Dragonlance: Heroes of a New Age

Game Master Shalafi2412

What came before...:

Six months have passed since the War of Souls, an epic conflict that spanned the world of Krynn. After 39 years when the Gods have been silent and magic flowed unrestrained by the Moons, the Gods of Krynn have returned. The first among the Light, Paladine walks the earth as a mortal, while the Dark Queen Takhisis lies dead, leaving their places vacant among the heavens. Ansalon still bears scars of the decades where evil reigned upon the world in the Godless times. The Dark Knights of Neraka still subjugate numerous lands and the wicked minotaurs have begun a campaign of conquest. Many among the righteous and good have suffered in the Age of Mortals. Solamina's forces are weakened by the war, the elves are in exile, the Kender lands burned to ash and the dwarves in ever conflict with their darker brethren. Decades ago, the Companions saved the world from the brink of ruin. Now once again, heroes must rise and bring balance back to the world. Will you be among them?


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You may post OOC discussions and questions here.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Mithas, elves in Krynn get bot low light and darkvision, it is called elven sight.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Alathea, I think that Zivilyn is male. He is "married" to Chiselv, goddess of nature and animals.


HP: 96 | AC:20 / Touch: 12 / FF: 16 | Init +4 | Perception +12 | Fort: +9 / Refl: +7 / Will: +4

dotting.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

What does dotting do?


HP: 96 | AC:20 / Touch: 12 / FF: 16 | Init +4 | Perception +12 | Fort: +9 / Refl: +7 / Will: +4

ah, nothing else than just finding it easier from Play by post section. When you post something in the thread, the thread will be marked with dot after its name-> indicates that you have been there, written.

It is made just for easier navigation


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Uggh, I hate Coryn.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I am having a lot of fun so far in this game!!


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

High God, so I feel favored by the White Moon for the feat right now? It will be interesting to see how this plays out in the Test or even after.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

One more question before I have to teach:
Does Magius give a benefit to magic like it did in 3.5?

I kinda see Terevalis like Thandruril.


HP: 96 | AC:20 / Touch: 12 / FF: 16 | Init +4 | Perception +12 | Fort: +9 / Refl: +7 / Will: +4

Guys, I am not sure how this will develop but Jor for sure is going to help Nerakas. From his personal point-of-view and to his best interestes (Interest of Brass Tiger Company) Jor does not want to ruin the ANY chances to get connections and possible jobs for the mercenary company.

Also what just happened is just pure suicide no matter how he wanted to justify it.


HP: 96 | AC:20 / Touch: 12 / FF: 16 | Init +4 | Perception +12 | Fort: +9 / Refl: +7 / Will: +4

Well, off to sleep so for the next 8h. ciao


Well then folks, I might as list some of my gaming house rules that I will be using in this game.

Hero Points

I use a scaled down version of Hero Points in my game. Every PC gets 1 hero point per level but you may not hold more than 3 hero points at once. This is there to make sure you spend them and don't horde them for later. Other than leveling I reward hero points for a major achievement (Either player or quest achievement). Hero points can be used for the following:

A. A hero point may be spent to re-roll a d20 roll. You must use the 2nd result even if it is worse.

B. You can spend a hero point after a roll to add a +4 bonus to the result of the roll. This is done after the roll but before the GM reveals the result.

C. You can spend a hero point as a standard action to remove a temporary negative level or 2 points of stat damage. (I use this as there is not an abundance of high-level divine casters in Dragonlance that can remove crippling conditions and PC's can often not afford such spells at lower levels easily.)

2 Hero points can be used for a "Miracle". This can do one of the following.

A. If your character is killed (by a death effect or negative HP), you can spend 2 hero points to survive but just barely. Your PC's hit points is put at the threshold of death but the character is stabilized.

B. Treat a die roll as though you rolled a 20. This can be used after the result of the roll is revealed. This does not generate a critical hit if used on an attack roll.

C. Rechange 1 slot of any level of a spell and/or class ability of any level. This does not take an action.

D. Remove a permanent negative level from your character or 2 temporary negative levels or recover 4 damaged attributes. This takes a standard action.

Natural 20 Rules

I tend to give more to PC's when they roll a natural 20 on the dice. These rules are as follows.

1. Rolling a Natural 20 on a skill check adds a +5 untyped bonus to the check. So if you had a +5 in a skill and rolled a natural 20 on a skill check, this counts as a 30.

