Escape from Azlant Ridge (Inactive)

Game Master Gilthanis

Battle Map


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Here is the way I envision exploring/skill checks. Other ideas are welcome :)

Exploring a hex is considered an "adventuring day". You can split up or explore a hex together. I will spoiler seperste hexes if multiple are explored. You can read spoilers so long as it doesn't say DM only or addressed to a specific PC, since I presume you all will debrief each other with the days events.

Skil checks, roll a couple perception checks and whatever you feel may be useful (knowledges, swim, climb, etc)

I will do my best to keep the campaign tab up to date with hex breakdowns, and other pertinent info (loot, special areas, NPC, etc)

If/when you find a cave, maps will be abstract unless/until I find a suitable map to link to as well.


excellent, how will you handle combat in general,

also what time of day was the party castaway, yeah now you got me whistling the theme song to "Gilligan's Island"

you said "lost a great deal of gear" was that thematic or literal? Wulfgar's possession were his cloths, pack, armor and sword. If he lost any or all of that please let me know.

again thanks for having Wulfgar aboard!


Time of day is high noon.

Gear lost is thematic. You have what is in your PC sheets :)


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

Didn't have time to get online till now.

Will try to get a post up in gameplay as fast as I can.


What kind of survival rolls would Wulfgar need to skin and scrape the wolves hides for rough usable furs?


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

Have a small question.

At some point these items were found in the wreckage:

Quote:
a fine crafted dagger, a compass, a fine crafted crossbow, 10 crossbow bolts, a soaked cloak

I was wondering if someone took them to our initial shelter and shared the find with the rest.

As I stated the following in one of my posts while we were in the shelter:

Quote:
Assuming people shared what they found, he will cast detect magic on the found items to see if they have any magical properties.

And one more question, did anyone take those items with them or are they still in the shelter?

Also hope we at some point go back to our original shelter ... I put my backpack there to not be to heavily loaded while exploring ... :) Not much in it that we need right now, but still ^_^


I don't know if someone took them. They are not magical. I will presume you grabbed your pack, and will drop it should a fight start :)


I assumed that since NIls found them that he had them, just an assumption though :)


out of curiosity could Wulfgar have cast "enlarge person" in the surprise round. I assumed he could not because a surprise round allows for a move action or an attack action not both and "enlarge person" takes a "full round" if that is not the case let me know for future reference ;-)


You are correct, since EP is a full round, that cannot be done during a surprise round.


Vitals:
HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14
Spells, Etc:
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1
Gnome Fey Adept 5

*flips to Core Book page 12*
*flips to 3.5 Players Handbook page 12*
Must be in invisible ink. Can't believe I missed that before!
;-)

Regarding watch order, technically Gow and Birdie can cover two watches to give everyone more time to sleep. I've only used one spell slot today, so I don't even need an uninterrupted 8hrs. Place me/us wherever's most convenient for the rest of the party.


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

How many watches do we need? Haven't cast any spells myself, did use 2 rounds of bardic performance. So you can put me wherever you need :)


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

Who wants to weer the amulet of Naturalis armor? Between fighting defensively and combat expertise, my AC is quite ok right now.


Unnamed

if no one wants it i will happily wear it until i get a mighty fists.


since we seem to be using Balthe for bait he probably should have it!

Also, I'm assuming that anything anyone finds they are either carrying the item or purposefully giving it to someone. Or, at least identifying that if no one wants it they are leaving it.


by way of definition

bogart:

1969, "to keep a joint in your mouth," dangling from the lip like Humphrey Bogart's cigarette in the old movies, instead of passing it on. First attested in "Easy Rider." The word was also used 1960s with notions of "get something by intimidation, be a tough guy" (again with reference to the actor and the characters he typically played). In old drinking slang, Captain Cork was "a man slow in passing the bottle."


I'm assuming it would be bad form for Wulfgar to cast enlarge person before he actually sees the shark right? :-)


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

OK, leveled up.


Unnamed

will level at work.

how are we doing HP?


HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15

I used the old 1/2 max +1.


hp will always be 1/2 + 1 + con + favored class if appropriate


Unnamed

check, Balthe is done

I might swap out slow fall for another ability from my monk archetype, but other than that I am good to go, bumped my AC with dodge and took greater grapple


Blathe: done level
Nils: done level
Gow: no response, sent out a PM but still nothing?
Wulfgar: still needing to level
Liam: still needing to level


sorry about the delay, good to go now


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

Busy at work, will be leveling when I can.


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

Should be good to go now.

Got the Locate Object spell. Might help with the sphere problem ;) And I got the bodyguard feat now :) Will give me some added use for my many attack of opportunities.

Will also use read magic to know what the spells are once we figure out it's a spell scroll.


good call on the read magic, I'm not sure Wulfgar can read, seems a little out of character.


Okay, will get the game going again in the near future. As far as Gow goes, I have had no reply, but if he comes back he is welcome to post and get back in.


Overhand Chop (Ex) wrote:

At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls.

Backswing (Ex) wrote:

At 7th level, when a two-handed fighter makes a full-attack with a two-handed weapon, he adds double his Strength bonus on damage rolls for all attacks after the first.

