Assuming the Otiugh has still not properly readied against his approach, Arbiscar runs around the building profiting his exceptional speed and set himself in a flanking position.
"For Abadar!" He shouts as he makes his axe crash against one pile of rubble.
cold iron Dwarven waraxe:1d20 + 5 ⇒ (1) + 5 = 6 Cold iron/Slashing damage:1d10 + 2 ⇒ (8) + 2 = 10
Mari, has it been longer than 2 minutes since we fought the Derros? I'm curious if Sebastian's Shield extract has worn off.
Quickly reconsidering his initial plans of assaulting the multi-tentacled monstrosity with a melee weapon, Sebastian drops his rapier, pulls out his shortbow, and shoots at the Otyugh.
Illidan kicks down the proverbial Internet door
With his Domain enhanced speed he moves up next to Jiankuo and, with a yell, brings his morningstar down on the creature.
The creature makes a bite:1d20 + 7 ⇒ (11) + 7 = 18 against Jiankuo for 1d8 + 4 ⇒ (4) + 4 = 8 points of damage (plus disease) if attack was successful, Fort save please.
The first tentacle attack:1d20 + 3 ⇒ (5) + 3 = 8 goes to Arbiscar for 1d6 + 2 ⇒ (5) + 2 = 7 points of damage (plus grab) if attack was successful, roll versus grapple check please.
The second tentacle attack:1d20 + 3 ⇒ (1) + 3 = 4 goes to Illidan for 1d6 + 2 ⇒ (6) + 2 = 8 points of damage (plus grab) if attack was successful, roll versus grapple check please.
"We have you sorrounded! Creature of Abysm, perish here and now!" yells the dwarf while crazily chopping the Otyugh with his enormous one handed axe.
cold iron Dwarven waraxe+flanking:1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24 Cold iron/Slashing damage:1d10 + 2 ⇒ (3) + 2 = 5
Arbiscar retreats a bit when he is bite by the creature, but he looks for his inner strength and brandishes again his large axe over the abomination.
cold iron Dwarven waraxe+flanking:1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22 Cold iron/Slashing damage:1d10 + 2 ⇒ (4) + 2 = 6
"That was a tough one, really." says the dwarf as he cleans his waraxe without signs of disgust "How are you feeling ? I really need to heal myself. I can channel if others are injured too."
"There are all matter of strange creatures that defy logic living underground, hopefully that will be the last we see today." The investigator thinks aloud as he prepares another extract of Shield, "Only minor injuries here, although I wouldn't refuse a quick burst of positive energy."
Jiankuo will use his life link revelation to restore everyone's health within the closest 5 points of maximum. Following that Arbiscar can use channel energy to top everyone off. If everyone could let me know how much damage I take from this, I'll top myself off using CLW.
Life Link (su):
As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).
When we move on, Jiankuo will maintain a life link with Arbiscar and Sebastian.
Arbiscar bows to Jiankuo as he uses his powers to heal the party "Most appreciated Sir"
The dwarf holds his Abadar key symbol over his face and calls the god blessing to heal the party.
Channel positive:1d6 ⇒ 3
"We need to continue and end this forever. Let's look for those documents." says Arbiscar and then moves forward looking for the place where the assailants might have hidden.
Sebastian is fine with just Arbiscar's channeling.
"My thanks once more for the healing." Sebastian says with gratitude as he works for the better part of a minute finishing his extract.
Once he's done, he looks around the room. "The door there seems to be the obvious next step in our exploration, but perhaps a quick search of the room might be in order."
Perception on room:1d20 + 9 ⇒ (6) + 9 = 15
If he finds nothing of interest, then he'll check the door for traps.
Perception on door:1d20 + 9 ⇒ (3) + 9 = 12 +1 for traps.
An enormous room lies ahead, filled with dozens of family crypts decorated with family names, heraldic crests, and a variety of death-themed statuary. The walls, floor, and ceiling are made of smooth, polished stone, and the crypts are made of thick, square blocks of granite. A handful of statues stand throughout the room, though they don’t seem to be placed with any plan—some face the wall, some lie on their sides, and others are damaged beyond repair.
The northwest quarter of the room is dominated almost entirely by a single large crypt. The name “Ismacco” is displayed across the front of the crypt.
"This crypt. It has the Ismacco name on it. Let's try to check it open." says Arbiscar as he approaches the crypt and looks for any signs of interest or danger.
Perception:1d20 + 3 ⇒ (9) + 3 = 12
If not dangerous, the dwarf tries to open it.
Strength:1d20 + 2 ⇒ (4) + 2 = 6
"I see the door is stuck a bit, please allow me to assist you." Sebastian offers, although his feet slip while pushing, thereby lending very little aid.
Aid another Strength check:1d20 + 1 ⇒ (8) + 1 = 9
"Perhaps we should try again?"
Aid another Str check again if necessary:1d20 + 1 ⇒ (12) + 1 = 13
A grand crypt stretches toward the room’s ceiling and two large, copper braziers flank its impressive floor-to-ceiling doors. At the building’s base, a faceless statue holds a gibbous moon aloft.
Knowledge Religion DC 15:
You recognize the statue in front of the crypt as a representation of Groetus. Three stairs ascend to the crypt’s entrance, which is not locked. The inside of the crypt is well lit.
Ornate carvings decorate the walls inside the Ismacco crypt, creating several stylized burial niches. Tall, marbled pillars stretch to the 20-foot-high ceiling, creating three alcoves that hold massive oak sarcophagi. At the rear of the chamber, stairs ascend into a basilica-like dome. A musty smell permeates the chamber, and several dozen torches burn brightly in wall sconces throughout the crypt.
Two Cassomirite slaves are bound inside a small cage. Several members of the Cult of Nature’s Cataclysm have set up a guard post near a shattered burial niche in the northeast corner of the room that hides a set of rough-hewn stairs descending into darkness. A grand altar rests in the open basilica in the northernmost portion of the room; stairs nearby lead up to a second level of burial niches. An impressive two-story wall mural in the basilica depicts a stern figure glaring down on the sepulcher.
Arbiscar moves inside the crypt walking around the columns, and on seeing the thugs, he readies an action to attack whatever of them approaches to his threatened area.
mwk cold iron waraxe:1d20 + 5 ⇒ (1) + 5 = 6
Arbiscar yells as he receives the impact from the red coated thug "Argh! Sewers worm!"
He is surprised when the new bruise is almost instantly healed up by Jiankuo's link. And seeing the assistance of the angelkin in the flank, he releases an axe strike on the blue coated thug.
mwk cold iron Dwarven waraxe+flanking:1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23 Cold iron/Slashing damage:1d10 + 2 ⇒ (6) + 2 = 8
I discounted myself only 1hp thanks to life link. Thanks Jiankuo!! Great build ;)