Devil We Know, Part 3: Crypt of Fools (PFS) T3-4 (Inactive)

Game Master Mari Clock

Cassomir

Hall of Wonders

Forgotten Fountain

Crypt of Fools-1

Crypt of Fools-2


201 to 250 of 317 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

Assuming the Otiugh has still not properly readied against his approach, Arbiscar runs around the building profiting his exceptional speed and set himself in a flanking position.

"For Abadar!" He shouts as he makes his axe crash against one pile of rubble.
cold iron Dwarven waraxe: 1d20 + 5 ⇒ (1) + 5 = 6
Cold iron/Slashing damage: 1d10 + 2 ⇒ (8) + 2 = 10

Grand Lodge

F Human, with Orcish qualities Mom-12

Jiankuo
Arbiscar
Sebastian
Illidan
Otyugh

Arbiscar has moved, rest of the party can take turns before the Otyugh.

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

Mari, has it been longer than 2 minutes since we fought the Derros? I'm curious if Sebastian's Shield extract has worn off.

Quickly reconsidering his initial plans of assaulting the multi-tentacled monstrosity with a melee weapon, Sebastian drops his rapier, pulls out his shortbow, and shoots at the Otyugh.

Shortbow - Melee: 1d20 - 1 ⇒ (1) - 1 = 0

Grand Lodge

F Human, with Orcish qualities Mom-12

I don't think it would have taken too long, as long as you didn't delay at all, or take any time for heals.

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

Okay, thanks!

Liberty's Edge

Male Aasimar Oracle 13

Jiankuo charges into flanking position with Abadar, looking to waste no time.

Greatsword, Power Attack, Flanking, Charge: 1d20 + 8 - 1 + 2 + 2 ⇒ (8) + 8 - 1 + 2 + 2 = 19
Damage: 2d6 + 6 + 3 ⇒ (6, 1) + 6 + 3 = 16

Grand Lodge

F Human, with Orcish qualities Mom-12

Flanking with Abadar? That's impressive.

Jiankuo hits the thing! Kinda hard, too.

Jiankuo
Arbiscar
Sebastian
Illidan
Otyugh 16 dmg

Will wait until morning then will post Illidan if we don't hear from him.

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

Arbiscar is becoming a real power! ^_^

Grand Lodge

Male Half-Elf Cleric 3

Illidan kicks down the proverbial Internet door
With his Domain enhanced speed he moves up next to Jiankuo and, with a yell, brings his morningstar down on the creature.

Combat, flanking: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

F Human, with Orcish qualities Mom-12

Jiankuo
Arbiscar
Sebastian
Illidan
Otyugh 20 dmg

The creature makes a bite: 1d20 + 7 ⇒ (11) + 7 = 18 against Jiankuo for 1d8 + 4 ⇒ (4) + 4 = 8 points of damage (plus disease) if attack was successful, Fort save please.

The first tentacle attack: 1d20 + 3 ⇒ (5) + 3 = 8 goes to Arbiscar for 1d6 + 2 ⇒ (5) + 2 = 7 points of damage (plus grab) if attack was successful, roll versus grapple check please.

The second tentacle attack: 1d20 + 3 ⇒ (1) + 3 = 4 goes to Illidan for 1d6 + 2 ⇒ (6) + 2 = 8 points of damage (plus grab) if attack was successful, roll versus grapple check please.

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

I believe that the Otyugh has to make a CMB check to grapple against its target's CMD's, the players don't roll anything.

Appearing a little ambivalent about his decision, Sebastian nevertheless moves around to flank with Jiankuo against the creature.

Double moved around to avoid AoO

Grand Lodge

F Human, with Orcish qualities Mom-12

Okay, I'll try to remember but will still probably read it wrong for next time :) It doesn't matter, though, because he missed anyway.

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

No problem, just trying to help. :)

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

"We have you sorrounded! Creature of Abysm, perish here and now!" yells the dwarf while crazily chopping the Otyugh with his enormous one handed axe.
cold iron Dwarven waraxe+flanking: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Cold iron/Slashing damage: 1d10 + 2 ⇒ (3) + 2 = 5

Grand Lodge

F Human, with Orcish qualities Mom-12

To be clear, I am always happy to have the help.

