Giants of Autumn Twilight (Inactive)

Game Master Jubal Breakbottle

* NORTH OF THE SOUTH FORK OF THE RIVER ESK - 10:15, DAY 16
* Roll20 map


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Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Nerak reloads yet again, keep an eye out as he moves towards the others. Ready to fire on any more hostiles to come out.

"Keep alert, it's going to be a long night. We should sweep the buildings for any more looters or survivors as suggested."


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Arlan advances up next to Lys and puts a hand on her shoulder before leveling his spear at the building nearby.

This is not a game--don't rush off by yourself. He spits a red stream through his teeth.

Move: 30 ft.

Free: Perception to locate any hidden people: 1d20 + 8 ⇒ (7) + 8 = 15

Standard--ready action to attack first enemy in my reach

Bless, Mutagen, Fatigue, Rage, Power attack: 1d20 + 7 + 1 + 2 - 1 + 2 - 1 ⇒ (13) + 7 + 1 + 2 - 1 + 2 - 1 = 23

Damage, power attack, fatigue: 1d8 + 10 + 3 - 1 ⇒ (4) + 10 + 3 - 1 = 16

AoO against first orc that provokes by moving through my reach same modifiers, +2 for AoO (weapon feature): 1d20 + 7 + 1 + 2 - 1 + 2 - 1 + 2 ⇒ (8) + 7 + 1 + 2 - 1 + 2 - 1 + 2 = 20

AoO damage, power attack, fatigue: 1d8 + 10 + 3 - 1 ⇒ (5) + 10 + 3 - 1 = 17

Effects:
Feather Step: (90/100) (ignore difficult terrain), Shoanti Chew: (591/600) (rage persists for an extra round), Mutagen: (196/200) (+4 Str, -2 Int, +2 Nat Armor), Fatigued: (1/4) (-2 Str, -2 Dex, no running or charging), Rage rounds remaining: (5/6), Rage effects +4 Str, +2 WS, -2 AC. Current AC: 18 (19 + 2 - 2 - 1)


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Lys sees both Keltza and Arlan trying to stop her, and mumbles, "Just scouting ahead! Orcs in this building, get ready!", as she continues to put bolts in her crossbow. Loading the last one, she looks back, takes a small step backwards and raises her crossbow at the other building, sights trailing at the door.

Move action finish reloading, Standard Action, ready attack for Standard Attack: 1d20 + 9 ⇒ (6) + 9 = 15 Damage: 1d10 + 2 ⇒ (1) + 2 = 3


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

Mohs turns to look at the building Lys claims infected and steps forward to stand in preparation behind her.

delayed action: move toward house with orcs.


* Saltmarsh *

Summary Round 4

As the orcs fall like the vermin they are, Mohs marches into the midst of his companions, frustrated the enemies are all defeated.

Wulfrum will pause where he is at while Keltza calls upon the gods to give her the strength to heal those around her. Afterwards he'll yell to Beltzar and Varin, "Let's get these houses opened, we've already found survivors earlier and I don't want to lose anyone due to our neglect.“ he would say before heading towards the nearest house and opening the door for someone else to step in and help deal with the situation at hand.

Wulfrum:
The home is ransacked, like four orcs just went through it looking for anything interesting. No signs or sounds of non-orcs. It appears evacuated.

The bright wave of energy that bursts forth from Keltza washes away the last chords of the song and Varin blinks, shaking his head to clear the battle fog. When Wolfram moved to a house, Varin followed, pushing through the door as it was opened and stepping inside cautiously, readying himself for anything. "Hoy! Anyone in here?"

As everyone is in position, Keltza holds out her holy symbol of Ragathiel and channels positive energy; bright red light flashing out within 30 feet of her. She frowns. "That could have been a bit more effective, I think. Still, Ragathiel works in mysterious ways.”

Nerak reloads yet again, keep an eye out as he moves towards the others. Ready to fire on any more hostiles to come out. "Keep alert, it's going to be a long night. We should sweep the buildings for any more looters or survivors as suggested."

Arlan advances up next to Lys and puts a hand on her shoulder before leveling his spear at the building nearby. ”This is not a game--don't rush off by yourself.” He spits a red stream through his teeth.

Lys sees both Keltza and Arlan trying to stop her, and mumbles, "Just scouting ahead! Orcs in this building, get ready!", as she continues to put bolts in her crossbow. Loading the last one, she looks back, takes a small step backwards and raises her crossbow at the other building, sights trailing at the door.

Mohs turns to look at the building Lys claims infected and steps forward to stand in preparation behind her.

Waiting for Beltzer.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Sorry came home plenty late.

