GM Aarvid - PFS RotRL - Thistletop (Inactive)

Game Master GM Aarvid

>Map<


951 to 1,000 of 1,164 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>

Rebels Map

Checking the door and opening, Andrazi sees the following:

The southern wing of this L-shaped hallway ends at
a pair of stone doors carved with the depictions of
two skeletons reaching out to clutch a skull between
them, while to the east the hallway narrows down
to frame a circular carving of what seems to be an
immense stack of tens of thousands of gold coins
that rises from floor to ceiling. The edges of these
coins are carved with tiny, spiky runes.

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Is there another door?

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

"How do we break a runewell so it won't work anymore?"

Grand Lodge

Female Human Cleric 4 : HP 35/35 | AC 17| T 10| FF 17| CMD 15| Fort +6| Ref +3| Will +9| Init +0| Perc +4| Sense Motive +4

"Perhaps the answer is in all these." Kyra gestures at the many books and notes. "We should take them with us so that we can look at them later and perhaps share them with the authorities."


Rebels Map

Jory and Kyra estimate about the pile of journals, scrolls and notebooks would take several hours to sort and read.

@Andrazi - Just the double-doors to the south.

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Andrazi will open said double doors.

Silver Crusade

Female Aasimar (Appears 100% human - Scion of Humanity) Oracle (Purifier) 5 HP 38/38 | AC 20 Touch 13 Flat 17 | CMD 16 | F+4 R+5 W+6 | INIT+3 | Perc+1 | Sense Motive +7 (+10 one-on-one/+9 vs enchantments) | Spells 1:6/6 2: 1/4 Channels 3/4 | Condition: none

Andraste will prepare to run away in fear again as Andrazi opens the double doors.


Rebels Map

So far I only have Andrazi in the new room and Kyra and Jory in the fountain room. Not sure where the others are.

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

Raoul follows Jory and flips through some of the journals. When Andrazi heads down the hall, the wizard puts the journal down.

"Hmm, I'll follow at a distance - try to keep myself out of danger."

Silver Crusade

Female Aasimar (Appears 100% human - Scion of Humanity) Oracle (Purifier) 5 HP 38/38 | AC 20 Touch 13 Flat 17 | CMD 16 | F+4 R+5 W+6 | INIT+3 | Perc+1 | Sense Motive +7 (+10 one-on-one/+9 vs enchantments) | Spells 1:6/6 2: 1/4 Channels 3/4 | Condition: none

Andraste moves further in, waiting near the others as Andrazi explores on his own.


Rebels Map

Raoul helps Kyra and Jory read manuscripts for a bit then follows Andrazi as he moves into the south room to open the double doors.

Andraste stays in the hallway between the rooms.

Aelfward stays with the mage to ensure she does not try to crawl away again while he arranges their first date in Sandpoint.

Andrazi opens one of the two doors...

Andrazi:

Four pillars support the domed ceiling of this
room. Several dark alcoves containing standing
sarcophagi grace the walls, and a statue of a stern
man wielding a glaive and holding a book stands in
the southern part of the chamber.

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Andrazi takes a look around.

Perception Take 20: 20 = 20

Liberty's Edge

Male Human Fighter (Lore Warden) 3/ Rogue (Rake) 3 HP 50/50 | AC 19T 14 FF 15 | CMD 25 | F+6 R+9 W+4 | Init +6 | Perc +8 | SM +3 I Enlarged AC 17

Al puts his future date over his shoulder and carries her to the room where Jory and Kyra are. He then sits here down and goes to catch up with Andrazi.


Rebels Map

As Andrazi enters the room, and starts searching the lights flicker and the shadows come off the walls...

gm:

1d6 ⇒ 1 rounds

U: 3d20 ⇒ (1, 10, 20) = 31

Aelfward: 1d20 + 6 ⇒ (17) + 6 = 23
Andraste: 1d20 + 3 ⇒ (17) + 3 = 20
Andrazi: 1d20 + 2 ⇒ (12) + 2 = 14

Jory: 1d20 + 1 ⇒ (17) + 1 = 18
Kyra: 1d20 + 0 ⇒ (5) + 0 = 5
Raoul: 1d20 + 6 ⇒ (9) + 6 = 15

One creature steps out of the wall near Andrazi and surprisingly reaches out to touch him with a shadowy claw...

incorporeal claw: 1d20 + 4 ⇒ (10) + 4 = 14vsFFTAC for str dmg: 1d6 ⇒ 2

====Round 1====

23-Aelfward
22-creature 3
20-Andraste
18-Jory
15-Raoul
14-Andrazi
12-creature 2
5-Kyra
3-creature 1

Aelfward is up...(and note that some of you are further away than others.)

