Emerald Spire - level 3; Splinterden (lvl 2-4) (Inactive)

Game Master Revvy Bitterleaf

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Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Still here, just holding for now. If I have to restrain Gunnar, I will, otherwise I am waiting for the thing to show itself.

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Wil save 1d20 + 7 ⇒ (14) + 7 = 21
Attack Ssalt 1d20 + 7 ⇒ (3) + 7 = 10 Damage 1d12 + 4 ⇒ (7) + 4 = 11
Make myself big to reach inside the pit.

In his confusion gunnar swings wildly but misses his companions. However only a moment latter the Dwarf's mind clears and he aims at the real target with percsion and mighty long reach.

Attack Blob 1d20 + 8 ⇒ (14) + 8 = 22 Damage 3d6 + 7 ⇒ (6, 3, 6) + 7 = 22

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul continues to scratch at his eyes.

"Oh the pain!"
Spiritual weapon rolls earlier

Scarab Sages

Male Nagaji (inactive) Sorcerer

Phew! Glad Gunnar missed this once!

Ss'alat will step out of Gunar's way and cast Burning Hands into the pit.

burning hands: 3d4 ⇒ (4, 3, 3) = 10

Scarab Sages

Gunnar confused by the gibbering swings at Ss'alat but luckily misses him

Torrag pulls out a wand and casts Magic Missile at it.

However only a moment latter the Dwarf's mind clears and he aims at the real target with precision and mighty long reach, which takes care of the blob

There isn't any space for you to grow that big, unless Ss'alat moves away..so let's just assume he did

Save your burning hands Ss'alat

After a few more seconds the pit disappears and you can conclude that the blob didn't contain anything of value

The door to the north leads to a toilet.

Scarab Sages

I'll assume that you guys will continue moving so giving the description now

Three matched doors stand on the corridor’s east side. Each is carved with the images of lordly feasts, although a hooded gray figure appears in each image, silently watching.

DC 20 Knowledge (religion) check:
You recognize the image as the god Norgorber in his aspect as the Gray Master

If you listen at a door (Perception DC 10):
You detect several human voices conversing within.

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Religion: 1d20 + 7 ⇒ (5) + 7 = 12

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Eladrian moves out into the corridor, and up to the next door in line. Looking at the carvings, Eladrian shrugs his shoulders before checking at the door.
Hearing the voices while he does, he cautions the others to be quiet.
Perception: 1d20 + 12 ⇒ (18) + 12 = 30
Looking for traps, and trying to discern what is being said.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

religion: 1d20 + 5 ⇒ (13) + 5 = 18
perception: 1d20 + 7 ⇒ (10) + 7 = 17

"Voices" whispers Chaul, pointing at where the sound is coming from.

Scarab Sages

Eladrian finds no traps and can make out conversation talk going along the lines of

..pass the salt..

..this is good grub...

..do we still have any of that liquid red stuff made from tomato's to pour over this meat...

Scarab Sages

Male Nagaji (inactive) Sorcerer

SS'alat whispers "Now I know why the guard thought this would be a good place for an ambush! Not quite the kind of guards I had in mind!"

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

"How do we want to do this? Eladrian whispers. "We can throw open all the doors at once and rush in under a hail of arrows, or we can block the door and move on. Any other ideas?"

Scarab Sages

Male Nagaji (inactive) Sorcerer

I presume we left the first two guards having a snooze in the cells once that blobby thing was killed off

"Perhaps there is a small opening or gap below this door for a Aashsaa to be our eyes and ears first." whispers Ss'alat

Ss'alat will inspect the door to see if there is a small enough space for Aashsaa to crawl into (safely!) to peer in at the humans beyond the door. Not to send her all the way in to become a dead familiar. But enough to look, hear, and smell (with a snake's olfactory excellence).
Perception: 1d20 + 8 ⇒ (16) + 8 = 24

It's worth a try; using a familiar as a scout

Scarab Sages

As far as I know..you just left them tied-up and unconscious on the floor of the room where you found them..but if you want to move them to a cell of which you have no keys...you can do that

There isn't that much space..but if I remember correctly owls are pretty flexible so if you want to stuff it under a door..you might be able to do so

4d20 ⇒ (7, 2, 15, 10) = 34

This mess hall’s north and south walls are fitted with shelves containing mismatched goblets, platters, and bowls. A number are made of fine porcelain emblazoned with crests of noble families. A raised table with three lavish chairs stands at the east end.

