit of confusion right now.

Level Up
I believe we take 1/2+1 hp?
6+2+1=9 hp
+1 BaB
+1 Ref and Will saves
+1 skill point
Overhand Chop: At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls.


Female Half-Elf Alchemist lvl 3

Dang, I've been missing the discussion posts. Sorry about that - my question to the Field Marshall is just to find out what kind of latitude we have.

Eltanin dearly wants to bomb Eel's End. Then loot it. In that order.

LVL Up-

BAB up to +2 for melee, +3 for ranged
Will Save to +1
Bombs per day: 6
Bomb damage up to 2d6
Swift Alchemy (creating alchemical items takes half the time, and applying poison to a weapon takes only a move action.)
Add 1 1st lvl formula
Add 1 feat
Skill points 23 (12 from alchemist, 9 from intelligence, 2 from favored class)

It may take a bit to decide on some of this stuff - IRL just became somewhat fraught, and my time is now limited (Callback auditions for a local production of Chicago, with rehearsal starting soon...) but I'll do my best to ensure that my stats are updated before they become important.
------

On a different but related note, I just now realized Paizo ate my equipment. I've been keeping track on paper, but didn't bother to update with the loot from the Cow Hammer boys so I missed it. I am very sorry, but I'll get to it soon I promise.


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

Have pretty much finished the upgrade. Went with Scribe Scrolls. Was tempted to add to my deceit score with Deceitful, but scrolls are more useful and Gwernach is still a bit of a book worm. Using average HP, mine works out to a gain of: (8/2)+1+2=7


Callie Cobalt wrote:
If we are "missing opportunities to take stuff" -- I am reading this to mean, "there have been opportunities and you have been missing them." It has not been clear to me what those opportunities have been.

Poor phrasing by me. You've been dealing with things by more diplomatic means and finding ways around problems - so not necessarily visiting every room or fighting every foe. So you're completing the AP by achieving all of the tasks - and gaining the XP - but doing less looting.

A good example is when you got into the hold of the barge at the very beginning. The AP assumed you'd go deck down and defeat lots of spiders on the way and find stuff. But you got Lamm by going directly to his hiding place. You haven't missed any major pieces of bounty and certainly haven't overlooked any clues - but a dagger here and leather armour there adds up over time.


Wilthorn Gwanae wrote:

Also, DM question. I have the Urban Ranger Arcehtype, so we have a roguish person in the party. At level 3, instead of a Favored Terrain, I get a Favored Community - functionally the same, just more specific on where I can use it. Would I be able to take "Korvosa" as my favored community, or do I need to specify "Korvosa - Northpoint", reffering to a specific district or something like that? Either way, I'll start leveling Wil up. Thanks!

Go for Korvosa...

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