Beltzer calms himself, stops the song and brings himself back down to normal levels. He nods to Wulfurm "Yes we should probably check those houses for more survivors. It looks like the orc fronts have let up for the moment."

Beltzer moves up closer to one of the burning buildings and whispers to Kevril how quickly swoops through any small opening and comes back out signaling if he's seen anyone.

perception: 1d20 + 12 ⇒ (12) + 12 = 24


* Saltmarsh *

Balance of Round 4

Beltzer calms himself, stops the song and brings himself back down to normal levels. He nods to Wulfurm "Yes we should probably check those houses for more survivors. It looks like the orc fronts have let up for the moment."
Rage Song: 3 of 7 rounds used

Beltzer moves up closer to one of the burning buildings trees and whispers to Kevril how quickly swoops through any small opening in the house that Wulfrum investigates and comes back out signaling if he's seen anyone. The three remaining fires are trees. The rubble is the fallen burning limbs.

Beltzer:
The home is ransacked, like four orcs just went through it looking for anything interesting. No signs or sounds of non-orcs. It appears evacuated.

The orcs that Lys heard in that house do not exit. Evidently, plundering requires exquisite concentration.

Everyone is up. Despite the lack of enemies, we’re staying in Initiative, so post one round of actions. After you move, please polyline your movement from origin to new position. Thanks


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Nerak moved more towards the center of the group, to keep a better eye on them and stay out of the way. Seemed while most had seen more battles then him by their claims, they had not learned group tactics as well. He supposed when you had things like ogres that could rend a man in two with a single blow, you tended to mind your place both for your own sake and those that relied on you to aid them.

"If the orcs are not coming out, then someone may want to lure them. Someone sneaky or at least quick."

He keeps his crossbow ready for any enemies. He would not be letting his guard down until the night was over.


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

Mohs gathers as great a volume of air as can fit in his dwarven chest and lets it out with a bellow, "Dampen your blades on more worthy foes you gap-toothed morons, or would you rather keep buggering each other in the comfort of your stolen featherbeds!"

hopefully that will get them out.

His free hand spins in slow circles as he prepares to dump a miasma on any orcs who exit the building.

Free action: yell; Standard action: ready acid cloud to drop in the 10ft square in front of the entrance if any orcs appear.

Acid cloud damage 1d6 + 2 ⇒ (5) + 2 = 7 +1 one round sickened, Fort save DC14 for 1/2 damage and no sickens. lasts for one full round, any captured in the cloud or enter take damage and must save.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)
Elize 'Lys' Brokenshield wrote:

Lys sees both Keltza and Arlan trying to stop her, and mumbles, "Just scouting ahead! Orcs in this building, get ready!", as she continues to put bolts in her crossbow. Loading the last one, she looks back, takes a small step backwards and raises her crossbow at the other building, sights trailing at the door.

Save me a dance after all this, Arlan mumbles, his mutated face a parody of a smile.

Nerak Sersver wrote:


"If the orcs are not coming out, then someone may want to lure them. Someone sneaky or at least quick."

I'm no sneak, but green-skinned cowards don't scare me. Show yourselves you cravens!

With that, he crashes his massive frame through the doorway and enters, spear at the ready.

I don't know which of the two buildings Lys is saying has orcs in it, but whichever one it is I'm going into it.

I'll move around in the building until I'm 10 ft away from the first orc I see and I'll stab. Because I go before Beltzer, when he ends his rage at the end of last round my Shoanti Chew makes the rage persist this round.

Standard to stab, Bless, Mutagen, Fatigue, Rage, Power attack: 1d20 + 7 + 1 + 2 - 1 + 2 - 1 ⇒ (7) + 7 + 1 + 2 - 1 + 2 - 1 = 17

Damage, power attack, fatigue: 1d8 + 10 + 3 - 1 ⇒ (7) + 10 + 3 - 1 = 19

AoO against first orc that provokes by moving through my reach same modifiers (except fatigue), +2 for AoO (weapon feature): 1d20 + 7 + 1 + 2 + 2 - 1 + 2 ⇒ (10) + 7 + 1 + 2 + 2 - 1 + 2 = 23

AoO damage, power attack: 1d8 + 10 + 3 ⇒ (2) + 10 + 3 = 15

Fatigued no longer

Effects:
Feather Step: (89/100) (ignore difficult terrain), Shoanti Chew: (590/600) (rage persists for an extra round), Mutagen: (195/200) (+4 Str, -2 Int, +2 Nat Armor), Rage rounds remaining: (5/6), Rage effects +4 Str, +2 WS, -2 AC. Current AC: 19 (19 + 2 - 2)


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

"Arlan, wait! let them come to us."


