Demonmoose's Iron Gods AP Green (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods AP campaign.

Jevik's Farm

Under Well

Choking Tower 1


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Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

"I do not believe that these will be going anywhere anytime soon. We can investigate more of the complex before freeing them."


Male Dhamphir Bloodrager (deceased)

"I agree"


Male Human

"What if they're drowning?!"


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

"If they would drown, they have been in the solution long enough to be dead already."


Male Dhamphir Bloodrager (deceased)

"I don't think they're drowning. Not thrashing around. They're either alive and paralysed or dead. In either event; no rush to release them."


Nyssa pulls on the sliding door, using the strange metal handle affixed to the metal door.

This large chamber contains several metal tables adorned with tangles of strange devices sporting metallic, articulated arms, many of which end in blades, needles, saws, or other implements of surgery. The whole area reeks of blood and old guts, and telltale rusty brown stains besmirch the floor and walls. Lighting is provided by several burning skulls sitting here and there throughout the room.

On the sides of the room are undead creatures with drill arms, metal jaws and other attachments on their bodies.

There is a hobgoblin on the eastern end of the room beside a wooden drawer and behind a table. She is wearing leather surgeon's clothing.

"Oh good timing. I was running out of experiments." The hobgoblin brandishes a glowing wand in her hand, and yanks at a blood-stained lever beside her.

Suddenly, you hear exhaust being vented from the tubes in the other room. The glass on the tubes lowers and the strange humans are freed. They moan incomprehensibly and shake as they stir awake. The naked ratfolk's tube does not open.

Initiative:

Alexis's Initiative: 1d20 + 4 ⇒ (13) + 4 = 17
Cemifobbar's Initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Kharamell's Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Kraig's Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Nyssa's Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Tessara's Initiative: 1d20 + 5 ⇒ (4) + 5 = 9
Valt's Initiative: 1d20 + 0 ⇒ (12) + 0 = 12

Enemy Initiative: 1d20 + 5 ⇒ (6) + 5 = 11


Sorted Initiative:

1. Alexis, Kharamell, Kraig, Valt
2. Enemies
3. Cemifobbar, Nyssa, Tessara


You can look at the map, Smiler HQ. It is Alexis, Kharamell, Kraig and Valt's turn.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Valt and Iophiel stride away with total coordination, and while the summoner positions himself out of reach from the strange creatures and starts chanting to energize his allies, the angel faces two of them and swings her sword taking advantage of the exteme speed the spell gives to her.

Valt moves 5ft and casts Haste on Iophiel, Kraig, Alexis and Tessara.
Iophiel moves 5ft and attacks twice (hasted)

Sorry for the sudden burst of violence, Kraig, but we are surrounded and I'm not feeling feeling friendly since the moment I entered this room.

Greatsword 1: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Damage 1: 2d6 + 9 ⇒ (1, 3) + 9 = 13
Greatsword 2: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Damage 2: 2d6 + 9 ⇒ (1, 6) + 9 = 16


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Alexis has little time to swear as she and her comrades find themselves surrounded. She readies her defenses and stats to sing.

+1 to hit and damage for the party


Iophiel's greatsword slashes into the human twice, cleaving through flesh and bone. The creature moans softly from each attack, then falls to the ground dropping the greatclub.

Kharamell and Kraig's turn.


Male Dhamphir Bloodrager (deceased)

One enemy down, only eleven left.
Easy! Easy-Peasy! :P
The undead things look strangely familiar.
Or will, when Čemifobbar can actually see them.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Kharamell quickly steps inside the sliding doors to get away from the gunshys. He brings his weapon to bear on the hobgoblin and fires. An intense gout of flame surrounded by a spiral of electricity shoots forth from the muzzle.

