Fury of the Virtuous (Inactive)

Game Master jlighter

A rebooted Wrath of the Righteous campaign, with some added twists and variations to make things a little more interesting.


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Kenabres Underground Map - Part 1

Welcome to the OOC Discussion Thread for Fury of the Rightous. We'll be doing a quick meet and greet here, tying up any loose ends in character profiles, and then we'll get Gameplay under way. Congrats, all of you, on making it here.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Hello everybody! I'll have Allysen's profile updated and ready in a few hours. Thanks to Apsu for choosing her and I hope that you enjoy the game as much as I hope I will.


Male Aasimar Abjurer 1

Hello all, happy I was chosen and I hope it's an enjoyable game for all. :)

Edit- Got a few good rolls, going to go with spell resistance. Seems fitting I think.

Liberty's Edge

Male Historian/Curator

making up the profile for Ozgo now


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

Ok..here is Ozgo's profile now...ready to go!!


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Profile updated, but I really wish Paizo would allow us to use our own avatars :/


HP 9/14 AC 14 Touch 11 Flat 13; ranseur +4(2d4+5); F +4 R +2 W +2 INIT +4 Perc +4 CMB +4 CMD 16 | Rage 4/6 remaining

Ah yes, about that. I'll get right on that :)


Halfling dragon disciple 2/paladin 3/sorcerer (crossblooded) 2 AC 20/15/18 / HP 72 / F +12 R +9 W +9 / Init. +2 / Perc. +1

Howdy folks. Hopefully this time around goes better than our last attempt.

@DM:Couple of things. Dropped the archetype and since we don't have one, I think I'll be going Marshal over Guardian. I think it's a more useful path.

@Ozgo: Since we're both playing Iomedaen's, perhaps our PCs have already met? I saw that in your background, Ozgo is new to Kenebres, so perhaps Weyland is showing him the sights during the festival which kicks off this AP.


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

@Weyland: That sounds like a good idea...I think Ozgo and Weyland would get on quite well with one another!


Kenabres Underground Map - Part 1

@Weyland: Okay. No problem with dropping the archetype, and I believe you end up starting with more gp than we did with GM Tierce. Did I derp in the Recruitment thread? Were you already aiming for a Marshal path and I said you were a Guardian?


Halfling dragon disciple 2/paladin 3/sorcerer (crossblooded) 2 AC 20/15/18 / HP 72 / F +12 R +9 W +9 / Init. +2 / Perc. +1

Weyland was originally aiming guardian in the original recruitment, but swapped to marshal at GM Ts request. Guardian would have been fine, but I would rather have a marshal in the group.


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

I think Reinnwulf is taking the Guardian path.

On another note, I was thinking about how I want to go with Allysen. She's a back row character, providing support with Bardic Performance, magic, and arrows. The first two are good, but I was thinking about taking levels in rogue. The problem is I think going bard/rogue doesn't develop the archery bit fast enough. So, to fix that, and to get proficiency in a couple of weapons I'd like her to use, I was thinking about taking fighter for levels 2 and 3.

Any thoughts or ideas that might work better?


Male Aasimar Abjurer 1

You may want to keep in mind that we are going mythic. I don't know about other paths sense I spent all my time looking over mine. But some path abilities and mythic stuff kinda made certain normal stuff moot. So I would look over that, I know we don't get a tier for a few levels but better to look at the big picture rather then short term gains.

Personally I avoid multiclassing for spellcasters of any kind. Also to me it seems like you hurt the first two while pursuing the third. You may be shaky at early levels but with the right gear and selections you'll be fine as we progress. Their is a reason why low levels tend to die easy. Hope that helps some what. x)


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

I always try to remember if I want an effective archer character I will need to burn 2 feats to get Point-blank shot and precise shot...otherwise you are always at a -4 to hit in melee. Are you are only arcane spell caster? If so, I think you might want to keep the magic level fairly high, as Ozgo is a warrior priest and his spells will, to some degree, reflect this. I am sure we can put our heads together and make sure we are covering the magical'bases' as it were...


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Good points, both of you. I'll keeep twiddling around until I find something that works. (As for Point-blank and precise, those are my first two feat choices.) I think the only magic we're short on is the blasty kind. Nenthil is a Wizard in the abjuration school. We have a paladin, cleric, and bard, the last two which have spells or an ability that can heal damage. I think what we're short on is skills, now that I think about it.


Kenabres Underground Map - Part 1

I'm in the opposite camp from Nenthil as a general rule. Depending on my build, I end up dipping out more than is common to pick up abilities. Most notably, I frequently will dip out to get Trapfinding in a group that lacks it, or to get Perception as a class skill.

If you're concerned with Skill Points and picking up a Rogue ability or two, might I suggest a 1- or 2-level dip in Trapper Ranger? Keeps skill points high, gets you proficiency with all Martial weapons (longbows, in this case), and Trapfinding and a potential bonus Archery feat, plus Favored Enemy. Two levels in Rogue gets you a Sneak Attack die instead, and the bonus feat could come from getting a bonus Combat feat Rogue Trick at level 2. Just my 2cp.

@Nenthil: I did have a question for you. Do you have an ability that I'm not recognizing that's giving you the ability to make Knowledge checks untrained?


Male Aasimar Abjurer 1

Nope I do not have that ability but seeing as I am pumping intelligence and tier's give you +2 on stats. I am going to gain skill points in short order and at low levels you do get the odd knowledge DC 10. Which can be made untrained. If it bugs you I can leave only trained skills.


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Well, does that mean the bard doesn't need to invest any points in knowledges? ;)

@Apsu: I had forgotten about the Trapper Archetype. Thanks for the reminder. So a dip for two levels into Ranger(Trapper) then bard the rest of the way. Should be fun.