There are 4 robes figures eating at the tables, their masks resting near them.

Scarab Sages

Male Nagaji (inactive) Sorcerer

@ Revvy: Aashsaa is a tiny viper, not an owl! Not enough coffee! :D That's my standard excuse.

But, anyway... I don't think Ss'alat can get that kind of detail from Aashsaa until he reaches level 7. I was just hoping to get Aashsaa to bob her head to indicate the number of robed figures when she returns. For a reptile, she's intelligent, but Ss'alat shouldn't be able to see through her eyes as such.

Scarab Sages

No clue how I got to an owl......and I don't drink coffee at all..so yeah, that's most likely not enough ;)

Let's just go with that you get a response indicating 4 enemies

How do you want to proceed?

Scarab Sages

Male Nagaji (inactive) Sorcerer

Okay; resuming, etcetera...

Once Aashsaa returned, Ss'alat gets her to indicate the number of people behind the door. She bobs her head four times to indicate four people and then returns to the pocket nest in Ss'alat's shirt.

"Well, it seems there are four people beyond that door. How does everyone want to proceed? From what the rest of you heard, it sounds like they are eating and not ready for a fight."

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

"I say we all walk in with our robes and masks on and ask if they've saved any for us and the first one to touch their weapon gets an arrow from Eladrian."

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Aye a solid paln...

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

"I think that if we do not rush in on the attack, they will think they have a chance and will try to fight. But I will go along with what you say. We can try talking.. maybe we can find some keys to the jail cell and lock them all up. Either way, I think that we should get in front of all three doors that way we are not just all crammed into one doorway."

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

"So we open and all enter, then have weapons at their throats - we can ask them what this place is all about?"

Suggests Chaul

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Torrag will draw a wand and his xbow. Right before folks open the doors he'll cast Shield and put the wand away.

Scarab Sages

Male Nagaji (inactive) Sorcerer

"I'm as ready as I be. To cast spells."

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

I guess 2 per door, then we rush in.. I am ready to go

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

Novid rests his sword against his shoulder waiting for the door to open.

Novid isn't wearing the mask or cloak fyi. He dislikes the idea of pretending to be someone else and not a follower of Ragathile

Scarab Sages

As you open the door you see;

This mess hall’s north and south walls are fitted with shelves containing mismatched goblets, platters, and bowls. A number are made of fine porcelain emblazoned with crests of noble families. A raised table with three lavish chairs stands at the east end.

There are 4 robes figures eating at the tables, their masks resting near them.

6d20 ⇒ (1, 7, 6, 3, 7, 13) = 37
4d20 ⇒ (18, 2, 14, 5) = 39

As you enter through the doors the men sitting at the tables turn towards you, then get puzzled looks on their faces as they register something isn't quite right and they start to reach for their weapons

Init Novid: 1d20 + 3 ⇒ (6) + 3 = 9
Init Gunnar: 1d20 + 2 ⇒ (6) + 2 = 8
Init S'salath: 1d20 + 1 ⇒ (13) + 1 = 14
Init Chaul: 1d20 + 1 ⇒ (7) + 1 = 8
Init Eladrian: 1d20 + 2 ⇒ (1) + 2 = 3
Init Torrag: 1d20 + 1 ⇒ (10) + 1 = 11
Init guards: 1d20 + 3 ⇒ (5) + 3 = 8

init
Surprise round
You guys - standard actions only
Normal initiative
Novid, Ss'alat, Torrag
Guards
Party

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Eladrian fires his readied arrow right into the middle of the table, the quivering thump making an audible counterpoint as he calls out "No one move!! If you even think of touching a weapon, you will die. "
Intimidate: 1d20 + 7 ⇒ (15) + 7 = 22

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul, having protected himself with his faith
Cast shield of faith before going in[

Advances with weapon drawn into the room.

