Emerald Spire - level 2; The Cellars (lvl 1-3) (Inactive)

Game Master Revvy Bitterleaf

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Scarab Sages

The door unlocks as Ss'alat turns the key, as the door opens you can see:

Wisps of decayed and sagging spider webs droop from the walls of this room, which appears to be empty except for the long-dead, dismembered corpse of a giant spider and a stout, freestanding wooden closet in the southwestern corner. The ceiling is covered with dusty spider webs bulging down from a grid of wooden beams and plaster fifteen feet above the floor.

Faint moans and plaintive sobbing come from the closet.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

"How can anyone be alive down here still?" asks Chaul, suspicous.

Still, he cannot help but advance carefully into the room.

"Hello within...Who are you?"

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

Novid steps up to the door scaning the room.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Any Magic?

Scarab Sages

Just the presence of illusory magic already picked up from outside, it seems to be coming from the closet

Chaul doesn't get any answer..other then some soft moaning and sobbing as from a small scared child that's hiding from something or someone scary

Novid doesn't detect anything as he scans the room

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

Novid step into the room still looking for danger.
Switch from magic to alignment.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul starts to search around, but keeps his scimitar and shield out...

perception: 1d20 + 6 ⇒ (15) + 6 = 21

"Come out child, we are here to help you.

Silver Crusade

Female Human Level 2 Paladin Init +1; Perception -2; Speed 20 AC 16 (FF 15 T 11) HP 23/23 CMD 17 BAB +2 CMB +6 FORT +8 REF +4 WILL +4

I would be absolutely no help with perception checks, so I simply continue with my detect evil vision

Sera holds her greatsword warily. "A child? In this place? I would certainly be careful if I were you. Just think, anything on this floor would have had to go through the first floor filled with goblins as well as the skeletons in the last two rooms... I don't think we are dealing with a mere child..."

Scarab Sages

Male Nagaji (inactive) Sorcerer

"It doesn't seem likely that a child would be in a place that looks so long deserted."

Ss'alat enters the room behind Novid, keeping alert for possible trouble.
Perception: 1d20 + 5 ⇒ (20) + 5 = 25

We're all pretty good on perception at the moment, at least!

Scarab Sages

Combined the party is able to determine that there is a faint trace of an evil alignment inside the closet and that part of the floor in the center of the room is trapped somehow..you can't be sure what it does, it seems like a trigger plate for something.... it also seems to be linked to the closet.

And Ss'alat is able to spot the outline of another secret door in the wall next to the closet.

There is no response to Chaul's comment, other then the continuing soft sobbing.

Scarab Sages

Male Nagaji (inactive) Sorcerer

"This will either do no harm. Or harm an undead. If there is one in that closet."

Ss'alat will cast Disrupt Undead at the closet to see what happens.
ranged touch: 1d20 + 2 ⇒ (12) + 2 = 14
disrupt undead: 1d6 ⇒ 2

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul finds a bit of stone, masonry or other destroyed furniture to toss onto the trapped area in the middle of the room... from a safe distance.

Scarab Sages

As Ss'alat cast disrupt undead at the closet ..he hit's a piece of wood

(doesn't seem to do anything)

Chaul tosses some piece of rubble at the trigger plate in the middle of the room (from a safe distance) and the piece of rubble lands and then tumbles around for a fraction of second before ending it's movement on it's side

(also doesn't seem to do anything)

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

Novid rolls his eyes moving next to the plate swinging his sword.

Attack: 1d20 + 4 ⇒ (7) + 4 = 11

Damage: 2d8 + 6 ⇒ (7, 8) + 6 = 21

That shouyld hit and i think i trigger or maybe broke the trap.

Scarab Sages

Novid smashes the floor, sending a crack across one of the stone floor tiles...but nothing else seems to happen

(There are 3 more floor tiles that seem to act as trigger plates, if you want to smash those as well..I'm fine with assuming that you'll manage to do so)

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

S~&+e didn't prepare any summon spells as last level we still had a trapfinder...

Scarab Sages

Don't you get spontaneous convert any druid spell to summon nature allies spells? You didn't loose that for your archtype did you?

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Argg..thought I traded that ability out with the Archetype but guess I didn't. Well that's awesome...Trade out Ray of Sickening for SNA1 and summon a dog.