Male Aasimar Abjurer 1

Well I don't know when we will level or get tiers so don't know how much ranks each new knowledge will get. Anyways it depends on the dice too so not being the only one would not hurt. Sucks when you just miss a DC. xP


Kenabres Underground Map - Part 1

@Nenthil: No, not a problem. Just wanted to check on that. Usually only see skills with points in them in that format.

Everybody ready?


Male Aasimar Abjurer 1

Ready to get this started any time. :D


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

I'm ready when you are. Really looking forward to this :)


HP 9/14 AC 14 Touch 11 Flat 13; ranseur +4(2d4+5); F +4 R +2 W +2 INIT +4 Perc +4 CMB +4 CMD 16 | Rage 4/6 remaining

Nope, I am going Champion. I hit things hard. That's what I do.

Edit: I think I am ready


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

I think I am ready!!


Halfling dragon disciple 2/paladin 3/sorcerer (crossblooded) 2 AC 20/15/18 / HP 72 / F +12 R +9 W +9 / Init. +2 / Perc. +1

go go go!


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11
Weyland Piper wrote:
go go go!

Now I have this image of Wetland as a marine. Some how it fits.


Kenabres Underground Map - Part 1

Reinnwulf, might want to take a second look at your gear/skills.


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

So, we'll be starting as soon as Reinnwulf is ready?

Yay!


HP 9/14 AC 14 Touch 11 Flat 13; ranseur +4(2d4+5); F +4 R +2 W +2 INIT +4 Perc +4 CMB +4 CMD 16 | Rage 4/6 remaining

Missed the starting wealth somehow. I'll be ready by tonight. Don't wait up :)

Edit: gear fixed, ac adjusted, skills adjusted


Male Aasimar Abjurer 1

@Reinnwulf
You forgot about your dex, it's 12 but you seem to have it as a +2 mod on a number of things rather then +1.

P.S. Wanted to ask, is initiative block or normal?


HP 9/14 AC 14 Touch 11 Flat 13; ranseur +4(2d4+5); F +4 R +2 W +2 INIT +4 Perc +4 CMB +4 CMD 16 | Rage 4/6 remaining

@Nenthil - Thanks. Harder for me to roll back a character than create it from scratch.


Kenabres Underground Map - Part 1

I'm open-minded. I usually prefer normal Initiative, but that can be problematic in PBP at times. Preferences from the party?


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

I am good with either...sometimes it is nice to have it separate so you can see the flow of actions...but that is usually against powerful enemies...


HP 9/14 AC 14 Touch 11 Flat 13; ranseur +4(2d4+5); F +4 R +2 W +2 INIT +4 Perc +4 CMB +4 CMD 16 | Rage 4/6 remaining

I typically roll initiatives for my players, and then do block initiatives (pre-enemy, post-enemy)for the actual combat, using the initiative rolls to resolve any action conflicts. It's pretty much up to you. I don't think we have any +11 initiative people to get too upset.


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

I'm fine with block initiative. I think it works better in PBP since it alleviates some of the bottlenecks that happen in normal initiative.


Male Aasimar Abjurer 1

I am good ether way. I am just asking because it would effect my feat choices. Improved initiative is ill suited and a bit of a waste in my eyes for block initiative but is a bit more vital for normal initiative.


Halfling dragon disciple 2/paladin 3/sorcerer (crossblooded) 2 AC 20/15/18 / HP 72 / F +12 R +9 W +9 / Init. +2 / Perc. +1

For the games I run, I roll initiatives and I do enemies as a block and PCs individually. Basically it goes pre-enemy, enemy, then everyone. Rinse and repeat. Actions are resolved in posting order.


Kenabres Underground Map - Part 1

Okay. Well, it sounds like I can probably go with my normal approach to Initiatives, then. Roll individually for PCs, and "blocks" of enemies (I usually have enemies act in groups of 2-3, with Elites acting separately). We can be flexible when there ends up being a block of PCs, though.

On a separate note, Gameplay Thread is up. We're starting early in the day, so there will be a couple of hours before the festival truly starts in case people have loose ends to tie up. People to see, equipment to buy, food to eat, etc.


Male Aasimar Abjurer 1

Don't know about anyone else but I am good to go. xP


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Ready, willing, and able.


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

ready


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Poke. Hello? Anyone home?


Male Aasimar Abjurer 1

I'm here, I think it's the DM's turn.


HP 9/14 AC 14 Touch 11 Flat 13; ranseur +4(2d4+5); F +4 R +2 W +2 INIT +4 Perc +4 CMB +4 CMD 16 | Rage 4/6 remaining

I can't go until after the maggots.


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

Also waiting for maggots


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

So, anyone heard from the GM the past day or two?


Halfling dragon disciple 2/paladin 3/sorcerer (crossblooded) 2 AC 20/15/18 / HP 72 / F +12 R +9 W +9 / Init. +2 / Perc. +1

I'm sure the GM pop up. From previous experience, Apsu is a slow, but consistent gamemaster.


Kenabres Underground Map - Part 1

Guilty as charged, I'm afraid. Trying to do better about the slow part.


HP 9/14 AC 14 Touch 11 Flat 13; ranseur +4(2d4+5); F +4 R +2 W +2 INIT +4 Perc +4 CMB +4 CMD 16 | Rage 4/6 remaining

Sorry I have been completely out of contact the last few days. Ice storm took out power and internet on Friday. We got power back Friday night, but still no internet at home. I will try and catch up today.


Kenabres Underground Map - Part 1

No need to worry. You aren't too far behind.

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