Arcane Gun (Musket): mage bullet (+1, shock), bardsong
To Hit: 1d20 + 5 + 1 + 1 ⇒ (20) + 5 + 1 + 1 = 27 To Hurt: 1d12 + 1 + 1 + 1d6 ⇒ (6) + 1 + 1 + (5) = 13
Scorching Ray 4d6 ⇒ (4, 2, 1, 2) = 9

Confirm Crit (Musket): mage bullet (+1, shock), bardsong
To Hit: 1d20 + 5 + 1 + 1 ⇒ (20) + 5 + 1 + 1 = 27 To Hurt: 4d12 + 4 + 4 ⇒ (7, 3, 4, 8) + 4 + 4 = 30
Scorching Ray 16d6 ⇒ (5, 4, 1, 5, 3, 5, 5, 4, 1, 1, 2, 3, 2, 2, 5, 3) = 51

Oh my!


Don't think it's x4 for the spell, Kharamell. The spell is either x3 if it's your only arcane gun, or x2 if you have more than one arcane gun. Still, that's a lot of damage.


Male Dhamphir Bloodrager (deceased)

Well done, Kharamell!


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

You're right. Want to remove the last 4 dice (2,2,5,3) or have me reroll?


Male Human

"I guess they're not drowning anymore...Why is everyone so nonchalant about us breaking into their homes?" Kraig doesn't want to kill the tube people, but their untimely release from their watery prisons is disconcerting. Kraig moves to protect Alexis from being surrounded by the tube people. Sometimes you had to hurt people a little to save them.

Move, attack the one to the west.
Unarmed: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Non-lethal Damage: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Haste Unarmed: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Non-lethal Damage: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8


Yes, I'll just remove the last four dice, like it matters.

Kharamell's spiral of electricity and fire strikes the hobgoblin necromancer incinerating her instantly.

Kraig strikes the lobotomite twice with his fists, trying to hit noncritical spots. The human shrugs off some of the pain and remains standing, looking through the burly brawler.

Lobotomite (12, by Kraig).

Enemy turn.


The lobotomites stir from their tubes and swing greatclubs at whichever hero is next to them.

The strange undead creatures move towards the door by Nyssa.

Greatclub vs Cem: 1d20 - 2 ⇒ (1) - 2 = -11d10 + 1 ⇒ (5) + 1 = 6
Greatclub vs Cem: 1d20 - 2 ⇒ (4) - 2 = 21d10 + 1 ⇒ (1) + 1 = 2
Greatclub vs Cem: 1d20 - 2 ⇒ (10) - 2 = 81d10 + 1 ⇒ (10) + 1 = 11
Greatclub vs Alexis: 1d20 - 2 ⇒ (2) - 2 = 01d10 + 1 ⇒ (2) + 1 = 3
Greatclub vs Kraig: 1d20 - 2 ⇒ (2) - 2 = 01d10 + 1 ⇒ (2) + 1 = 3
Greatclub vs Valt: 1d20 - 2 ⇒ (19) - 2 = 171d10 + 1 ⇒ (9) + 1 = 10
Greatclub vs Iophiel: 1d20 - 2 ⇒ (17) - 2 = 151d10 + 1 ⇒ (4) + 1 = 5

Arm Drill at Nyssa: 1d20 + 5 ⇒ (8) + 5 = 131d6 + 3 ⇒ (3) + 3 = 6
Metal Jaw at Nyssa: 1d20 + 5 ⇒ (17) + 5 = 221d6 + 3 ⇒ (3) + 3 = 6

Valt is struck by a surprisingly nimble lobotomite. The greatclub makes a cracking noise against his back. The other humans recently freed from the tubes swing sluggishly and either miss the adventurers, or tap against their armor. Nyssa knocks aside the non-spinning metal drill but feels the other Rust Risen sink its metal jaw into her shoulder.

Everyone's turn.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Kharamell forgoes reloading and casts Burning Hands: 4d4 ⇒ (1, 1, 1, 1) = 4 DC 16 to hit the robo-undead in front of Nyssa and himself.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

ouch, what are the odds of that!