Liberty's Edge

Male Aasimar Oracle 13

Greatsword, Power Attack, Flanking: 1d20 + 8 - 1 + 2 ⇒ (3) + 8 - 1 + 2 = 12
Damage: 2d6 + 6 + 3 ⇒ (1, 5) + 6 + 3 = 15

Jiankuo's attack is sloppy and misses its target.

Grand Lodge

F Human, with Orcish qualities Mom-12

Jiankuo
Arbiscar
Sebastian
Illidan
Otyugh 25 dmg

bite v. Arbiscar: 1d20 + 7 ⇒ (18) + 7 = 25
1d8 + 4 ⇒ (3) + 4 = 7 plus disease Fort Save if it hits, please.

tentacle 1 v. Illidan: 1d20 + 3 ⇒ (16) + 3 = 19
1d6 + 2 ⇒ (5) + 2 = 7 plus grab CMB: 1d20 + 13 ⇒ (6) + 13 = 19 to grapple

tentacle 2 v. Jiankuo: 1d20 + 3 ⇒ (10) + 3 = 13
1d6 + 2 ⇒ (6) + 2 = 8 plus grab

FYI, I roll d4s to decide who it hits, I don't make it up on my own.

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

"Let's finish this creature quickly, gentlemen!" Sebastian advises his companions as he manages to pierce the creature with his weapon.

Rapier+Flanking: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Grand Lodge

F Human, with Orcish qualities Mom-12

Jiankuo
Arbiscar
Sebastian
Illidan
Otyugh 30 dmg

Rest of the party can go.

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

Fortitude (disease): 1d20 + 7 ⇒ (14) + 7 = 21

Arbiscar retreats a bit when he is bite by the creature, but he looks for his inner strength and brandishes again his large axe over the abomination.
cold iron Dwarven waraxe+flanking: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Cold iron/Slashing damage: 1d10 + 2 ⇒ (4) + 2 = 6

Liberty's Edge

Male Aasimar Oracle 13

Greatsword, Power Attack, Flanking: 1d20 + 8 - 1 + 2 ⇒ (13) + 8 - 1 + 2 = 22
Damage: 2d6 + 6 + 3 ⇒ (3, 1) + 6 + 3 = 13

"Agreed, Mr. Mapplethorpe."

Grand Lodge

F Human, with Orcish qualities Mom-12

The thing is dead! Yay :)

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

"That was a tough one, really." says the dwarf as he cleans his waraxe without signs of disgust "How are you feeling ? I really need to heal myself. I can channel if others are injured too."

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

"There are all matter of strange creatures that defy logic living underground, hopefully that will be the last we see today." The investigator thinks aloud as he prepares another extract of Shield, "Only minor injuries here, although I wouldn't refuse a quick burst of positive energy."

Liberty's Edge

Male Aasimar Oracle 13

"Allow me to shoulder your pain my friends."

Jiankuo will use his life link revelation to restore everyone's health within the closest 5 points of maximum. Following that Arbiscar can use channel energy to top everyone off. If everyone could let me know how much damage I take from this, I'll top myself off using CLW.

Life Link (su):
As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).

When we move on, Jiankuo will maintain a life link with Arbiscar and Sebastian.

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

You take 5hp from Arbiscar

Arbiscar bows to Jiankuo as he uses his powers to heal the party "Most appreciated Sir"

The dwarf holds his Abadar key symbol over his face and calls the god blessing to heal the party.
Channel positive: 1d6 ⇒ 3

"We need to continue and end this forever. Let's look for those documents." says Arbiscar and then moves forward looking for the place where the assailants might have hidden.

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

Sebastian is fine with just Arbiscar's channeling.

"My thanks once more for the healing." Sebastian says with gratitude as he works for the better part of a minute finishing his extract.

Once he's done, he looks around the room. "The door there seems to be the obvious next step in our exploration, but perhaps a quick search of the room might be in order."

Perception on room: 1d20 + 9 ⇒ (6) + 9 = 15

If he finds nothing of interest, then he'll check the door for traps.

Perception on door: 1d20 + 9 ⇒ (3) + 9 = 12 +1 for traps.

