Demonmoose's Iron Gods AP Green (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods AP campaign.

Jevik's Farm

Under Well

Choking Tower 1


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Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

I'll be picking up heroism and shadow anchor.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

I exchanged featherstep, which i have never used, for inflict light wounds, so we can heal cem, and i picked up tactical acumen, for a good party buff.
Also inspire courage is now +2 hit and damage.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Leveled Iophiel:
Hp paizo average?
Ability score increase: +1Con
Skill points: +2 fly, +1 heal, +1 perception.
Changed evolutions: The evolutions giving spells are gone. I've taken flight, energy resistance and improved natural armor.


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

Level 5
Class: Wizard
HP: Average? (4 +1(con) +1(favored class) =6)
BaB: +1
Saves: Will +1
Skills: +2(class) +3(int) =5
New Spells: Heroism, Shadow Anchor
Spells Per Day: 1st +1, 2nd +1
Feat: Weapon Focus (longbow)

Valt, we are hitting level 5, so there is no ability score increase.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Actually I think he is talking about his eidolan


You can take the paizo average for HP, or roll.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Level-up!
Hit points +10 (6 avg +2 con +1 favored +1 toughness)
5th level feat: Technologist.
combat feat: Weapon focus-longbow.
Skills:+1 craft weapons (5) +1 Ride(4) +1 Stealth (4)


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

I took average hp.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Re: Loot.

No one seems to want Birdfood's bow. It performs exactly the same as Nyssa's current bow, but is magic. If no one else wants it, I'm taking it.

+1 light hammer: We should sell this. In the meantime, Nyssa can use this. Her back-up weapon is a light hammer. I'm taking it until we can sell it.

Nyssa kept one of the brown cards as a memento. (I imagine it would be keyed to the torch complex, but you never know.)

Medlance: Nyssa has this in her inventory It's loaded with a CMW potion.

Brown hypogun: Nyssa kept this as well. Along with a nanite canister. Hypoguns provide a little curing against disease. Something that we sorely lack, without a cleric or oracle.


Male Dhamphir Bloodrager (deceased)

I took average HP

I don't need Birdfood's bow. I actually do slightly more damage with the one I've got now.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Level 5
Class: Wizard
HP: 4 (average) +2 (con) =6
Skills: 2 (class) +4 (int) +1 (favored class) = 5
New Spells: Fireball, Fly
Feat: Skill Focus: Know: Engineering
Feat: Craft Wondrous Item or Elemental (Electric) Spell

Spellcraft for Ring before level up: 1d20 + 10 ⇒ (15) + 10 = 25
Spellcraft for Ring after up: 1d20 + 12 ⇒ (20) + 12 = 32

Kharamell's loot list requests v3, lvl 5 level up. It's been two weeks. I'm going to add these to my character sheet if no one says anything by Friday.

I'm a shooter
- Timeworn Laser Rifle using it
- Inferno Pistol and Nanite Canisters
- Timeworn Stun Gun
- EMP Gun designed to kill me. I want it.

I'm a mage, though I don't have Scribe Scroll
- Scroll of Detect Radiation
- Scroll of Technomancy
- Scroll of Unseen Servant

I got mad Tech Skills
- 12x batteries
- white access card
- 6x Brown access Cards
- Timeworn Radiation Detector
- Black E-Pick

Cool gear
- Neraplast Armor already wearing it
- Potion of Cure Light Wounds got no healing stuff
- Potion of Cure Moderate Wounds got no healing stuff
- ivory holy symbol of Brigh wearing it
- masterwork backpack wearing it


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Ok Kharamell, stop it.

You ignored some of the answers about your requisition list, plus, some of the items are already claimed. Read what your partners wrote.
You really don't need 4 weapons. Take the one you are like to use, and a the apropiate share of ammo it needs, canisters or batteries. Nyssa already claimed a single canister for her hypogun.
Cemiffobar said about takin big weapons to show them in his back because he finds it is fun, but added they are not for his own, is just while we find how to sell them. Thats fine, you can do the same if you like the golf-bag look.

I'll repeat myself: Acces card will remain in the group pocket, not to a single character.
You can take a single brown card, as there are enough to eveyone, like Nyssa already did.
Timeworn radiation detector: It will be taken when someone decides to scan an area in search for it. Or selled. A lot of us have the Technologist feat.
Scrolls: You can write them at your book to share with all the wizards. If no one interested on write them, they will be used like the Timeworm radiation detector, or selled.

If this will come into an issue, we can calculate the value of selling the items, and claim items based on our share.