Alexis steps and cast a spell, blistering invective

You disgusting pieces of #$#% will rue the day you decided to face us. You will be cast to the hells and burn forever.

spell effect
You unleash an insulting tirade so vicious and spiteful that enemies who hear it are physically scorched by your fury. When you cast this spell, make an Intimidate check to demoralize each enemy within 30 feet of you. Enemies that are demoralized this way take 1d10 points of fire damage and must succeed at a Reflex save or catch fire. Spell Resistance can negate the fire damage caused by this spell, but does not protect the creature from the demoralizing effect.

intimidate: 1d20 + 11 ⇒ (13) + 11 = 24 if affected, add target HD + wis. If exceeded target is demoralised and shaken for one round + 1 round for every 5 the roll succeeded by

DC16 or catch on fire. Cannot use a reflex roll to extinguish the fire if demoralised.

damage: 1d10 ⇒ 2


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

Tess releases two arrows at the insane creature.

Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Attack: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Confirm: 1d20 + 7 ⇒ (16) + 7 = 23
Crit Damage: 2d8 + 6 ⇒ (5, 4) + 6 = 15


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Valt groans as he feels the terrible pain the club hit inflicted to him.
That feels like a bronken rib, damn it. Thinks the summoner while focusing on evading the next strike.

Valt goes Total Defense. AC near Iophiel is now 20

Urgh!...
Iophiel, finish your oponent, and then let's switch positions.
-Commands the wounded summoner.

Iophiel:
Iophiel swings her sword and cuts twice at the last of her targets.

Greatsword 1: 1d20 + 6 + 1 + 1 ⇒ (10) + 6 + 1 + 1 = 18
Damage 1: 2d6 + 9 + 1 ⇒ (2, 5) + 9 + 1 = 17
Greatsword 2: 1d20 + 6 + 1 + 1 ⇒ (8) + 6 + 1 + 1 = 16
Damage 2: 2d6 + 9 + 1 ⇒ (3, 3) + 9 + 1 = 16


Male Dhamphir Bloodrager (deceased)

"Good! I've got three! All clumsy ones!
Čemifobbar goes into a bloodrage and attacks the one between him and the doors with Gunshy's Greatclub.
Gunshy's great club: 1d20 + 12 ⇒ (9) + 12 = 211d10 + 16 ⇒ (1) + 16 = 17
(bard song, power attack & furious focus)

He then backs up a bit to the wall to make sure he's not flanked.

bloodrage status:
Bloodrage rounds left: 9/11 | HP 32/40 | AC 17 (15 for power attack) touch 12 ff 15 | CMD 22 CMB +10 | FORT +7 REFL +3 WILL +4
Gets one HP back from fast healing ability.


Saves:

Reflex DC 16: 1d20 + 2 ⇒ (7) + 2 = 9
Reflex DC 16: 1d20 + 2 ⇒ (4) + 2 = 6

They make a reflex save to avoid catching fire.

Reflex DC 16: 1d20 + 2 ⇒ (17) + 2 = 19
Reflex DC 16: 1d20 + 2 ⇒ (6) + 2 = 8
Reflex DC 16: 1d20 + 2 ⇒ (10) + 2 = 12
Reflex DC 16: 1d20 + 2 ⇒ (16) + 2 = 18
Reflex DC 16: 1d20 + 7 ⇒ (20) + 7 = 27
Reflex DC 16: 1d20 + 7 ⇒ (7) + 7 = 14
Reflex DC 16: 1d20 + 7 ⇒ (2) + 7 = 9
Reflex DC 16: 1d20 + 7 ⇒ (4) + 7 = 11
Reflex DC 16: 1d20 + 7 ⇒ (4) + 7 = 11

Bardic magic flares from Alexis as she hurls insults at all the enemies around her. Some of the creatures burst with flame and catch on fire.

Tessara's first arrow stabs into the brain of the human by Valt, and the creature plops to the ground.

Iophiel cuts through the wounded lobotomite, severing it into three large gory pieces.

Cemifobbar slams the greatclub into the eastern human. It grunts barely as his weapon strikes the creature, a massive bruise covering half of its face, but it remains standing.

Lobotomite A(2, by Cem), Lobotomite B(2, by Cem, on fire), Lobotomite C(17, by Cem, on fire), Lobotomite D(2, by Alexis), Lobotomite E(14, by Kraig), Rust Risen A (6, by Nyssa, on fire), Rust Risen B (6, by Nyssa, on fire), Rust Risen C (2, on fire), Rust Risen D (2, on fire).