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)
Mohs Freidricson wrote:

Mohs gathers as great a volume of air as can fit in his dwarven chest and lets it out with a bellow, "Dampen your blades on more worthy foes you gap-toothed morons, or would you rather keep buggering each other in the comfort of your stolen featherbeds!"

hopefully that will get them out.

His free hand spins in slow circles as he prepares to dump a miasma on any orcs who exit the building.

Free action: yell; Standard action: ready acid cloud to drop in the 10ft square in front of the entrance if any orcs appear.

Acid cloud damage 1d6+2 +1 one round sickened, Fort save DC14 for 1/2 damage and no sickens. lasts for one full round, any captured in the cloud or enter take damage and must save.

Whoops, simulpost. Well, it makes for a funny image of Mohs yelling in there and Arlan just tramping in anyway, hehe. :-)


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)
Mohs Freidricson wrote:
"Arlan, wait! let them come to us."

Wisdom would say I should, but Arlan is raging and out for blood. I promise I'll either kill them or lure them out, if that helps...


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

Damn that fool! Mohs curses the red-toothed idiot under his breath. Just minutes before, he helped save Sara. Mohs thought maybe he changed. But here he goes barreling in with no thought just like half-a-decade ago. I hope he's bright enough to avoid the miasma.

The strands of acidic air roil around Mohs' open palm.


Female Half-Orc Life Oracle 3 | HP 36/36 | 1st 5/6 | Channeling 4/5 | Hero Points 3/3
Stats:
AC 18, Touch 12, FlatFoot 16, CMD 15 | Fort +3, Ref +3, Will +2| Init +2 | Perception -1, Darkvision 60 ft

Keltza arches her fingers, looking around carefully with her allies. Just as Nerak suggests that someone sneaky lure the orcs out of the house, her eyes widen in surprise as Arlan rushes through the doorway. Cursing in Cyclops, she gets ready to cast a spell on the first Orcish face she sees.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Beltzer joins the group as Arlan runs in. Well this will get interesting fast Want me to throw another ghost sound to confound the orcs? They don't know how many of us there are. Prettying there's another 4 could be interesting." Beltzer muses.

Move action, standard maybe ghost sound?


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Varin laughed loudly, his head dropping back, his throat making a clean line as he howls long and loud, in a fair imitation of a Wolf, hoping to confound the Orcs even further. 'May as well add to the chaos!'

Free Action: Howl. Move Action: Move toward the door that Arlan has crashed throug, buT stay at 15ft. Standard Action: Ready an action to attack any Orc which steps in reach.

Readied Attack 1d20 + 7 ⇒ (11) + 7 = 183d6 + 9 ⇒ (2, 5, 5) + 9 = 21


* Saltmarsh *

Remaining posts:

Lys
Wulfrum
Arlan
Beltzer
Keltza
Mohs
Nerak
Varin


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum after seeing that his building was cleared of enemies and countrymen alike would barrel along the edge of the fallen rubble heading towards the building in the back as fast as his stumpy legs could carry him.

Run...run...run


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Lys sees the house being re-invaded by both Varin and Arlan, Poor, poor orcs... as she smiles and moves behind Wulfrum, "Woah! You're getting faster as you age, old-timer!" raising her crossbow, preparing to shoot an orc if it appears to be asking for a bolt to the face. If we split up, we cover more ground, and faster.

Move Action Move, Standard Action ready an attack for Readied Attack: 1d20 + 10 ⇒ (3) + 10 = 13 Damage: 1d10 + 2 ⇒ (5) + 2 = 7


* Saltmarsh *

Summary Round 5

Nerak moved more towards the center of the group, to keep a better eye on them and stay out of the way. Seemed while most had seen more battles then him by their claims, they had not learned group tactics as well. He supposed when you had things like ogres that could rend a man in two with a single blow, you tended to mind your place both for your own sake and those that relied on you to aid them. "If the orcs are not coming out, then someone may want to lure them. Someone sneaky or at least quick. “ He keeps his crossbow ready for any enemies. He would not be letting his guard down until the night was over.

Mohs gathers as great a volume of air as can fit in his dwarven chest and lets it out with a bellow, "Dampen your blades on more worthy foes you gap-toothed morons, or would you rather keep buggering each other in the comfort of your stolen featherbeds! “ hopefully that will get them out. His free hand spins in slow circles as he prepares to dump a miasma on any orcs who exit the building.