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Gunnar casts Barksksin

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

For Surprise Round: Torrag moves into the room with his Crossbow at the ready.

"I know we all want to make smart decisions today, so let me help you with that decision. Anyone who doesn't remain in their seats with their hands flat on the table where we can all see them, will be considered as a Poor decision maker. Now, lets all get along."

For initiative action, Torrag will ready an action to fire at the first person he sees grab a weapon or stand up.

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

Novid walk into the room glaring at the enemies.

Scarab Sages

Male Nagaji (inactive) Sorcerer

Ss'alat enters the room and casts Hypnotism (DC 17) to muddle up as many of the guards as he can.
HD affected: 2d4 ⇒ (3, 3) = 6
rounds affected: 2d4 ⇒ (4, 4) = 8

they should all be within range of Ss'alat.

Scarab Sages

@Torrag feel free to include any die rolls for taking a readied action when you post it. It saves time when I need to fit in when it happens

Eladrian fires an arrow right into the middle of the table intimidating everyone present

Going with a demoralize for this, you have them shaking in their paints

Chaul advances with weapon drawn into the room

Gunnar casts a spell to protect himself

Torrag moves into the room with his Crossbow at the ready, aiming his weapon at the guard looking for signs of resistance.

Novid walk into the room glaring at the enemies.

Ss'alat enters the room and casts Hypnotism to muddle up as many of the guards as he can

since nobody actually made an attack yet, not giving them the +2 bonus for being in combat, with a -2 for being shaken
Will save purple: 1d20 + 0 - 2 ⇒ (19) + 0 - 2 = 17
Will save yellow: 1d20 + 0 - 2 ⇒ (8) + 0 - 2 = 6
Will save blue: 1d20 + 0 - 2 ⇒ (19) + 0 - 2 = 17
Will save red: 1d20 + 0 - 2 ⇒ (8) + 0 - 2 = 6

Two of the guards miraculously manage to shake of the effect Ss'alats spell could have on them as the other 2 are fascinated by it

init
Novid + readied Torrag
Enemies
Party

Scarab Sages

Male Nagaji (inactive) Sorcerer

Oh well. At least two of the four are out of the fight without any cost to us

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Readied Action:

Heavy Crossbow: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d10 ⇒ 4

Sorry about that. I'll remember in the future.

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

Novid hacks at the enemy closest to him.

Power attack: 1d20 + 5 ⇒ (16) + 5 = 21

Damage: 2d8 + 6 + 3 ⇒ (6, 8) + 6 + 3 = 23

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

"And that's what happens when you don't cooperate. Who's next?"

So much for the peaceful solution.

Scarab Sages

Male Nagaji (inactive) Sorcerer

OOPS! I forgot I could make one reasonable request with the Hypnotism spell

Ss'alat will say to the red & yellow guards who fell under the Hypnotism spell:
"Surrender and you will be unharmed!"
Diplomacy: 1d20 + 10 ⇒ (17) + 10 = 27

This mind affecting lark is kind of fun with rolls like that!

Scarab Sages

Novid manages to take down one of the guard with one slice while 2 guards remain seated at Ss'alats request.

The last one (red) looks around at the others and stands up
Torrag then fires a crossbow bolt at him which slams into the table next to the guard.
And the guard then continues to move towards the door in the NE corner
"We are under attack!"
1d20 ⇒ 13

init
You guys
Enemies

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Gunnar steps into the chamber and swing his hammer none too gently.

Attack yellow1d20 + 8 ⇒ (14) + 8 = 22Damage 1d12 + 4 ⇒ (1) + 4 = 5

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul follows the guard in red.

"Your salvation is but a moment away. Rejoin your companions."