Enemies demoralized/shaken for 3 rounds. Nyssa and Kraig's turn.


Male Human

"Dammit Valt, you're always in trouble." Kraig unleashes another barrage at the tank person in front of him, amplified by Valt and Alexis' magic.

Unarmed(Flurry)1: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Blunt damage: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Unarmed(Flurry)2: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Blunt damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Haste Unarmed: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Blunt Damage: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Oh come on.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Nyssa shrugs her shield onto her arm, catching the hand grip as the shield settles into place.(swift action) She studies the awfully modified walking corpse as it attacks. Then she strikes back with her sword.

AC goes to 19.

MW longsword: 1d20 + 10 ⇒ (11) + 10 = 21
Includes bard song and studied target.
Damage(1 handed): 1d8 + 5 ⇒ (7) + 5 = 12

"Ha! Die!


Kraig strikes at the creature three times, the first two blows missing, the third knocks the lobotomite in the face, knocking it down and out.

Nyssa's target is cut across its neck and metal jaw and then burns to death.

Fire Damage:

Reflex DC 16: 1d20 + 7 ⇒ (18) + 7 = 25
Reflex DC 16: 1d20 + 7 ⇒ (16) + 7 = 23
Reflex DC 16: 1d20 + 2 ⇒ (5) + 2 = 7
Reflex DC 16: 1d20 + 2 ⇒ (5) + 2 = 7
Reflex DC 16: 1d20 + 2 ⇒ (1) + 2 = 3

Fire: 1d6 ⇒ 61d6 ⇒ 51d6 ⇒ 5

Lobotomite A(2, by Cem), Lobotomite B(2, by Cem), Lobotomite D(2, by Alexis), Rust Risen B (12, by Nyssa, on fire), Rust Risen C (7, on fire), Rust Risen D (7, on fire).

The four lobotomites swing at their opponents (Cem and Kraig) with slow, unskilled attacks. They all miss with laggard attacks. One of the Rust Risen gets closer to Nyssa, and the two of them attack at the Suli viciously, one of them attacking with both his drill and jaw. Their metal pieces strike against her armor and shield.

Greatclub v Cem: 1d20 - 2 ⇒ (3) - 2 = 11d10 + 1 ⇒ (2) + 1 = 3
Greatclub v Cem: 1d20 - 2 ⇒ (20) - 2 = 181d10 + 1 ⇒ (5) + 1 = 6
Greatclub v Cem: 1d20 - 2 ⇒ (2) - 2 = 01d10 + 1 ⇒ (3) + 1 = 4
Greatclub v Kraig: 1d20 - 2 ⇒ (13) - 2 = 111d10 + 1 ⇒ (6) + 1 = 7

Arm Drill v Nyssa: 1d20 + 5 ⇒ (10) + 5 = 151d6 + 3 ⇒ (1) + 3 = 4
Metal Jaw v Nyssa: 1d20 + 5 ⇒ (10) + 5 = 151d6 + 3 ⇒ (5) + 3 = 8
Arm Drill v Nyssa: 1d20 + 5 ⇒ (9) + 5 = 141d6 + 3 ⇒ (5) + 3 = 8

Everyone's turn.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Nyssa watches the rust risen go down in flames. She wastes no time, attacking the next one, after watching how it moves itself.

MW longsword: 1d20 + 10 ⇒ (9) + 10 = 19
damage: 1d8 + 5 ⇒ (4) + 5 = 9

Move action-new studied target.


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

Tess crouches and points at the arrow that lobotomized the lobotomite. "Vaess virednith!" The arrow erupts into four copies that each shoot out at the constructs.

Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Arrow Eruption


Male Dhamphir Bloodrager (deceased)

Čemifobbar will continue his bloodrage and swing at the lobotomite he already hit the last time.

