Giants of Autumn Twilight (Inactive)

Game Master Jubal Breakbottle

* NORTH OF THE SOUTH FORK OF THE RIVER ESK - 10:15, DAY 16
* Roll20 map


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Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Rage song will always give you the better stats even when you're fatigued as you are getting the bonus as part of rage song not your barbarian rage. You however are still fatigued I believe.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Ok, awesome. Then I'll hold onto my potion of Invigorate for a rainy day, then.


* Saltmarsh *
Arlan Ward wrote:
Ok, just want to be clear. So when I'm fatigued I can't enter my own rage, but I can accept the reduced rage from Beltzer's rage song. Is that what you're saying?

Yes.

Arlan Ward wrote:
And then when my fatigue is done I can get my stronger version of rage, whether on my own or from the song.

Yes and no. Raging Song always gives you the better of your Rage bonuses. However, you still must factor in the fatigue penalties until you recover. So, in a sense, you effectively get stronger when your fatigue recovers.

cheers


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Ok, I get it now. Looks like I needed a 2 to hit on my AoO (if it triggers) and I rolled a 1. Yeesh.

I hope one of them charges me and gets gored, though. :-)


* Saltmarsh *

Arlan, maybe spoiler all of your durations. I've never seen so many before.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)
DM Jubal wrote:
Arlan, maybe spoiler all of your durations. I've never seen so many before.

Done.


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

Holy crap! You guys are good at killing orcs. I'm not used to seeing these kinds of numbers from 3rd level. I'm going to have to step up my game to keep up.

Wow.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Bels rage song sure as hell helps but yeah... We are not doing so bad. ;)


* Saltmarsh *

I've posted the hit point thresholds for common orcs in the spoiler above: 11 to stagger and 23 to kill due to the ferocity.

cheers


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Oh boo... I failed to kill the last one there. :( Haha Still, only by one.

EDIT: Did I really just say "Oh boo"?!? Hahaha Okay Something is wrong with me.


* Saltmarsh *

Varin, when will you be able to use Roll20?


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

I am taking my laptop back to the shop tomorrow so hopefully tomorrow evening. It is a pain. I have been using my phone for everything but it won't log on to Roll


* Saltmarsh *

ok, good luck


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Thanks. Sorry for the inconvenience again.


* Saltmarsh *

No worries.

@Beltzer, please account for your rounds of Rage Song. If you maintain it this round, it will be your 3rd of 7 rounds for the day.

@Everyone, please update your avatar profile for HP damage and resources used.

thanks


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

I'm keeping track, I'll update everything after the battle is over as it'll just be the rounds of the fight +1. I'll change hp as I take damage as that's a little bit more important.


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

I am standing on Yellow Orc basically. And you can move through friendly squares so I shouldn't have screwed with your movement.


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Heya, I accidentally drew her intended direction rather than her actual movement, so I have both on the map. Sorry about that. I am assuming that I can split the full-round action in a standard now and a move after?


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

Guys, my posts will still be coming, but I just got a call that my father needs surgery. This may impact the quality of my posts. I do not know how much I will be traveling or when. If I need a few days with no contact, I'll give you some notice first. Thanks for understanding.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

I hope your dad is okay Mohs. Take care of yourself man.
Sorry to hear.


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Hopefully it goes well and it's nothing serious. Take it easy Mohs.


Female Half-Orc Life Oracle 3 | HP 36/36 | 1st 5/6 | Channeling 4/5 | Hero Points 3/3
Stats:
AC 18, Touch 12, FlatFoot 16, CMD 15 | Fort +3, Ref +3, Will +2| Init +2 | Perception -1, Darkvision 60 ft

Ah, holy hell. I'm sorry to hear that Mohs. Don't overexert yourself.


* Saltmarsh *

Mohs, family first. Just give me a heads up when to DMPC you.

cheers


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)
Mohs Freidricson wrote:
Guys, my posts will still be coming, but I just got a call that my father needs surgery. This may impact the quality of my posts. I do not know how much I will be traveling or when. If I need a few days with no contact, I'll give you some notice first. Thanks for understanding.

I hope everything works out ok!


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Laptop is f$+!ed. Had to be sent away for repair. 2 weeks at least.

Imma go punch something.


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

Hey Lys. How do you want to handle this next batch of orcs? I say we call them out, I plant an acidic cloud over the door, and you plugging them with a readied action. Our melee friends can charge in and clean up.


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Sounds like a good plan to me. I'm kind of feeling we're not going for the beacon as fast as we can, though. I hope it's not too much of a problem, but hell, I ain't leaving no one behind.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

We already got the beacon, just need to clear out this sector and head to the gate and then it'll be reinforced.

Mohs, is that spot for you on the map correct? I ask because that's where I put my line for Arlan to move, but I didn't move and your image is there instead.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

The beacon is already lit. We need to head to the gate and hold it next. I think we can spend maybe another 3-4 rounds searching and moving towards it before we really really have to hustle.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Yeah, in the writeup from DM Jubal it said I moved, but I didn't move on the map. Mohs, if you did intend to go over there, could you move one square south from your current position and I can go back to where your character is now? Reach weapon and whatnot.