Liberty's Edge

Male Aasimar Oracle 13

Jiankuo drops to 28hp from life link, but is restored to 33hp from Arbiscar's Channel energy (3 + 2 from Fey Foundling).

"What do you see Sebastian?"

While Sebastian searches the room, Jiankuo will sharpen his greatsword on a whetstone.

Grand Lodge

F Human, with Orcish qualities Mom-12

An enormous room lies ahead, filled with dozens of family crypts decorated with family names, heraldic crests, and a variety of death-themed statuary. The walls, floor, and ceiling are made of smooth, polished stone, and the crypts are made of thick, square blocks of granite. A handful of statues stand throughout the room, though they don’t seem to be placed with any plan—some face the wall, some lie on their sides, and others are damaged beyond repair.

The northwest quarter of the room is dominated almost entirely by a single large crypt. The name “Ismacco” is displayed across the front of the crypt.

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

"This crypt. It has the Ismacco name on it. Let's try to check it open." says Arbiscar as he approaches the crypt and looks for any signs of interest or danger.
Perception: 1d20 + 3 ⇒ (9) + 3 = 12

If not dangerous, the dwarf tries to open it.
Strength: 1d20 + 2 ⇒ (4) + 2 = 6

Grand Lodge

1 person marked this as a favorite.
M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

"We're right behind you Mr. Arbiscar!" Sebastian says with encouragement.

Grand Lodge

F Human, with Orcish qualities Mom-12

Maybe you guys want to try to Aid Mr. Arbiscar to open the big, bad door?

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

"I see the door is stuck a bit, please allow me to assist you." Sebastian offers, although his feet slip while pushing, thereby lending very little aid.

Aid another Strength check: 1d20 + 1 ⇒ (8) + 1 = 9

"Perhaps we should try again?"

Aid another Str check again if necessary: 1d20 + 1 ⇒ (12) + 1 = 13

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

Is this stuck or just locked ? Either way Arbiscar makes his best to force it open.
20 + 2 = 22

Liberty's Edge

Male Aasimar Oracle 13

Round 1: Strength Check: 1d20 + 4 ⇒ (8) + 4 = 12

Round 2: Strength Check: 1d20 + 4 ⇒ (6) + 4 = 10

Round 3: Strength Check: 1d20 + 4 ⇒ (16) + 4 = 20

Hopefully that does the trick.

Grand Lodge

Male Half-Elf Cleric 3

Round 1: Strength Check: 1d20 + 1 ⇒ (13) + 1 = 14
Round 2: Strength Check: 1d20 + 1 ⇒ (5) + 1 = 6
Round 3: Strength Check: 1d20 + 1 ⇒ (20) + 1 = 21

While he isn't particularly physically strong, his stubbornness more than makes up for it. I hope.

Grand Lodge

F Human, with Orcish qualities Mom-12

The door opens.

A grand crypt stretches toward the room’s ceiling and two large, copper braziers flank its impressive floor-to-ceiling doors. At the building’s base, a faceless statue holds a gibbous moon aloft.

Knowledge Religion DC 15:
You recognize the statue in front of the crypt as a representation of Groetus. Three stairs ascend to the crypt’s entrance, which is not locked. The inside of the crypt is well lit.

Ornate carvings decorate the walls inside the Ismacco crypt, creating several stylized burial niches. Tall, marbled pillars stretch to the 20-foot-high ceiling, creating three alcoves that hold massive oak sarcophagi. At the rear of the chamber, stairs ascend into a basilica-like dome. A musty smell permeates the chamber, and several dozen torches burn brightly in wall sconces throughout the crypt.

Two Cassomirite slaves are bound inside a small cage. Several members of the Cult of Nature’s Cataclysm have set up a guard post near a shattered burial niche in the northeast corner of the room that hides a set of rough-hewn stairs descending into darkness. A grand altar rests in the open basilica in the northernmost portion of the room; stairs nearby lead up to a second level of burial niches. An impressive two-story wall mural in the basilica depicts a stern figure glaring down on the sepulcher.