"Save me a dance after all this, “ Arlan mumbles, his mutated face a parody of a smile. "I'm no sneak, but green-skinned cowards don't scare me. Show yourselves you cravens! “ With that, he crashes his massive frame through the doorway and enters, spear at the ready. Arlan enters a corridor and discovers an orc looting a bedroom off to his right. He pierces the orc with his spear. The orc tries to drag himself further onto the spear to get to Arlan but dies in the bloody process.
Red orc dies by your AOO

"Arlan, wait! Let them come to us. “ Mohs cries out. Damn that fool! Mohs curses the red-toothed idiot under his breath. Just minutes before, he helped save Sara. Mohs thought maybe he changed. But here he goes barreling in with no thought just like half-a-decade ago. I hope he's bright enough to avoid the miasma. The strands of acidic air roil around Mohs' open palm.

Keltza arches her fingers, looking around carefully with her allies. Just as Nerak suggests that someone sneaky lure the orcs out of the house, her eyes widen in surprise as Arlan rushes through the doorway. Cursing in Cyclops, she gets ready to cast a spell on the first Orcish face she sees.

Beltzer joins the group as Arlan runs in. Well this will get interesting fast. "Want me to throw another ghost sound to confound the orcs? They don't know how many of us there are. Prettying there's another 4 could be interesting. “ Beltzer muses.

Varin laughed loudly, his head dropping back, his throat making a clean line as he howls long and loud, in a fair imitation of a Wolf, hoping to confound the Orcs even further. May as well add to the chaos!

Wulfrum after seeing that his building was cleared of enemies and countrymen alike would barrel along the edge of the fallen rubble heading towards the building in the back as fast as his stumpy legs could carry him.

Lys sees the house being re-invaded by both Varin and Arlan, Poor, poor orcs... as she smiles and moves behind Wulfrum, "Woah! You're getting faster as you age, old-timer! “ raising her crossbow, preparing to shoot an orc if it appears to be asking for a bolt to the face. If we split up, we cover more ground, and faster.

Arlan:
Two more orcs enter the corridor to attack you with falchions. One from the second bedroom on his right. The second from the kitchen in the back. Both orcs glance their blades off your armor.
blue on Arlan: 1d20 + 5 ⇒ (6) + 5 = 11
green on Arlan: 1d20 + 5 ⇒ (7) + 5 = 12

Everyone is up. Please keep posting round actions. Lys, I might have moved you when I was deleting your movement line.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

As the song dies down, some of Arlan's wits return. Can't let them surround me, he thinks, flinging the dead orc's body off his spear and to the ground as more of the orcs come out of the woodwork like roaches.

He throws an elbow at the kitchen orc, who dodges, but the momentum of the swing lets him grab the bedroom orc's head. Arlan brings up his knee into the creature's jaw before retreating a step.

Only three of you? I was going to make drinking mugs out of your skulls for me and my friends--looks like some of us will be disappointed.

He points his spear defensively at the orcs.

Full-round action to Brawler's Flurry, fighting defensively, nonlethal damage.

First attack on Green Orc, Mutagen, Bless, Power attack, Fighting defensively, flurry: 1d20 + 6 + 2 + 1 - 1 - 4 ⇒ (6) + 6 + 2 + 1 - 1 - 4 = 10

Second attack on Blue Orc, Mutagen, Bless, Power attack, Fighting defensively, flurry: 1d20 + 6 + 2 + 1 - 1 - 4 ⇒ (18) + 6 + 2 + 1 - 1 - 4 = 22

Nonlethal Damage, Power Attack: 1d6 + 5 + 2 ⇒ (4) + 5 + 2 = 11

Free action intimidate to demoralize Blue Orc(Enforcer feat): 1d20 + 13 ⇒ (10) + 13 = 23

Free action: 2 hand grip on spear

So Blue orc takes 11 nonlethal and is shaken for 11 rounds.

My current AC: 24 (19 +2 natural + 3 Dodge)

Effects:
Feather Step: (88/100) (ignore difficult terrain), Shoanti Chew: (589/600) (rage persists for an extra round), Mutagen: (194/200) (+4 Str, -2 Int, +2 Nat Armor), Rage rounds remaining: (5/6), Current AC: 24 (19 + 2 + 3)


* Saltmarsh *

Wulfrum Perception DC 16:
In addition to the house that Arlan entered, you hear more orcs looting the house to the NNE of you.


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

The sounds and grunts of battle reach all too easily Mohs' ears. Damn it! He moves to where he can peer through the idiot shaped hole in the front of the building and allows the eldritch cloud to spill from his fingers to reappear in the house surrounding the two orcs attacking Arlan.

Move 20, then use acid cloud where indicated on the map.

Blue orc fort save: 1d20 + 3 ⇒ (19) + 3 = 22 saves - takes 3 damage
Green orc fort save: 1d20 + 3 ⇒ (6) + 3 = 9 fails - takes 7 damage and is sickened for one round.