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory moves to aid Andrazi.
Double move to just outside the door--moved on map
fast stealth: 1d20 + 13 - 5 ⇒ (20) + 13 - 5 = 28

Liberty's Edge

Male Human Fighter (Lore Warden) 3/ Rogue (Rake) 3 HP 50/50 | AC 19T 14 FF 15 | CMD 25 | F+6 R+9 W+4 | Init +6 | Perc +8 | SM +3 I Enlarged AC 17

knowledge skill religion: 1d20 + 7 ⇒ (10) + 7 = 17

Al moves to the other side of the doors in front of Jory and fires a ghost salt and cold iron arrow at the creature closet to him. arrow: 1d20 + 8 ⇒ (7) + 8 = 15 for damage: 1d8 + 4 ⇒ (6) + 4 = 10

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory looks with jealousy at the specially treated arrows of Aelfward.

I need to get some of those.

Silver Crusade

Female Aasimar (Appears 100% human - Scion of Humanity) Oracle (Purifier) 5 HP 38/38 | AC 20 Touch 13 Flat 17 | CMD 16 | F+4 R+5 W+6 | INIT+3 | Perc+1 | Sense Motive +7 (+10 one-on-one/+9 vs enchantments) | Spells 1:6/6 2: 1/4 Channels 3/4 | Condition: none

Seeing everyone run past her, Andraste will move beside Jory and draw her Scimitar.


Rebels Map

Keep in mind that you can post ahead, but I am running people in init order. I moved Jory and Andraste back since they may want to change their actions.

Aelfward moves quickly into the large hallway towards the room Andrazi entered.

Aelfward:
these are shadows, they can drain strength by touch.

He only has line of sight to the most distant of the creatures in the room. He looses his shot but the arrow hits the doorjamb (cover).

This only angers the creature and it charges Aelfward in a silent rage.

inc touch, charge: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14 for str dmg: 1d6 ⇒ 6

scoring a hit that chills the fighter's arms to the bone.

Andraste and Jory see a creature fly out of the room directly at Aelfward and claw his arm.

20-Andraste
18-Jory
15-Raoul
14-Andrazi

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory moves to help Aelfward. He fires an arrow at the creature after moving through the door.
hit/damage magic bow: 1d20 + 10 ⇒ (10) + 10 = 201d8 + 8 ⇒ (8) + 8 = 16
move=30' move straight south, std=attack w/ bow Mage armor=touch and regular AC=22

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Due to the growing numbing sensation in his arms and the fact that he is alone in a room with two spectral creatures, Andrazi beats his feet away.

Acrobatics to tumble: 1d20 + 8 ⇒ (18) + 8 = 26
Acrobatics to tumble: 1d20 + 8 ⇒ (15) + 8 = 23

Silver Crusade

Female Aasimar (Appears 100% human - Scion of Humanity) Oracle (Purifier) 5 HP 38/38 | AC 20 Touch 13 Flat 17 | CMD 16 | F+4 R+5 W+6 | INIT+3 | Perc+1 | Sense Motive +7 (+10 one-on-one/+9 vs enchantments) | Spells 1:6/6 2: 1/4 Channels 3/4 | Condition: none

Knowledge Religion/Planes: 1d20 + 9 ⇒ (19) + 9 = 28 Hopefully one of those is the right knowledge.

Andraste will move up besides Aelfward, drawing her weapon, and...Waiting for the result of my knowledge for my standard.


Rebels Map

Andraste:
These are shadows. With that roll, you get their basic info attacks/defense/specials

Andraste moves up next to Aelfward with blade drawn....

Silver Crusade

Female Aasimar (Appears 100% human - Scion of Humanity) Oracle (Purifier) 5 HP 38/38 | AC 20 Touch 13 Flat 17 | CMD 16 | F+4 R+5 W+6 | INIT+3 | Perc+1 | Sense Motive +7 (+10 one-on-one/+9 vs enchantments) | Spells 1:6/6 2: 1/4 Channels 3/4 | Condition: none

Andraste utter's a prayer, and her Scimitar begins to shine Swift action, activate my Consecrated scimitar, using one of my channels the next undead I hit takes half my channel dice. and swings her Scimitar at the creature!

+1 Consecrated Scimitar: 1d20 + 7 ⇒ (12) + 7 = 191d6 + 4 ⇒ (1) + 4 = 52d6 ⇒ (4, 5) = 9 DC 17 Will for half of the positive energy.