2. Rolling a Natural 20 on an initiative check means a character reacts quickly to the situation. They get a surprise round action. If they already are surprising an enemy they get a full round action in their surprise round.

3. Rolling a natural 20 on a saving throw versus spells functions like you have Evasion (or similar ability). This does not function however if you need to roll a natural 20 to succeed.


I am thinking of incorporating a house rule for Bards in Dragonlance. As Arcane Bards use Sorcery for their spells, this limits certain races to taking the Bard Class. In the Silvanesti and Qualenesti society only certain members of certain houses are allowed to practice wizardry and sorcery is almost unheard of and highly disapproved of. Still the Silvanesti and Qualenesti have their own share of skilled minstrels, poets and entertainers. So to get around this problem I am proposing that bards can also get their powers from a divine patron as well. I found rules for a variant bard type for 3.5 which would probably more accurately represent bards of the races where Arcane Magic is more restrictive.

Divine Bard

Not all bards are arcanists; some derive their special powers from a divine tradition.

Class Features
The divine bard has all the standard bard class features, except as noted below.

Spellcasting

A divine bard learns and casts spells as a normal bard, with some minor exceptions. A divine bard's spells are divine spells, not arcane spells.

To learn or cast a spell, a divine bard must have a Charisma score equal to at least 10 + the spell level. Spellcasting factors determined using the divine bard's Charisma score.

Divine bards must chose a deity that grants them power (Typically Branchala, Gilean, Hiddukel or Sirrion) and cannot cast spells that are opposed to their alignment. Thus, divine bards cannot cast lawful spells (since bards can't be lawful). Neutral divine bards can't cast any spells associated with an alignment.

Add the following spells to the divine bard's class spell list: 0—create water, cure minor wounds; 1st—detect evil/good/law, protection from evil/good/law; 2nd—consecrate, desecrate, gentle repose; 3rd—magic circle against evil/good/law, prayer; 4th—remove disease, speak with dead, sending; 5th—divination, restoration; 6th—commune, hallow, unhallow, raise dead.

As divine bards draw power from a God rather than arcane power they can use healing spells without the normal restrictions.


HP: 96 | AC:20 / Touch: 12 / FF: 16 | Init +4 | Perception +12 | Fort: +9 / Refl: +7 / Will: +4

Almost forgot headsup information

I will be unavailable starting tomorrow (Thursday evening) till Sunday evening. Have to get on trip with my girlfriend, ... huoh, so the games need to be put aside for a while.

What an unfortunate event :)


Ok well it seems we'll be missing Jor Majere until Sunday Evening. As you can see I am leading all of you toward the inn. Most groups are able to talk down the elf and/or the bandits before resorting to combat but as conflict ensued the elf mcguffin had to be altered somewhat. Due to the fight the elf was forced to flee and certain side tasks have been resolved out of order. We'll need Jor to come back before we can proceed with the main plot. Still to keep PC's occupied I will throw a random encounter at every PC (Except Jor) to hopefully give characters some things to do in the meantime. Jor already established he was going to the Five Dragon Inn so I can place him there at the correct time to meet the rest of you.


Male Human Cleric 1

Sounds like a plan.


SCA weekend, no posting till sunday.


HP: 96 | AC:20 / Touch: 12 / FF: 16 | Init +4 | Perception +12 | Fort: +9 / Refl: +7 / Will: +4

I am back! Thank you for being patient. The game can resume now :)


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

It is Pa]shin and not Passion in pronunciation correct?


Pa-sheen is the proper pronunciation if you're looking for a better way of saying it.


Sorry double post.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Arabian correct?


Indeed Khur is pretty much Medieval Saudi Arabia. Its a desert country and the people are brown skinned arabs.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Question: Say the Test indicates Robes other than White would the Favored of the Moons feat change to match that moon? I am assuming right now that it is Solinari.


Indeed your moon would change to the robe that you change to I'ed say. After all, Raistlin changed robes and with it the power he drew from the moons also changed. Although if for some reason you end up going Red or Black in the test, you'll be in DEEP trouble with the elves as in Silvanesti society only White Robes are accepted. Red and Black robed elves are marked as "Dark Elves" and exiled.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

An exile from a land that is no longer theirs.

When do you want me to start working on his background?