The knee to the face forces the air from the one orc's lungs just as the acidic mist forms around him, preventing the full effect, but the other breathes deeply and its lungs, mouth and nasel cavities are scorched by the foul air. Blood blisters through green skin on both, and Mohs is surprised.

I didn't think they could get any uglier.

The cloud will remain for one full round.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

That will actually knock the blue orc unconscious because his nonlethal damage exceeds his current HP. Nice (but cheap) way to bypass Diehard/Ferocity. Thank you kind sir!


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

The line is where I should be moving but I can't seem to move my token anymore for some reason.

Beltzer falling behind spends his time running as quickly as he can to be back in the rough middle of the group just in case more orcs descend from the north. He is also likely to backup Wulfurm if anything comes for him.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Hearing the loud sound of fighting within, Varin moves in to the house, dropping the hammer as he does and drawing the composite longbow from over his shoulder. He took a second to calm himself before aiming at the last Orc and drawing fletching to cheek.

1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 191d8 + 4 ⇒ (7) + 4 = 11

As he exhaled he released, his arrow flying true, burying itself up to its fletching in the Orc.

"Can we hurry it up? We have a town to save!" He smiled, leaning casually on the bow.

Move Action to move in to the house and draw my bow as I do. Standard action to fire at the Orc. Free Action to be a badass, regardless of whether the Orc goes down or not.

Not having the use of the map is killing me. I might have to go for it and just subscribe to Roll20 to get it on mobile.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

@GM Jubal--I put "flurry" in the description but forgot the -2 in the roll (was taking my turn at the end of my lunch break). So my second attack should've been a 20, which still hits. Varin--I can move you. Did you want to attack one of the orcs I'm fighting? You can move up behind me and fire into the house I believe...


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Yeah that was what I wanted to do, move in to the house, drop my weapon by the door, draw my bow and shoot the orc. I dunno if you can move my token, you might not have access. Thanks though. I appreciate it, even if you can't. :)


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)
Varin al'Thine wrote:
Yeah that was what I wanted to do, move in to the house, drop my weapon by the door, draw my bow and shoot the orc. I dunno if you can move my token, you might not have access. Thanks though. I appreciate it, even if you can't. :)

You're welcome! Yeah, I couldn't move your character, but I drew in the line for you at least.


* Saltmarsh *

Remaining posts:

Lys
Keltza
Nerak
Wulfrum
Arlan
Beltzer
Mohs
Varin


Female Half-Orc Life Oracle 3 | HP 36/36 | 1st 5/6 | Channeling 4/5 | Hero Points 3/3
Stats:
AC 18, Touch 12, FlatFoot 16, CMD 15 | Fort +3, Ref +3, Will +2| Init +2 | Perception -1, Darkvision 60 ft

Assuming one of the orcs are still alive when her turn comes up:
Keltza chants mystical words before pointing directly at one of the orcs amidst the chaos, casting murderous command.

Assuming only one orc remains when her turn comes up:
Keltza pretends to chant mystical words, waving her hands around in grand motions. Right before she points at the remaining orc she cackles in orc. "Pharasma will show no mercy on your soul, and just like your friends before you, you shall perish!"


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Perception: 1d20 + 10 ⇒ (19) + 10 = 29

Wulfrum could hear the orcs inside the building and yelled out "GOT MORE IN THIS HOUSE!" as he moved up to the door. He swung it open wide and yelled a curse word at them in dwarven.

Move up to the door, standard to open, and then gonna use a switft action to cast using a fervor Ironbeard on myself to hold the orcs in.
New AC21. I would update the map but the con internet is not letting me see it


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Amendment to earlier post as I finally got the map to work for me. Five foot step up to the door, Move action to open. Ready my standard to swing at the first orc who steps up to the doorway to greet me. Still using the Swift Action to iron beard up
Wulfrum's beard enveloped in iron as the metal beads and pieces woven in his beard reshaped to add a layer of armor over his front. He dropped the Warhammer to the ground to make the Orcs think he was an easy prey before ripping it straight up between the legs of the poor unfortunate soul who stepped up to attack him.

Attack: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Damage: 1d8 + 5 + 1 + 1d6 ⇒ (1) + 5 + 1 + (3) = 10


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Lys, noticing the situation being handled by the smashing and crashing from the other house, dashes after Wulf, standing behind him. "Good thing you're still as short, Wulf, otherwise I might hit you!", as she stands behind him, ready to pin an orc to the wall.

Readied Attack: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d10 + 2 ⇒ (2) + 2 = 4


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Nerak repositions himself and stays ready to shoot the first enemy he see's.

Crossbow: 1d20 + 4 ⇒ (13) + 4 = 171d8 ⇒ 2

Rolling now to save time.