"Be careful, these creatures are shadows, they are incorporeal undead! Nonmagical weapons will not harm them!"


Rebels Map

And Andraste calls divine power to her blade and slashes into the shadow with righteous accuracy.

will: 1d20 + 4 ⇒ (19) + 4 = 23

The shadowy form silently reacts violently to the pain of the holy blade, pulling back it's smoldering arm.

Jory moves down and shoots an arrow between Andraste and Aelfward, striking the creature in the would-be chest.

2+4+8= 14 dmg
I do not see whether consecrated allows full damage vs incorporeal, so assuming 50% for the magic blade and bow.

Andrazi tumbles and weaves out of the room with the other shadows.

Raoul...yes, you are not running in fear. Get in there man!

Grand Lodge

Female Human Cleric 4 : HP 35/35 | AC 17| T 10| FF 17| CMD 15| Fort +6| Ref +3| Will +9| Init +0| Perc +4| Sense Motive +4

Posting so that after Raoul and C1 Kyra can go.

Kyra will double move trying to get in the room with the others, drawing her scimitar.

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

Raoul decides to go for broke and rushes in to help his comrades with his wand of Magic Missile drawn. He fires off a bolt of arcane force at the shadow nest to Andraste.

MM: 1d4 + 1 ⇒ (2) + 1 = 3

Silver Crusade

Female Aasimar (Appears 100% human - Scion of Humanity) Oracle (Purifier) 5 HP 38/38 | AC 20 Touch 13 Flat 17 | CMD 16 | F+4 R+5 W+6 | INIT+3 | Perc+1 | Sense Motive +7 (+10 one-on-one/+9 vs enchantments) | Spells 1:6/6 2: 1/4 Channels 3/4 | Condition: none

Yea, it's halved unfortunately, I probably would have actually done more if I channeled normally, but I don't get to use the Consecrated often.


Rebels Map

Raoul rushes to the aid of his friends and blasts a bolt of force from his wand, striking with full impact into the shadow. It staggers but keeps pressing its attack.

Andrazi's friend looks like he wants to give another high-five to the swordsman, but stops at the doorway.

Kyra drops her books at the sounds of combat and rushes in to join the fray with her scimitar ready for action.

A third shadowy figure likewise enters the doorway, looking at his injured friend with a look like "what are you doing out there?"

Somehow the first one missed the memo about staying in the room...

====Round 2====

23-Aelfward
22-creature 3
20-Andraste
18-Jory
15-Raoul
14-Andrazi
12-creature 2
5-Kyra
3-creature 1

Liberty's Edge

Male Human Fighter (Lore Warden) 3/ Rogue (Rake) 3 HP 50/50 | AC 19T 14 FF 15 | CMD 25 | F+6 R+9 W+4 | Init +6 | Perc +8 | SM +3 I Enlarged AC 17

5 foot step back, fight defensively, combat expertise, +4 to AC

Hand quiver to Jory "The nine arrows with blue fletching are cold iron and ghost salt and can kill these things."

Pull out bottle of holy water from handy haversack.


Rebels Map

Aelfward, the doorway is a hard-corner, so no valid square to step back into. Not that it will matter this time.

The shadow appears to be a wisp of its former self and reaches out weakly with an icy claw, scratching the holy Oracle before it glides back 5' towards the crypt room.

touch: 1d20 + 4 ⇒ (16) + 4 = 20 for str dmg: 1d6 ⇒ 1

20-Andraste
18-Jory
15-Raoul
14-Andrazi

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Andrazi steps back and tries to slice the shadow next to him.

CE, PA: 1d20 + 7 ⇒ (4) + 7 = 11

1d4 + 10 ⇒ (3) + 10 = 13

Touch AC is 14

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory slings the quiver and is able to get off a single shot with the new arrows with the fancy treatment of dead ghosts on it. He to shoot at the one he hit before, but will take the clearest shot, shifting to Andraste's spot if that helps.
deadly aim/damage: 1d20 + 10 ⇒ (6) + 10 = 161d8 + 8 ⇒ (1) + 8 = 9

Silver Crusade

Female Aasimar (Appears 100% human - Scion of Humanity) Oracle (Purifier) 5 HP 38/38 | AC 20 Touch 13 Flat 17 | CMD 16 | F+4 R+5 W+6 | INIT+3 | Perc+1 | Sense Motive +7 (+10 one-on-one/+9 vs enchantments) | Spells 1:6/6 2: 1/4 Channels 3/4 | Condition: none

Andraste steps further into the room, but away from the creature that attacked her. "Begone foul creatures!"[/b] She exclaims as she sees another just outside the door.
My last Channel against Undead: 4d6 ⇒ (4, 2, 5, 5) = 16


Rebels Map

Andraste moves towards the corner and calls divine power through her to blast the shadows.