Male Dhamphir Bloodrager (deceased)

Čemifobbar doesn't understand any of the technological items and wouldn't want any of them. He is only interested in:

  • Gunshy's +1 Great Club. It's as subtle as he is; not at all!
  • The +1 Battle Axe from the Manticore's nest. Mostly because he was the only one who got cut up searching that nest, and turned over everything else he found there.
  • The two potions of Inflict Light Wounds he got from Redtooth. They're kind of useless to everyone else.
  • One of the two potions of Bull's Strength from Birdfood's guards. Unless Kraig wants both; Čemifobbar never seems to get the chance to gulp it down because there's always armed opposition at hand.

If it's better melee weaponry or (medium or light) armour than he already has, he wants it. Beyond that and a bit of cash to buy supplies (or even better arms or armour) he's not too likely to lay claim to a lot of loot…

He's a pragmatic nomad at heart. Not a hoarder.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

I read Valt's post after my kids sat me down and told me to not be so grumpy all the time. I didn't realize it, but work, and finances, and family stuff has me rather stressed out. His post only serves to hammer the point in some more.

I must have missed some responses. I apologize for that. I'll go back through the posts and make any corrections. I did give any claim to the items that I did notice someone wanted.

Now that I think of it, there was some discussion about the Inferno Pistol and the Nanite Canisters. I retract my claim to them until we can work something out. Since I'm already using the Laser Rifle and its already almost out of charges, I'll keep using it until its useless. Not sure how many charges in the Timeworn Stun Gun, but I'd rather have the EMP Gun, which is designed to hurt tech items, including androids.

I'm a shooter
- Timeworn Laser Rifle one charge left
- EMP Gun designed to kill me. I want it

For the scrolls, the intent was to give Tessara a chance to copy them first, but I didn't consider that she can still do so out of my spellbook. I'll make the rolls to learn them as a 4th Lvl character. We had the time.

I'm a mage, though I don't have Scribe Scroll I'll Take 10 on these rolls if I can. These rolls are in case I can't.
- Scroll of Detect Radiation Spellbook: 1d20 + 10 - 4 ⇒ (9) + 10 - 4 = 15
- Scroll of Technomancy Spellbook: 1d20 + 10 - 4 ⇒ (8) + 10 - 4 = 14
- Scroll of Unseen Servant Spellbook: 1d20 + 10 ⇒ (6) + 10 = 16

Even though we have a 'group pocket', doesn't someone still have to actually carry the items? I'll assume not and put down only what I want and can actually carry. I already have 3 batteries and can only carry only so many more. Valt is right about only needing one access card of any color, so I will only put down one of each. I think Kharamell is still the best (highest skill) at picking technological locks, so the Black E-Pick.

I got mad Tech Skills
- 3 batteries
- White access card
- Brown access Cards
- Black E-Pick

There are more cure potions. Asking for one of each type we have.

Cool gear
- Neraplast Armor already wearing it
- Potion of Cure Light Wounds got no healing stuff
- Potion of Cure Moderate Wounds got no healing stuff
- ivory holy symbol of Brigh wearing it
- masterwork backpack wearing it

Please let me know what you think of my list.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Sounds reasonable to me.

Sorry if I sounded grumpy too.


Male Dhamphir Bloodrager (deceased)

My requests sound okay?

I figure he'd only take what's of use to him personally. And I didn't see anyone else having much use for the gear he does want anyway.


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

Besides copying the spells and a cure potion, Tess doesn't want much of that. I'll just take a slice of loot for later.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Leveled Valt:

HP: 1d8 ⇒ 5
New level 2 spell: Barkskin
Feat: Superior Summoning.
Skills (6): Diplomacy, Handle Animal, Knowledge (engineering), Knowledge (nobility), Spellcraft, Use Magic Device.


Kharamell takes some time and learns the spells from the scrolls, adding them to his spellbook.

I suppose you can take 10 on spellcraft.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6
Čemifobbar wrote:

My requests sound okay?

I figure he'd only take what's of use to him personally. And I didn't see anyone else having much use for the gear he does want anyway.

Nyssa could far better use out of the +1 axe, I doubt you'll ever use it.

But that's OK, keep it. (I'm not mad, just sayin'.)
As long as everyone gets an equal cut at the end of the day, it's all good.

Nyssa is actually carrying more than WBL for her level, so we really need to square up the shares when we can. :)


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Admittedly, my requests don't take into account WBL, only what my character can use. My experience tells me things will balance in the end, but I know that some like to make sure.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

I just realized that our group lacks a divine caster. This is going to be interesting.


