Emerald Spire - level 2; The Cellars (lvl 1-3)
(Inactive)
Game Master
Revvy Bitterleaf
Map
Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11
Quartz is here with Novid
Female Human Level 2 Paladin Init +1; Perception -2; Speed 20 AC 16 (FF 15 T 11) HP 23/23 CMD 17 BAB +2 CMB +6 FORT +8 REF +4 WILL +4
Sera is here with... Sera! I just have to get my stats and new purchases up... and I'm seriously thinking about the land rush boons...
male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)
Thanks for the chronicle sheet Revy! Will get Gunnar leveled asap!
HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet
Chaul here. I've not updated my CS yet though.
We'll start when everyone has checked in and is ready to continue
Male Nagaji (inactive) Sorcerer
Ss'alat the sorcerer is ready.
@Revvy: I think I got all the number crunching right for levelling up, if you want to have a look when you've got time.
As far as I can tell..everyone that wanted to join joined, right? Feel free to sign into gameplay if you haven't already and we can get started (once everyone has updated their character, but it looks like most of you have already)
Female Human Level 2 Paladin Init +1; Perception -2; Speed 20 AC 16 (FF 15 T 11) HP 23/23 CMD 17 BAB +2 CMB +6 FORT +8 REF +4 WILL +4
I just want to note that I bought a greatsword which shall hereforth be named... Retribution's Edge.
Male Nagaji (inactive) Sorcerer
@Revvy Bitterleaf: There doesn't appear to be an icon on the map for Ss'alat. I can't figure out how to insert one.
Ss'alat wrote: @Revvy Bitterleaf: There doesn't appear to be an icon on the map for Ss'alat. I can't figure out how to insert one. There is one now, and for future reference. Click on your own picture and copy, then paste it on the map and later it's size
Male Nagaji (inactive) Sorcerer
@Revvy: Thanks for that. I did try the copy and paste thing a few times. I just realized it might be the browser I'm using (SeaMonkey instead of Chromium). I just tried it on SeaMonkey, and that didn't work. I'll try it again on Chromium at some point just to make sure that's what's amiss.
Anyway...
Male Nagaji (inactive) Sorcerer
@Revvy: I just tried to cut and paste my avatar from these pages using the Chromium browser instead of SeaMonkey and it worked properly. I just have to remember that not all browsers like to "play" with Google Docs from now on.
Do you guys want to set up an SOP for encountering doors/empty corridors?...because there will be a bunch of those and it will be a lot quicker if I can just give you the results of your actions as opposed to having to wait for you to decide what to do for each door.
Male Nagaji (inactive) Sorcerer
"SOP"? I take it that's 'Standard Orders' or some such. Don't have that acronym on my list. Yet.
If so, for Ss'alat, the standard thing will be to have cast a Daze Cantrip on anything living creature we encounter opening a door. Range permitting, of course.
Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11
I would perception to look for traps and cast detect magic
HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet
Standard Operating Procedure.
I'm guessing we would have Sera or Chaul at the front, as they have the best AC. Doors checked by someone hopefully with trapfinding..
Female Human Inquisitor 2 | HP: 18 / 18 | Perception +7, Sense Motive +8 | Diplomacy +7, Intimidate +8, Bluff +7 | Heal +7 | Stealth +7 | Survival +6 (+1 to track) | Know (Arc/Dun/Nat/Rel) +3 (+3 to identify monsters) | Fort/Refl/Will : +5/+4/+6 | Init +7
Trapfinding? And by that you mean my reach weapon, right?
Right?
Male Nagaji (inactive) Sorcerer
Chaul Drammarson wrote: Standard Operating Procedure.
I'm guessing we would have Sera or Chaul at the front, as they have the best AC. Doors checked by someone hopefully with trapfinding..
Right! Thanks.
Added that to my big list of Acronyms.
There's just so many the little grey cells can handle!
male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)
Gunnar should likely stand in the first row adjacent to SEra as both have reach weapons and Combat Reflexes.
We didn't really utilize this as a tactic last level as everyone was just rushing the enemy constantly but maybe we can be a bit more patient this time around :).
Also once he buffs himself Gunnars AC is really good and it starts at 20 so that's pertty decent...
HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet
If the two with reach weapons are in the front row... that would mean the rest of the party wouldn't be able to attack.
Fully agree with best AC at the front though, Chaul is not really a melee build, so happy for him to be further back, but that is likely to limit the aid it can provide in a confined melee.
Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11
Novid would be in the second rank.
Male Nagaji (inactive) Sorcerer
It goes without saying I'd be at the back! No armour and all that.
male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)
Chaul Drammarson wrote: If the two with reach weapons are in the front row... that would mean the rest of the party wouldn't be able to attack.
If the two with Reach are in the front row that means opponents need to get past them and eat extra AoO while giving all us spellcasters time to cast buffs. Not sure how that's a problem...
Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11
If needed i can be infront. Im set up to be a damage dealer so the sooner i hit the more it hurts.
Also i say we go back to B1 and clear south before moving to the rest. Novid would like leaving the first door he sees unchecked.
Also Revvy can you switch me icon to Novid?
Female Human Level 2 Paladin Init +1; Perception -2; Speed 20 AC 16 (FF 15 T 11) HP 23/23 CMD 17 BAB +2 CMB +6 FORT +8 REF +4 WILL +4
Oh dear, so sorry. I thought I had posted yesterday. I'll get to that again.
male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)
Sorry for being so slow folks. I'm sick and have to sleep mundo!