Whenever you wish Terevalis, there is no big rush to get a background done for your character. Heck you could keep it secret and interject details when it is relevant if you wish.


Ok folks, I won't be able to make a lot of posts until Monday the 18th of May. I have a flurry of work to get done and during the weekend I will be attending a Gaming Convention. The entire weekend I will be running and/or playing games. I have too much to do this weekend to post things for this game. However on Monday I should be able to get the game back on track. Hopefully that is ok.


Shadow's Status

No worries enjoy the Con!


HP: 96 | AC:20 / Touch: 12 / FF: 16 | Init +4 | Perception +12 | Fort: +9 / Refl: +7 / Will: +4

No problemo amigo! Take all the time you need.

It is good to know that the game will not die since that is the biggest issue with PbP games


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Gabriel, what Order of Knight are you looking to advance into?


I need to read up on them again. I'm a knight of the crown now and will advance as a knight of the sword and if voted in a knight of the rose down the road. As far as the game goes will just be a Hospitaller Paladin.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

That is cool. Most of the other games I have played in have never had Rose knights. Most preferred the Sword and then the Crown.


The chronicle does give leyway for Knights to move up the orders. There is listed points of promotion during the game to accomodate all classes with special requirements. by the way I am back!


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Hooray!

This is a dumb question but how would Terevalis become a member of the Conclave after he takes the Test and earns his robes?


Well as I have said before, there are wizard testing grounds being set up all over the continent. Once you pass the test it is assumed that word will be sent to the Tower of Wayreth of your passing of the test thus making you a full member of the Towers of High Sorcery. As for moving up to a leadership type position, that is beyond the scope of the campaign. But you're free to narrate it if you survive the final book and have an Epilogue.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Hooray! Maybe he will vye for a Tower! Or a secret bastion :)


Guys I'm away at SCA event this weekend. I will try and keep up tonight be we need to pack and take care of getting the dogs ready for our friends to come check on. I will be gone till sunday night. So no posting till then. Figures when we start combat.


Shadow's Status

This battle scene is crazy! :-)


It appears this combat is a cluster with posts getting out of hand. It appears we'll have to change combat tactics in future fights to avoid this kind of confusion. Perhaps you can come up with suggestions of how to run a fight without people pre-posting their actions and then those actions get disrupted by people who act before them in the initiative.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Maybe putting Round at the top.


HP: 96 | AC:20 / Touch: 12 / FF: 16 | Init +4 | Perception +12 | Fort: +9 / Refl: +7 / Will: +4

I would also say Round at the top.

I guess we should also post in initiative order... but I know how long it will take /slow it will go forward. Not sure what to do with that then.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

In initative order is not good cuz not everyone posts. I think maybe we put our iniative order after the round like this:

ROUND 5 INIATIVE 5

This is what I do this round and this is what I say this round.


Shadow's Status

Ok. I did not mean crazy bad I meant just chaotic, good feel to it ;-)


OK here is what I'll do next time with this. I will post the round of combat we are on and then everyone is free to post what they do on their initiative. I will respond and adjust accordingly depending on what your opposition does. We will not proceed to next round until everyone has posted. However in the interest of speed I reserve the right to NPC your character if your actions are not posted in a timely manor just so we don't have days of inactivity when one person can't post their activities.


HP: 96 | AC:20 / Touch: 12 / FF: 16 | Init +4 | Perception +12 | Fort: +9 / Refl: +7 / Will: +4

Level up Jor:

Fighter 2

Base attack: +2

Saves
Fortitude Save: +3

HP: 24/24

Bonus Feat:
Lightning Reflexes: +2 Reflex saves

Fighter Class Skill:
Sundering Strike (EX) Sunder CMB +1 & Sunder Dmg +1 & CMD +1 vs Sunder

SKills:
Diplomacy +1
Kn:Dung +1
Survival +1
Perception +1


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Leveled up but waiting for treasure to finish posting.

He learned Mount and Snowball. Learned Solamnic, +1 skills to his spellcreaft knowledges and learned about nobility.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I just got my copy of Cohorts and Companions and saw that there is a wizard archetype that gives you an apprentice at 1st level, which I think is just crazy.


Yea you won't get an Apprentice at level 1. Still remember that you don't need the Leadership Feat to actually have someone travel with you. It just means that they're not under your control and will have to be kept in line through Roleplaying.

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