Male Dhamphir Bloodrager (deceased)

Actually, Nyssa probably could make better use of the +1 Battle Axe. I'm using either two-handed melee weapons or ranged weapons.

If you want to have it, it's yours.

I think I'm doing pretty well with the Great Club that belonged to Gunshy.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation
Kharamell wrote:
I just realized that our group lacks a divine caster. This is going to be interesting.

Well, i can cast cure spells which can be used against undead, but i see your point.


Male Human
Kharamell wrote:


Even though we have a 'group pocket', doesn't someone still have to actually carry the items? I'll assume not and put down only what I want and can actually carry.

We have our carriage and now our base to store things. Kraig only carries what's listed in his combat gear/ gear/currently equipped tabs in his profile, so if someone wants him to bring something from the group loot they need to speak up.

As a non-caster non-weapon user, Kraig can really only take advantage of a few specific items, none of which we have, so IDC who does what with what.


Male Dhamphir Bloodrager (deceased)

Hi All!

Just a heads up; I have to get a root canal started today. I'm very excited about that; NOT!. But anyway, if I don't post for a day or so, it's just because the freezing made me kind of loopy, which happens sometimes.

Thanks.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Good luck with that.


Male Dhamphir Bloodrager (deceased)

Thanks. The root canal itself wasn't painful. The prospect of having to pay for it is another story, though. :P


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Very expensive yes. Not so bad here (medical benefits from the government and insurance, but still costly as it only covers part of the cost) but the liquidity pain is bad.


Male Dhamphir Bloodrager (deceased)

It would be nice if dental was at least partially covered by government medical plans here. But, oh well. At least I still have all my teeth!


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

well, that's pretty good. Once upon a time keeping them long term was difficult.


Male Dhamphir Bloodrager (deceased)

I know. I still remember the state my father was in when he came home from having all but seven of his teeth pulled to make way for dentures in his early forties. No way do I want to go through something like that!


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

GM Demonmoose: Just now I don't know what action Valt & Iophiel must take. I think they will hold their actions for a while, or you can NPc them this round :/

Edit: Did the will'o'wisp provoked when it moved?


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

My week is shaping up to be extremely busy and I will most likely have to spend most of it away from the boards. Please GMPC as necessary. Sorry for the inconvenience.


Male Dhamphir Bloodrager (deceased)

Now that Nyssa and I are getting much needed restoration for a bargain basement price... Was someone else keeping track of the party loot/cash/bling? I'm afraid I didn't keep track of that at all. Too keen on role-playing a pragmatic nomad who's clueless with money. That's my excuse!


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Did some preliminary work on a loot tracking sheet to help us.Take a look and tell me what you think.

Loot List


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Looks good Kharamell.

:)


Male Human

Yeah, someone else is gonna have to track loot. I've got to go out of the country on a job soon and won't have time to do it. If I disappear one day it's cuz posting isn't feasible, not cuz I hate you guys. But I'll try to keep posting.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

I'm doing it rather piece meal and I'm not confident that it's complete. So make any notes you think need to be made, I think I made it so everyone can edit it.


Male Dhamphir Bloodrager (deceased)

Good work on that, Kharamell!

I was able to edit it. I only made two changes I thought were needed. First, the Potion of Bull's Strength: two of them, one each to Čemifobbar and Craig. And there was the +1 Battle Axe Čemifobbar has from the Manticore lair.

Good list to have! At least I have some idea of how much cash (or cash value) we've got right now.

Oh, yes, I also added a "NOTES" column and noted that Čemifobbar took 200 GP to pay for the [bargain basement price] restoration from Dinvaya.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Should deduct 200 gp for Nyssa too.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Singe that troll! Singe it! :D


Male Dhamphir Bloodrager (deceased)

"Burn, baby, burn!"
(or something along those lines)


Male Human

Alright folks, I'm leaving tomorrow. I'll try to keep posting, but if it's not practical, ILU you guys and it's been fun.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Updated Loot List. Did not include the mundane items.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

I vote we keep the autograpnel as group loot. Such a useful item.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Of course were keeping the autograpnel. I meant that I didn't put in the basic weapons and armor.


Male Human

The situation here is far worse than I was initially led too believe so I am regretably going to have to drop out of the campaign. Thanks for the adventure everyone, and good luck.


Male Dhamphir Bloodrager (deceased)

Sorry to hear that.
Take care!


Thanks for playing, Kraig. You will be remembered.

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