Gunshy's great club: 1d20 + 12 ⇒ (10) + 12 = 221d10 + 16 ⇒ (4) + 16 = 20
(bard song, power attack & furious focus)

Wouldn't the one lobotomite hit him for 6 points, since he/it got 18 to hit? When Čemifobbar is bloodraging, his AC is 17, tops. More like 15 when he's doing a power attack. I've adjusted his stats to reflect taking 6 HP damage and getting 1 back through fast healing.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

I don't think power attack drops AC. Cleave does

alexis steps back into combat, still singing of triumph over vast evil

rapier: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15

damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5 arcane strike

Grand Lodge

If two of the rust risen still menace Nyssa, Kharamell will go with his last Burning Hands. If there's only one, he will instead draw and fire his pistol.
Burning Hands: 4d4 ⇒ (4, 1, 2, 1) = 8 DC 16
Pistol:
To Hit: 1d20 + 5 ⇒ (6) + 5 = 11 To Hurt: 1d8 ⇒ 8


Male Dhamphir Bloodrager (deceased)

@Alexis: you're right. I was confusing the hit penalty with AC. But still, Čemifobbar's AC should only be 17 instead of 19 because of his bloodrage.


Male Human

"Alexis, my dear, I will leave this last one to you." Kraig leaves Alexis' side Provoke AOO and joins Cem.

Unarmed: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
Blunt Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11


Nyssa's blade cuts through the burning undead creature. It falls down and twitches as it dies.

Tessara's magic creates arrows that burst from the lobotomite corpse and fly out to the other strange humans in the room.
Cem easily knocks down the human with the borrowed greatclub. A large purple bruise covers its face.

Alexis stabs at the human, the rapier stabs through cleanly, but doesn't seem to hurt the human as much.
Kraig moves past the human, which doesn't try to strike him, and punches one of the humans by Cem. It falls down with little sound.
Kharamell fires his pistol and misses the undead machine abomination.

Lobotomite B(9, by Cem), Lobotomite D(12, by Alexis), Rust Risen C (7, on fire), Rust Risen D (7, on fire).

Valt's turn.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Valt commands Iophiel to take down the creature at Alexis side, so the angel moves swift and swings her sword agains it, slashing at the creature with efficiency.

Greatsword: 1d20 + 6 + 1 + 1 ⇒ (13) + 6 + 1 + 1 = 21
Damage: 2d6 + 9 + 1 ⇒ (3, 2) + 9 + 1 = 15


Male Dhamphir Bloodrager (deceased)

Čemifobbar will continue his bloodrage and swing at the remaining lobotomite beside him, using Gunshy's club again.
Gunshy's great club: 1d20 + 12 ⇒ (7) + 12 = 191d10 + 16 ⇒ (10) + 16 = 26
(bard song, power attack & furious focus)

Woo-hoo! That damage is more like it!


Iophiel gracefully slices through the altered human with her greatsword. The lobotomite sputters and collapses, spitting blood onto Alexis' clothes.

Enemy turn.


Greatclub vs Cem: 1d20 - 2 ⇒ (20) - 2 = 181d10 + 1 ⇒ (5) + 1 = 6
Arm Drill vs Nyssa: 1d20 + 5 ⇒ (19) + 5 = 241d6 + 3 ⇒ (6) + 3 = 9
Metal Jaw: 1d20 + 5 ⇒ (17) + 5 = 221d6 + 3 ⇒ (4) + 3 = 7
Arm Drill: 1d20 + 5 ⇒ (16) + 5 = 211d6 + 3 ⇒ (4) + 3 = 7
Metal Jaw: 1d20 + 5 ⇒ (11) + 5 = 161d6 + 3 ⇒ (5) + 3 = 8

The remaining human lobotomite strikes Cemifobbar with his club. Nyssa is assaulted by the two Rust Risen she is fighting.

23 damage to Nyssa. 6 damage to Cem.
Everyone's turn.


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

Tess releases another two arrows into Cem's assailant.

Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d8 + 3 ⇒ (8) + 3 = 11


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Nyssa jumps back away from the very dangerous bionic dead. She uses Sarenrae's gift to heal her wounds, even as she studies her next target.

cure serious wounds: 3d8 ⇒ (2, 8, 7) = 17
5' step, standard action, move action.