* Saltmarsh *

Summary Round 6

As the song dies down, some of Arlan's wits return. Can't let them surround me, he thinks, flinging the dead orc's body off his spear and to the ground as more of the orcs come out of the woodwork like roaches. He throws an elbow at the kitchen orc, who dodges, but the momentum of the swing lets him grab the bedroom orc's head. Arlan brings up his knee into the creature's jaw before retreating a step. ”Only three of you? I was going to make drinking mugs out of your skulls for me and my friends--looks like some of us will be disappointed.” He points his spear defensively at the orcs.
Blue orc takes 11 nonlethal damage and demoralized.

The sounds and grunts of battle reach all too easily Mohs' ears. Damn it! He moves to where he can peer through the idiot shaped hole in the front of the building and allows the eldritch cloud to spill from his fingers to reappear in the house surrounding the two orcs attacking Arlan. The knee to the face forces the air from the one orc's lungs just as the acidic mist forms around him, preventing the full effect, but the other breathes deeply and its lungs, mouth and nasel cavities are scorched by the foul air. Blood blisters through green skin on both, and Mohs is surprised. I didn't think they could get any uglier.
Blue orc takes 3 +11=14 damage and is unconscious.
Green orc takes 7 damage and sickened.

Beltzer falling behind spends his time running as quickly as he can to be back in the rough middle of the group just in case more orcs descend from the north. He is also likely to backup Wulfurm if anything comes for him.

Hearing the loud sound of fighting within, Varin moves in to the house, dropping the hammer as he does and drawing the composite longbow from over his shoulder. He took a second to calm himself before aiming at the last Orc and drawing fletching to cheek. As he exhaled he released, his arrow flying true, burying itself up to its fletching in the Orc. ”Can we hurry it up? We have a town to save!” He smiled, leaning casually on the bow.
Green orc takes 11+7=18 damage and is staggered and sickened.

Keltza pretends to chant mystical words, waving her hands around in grand motions. Right before she points at the remaining orc she cackles in orc. "Pharasma will show no mercy on your soul, and just like your friends before you, you shall perish!"
Green orc has 18 damage and is demoralized, staggered and sickened.

The green-faced orc steps toward Arlan and swings his falchion for probably the last time. The blade hits the wall, and his face hits the floor.
green on Arlan: 1d20 + 5 - 2 - 2 ⇒ (14) + 5 - 2 - 2 = 15

Wulfrum could hear the orcs inside the building and yelled out "GOT MORE IN THIS HOUSE!" as he moved up to the door. He swung it open wide and yelled a curse word at them in dwarven. Wulfrum's beard enveloped in iron as the metal beads and pieces woven in his beard reshaped to add a layer of armor over his front. He dropped the Warhammer to the ground to make the Orcs think he was an easy prey before ripping it straight up between the legs of the poor unfortunate soul who stepped up to attack him.
red orc takes 10 damage

Lys, noticing the situation being handled by the smashing and crashing from the other house, dashes after Wulf, standing behind him. "Good thing you're still as short, Wulf, otherwise I might hit you!", as she stands behind him, ready to pin an orc to the wall.
red orc takes 4+10=14 damage and is staggered

Nerak repositions himself and stays ready to shoot the first enemy he sees.
red orc takes 2+14=16 damage and is staggered

An orc emerges from the other door of the house that Arlan is clearing and closes on Beltzer. Another orc answers the door of Wulfrum and receives a Warhammer between his legs and two crossbow bolts into his shoulders for his trouble. In response, the bloody red orc swings his falchion at Wulfrum and falls down on the threshold.
red on Wulfrum: 1d20 + 5 ⇒ (6) + 5 = 11

Everyone is up. Please keep posting round actions and delete your lines from last round. Thanks


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

One of the bastards is trying to slip out the back. Mohs looks to his companions and tightens his grip on his brother's hammer. Let's make this one a bit more personal. With a growl, he strides toward the isolated fool of an orc and swings toward its head,

Attack with hammer 1d20 + 1 + 1 + 1 + 1 + 1 ⇒ (14) + 1 + 1 + 1 + 1 + 1 = 19 BAB, masterwork, hatred, earth supremacy, bless
Damage 1d8 + 1 ⇒ (7) + 1 = 8 earth supremacy

connecting with a solid thump. Mohs smiles as the shock vibrates through his arm. Sometimes magic is not the only satisfying answer.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Arlan waits for the poisonous cloud to dissipate.

Delay until after Mohs' turn.

He hesitates, wanting to help his friends, but knows he needs to search the house for any survivors.

They can handle a few orcs for a minute...

Hey, anybody here loyal to Trunau? It's Arlan!

He moves through the house, searching for signs of life before joining the others.