Seeing the tight spot the group is in here Gunnar decides that it might well be time to make a sacrifice. The Dwarf begins to incant a few words and fat and ugly dog apppears right there on the presure plate.

Take a walk! The Dwarf instructs the drooling beast as he warns his companions to take a step back.

Scarab Sages

As the dog walks around on the pressure plates (assuming 1 smashed one right now and 3 whole ones) nothing seems to happen

(It's starting to look like the trigger plates are not active right now)

Scarab Sages

Male Nagaji (inactive) Sorcerer

"Should we try to open that closet? This room is beginning to look harmless."

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul carefully approaches the closet, and once the team is in position, opens the door (from the hinge side - so the door will act as a shield for him against anything within).

Scarab Sages

As soon as Chaul touches the door to open it , the voice ceases and the closet collapses, the heavy panels falling outward (the closet is held together only by loose wooden pegs). Then out rushes a fast zombie it's arms stretched forward as if to choke Chaul.

Init Sera: 1d20 + 1 ⇒ (13) + 1 = 14
Init Novid: 1d20 + 3 ⇒ (12) + 3 = 15
Init Gunnar: 1d20 + 2 ⇒ (10) + 2 = 12
Init S'salath: 1d20 + 1 ⇒ (17) + 1 = 18
Init Chaul: 1d20 + 1 ⇒ (3) + 1 = 4
Init Zombie: 1d20 + 2 ⇒ (5) + 2 = 7

init
Sera, Novid, Gunnar, Ss'alath
Zombie
Chaul

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

Novid moves up clutching his sword. "Ha another disgusting foe. I will remove you from this place." He says as he swings.

Attack: 1d20 + 4 ⇒ (11) + 4 = 15

Damage: 2d8 + 6 ⇒ (3, 3) + 6 = 12

If the zombie doesnt count as flat footed it gets an AoO.

Silver Crusade

Female Human Level 2 Paladin Init +1; Perception -2; Speed 20 AC 16 (FF 15 T 11) HP 23/23 CMD 17 BAB +2 CMB +6 FORT +8 REF +4 WILL +4

As Sera's eyes shift to their normal color, she raises her greatsword and grins, ready for yet another glorious battle against Torag's foes. She steps up and swings in a mighty arc...

Power Attack: 1d20 + 7 - 1 ⇒ (14) + 7 - 1 = 20
Damage: 2d6 + 9 ⇒ (3, 6) + 9 = 18

Scarab Sages

Male Nagaji (inactive) Sorcerer

Ss'alat will cast a Disrupt Undead spell at the Zombie.
disrupt undead: 1d20 + 2 ⇒ (15) + 2 = 171d6 ⇒ 4

Scarab Sages

Zombie counts as flatfooted, since it hasn't taken an action in initiative yet

The quick reactions of the party take down the zombie before it can close it's fingers around Chaul's throat as Novid and Sera's sword strike it in it's torso and Ss'alath disrupt undead burns a hole in it's skull

Out of combat

The zombie carries nothing (other then some rotting clothes) and the closet contains nothing (anymore, it used to contain a zombie in pretty good condition)

What do you want to do now?

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Gunnar gets his hammer up but before the Stout Dwarf can strike their foes has been demolished by the combined efforts of his companions.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul looks up from the broken door.

"I'll take care not to make you angry..."

For a moment he kneels over the fallen form that had once been a man.

"I pray your soul resides in some happier place than your body ended up."

He points to the secret door. "Shall we try that next? Who would have thought we would be exploring a necromancers lair under here?"

Scarab Sages

As you examine the secret door the dog that Gunnar summoned disappears back to where it came from, but you conclude that the secret door isn't trapped or locked and open it to find;

An empty hall way

You quickly search through it and discover it to be empty, not trapped and containing another secret door on the other side of the short corridor (which is also unlocked, easy to open and doesn't seem trapped)

Assuming you will move further through the newly found door

A few wisps of decayed webbing hang from the walls of this room, but there’s none on the stone ceiling and no sign of spiders in the room. The ceiling is blank save for four 1-footwide, round steel medallions, one set into each corner. The floor is equally bare except for a pedestal in the center of the floor made of a single five-foot-square block of stone, about two feet high. On the pedestal sits a metal-framed wooden chest, and to the side of the pedestal rests a shallow hole in the floor housing what looks like a brass door handle set into the stone. A stone tile lying loose nearby is clearly designed to fit over the hole, concealing the handle.