I don't know the caster level for this healing we recieved from the ghost's release. (+1 hp/caster level)


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Kharamell casts his last Burning Hands spell, targeting the two rust risen. He then moves back.
Burning Hands: 4d4 ⇒ (4, 3, 1, 1) = 9 DC 16


Male Dhamphir Bloodrager (deceased)

Čemifobbar stays in his bloodrage and hits the last lobotomite standing by him. Using Gunshy's great club again.

Gunshy's great club: 1d20 + 12 ⇒ (5) + 12 = 171d10 + 16 ⇒ (9) + 16 = 25
(bard song, power attack & furious focus)


Tessara's arrows stab into the glass tube behind Cem and the creature, cracking the glass and falling to the ground.

It's the base caster level for the spell, so it should be +3.

Reflex DC 16: 1d20 + 2 ⇒ (10) + 2 = 12
Reflex DC 16: 1d20 + 2 ⇒ (6) + 2 = 8

Cemifobbar bashes the last human, its body distorting as the bones and flesh underneath are broken. It lets out a sigh as it dies.

Lobotomite D(12, by Alexis), Rust Risen C (18, on fire), Rust Risen D (18, on fire). Kraig, Valt and Alexis' turn.

Fire:

Forgot last turn. the creatures are still burning.

Reflex DC 15: 1d20 + 2 ⇒ (2) + 2 = 4
Reflex DC 15: 1d20 + 2 ⇒ (1) + 2 = 3

Fire: 1d6 ⇒ 2


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Last round of haste.

While Valt remains out of danger, Iophiel moves to the place where Nyssa engaged the strange creatures, and tries to strike them with her sword, but the blade bounces without effect on some of the strange metal parts.

Greatsword: 1d20 + 6 + 1 + 1 ⇒ (4) + 6 + 1 + 1 = 12


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Alexis strikes with her blade, arcane power flowing in the blade.

rapier: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28

damage: 1d6 + 2 ⇒ (1) + 2 = 3

confirm critical: 1d20 + 8 ⇒ (15) + 8 = 23

critical damage: 1d6 + 2 ⇒ (6) + 2 = 8


Male Human

"Thank you. Nyssa. I'll take it from here." Kraig maneuvers between the Suli and the other-worldy creature and tries to grab the undead.

Grapple: 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20
I believe that is the last round of haste for Kraig.


Kraig grabs onto the metal creature, feeling its dead flesh and cold metal parts against his body.

Alexis stabs into the lobotomite, rapier making a small hole where its heart should be. The creature opens it mouth but is silent.

Kraig is grappling the top Rust Risen.

The two Rust Risen stab and bite at Kraig and Iophiel.

Arm Drill v Kraig: 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 91d6 + 3 ⇒ (3) + 3 = 6
Metal Jaw: 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 91d6 + 3 ⇒ (3) + 3 = 6

Arm Drill v Iophiel: 1d20 + 5 ⇒ (19) + 5 = 241d6 + 3 ⇒ (2) + 3 = 5
Metal Jaw: 1d20 + 5 ⇒ (1) + 5 = 61d6 + 3 ⇒ (2) + 3 = 5

The angelic eidolon feels a drill stab into her shoulder, colorful light spilling from the wound.

Everyone's turn.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

"Hello Kraig." Nyssa lets her shield fall to the ground. With a flourish, she scabbards her sword. "It's time for hug, and kill."

Nyssa drags her bow from it's case and looses an arrow at the drill-swinger that Kraig has grabbed.

Comp MW longbow: 1d20 + 9 ⇒ (2) + 9 = 11
I feel like that may be a miss.

Free action, move action, free action as part of a move action, free action, standard action. Free action to speak :)

I'll let you decide if the one Kraig is grappling is also Nyssa's studied target, Demonmoose. 'Cause I don't know."

I doubt the additional +1 would make it a hit anyway.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Kharamell reloads.


Male Human

Kraig leans away from the chomping jaws. "They're still dangerous, even when hugged, unlike you, Nyssa." Kraig pins the creature against the wall, hopefully its weapons cannot reach him now.

Maintain Grapple/Pin: 1d20 + 13 + 6 ⇒ (5) + 13 + 6 = 24

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