* Saltmarsh *

There's another beacon near the hopespring.

I appreciate you guys discussing strategy here. Your table talk.

Cheers


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)
DM Jubal wrote:

There's another beacon near the hopespring.

I appreciate you guys discussing strategy here. Your table talk.

Cheers

DM Jubal, did you see my above post? I'm supposed to be where Mohs is on the map...


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

I can move if you need me too. I moved myself, but it looked like the space was clear.

I have shifted myself one square ( marking the old one in case the DM objects


* Saltmarsh *
Arlan Ward wrote:
Yeah, in the writeup from DM Jubal it said I moved, but I didn't move on the map. Mohs, if you did intend to go over there, could you move one square south from your current position and I can go back to where your character is now? Reach weapon and whatnot.

Why didn't you move yourself? The lines are for me to keep track of your origin and paths... for traps and triggers and stuff.

Please move yourself, in case that wasn't clear before.

cheers


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)
DM Jubal wrote:
Arlan Ward wrote:
Yeah, in the writeup from DM Jubal it said I moved, but I didn't move on the map. Mohs, if you did intend to go over there, could you move one square south from your current position and I can go back to where your character is now? Reach weapon and whatnot.

Why didn't you move yourself? The lines are for me to keep track of your origin and paths... for traps and triggers and stuff.

Please move yourself, in case that wasn't clear before.

cheers

Not sure, for some reason I thought you just wanted us to put the line. It's fixed now.


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

Arlan,

How upset would you be if I drop acid cloud and you get caught with a bit of friendly fire . . .


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Arlan will be mildly upset. I, on the other hand, will think it is hilarious.


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

Ha! Wrong building Arlan. I just looked at the map. The orcs are in the northeast building. The last batch of four came out of the one to the northwest, and the building has been checked by two of our companions.


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Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

By the way, no traveling for me! My dad doesn't need surgery after all!

Now let's fry some orcs! (And maybe singe Arlan a bit!)


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)
Mohs Freidricson wrote:
Ha! Wrong building Arlan. I just looked at the map. The orcs are in the northeast building. The last batch of four came out of the one to the northwest, and the building has been checked by two of our companions.

Yeah, I didn't know which one it was. I fixed it on the map, now. And that's great about your dad!


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Great news about your dad!

I'll post tomorrow morning, long, long day today.


* Saltmarsh *

Great news, Mohs!

Beltzer wrote:
The line is where I should be moving but I can't seem to move my token anymore for some reason.

It's fixed.


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Sorry, I am rather distracted this weekend. I am working a con.


Female Half-Orc Life Oracle 3 | HP 36/36 | 1st 5/6 | Channeling 4/5 | Hero Points 3/3
Stats:
AC 18, Touch 12, FlatFoot 16, CMD 15 | Fort +3, Ref +3, Will +2| Init +2 | Perception -1, Darkvision 60 ft

For the record, I am still demoralizing with the intimidate checks. It was always an interesting mechanic to me and when I played my bard character focused on debuffs, he did this A LOT... but in face to face games I would normally just say, "I demoralize him".

It's interesting to come up with in character reasons as to why you are intimidating in the midst of combat and unfortunately... in character it looks like you are doing nothing, even though out of character it is a nasty debuff.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)
Keltza Proditor wrote:

For the record, I am still demoralizing with the intimidate checks. It was always an interesting mechanic to me and when I played my bard character focused on debuffs, he did this A LOT... but in face to face games I would normally just say, "I demoralize him".

It's interesting to come up with in character reasons as to why you are intimidating in the midst of combat and unfortunately... in character it looks like you are doing nothing, even though out of character it is a nasty debuff.

Yep, I'm planning on doing a little de-buffing while I fight as well. My Enforcer feat lets me free action demoralize someone for a number of rounds equal to the damage dealt. Then I want to get a Cruel Amulet of Mighty Fists so every time I hit a shaken foe they become sickened as well. I'm going to get Pummeling Charge so I can run in, flurry someone, hit them and they're shaken and sickened. Then I might for good measure hit them with a Knockout punch (hero point) that they'll get a -4 to their save now. Kinda cool if I can pull that off against a Giant leader or something.

I'm also going to get some grappling feats with chokehold so I can take care of some enemy casters.

@DM Jubal--as I plan out my progression and what sorts of items I might want, I'm wondering: would you consider allowing the Brawling enchantment on medium armor? As written it can only be placed on light armor, but man, us unarmed fighters have enough drawbacks as it is, you know? I suppose I could save up for mithral but that's gonna be pretty pricey.


* Saltmarsh *

@Keltza, I can't get to Roll20 atm but are you within 30 feet with line of sight/effect to an orc?

@Arlan. Yes, brawling on medium armor is not a big deal.

Cheers


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Great! That just saved me 4k hehe.


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

If you can wait till 5th, my next feat I'm looking at Craft Magic Arms and Armor.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

That would also be awesome. I already have +1 armor, so if you craft it it would only cost 1500.

Note to self--reconcile with Mohs before level 5.


* Saltmarsh *

Not to be a killjoy, but I haven't see a great boutique of magic items in the first two books. So maybe lower your expectation of awesome optimizations.

Cheers

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