Perception to find people in the house: 1d20 + 8 ⇒ (14) + 8 = 22

If I find anyone, I will motion them to come with me. If they're hurt or tied up or something, I'll move to help them. Otherwise I'll double move over to Wulf and Lys.

AoO for any orc moving through my reach, mutagen, bless, power attack, weapon: 1d20 + 7 + 2 + 1 - 1 + 2 ⇒ (9) + 7 + 2 + 1 - 1 + 2 = 20

AoO damage, power attack: 1d8 + 7 + 3 ⇒ (1) + 7 + 3 = 11

I can't delete any of my lines, and it's getting annoying. It says to hit ctrl + z. Is there a different way to do it? My green lines were from last turn and should be gone. My red lines are for this turn, but ignore the one going from my current square to the SE. The other lines show the path of my movement.

Effects:
Feather Step: (87/100) (ignore difficult terrain), Shoanti Chew: (588/600) (rage persists for an extra round), Mutagen: (193/200) (+4 Str, -2 Int, +2 Nat Armor), Rage rounds remaining: (5/6), Current AC: 21 (19 + 2)


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Fitting his bow back over his shoulder, Varin moves and picks up his hammer before stretching, and cracking his knuckles around the haft of the large weapon.

I think I only have enough to sheath the bow and pick up the hammer. If there is any movement left after that, I'll just follow the group, heading towards Wulfrum.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Sheathing is a move action and picking up is a move action, but you still have a 5ft move. I'm on roll 20 now, so I'll draw your line for you even though I can't move your token. DM Jubal, if you want, you can give me access to Varin's token and I can move it for him until he gets his laptop back.


* Saltmarsh *

Remaining posts:

Beltzer
Lys
Keltza *
Nerak
Wulfrum
Arlan
Mohs
Varin


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulflrum grins at the orcs left in the room and walks up on top their comrade. "Oy...you lot picked a bad raid to join, I'll be making sure your ancestors roll over in the stone before the sun rises." he said as he swung the warhammer into the chest of the nearest orc.

5 foot step up on top old red there and attack blue.
Attack: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Damage if hit: 1d8 + 6 + 1d6 ⇒ (4) + 6 + (2) = 12


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Lys sees Mohs engaged with an orc three times his size and fires a bolt, trying to shoot the orc in the back before the wizard is overtaken.

Attack - Rapid Fire: 1d20 + 10 - 2 ⇒ (4) + 10 - 2 = 12 Terribly disappointing.
Damage: 1d10 + 2 ⇒ (1) + 2 = 3

The bolt flies at an angle, and bounces off the orc's thick skull.
"T$!&.", she mutters, and fires another one.

Attack - Rapid Fire: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18
Damage: 1d10 + 2 ⇒ (8) + 2 = 10

The second one jams with a resounding thud in the orc, who roars ferociously.


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Nerak reloads and fires at the orc while stepping forward. He was forced to adjust his aim to keep his comrades clear of his shot.

Crossbow vs Orc (Orange): 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 171d8 ⇒ 1

The bolt makes its way pass his allies into his enemy, yet not as deeply as it could have.

Bolts 15/20


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Seeing that battle has been once more and that again there are more targets, Beltzer goes back into his rage but one far more primal than before. Free action: bloodrage

Beltzer hefts his sword fiercely and swings.

attack: 1d20 + 11 ⇒ (12) + 11 = 23
damage: 2d6 + 12 ⇒ (4, 1) + 12 = 17

"No matter how many of you walk up, you shall be cut down!" He bellows.


* Saltmarsh *

Summary Round 7

One of the bastards is trying to slip out the back. Mohs looks to his companions and tightens his grip on his brother's hammer. Let's make this one a bit more personal. With a growl, he strides toward the isolated fool of an orc and swings toward its head, connecting with a solid thump. Mohs smiles as the shock vibrates through his arm. Sometimes magic is not the only satisfying answer.
caramel orc takes 8 damage.

Arlan waits for the poisonous cloud to dissipate. He hesitates, wanting to help his friends, but knows he needs to search the house for any survivors. They can handle a few orcs for a minute... ”Hey, anybody here loyal to Trunau? It's Arlan! “ He moves through the house searching for signs of life finding no one before joining the others.

Fitting his bow back over his shoulder, Varin moves and picks up his hammer before stretching, and cracking his knuckles around the haft of the large weapon.

Wulfrum grins at the orcs left in the room and walks up on top their comrade. "Oy...you lot picked a bad raid to join, I'll be making sure your ancestors roll over in the stone before the sun rises." he said as he swung the warhammer into the chest of the nearest orc.
blue orc takes 12 damage and is staggered.