So at 6th level I can use the "overhand chop" on the first attack just not the second?

sorry about the confusion, just want to apply the rules properly, thanks


Correct.


the bleed is one hit point a round until I use a standard action and a 15 heal check...and we are waiting on Balthe correct?


Correct in both


Unnamed

I shoot. I'm sorry. My post was eaten!


All is forgiven...funny little blue frog looking thingy...oh dear god, I hope your little, if not you would be one scary...creature (expletives removed)


Unnamed

dm I am unable to see the map, I requested access to it.


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

Same here.

@DM Stylz,
I looked something up about reach weapons, cover and attacks of opportunity.

Found this discussion about it.

Apparently, determining if your opponent has cover/soft cover against your attacks is determined similar to a ranged weapon and this would mean the plants have a +4 to AC vs my attacks.

It also states that you can't do attacks of opportunity against creatures that have cover relative to you.

So I had a few questions :
- Does this affect the bodyguard feat in any way?
- There are no feats in pathfinder that allow me to ignore this penalty. I did find this feat from the D&D3.5 eberron campaign setting. Would you maybe allow me to take that at some point?

[edit:]
About charging my attacks with arcane power...

It's how I state that I use my swift action to use the arcane strike feat. It's not an expandable resource. I can do it all day long if I want to. ;)

Nils should have less damage though, as I used bodyguard to up his AC by 3 when he got attacked :)
[/edit]


The only way I see it affecting Bodyguard is if there is cover directly in front of you. However, if there is a "window" I see no reason why it wouldn't work. Would it be easier if I started posting battle maps that way there is no question or is the current method okay?

I am willing to simply give you the benefit of the doubt and should there come a time when you cannot do it I will post who is/isn't allowed to have bodyguard with.

As far as the past fight, my round 2 attacks resolved before your round 2 bodyguard + your allies were lined up and there was no window so bodyguard would have been nullified.


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

As far as I read the bodyguard feat the requirements are as follows :
- I need to be adjacent to the ally I wish to bodyguard.
- I need to have the opponent in my threatened area (everything up to 10 ft with my whip)
- I need to have an attack of opportunity available to use.
- the opponent needs to attack my ally.

At this point I get the option to use one of my available attacks of opportunity for that round (6 in my case) to aid another for AC, so it's not actually an attack of opportunity, it's an aid another that I can do outside my own turn.

The only thing I can see concerning the cover thing, is that I need to hit AC 14 instead of the normal AC of 10 for aid another ...

I'm not really getting when there would be a "window" as you call it?


I understood the bodyguard feat wrong, so disregard my "window" comment.

Then as long as you can hit a "14" instead of a 10 your good to go. However you can only aid another for 1 such attack, correct? If I attack with a claw claw bite, the AC bonus only applies to the first claw?


I think I fixed the map issue. Please try again and let me know :)


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

The AC counts for the one attack, but if I still have available Attacks of Opportunity for the round I could do it on the 2 other attacks.

So I can attempt to raise AC on 6 attacks per round, if I'm close enough (which will not always be the case ... especially bad choice if we would meet wizards and the like, they love clustered enemies ;))


I'm certainly ok with "the stabdard formation would go into effect?"

I just envisioned Liam nearest since he saw them and was talking to her, but whatever he wants, I'm good with it, just pictured it different in my head :)


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

Oh well, there goes me trying to stall ;)

And I thought you said something about it being firmly stuck in place, if not, then yes we took it :)

Well, seeing as I tried to act as if I was planning to comply I could indeed be anywhere. I'm fine either way. Just happy we're facing humans ... going to try something if I get the chance :)


@ Liam, yeah sorry about that, I was posting the same time you were, I took longer thinking if Wulfgar would show aggression and I decided he would, so after I saw your post it was, "well that's what he would do" so lets go with it...


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

No problem, we'll see how it plays out :) Maybe, they will focus on you and the others, thinking I can be easily dealt with later ;)


Unnamed

Balthe should be close as well since he was talking to her


1-50 sphere is stuck: 1d100 ⇒ 34

Sphere is stuck in place, the dice have spoken.


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

@DM Stylz, the reflex save for Blistering invective is only to not catch on fire. Everyone that is demoralized gets the full damage from the 1d10. Don't think it will make that much of a difference in the current situation though :)


Vitals:
HP: 46/46 | AC: 23 T: 15 FF: 18 CMD: 25 | Fort: +7, Ref: +11, Will: +6; +4 vs. bardic perf., lang.-dep., and sonic; roll 2x on saves vs diseases, take better result | Init: +5 Perc: +9 | Effects: 25% to negate crit or sneak
Abilities:
Bardic Performance 15/16, Lvl 1 Spells 5/5, Lvl 2 Spells 2/4, Lore Master 1/1
Male Human Fighter 6(Lore Warden) / Bard 6

If anyone has the time, could they go over the gameplay posts and see what we have found up to this point?

Would normally do this myself, but I am a bit strapped for time lately.


I can do it later today, I have a pretty good idea what they are.

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