Perception DC 25:
You notice the ceiling doesn’t quite touch the walls—there’s an inch-wide seam or crack surrounding it.
(You also notice 2 more secret doors in this room)

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

"Here is a puzzle and a half. I think we may be better going around here and trying some other door. We may find a clue as to what to do here somewhere else."

I suggest we go back to B6 and try the south door there.

Scarab Sages

Male Nagaji (inactive) Sorcerer

Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Kind of clueless right now

Ss'alat will cast a Mage Hand spell at one of the medallions set in the roof, to see if he can bring one to himself, the easy way.

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

Perception: 1d20 + 7 ⇒ (18) + 7 = 25

"There seem to be more doors in this room. And its odd how the wall doesnt meet the ceiling." Novid points out. He then looks to Chaul, "No need to worry friend Chaul. I only destroy those who Ragathiel demands. Not followers of friendly dieties."

Scarab Sages

As Ss'alath tries to get one of the medallions with his mage hand he finds out that they weigh to much for him to manipulate.

Does anyone want to follow Chaul suggestion? Or do something else?

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

As Novid points out the fact about the walls Gunnar replies with his unmistakeable grumble then the Dwarf casts a cantrip to discern any magical auras.

This is odd. I suppose it might be an illusion of sorts. Otherwise this structure might be a bit unstable me thinks.

Scarab Sages

No magic is detected in this room

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

"As you say Chaul. Lets head back and around and see what we find." Novid says.

Scarab Sages

Male Nagaji (inactive) Sorcerer

"Going to that other room is acceptable. Strange room this one, though"

Scarab Sages

Unsure of what to make of this room you back track to another door

The walls and ceiling of this room are hidden behind a thick, gray-white forest of spider webs that blocks all vision beyond ten feet. Webs are everywhere, creating a maze of vertical sheets.
Gray, furry dust clings to the sticky, white webs. The desiccated, shriveled corpse of a long-dead man hangs spread-eagle across one of these layers of webbing, and rusty swords, daggers, and axes hang securely from others.

Inside the room is a spider the size of a large dog or small pony that hisses at you and bares it fangs. Its crimson eyes glitter with malign intelligence.

DC 12 Knowledge Arcane:
This is a moon spider, it has poison and some spell like abilities and it can spit webs

Anyone entering a square with a web (which are most of the squares inside the room):
Anyone who enters a square of moon spider web must succeed at a Reflex save (DC 13) or become entangled and stuck in the square they entered, unable to move further

Init Sera: 1d20 + 1 ⇒ (13) + 1 = 14
Init Novid: 1d20 + 3 ⇒ (4) + 3 = 7
Init Gunnar: 1d20 + 2 ⇒ (4) + 2 = 6
Init S'salath: 1d20 + 1 ⇒ (6) + 1 = 7
Init Chaul: 1d20 + 1 ⇒ (10) + 1 = 11
Init Spider: 1d20 + 6 ⇒ (6) + 6 = 12

init
Sera
Spider
Party

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

Know Arcana: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15

"Be warry its a moon spider."

Scarab Sages

Unsure on what to do Sera goes fully on the defensive.

The spiders moves towards you and spits some silky strands of spider web towards 1N2C: 1d2 ⇒ 2 Chaul

To hit Touch AC Chaul: 1d20 + 9 ⇒ (1) + 9 = 10

but the stuff lands at his feet and doesn't effect him

init
Party
Spider

Reminder;Anyone entering a square with a web (which are most of the squares inside the room):

Anyone who enters a square of moon spider web must succeed at a Reflex save (DC 13) or become entangled and stuck in the square they entered, unable to move further

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul closes the door.

"Maybe time to ready missile weapons Pathfinders! I have only a sling myself..."

Scarab Sages

Male Nagaji (inactive) Sorcerer

Ss'alat will cast a Daze cantrip on the Moon Spider (DC 15).

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Pfah screw projectile weapons. Nothin is too big for me hammer.

The Dwarf grumbles as he gets going.