Lys sees Mohs engaged with an orc three times his size and fires a bolt, trying to shoot the orc in the back before the wizard is overtaken. The bolt flies at an angle, and bounces off the orc's thick skull. ”T%@%.”, she mutters, and fires another one. The second one jams with a resounding thud in the orc, who roars ferociously.
caramel orc takes 10 +8 = 18 damage and is staggered.

Nerak reloads and fires at the orc while stepping forward. He was forced to adjust his aim to keep his comrades clear of his shot. The bolt makes its way pass his allies into his enemy, yet not as deeply as it could have.
caramel orc takes 1 +18 = 19 damage and is staggered.

Seeing that battle has been once more and that again there are more targets, Beltzer goes back into his rage but one far more primal than before. Beltzer hefts his sword fiercely and swings. "No matter how many of you walk up, you shall be cut down!" He bellows cutting down the orc who has two embedded crossbow bolts and a hammer blow.
caramel orc takes 17 +19 = 37 damage and is dead

The staggered orc with a blue-tinged poltroon swings at Wulfrum finding a gap in his armor before falling down.
blue on Wulfrum: 1d20 + 5 ⇒ (18) + 5 = 23 hit
damage to Wulfrum: 2d4 + 4 ⇒ (3, 1) + 4 = 8
blue orc is down.

Two more orcs from the back room attack Wulfrum. One with a bright green face gets his falchion into a gap of armor at Wulfrum's knee.
green on Wulfrum: 1d20 + 5 ⇒ (18) + 5 = 23 hit
more damage to Wulfrum: 2d4 + 4 ⇒ (2, 1) + 4 = 7
Wulfrum takes 15 damage this round.
not green on Wulfrum: 1d20 + 5 ⇒ (10) + 5 = 15

Everyone is up. Please keep posting round actions and delete your lines from last round.


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

Mohs gives a quick shake to his brother’s hammer, and watches a few flecks of blood spatter the ground at his feet, quickly overwhelmed by the flood formed by Beltzer’s deep gash into the orcs chest. As their victim slides to the ground, he gives a quick nod to the furious half-orc and is caught by the sounds of blows in the northern house.

Wolfrum!

A few quick steps shows him the burly dwarf balanced on one corpse with another dead orc falling to his right. Two more advance on the old curmudgeon while dwarven blood from several wounds darkens the earth beneath the green fleshy footstool. Mohs raises his hand in concentration, and the strands of miasma return and alight around Wulfrum’s attackers.

Move to gain line of sight/effect to orcs in house. Standard to use acid cloud (rough circle on map) on the orcs.

acid cloud damage 1d6 + 2 ⇒ (1) + 2 = 3

green orc saves Fort DC14 1d20 + 3 ⇒ (9) + 3 = 12 3 damage+ sickened for 1 round
pink orc saves Fort DC14 1d20 + 3 ⇒ (14) + 3 = 17 1 damage

The eldritch acid lacks power this time, but the leftmost adversary breaths in at the wrong moment and is briefly beset by a hacking cough.

"Stand firm old man! We are coming for you!"


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Father! Arlan runs up in front of Lys and behind the wounded dwarf, leaning over him to stab his spear at the orc least-affected by the acidic cloud.

mutagen, bless, power attack, not sure if soft cover so I didn't subtract 14(Wulfrum is short) vs pink orc: 1d20 + 7 + 2 + 1 - 1 ⇒ (5) + 7 + 2 + 1 - 1 = 14

Damage, power attack: 1d8 + 7 + 3 ⇒ (4) + 7 + 3 = 14

AoO if coughing orc tries to move through my reach, mutagen, bless, power attack, weapon: 1d20 + 7 + 2 + 1 - 1 + 2 ⇒ (12) + 7 + 2 + 1 - 1 + 2 = 23

AoO damage, power attack: 1d8 + 7 + 3 ⇒ (5) + 7 + 3 = 15

Effects:
Feather Step: (86/100) (ignore difficult terrain), Shoanti Chew: (587/600) (rage persists for an extra round), Mutagen: (192/200) (+4 Str, -2 Int, +2 Nat Armor), Rage rounds remaining: (5/6), Current AC: 21 (19 + 2)


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

fervor: 1d6 ⇒ 1

Wulfrum's fingers glowed softly and he touched a wound barely sealing it to stop the bleeding, things were getting a bit tougher in here for him. He shook off the injuries and gritted his teeth. "Ya too few and too young to take me down so easily" he said as he lifted his hammer again for another strike. He swung wide as his knee gave a bit under the pressure of the latest injury.

He felt the swish of a blade go over his head and fancied a quick peek behind him. "Arlan, that you boy? Take over for me, I fear I'm a bit winded." he said as slipped out of the room and leaned against the wall of the building for a moment.

attack: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11

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