Male Nagaji (inactive) Sorcerer
Hi All!
Just a heads up; I have to get a root canal started today. I'm very excited about that; NOT!. But anyway, if I don't post for a day or so, it's just because the freezing made me kind of loopy, which happens sometimes.
Thanks.
HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet
Sympathy. I have a cracked tooth that I go in for next week, with a chance I may need that too. Yay.
Male Nagaji (inactive) Sorcerer
Ouch!
The actual appointment itself wasn't too bad. Paying for afterwards is another story, of course.
But, oh well. I look at it this way; I'm rather attached to my teeth!
HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet
I had my wisdom teeth out a few years ago. I'd been told several times earlier by various dentists round the world it would need to happen at some stage.
It started with a regular appointment.
"ok, ok, umm,, ohhh...
First sign of bad times to come, you dentist says "oh.."
"Do you have medical insurance"
Okay, that was the second bad sign.
"I don't think I can fix this."
Not quite heart attack material, but not good. Especially as my regular dentist is a specialist cosmetic one. I've had her since she graduated and been with her all the way through her career which is kind of cool.
She referred me to the right type of specialist who I told I wanted a general. He told me how much the general would cost and I kind of decided I wasn't quite that much of a wimp. I went for happy drugs, and they were good. Hopefully this won't be anything like as major.
Male Nagaji (inactive) Sorcerer
I was lucky with my two wisdom teeth that were pulled years ago. Each had one root so they were able wiggle them out. Still didn't feel too good for a few days after, but at least it didn't require surgery.
Female Human Level 2 Paladin Init +1; Perception -2; Speed 20 AC 16 (FF 15 T 11) HP 23/23 CMD 17 BAB +2 CMB +6 FORT +8 REF +4 WILL +4
:/ I'm sorry guys. I've been traveling back and forth between various colleges on the East Coast to make my final decision as to where I want to live for the next four years and right now found a bit of free time.
male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)
Trying to figure this out and I can't how is Novid wielding a large bastard sword?
You can get oversized (and I assume undersized as well..but not sure why you'd want those) (melee?) weapons in PFS (It was a bit of a surprise for me when I found out)...but the pregen barbarian also does it..basically you get a -2 penalty to hit for increased damage dice.
So as long as your wielding a bastard sword in 2 hands it's a martial weapon and inquisitors can wield it
...at least that's what I think is going on
Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11
Its a one handed weapon that does a d10 you can buy any 1 handed weapon as a weapon that is one size category bigger but then its a two handed weapon. and this one does a 2d8 and you take a penalty on using it. The Pregen Amiri uses the same large bastard sword. And its my deities favored weapon.
male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)
Okay I had thought about that but you never took the penalty for the oversized weapon so I was mildly confused.
Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11
Yea i do. My normal to hit is +6 and with the large weapon its only +4. I just dont add that math in when i post.
HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet
Bastard sword is one of the sweet spots for large weapons. Typically -2 to hit and +3.5 to damage. Kind of like power attack for free.
I don't expect this level to take much longer so feel free to roll dayjob checks if you have any and please make sure I can find your reporting info somewhere so I can hopefully start on the chronicles this weekend.
Also please me know if you want to continue with part 3 of the Emerald Spire.
HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet
Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11
Novid would be happy to continue to part 3
Female Human Inquisitor 2 | HP: 18 / 18 | Perception +7, Sense Motive +8 | Diplomacy +7, Intimidate +8, Bluff +7 | Heal +7 | Stealth +7 | Survival +6 (+1 to track) | Know (Arc/Dun/Nat/Rel) +3 (+3 to identify monsters) | Fort/Refl/Will : +5/+4/+6 | Init +7
I would like to, and now that I am officially enrolled into college, I will actually have time ^_^
But I think I will end up buying two of those land boons after this adventure is over.
HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet
I think you can only get one land boon at a time can;t you?
Though I was wondering how that would work if you can only get one per adventure and you level up with each dungeon level, that would limit you to around ten, and it seems it was designed for more than that.
Chaul will probably stay on as well.
There are 16 dungeon levels btw, so if you buy one each chronicle you get them all. (You need to do a couple of them at slow progression to be able to do all of them, so you will end up being lvl 11 or something)
I can't find that you can only buy one plot at a time, only that each chronicle/boon allows you to buy only one. It makes sense to buy them when you get access to them...but it doesn't seem to be written like that, as far as I can tell right now you can go back later and buy land as long as you have the chronicles for it
@Novid; I think I can find your Society number from my last time reporting, but I will need to know what number character Novid is since you switched him out for Quartz since last time.
Also my other table didn't have enough people to continue with part 3, so I promised some of the people who wanted to continue that they could join you guys, so if they are still interested in joining, you are getting a party expansion
male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)
PFS 37010-5
Gunnar would like to continue as well.
I have to read up on the rebuilding rules a bit as I'm not really feeling the growth domain and reach weapon so I'd prolly want to retrain my domain choice as well as one of my feats. I'll have to figure out if I can afford doing so first however.
HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet
My bad on the description. I was thinking of the one per chronicle.
I'd kind of assumed with 16 dungeon levels, that the bottom few would be scaled for characters of level 12-16 - which would be difficult for PFS characters to manage (although you are right about the slow progression technically letting them)
Male Nagaji (inactive) Sorcerer
I don't mind carrying on with this sorcerer.
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