3d20 ⇒ (5, 14, 4) = 23

The wounded one is blasted into nothingness.

The other two, the one that hit Andrazi before seems less impacted than the one.

Jory moves over to get a better shot, and one of his special arrows barely clips Andrazi's friend, causing it visible reaction.

Andrazi swings but misses the shadow in the doorway.

Raoul...

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

Raoul runs and gets behind Andrazi and blasts the shadowy figure in the open door with a magic missile from his wand.

MM: 1d4 + 1 ⇒ (3) + 1 = 4


Rebels Map

And Raoul steps up and unleashes another bolt of magic, taking down the second of the shadows. The remaining one tries to escape but you are able with arrow and spells, destroy it quickly.

*** End combat ***

For the others that had not seen the room yet....

Four pillars support the domed ceiling of this
room. Several dark alcoves containing standing
sarcophagi grace the walls, and a statue of a stern
man wielding a glaive and holding a book stands in
the southern part of the chamber.

As you enter the room, Jory's dwarven skill notices a few stones that appear worn on the western wall.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

And Jory looks closely for traps and a way to open what may be a secret door.

Take 20 on perception 33/35 stonework


Rebels Map

There are no traps on the well-hidden door, which the dwarf opens easily. It reveals a dusty hallway with a pair of passages turning north.

Grand Lodge

Female Human Cleric 4 : HP 35/35 | AC 17| T 10| FF 17| CMD 15| Fort +6| Ref +3| Will +9| Init +0| Perc +4| Sense Motive +4

Kyra goes forward to examine the book in the statue's hand.

Perception: 1d20 + 4 ⇒ (6) + 4 = 10

Silver Crusade

Female Aasimar (Appears 100% human - Scion of Humanity) Oracle (Purifier) 5 HP 38/38 | AC 20 Touch 13 Flat 17 | CMD 16 | F+4 R+5 W+6 | INIT+3 | Perc+1 | Sense Motive +7 (+10 one-on-one/+9 vs enchantments) | Spells 1:6/6 2: 1/4 Channels 3/4 | Condition: none

"Curious." Andraste says, looking at the man with the glaive and the book. Perception: 1d20 + 1 ⇒ (13) + 1 = 14

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

Raoul follows Jory into the dusty hallway. "Hello, is anyone up there?" he calls up the passageway on the right.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory moves in alert to threats.
Take 10 for per=23


Rebels Map

The female Serenrite duo investigate the statues.

Meanwhile Jory looks down the first branch of the corridor, seeing a flight of stairs descending 20' and ending in a door.

The main hallway also turns north and descends another, similar flight of stairs.

Aelfward and Andrazi move into the room, trying to get the chill and numb to leave their arms.


Rebels Map

Nothing special about the statues, but the carvings on the wall appear to be in some ancient language.

Raoul and Jory hear the sound of sloshing water down the steps near them (beyond the doors).

Silver Crusade

Female Aasimar (Appears 100% human - Scion of Humanity) Oracle (Purifier) 5 HP 38/38 | AC 20 Touch 13 Flat 17 | CMD 16 | F+4 R+5 W+6 | INIT+3 | Perc+1 | Sense Motive +7 (+10 one-on-one/+9 vs enchantments) | Spells 1:6/6 2: 1/4 Channels 3/4 | Condition: none

As far as ancient languages, I have Thassilonian and Azlanti, if its either of those.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory asks for healing using his personal wand.
CLW: 2d8 + 2 ⇒ (7, 4) + 2 = 13

31/35hp

He then continues to investigate beyond the doors.


Rebels Map

The carvings are more like pictograms. Kn history may be more helpful..

Liberty's Edge

Male Human Fighter (Lore Warden) 3/ Rogue (Rake) 3 HP 50/50 | AC 19T 14 FF 15 | CMD 25 | F+6 R+9 W+4 | Init +6 | Perc +8 | SM +3 I Enlarged AC 17

Al goes over to Kyra and Andraste and takes a look at the statures and the carvings. knowledge History: 1d20 + 7 ⇒ (6) + 7 = 13


Rebels Map

Aelfward, the carvings seem older than anything you have seen.

951 to 1,000 of 1,164 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Aarvid - PFS RotRL - Thistletop All Messageboards

Want to post a reply? Sign in.