Reflexes1d20 + 3 ⇒ (10) + 3 = 13

Gunnar steps into the room and makes his way past the icky webs. All of a sudden the Dwarf turns gargantuan and swing his massive hammer in a high arc bringing it down with all his might.

Attack 1d20 + 6 ⇒ (7) + 6 = 13

Assuming that's a miss. Any movement from the spider this round will provoke an AoO from Gunnar. 1d20 + 6 ⇒ (17) + 6 = 23 Damage 3d6 + 6 ⇒ (5, 6, 5) + 6 = 22

Scarab Sages

Something weird is happening since the first thing Chaul said was that he closed the door...but since 2 other players took action after that going with majority for now and keep things moving as if Chaul didn't do that, sorry Chaul. You can do something else on your turn (or even still close the door if you want, just after the others did something)

Ss'alat casts daze at the spider

will save Spider: 1d20 + 3 ⇒ (2) + 3 = 5

who seems fascinated by having missed with his webs as it just keeps staring ahead of itself without reacting much to things going on around him

@Gunnar, the reflex save is for every square you enter with webs..It looks like you need to enter 2 squares with webs to get where you are so you make it to the square you are in now..but you might be stuck there now - going to need another reflex save

Gunnar steps into the room and makes his way past the icky webs. All of a sudden the Dwarf turns gargantuan and swing his massive hammer in a high arc bringing it down with all his might but all he manages to do is swipe some though sticky webs out of the way.

init
Since the spider is dazed and won't do anything on it's turn Novid, Chaul and Sera feel free to take 2 actions, the rest can take 1

Spider
Party

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

Reflex: 1d20 + 1 ⇒ (18) + 1 = 19

Novid walks into the rooms and swings at the spider.

Attack: 1d20 + 4 ⇒ (5) + 4 = 9

Damage: 2d8 + 6 ⇒ (5, 5) + 6 = 16

And misses

Silver Crusade

Female Human Level 2 Paladin Init +1; Perception -2; Speed 20 AC 16 (FF 15 T 11) HP 23/23 CMD 17 BAB +2 CMB +6 FORT +8 REF +4 WILL +4

Dropping her greatsword when she sees the webbing, Sera pulls out her glaive and prepares to strike at the spider.

Attack: 1d20 + 7 - 1 ⇒ (5) + 7 - 1 = 11
Damage: 1d10 + 9 ⇒ (7) + 9 = 16

Attack: 1d20 + 7 - 1 ⇒ (17) + 7 - 1 = 23
Damage: 1d10 + 9 ⇒ (7) + 9 = 16

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

Round 2

Novid swings again.

Attack: 1d20 + 4 ⇒ (14) + 4 = 18

Damage: 2d8 + 6 ⇒ (1, 1) + 6 = 8

Can i use the other damage roll...

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul drops his scimitar, drawing his sling so he can strike the spider without becoming entangled.

attack: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d4 + 1 ⇒ (2) + 1 = 3
attack2: 1d20 + 3 ⇒ (5) + 3 = 8
damage2: 1d4 + 1 ⇒ (3) + 1 = 4

It would appear his aim with a sling is a little off.

Scarab Sages

Novid walks into the rooms and swings at the spider but even though he isn't slowed by the webs his weapon is and the spider avoids his greatsword.

Dropping her greatsword when she sees the webbing, Sera pulls out her glaive and prepares to strikes at the spider, but with too much webbing in the way she misses.

Chaul drops his scimitar, drawing his sling so he can strike the spider without becoming entangled but his first sling stone misses..as does his second

Sera and Novid attack again and having cleared away some webs with their earlier attacks are now capable of hitting, first one then the other..their combined attacks are enough to kill the spider

With some effort and a slashing weapon you are able to maneuver around the area if you move carefully and take some time

The corpse has no treasure. The webs in this chamber hold two longswords, five daggers, and one hand axe, all rusty but still usable. A purse containing 42 copper pieces is also caught in the web.

What do you want to do now?

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul shifts his vision, looking around to see any telltale traces of magic.

Casts detect magic

"I wonder what it ate..." then gestures at the swords "aside from adventurers."

Scarab Sages

Nothing in the room (other then what you brought with you) detects as magical, and no magical aura's can be detected through the walls in your vicinity either.

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