Initiatives:

Sebastian: 1d20 + 2 ⇒ (11) + 2 = 13
Jiankuo: 1d20 + 3 ⇒ (4) + 3 = 7
Arbiscar: 1d20 + 1 ⇒ (20) + 1 = 21
Illidan: 1d20 + 1 ⇒ (20) + 1 = 21
Thug Blue: 1d20 + 0 ⇒ (16) + 0 = 16
Thug Red: 1d20 + 0 ⇒ (15) + 0 = 15
Thug Yellow: 1d20 + 0 ⇒ (9) + 0 = 9
Thug Purple: 1d20 + 5 ⇒ (15) + 5 = 20

Arbiscar
Illidan
Thug Purple
Thug Blue
Thug Red
Sebastian
Thug Yellow
Jiankuo

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

Arbiscar moves inside the crypt walking around the columns, and on seeing the thugs, he readies an action to attack whatever of them approaches to his threatened area.
mwk cold iron waraxe: 1d20 + 5 ⇒ (1) + 5 = 6

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

Knowledge (religion) + Inspiration: 1d20 + 8 + 1d6 ⇒ (12) + 8 + (5) = 25

"Ah ha, another depiction of Groteus, it would appear that his worship runs in the family." Sebastian says, indicating the faceless statue.

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

If Illidan doesn't post soon, could you please bot him?

Liberty's Edge

Male Aasimar Oracle 13

Illidan moves into the room and fires his crossbow at the nearest (blue) thug.

Crossbow: 1d20 + 3 ⇒ (8) + 3 = 111d8 ⇒ 6

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

"Come on here thugs! Do not doubt like marmalade oozes!" the dwarf shouts ecstatic at the humanoids just in front.

Grand Lodge

F Human, with Orcish qualities Mom-12

Purple takes a five foot back and shoots at Illildan with his composite longbow: 1d20 + 4 ⇒ (16) + 4 = 20 dealing 1d8 ⇒ 4 points of damage if he hits.

Blue moves up to Arbiscar and hits him with his club: 1d20 + 3 ⇒ (16) + 3 = 19 dealing 1d6 + 2 ⇒ (4) + 2 = 6 if he hits.

Red moves up to Arbiscar and hits him with his club: 1d20 + 3 ⇒ (17) + 3 = 20 dealing 1d6 + 2 ⇒ (4) + 2 = 6 if he hits.

Yellow after Sebastian moves up to Arbiscar and hits him with his club: 1d20 + 3 ⇒ (14) + 3 = 17 dealing 1d6 + 2 ⇒ (6) + 2 = 8 if he hits.

Sorry for the delay in posting, work has been brutal.

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

Sebastian will delay until Jiankuo acts. This also makes combat easier since the thugs will all act at once.

Liberty's Edge

Male Aasimar Oracle 13

Jiankuo moves into the combat. If Arbiscar has 5 or more damage, he heals 5 from Jiankuo's life link.

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

Arbiscar yells as he receives the impact from the red coated thug "Argh! Sewers worm!"

He is surprised when the new bruise is almost instantly healed up by Jiankuo's link. And seeing the assistance of the angelkin in the flank, he releases an axe strike on the blue coated thug.
mwk cold iron Dwarven waraxe+flanking: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
Cold iron/Slashing damage: 1d10 + 2 ⇒ (6) + 2 = 8

I discounted myself only 1hp thanks to life link. Thanks Jiankuo!! Great build ;)

Grand Lodge

F Human, with Orcish qualities Mom-12

Blue Thug takes a good hit.

New Order:
Arbiscar
Illidan
Thug Purple
Thug Blue -8
Thug Red
Thug Yellow
Jiankuo
Sebastian

Sebastian can take his turn then Illidan goes before the Thugs again.

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

Sebastian advances along the east side of the room, readying a rapier attack if an enemy combatant comes near him.

Not enough movement to enter melee and attack.

Readied attack: 1d20 + 3 ⇒ (9) + 3 = 12

Liberty's Edge

Male Aasimar Oracle 13

Illidan drops his crossbow, draws his morningstar and attacks the blue thug.

Morningstar: 1d20 + 4 ⇒ (9) + 4 = 131d8 + 1 ⇒ (4) + 1 = 5

201 to 250 of 317 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Devil We Know, Part 3: Crypt of Fools All Messageboards

Want to post a reply? Sign in.