DM Stylz |
Here is the way I envision exploring/skill checks. Other ideas are welcome :)
Exploring a hex is considered an "adventuring day". You can split up or explore a hex together. I will spoiler seperste hexes if multiple are explored. You can read spoilers so long as it doesn't say DM only or addressed to a specific PC, since I presume you all will debrief each other with the days events.
Skil checks, roll a couple perception checks and whatever you feel may be useful (knowledges, swim, climb, etc)
I will do my best to keep the campaign tab up to date with hex breakdowns, and other pertinent info (loot, special areas, NPC, etc)
If/when you find a cave, maps will be abstract unless/until I find a suitable map to link to as well.
Wulfgar Ivarsson |
excellent, how will you handle combat in general,
also what time of day was the party castaway, yeah now you got me whistling the theme song to "Gilligan's Island"
you said "lost a great deal of gear" was that thematic or literal? Wulfgar's possession were his cloths, pack, armor and sword. If he lost any or all of that please let me know.
again thanks for having Wulfgar aboard!
Liam Kindall |
Didn't have time to get online till now.
Will try to get a post up in gameplay as fast as I can.
Liam Kindall |
Have a small question.
At some point these items were found in the wreckage:
a fine crafted dagger, a compass, a fine crafted crossbow, 10 crossbow bolts, a soaked cloak
I was wondering if someone took them to our initial shelter and shared the find with the rest.
As I stated the following in one of my posts while we were in the shelter:
Assuming people shared what they found, he will cast detect magic on the found items to see if they have any magical properties.
And one more question, did anyone take those items with them or are they still in the shelter?
Also hope we at some point go back to our original shelter ... I put my backpack there to not be to heavily loaded while exploring ... :) Not much in it that we need right now, but still ^_^
GowWabber |
*flips to Core Book page 12*
*flips to 3.5 Players Handbook page 12*
Must be in invisible ink. Can't believe I missed that before!
;-)
Regarding watch order, technically Gow and Birdie can cover two watches to give everyone more time to sleep. I've only used one spell slot today, so I don't even need an uninterrupted 8hrs. Place me/us wherever's most convenient for the rest of the party.
Liam Kindall |
How many watches do we need? Haven't cast any spells myself, did use 2 rounds of bardic performance. So you can put me wherever you need :)
Liam Kindall |
Who wants to weer the amulet of Naturalis armor? Between fighting defensively and combat expertise, my AC is quite ok right now.
Wulfgar Ivarsson |
by way of definition
1969, "to keep a joint in your mouth," dangling from the lip like Humphrey Bogart's cigarette in the old movies, instead of passing it on. First attested in "Easy Rider." The word was also used 1960s with notions of "get something by intimidation, be a tough guy" (again with reference to the actor and the characters he typically played). In old drinking slang, Captain Cork was "a man slow in passing the bottle."
Liam Kindall |
Busy at work, will be leveling when I can.
Liam Kindall |
Should be good to go now.
Got the Locate Object spell. Might help with the sphere problem ;) And I got the bodyguard feat now :) Will give me some added use for my many attack of opportunities.
Will also use read magic to know what the spells are once we figure out it's a spell scroll.
Wulfgar Ivarsson |
At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls.
At 7th level, when a two-handed fighter makes a full-attack with a two-handed weapon, he adds double his Strength bonus on damage rolls for all attacks after the first.
So at 6th level I can use the "overhand chop" on the first attack just not the second?
sorry about the confusion, just want to apply the rules properly, thanks
Liam Kindall |
Same here.
@DM Stylz,
I looked something up about reach weapons, cover and attacks of opportunity.
Found this discussion about it.
Apparently, determining if your opponent has cover/soft cover against your attacks is determined similar to a ranged weapon and this would mean the plants have a +4 to AC vs my attacks.
It also states that you can't do attacks of opportunity against creatures that have cover relative to you.
So I had a few questions :
- Does this affect the bodyguard feat in any way?
- There are no feats in pathfinder that allow me to ignore this penalty. I did find this feat from the D&D3.5 eberron campaign setting. Would you maybe allow me to take that at some point?
[edit:]
About charging my attacks with arcane power...
It's how I state that I use my swift action to use the arcane strike feat. It's not an expandable resource. I can do it all day long if I want to. ;)
Nils should have less damage though, as I used bodyguard to up his AC by 3 when he got attacked :)
[/edit]
DM Stylz |
The only way I see it affecting Bodyguard is if there is cover directly in front of you. However, if there is a "window" I see no reason why it wouldn't work. Would it be easier if I started posting battle maps that way there is no question or is the current method okay?
I am willing to simply give you the benefit of the doubt and should there come a time when you cannot do it I will post who is/isn't allowed to have bodyguard with.
As far as the past fight, my round 2 attacks resolved before your round 2 bodyguard + your allies were lined up and there was no window so bodyguard would have been nullified.
Liam Kindall |
As far as I read the bodyguard feat the requirements are as follows :
- I need to be adjacent to the ally I wish to bodyguard.
- I need to have the opponent in my threatened area (everything up to 10 ft with my whip)
- I need to have an attack of opportunity available to use.
- the opponent needs to attack my ally.
At this point I get the option to use one of my available attacks of opportunity for that round (6 in my case) to aid another for AC, so it's not actually an attack of opportunity, it's an aid another that I can do outside my own turn.
The only thing I can see concerning the cover thing, is that I need to hit AC 14 instead of the normal AC of 10 for aid another ...
I'm not really getting when there would be a "window" as you call it?
Liam Kindall |
The AC counts for the one attack, but if I still have available Attacks of Opportunity for the round I could do it on the 2 other attacks.
So I can attempt to raise AC on 6 attacks per round, if I'm close enough (which will not always be the case ... especially bad choice if we would meet wizards and the like, they love clustered enemies ;))
Liam Kindall |
Oh well, there goes me trying to stall ;)
And I thought you said something about it being firmly stuck in place, if not, then yes we took it :)
Well, seeing as I tried to act as if I was planning to comply I could indeed be anywhere. I'm fine either way. Just happy we're facing humans ... going to try something if I get the chance :)
Liam Kindall |
No problem, we'll see how it plays out :) Maybe, they will focus on you and the others, thinking I can be easily dealt with later ;)
Liam Kindall |
@DM Stylz, the reflex save for Blistering invective is only to not catch on fire. Everyone that is demoralized gets the full damage from the 1d10. Don't think it will make that much of a difference in the current situation though :)
Liam Kindall |
If anyone has the time, could they go over the gameplay posts and see what we have found up to this point?
Would normally do this myself, but I am a bit strapped for time lately.