He strikes.

attack: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d6 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

Novid double moves to support Chaul.

If yellow has a weapon he gets an AoO

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Attack: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8
Attack: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16
Damage: 1d8 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 5 ⇒ (6) + 5 = 11

As soon as the man moves, Eladrian sends off two arrows at him

Scarab Sages

Male Nagaji (inactive) Sorcerer

Ss'alat groans in frustration. "You could have easily subdued those two guards … " pointing to the Red and Yellow guards" … I hypnotized them and they surrendered!"

After a pause, he adds "Before we go into more rooms, I better warn you when I'm going to do something that can save bashing heads, methinks!"

Now I know how Edmund Blackadder felt when relying on Baldrick to carry out a plan so cunning it came from a fox who graduated from Cunning University! :D Oh well. Next time. Just got our wires crossed a bit, I think.

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Well, I did try the whole make them mess themselves into submission first..

Scarab Sages

Male Nagaji (inactive) Sorcerer

I guess I just need to let everyone know what SS'alat has in mind a little sooner. But he is CN, so planning ahead isn't as strong as improvising. Oh well. Next time.

Scarab Sages

I messed up which one ran away, it was one who failed his will save ..which means another one was supposed to get up and run. But since you are attacking the ones that surrendered now I don't think it will matter in the grand scheme of things..for a simple fix changing the one who surrender to blue..all though he's changing his mind now that he sees what you guys do to people who surrendered

Gunnar steps into the chamber and swing his hammer none too gently, hitting one of the guards who remained seated at Ss'alats suggestion.

Chaul follows the fleeing guard and manages to strike him in the back

Novid moves into the room
No AOO, yellow failed his save, so remained seated and didn't draw a weapon yet..he might have a fork or something..or a chicken leg...or a banana

Eladrian almost takes down the running guard with his second arrow, but Chaul just steps in between the guard and the arrows path (miss due to cover)

init
Ss'alat, Torrag
enemies

Damage yellow: 5 - seated
Damage red: 5
Damage blue: 0 - seated

Scarab Sages

Male Nagaji (inactive) Sorcerer

This ought to be fun!

Not wanting to let a perfectly good spell go to waste, Ss'alt quickly puts himself between Gunar and the guard (seated, yellow) that Gunar just hit and says to that guard: "Forgive me, friend! My associate here mistook you for someone else!"
And, looking over at Gunnar, he'll say "DIDN'T YOU?"
Bluff: 1d20 + 11 ⇒ (17) + 11 = 28

He'll ignore the other seated hypnotized guard (purple), since Torrag isn't hurting him.

And to the other guard in red, he'll say: "Please surrender! No more harm will come to you if you just lay down your arms and tell us all you know!"
Bluff: 1d20 + 11 ⇒ (2) + 11 = 13

Oi! Talk about laying it on thick with bulls***!

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Torrag drops his crossbow and casts Acid Splash art the on the door. Then draws his war-hammer

touch: 1d20 + 2 ⇒ (10) + 2 = 12
Acid Damage: 1d3 ⇒ 3

Scarab Sages

No idea if you can do more then 1 bluff check in a round..but the second one fails anyway

Ss'alat convinces one of the guards to remain seated while Torrag drops his crossbow and casts Acid Splash at the guard bear the door but fails to hit . He then draws his war-hammer.

The guard near the door opens it yelling for help, behind the door are 2 more familiar looking guards along with a woman who has a holy symbol hanging around her neck, a rapier at her side as well as a crossbow. All 3 of them move to the door, the guards draw weapons.

The guard then turns his attention to Chaul
To hit AC Chaul: 1d20 + 3 ⇒ (20) + 3 = 23
to confirm: 1d20 + 3 ⇒ (4) + 3 = 7
delivering a cut across Chaul's cheek
damage Chaul: 1d6 + 1 ⇒ (3) + 1 = 4

init
Party
Enemies

Damage yellow: 5 - seated
Damage red: 5
Damage blue: 0 - seated

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