[Delta Group] A Call into Death: GM Choon presents Tomb of the Iron Medusa (Inactive)

Game Master Choon


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Silver Crusade

Male Human (Varisian) Summoner (story summoner) 14
Quick stats:
AC 20, T 12, FF 18 (+4 S A); hp 64/115; F +9, R +8, W +10 (+1 vs enchantment; +4 S A); CMD 22; Init +6; Perc -1; S M VII 10/10; Maker's call 2/3; Storykin eidolon 10/10

Kalderasha rolls out of the slimy mass, hacking and coughing. Between wheezes and gasps, he manages to choke out a thanks to his eidolon, fumbling in his pockets as he draws himself to his feet. "Alright, let's see here," he mutters, spitting a wad of something he'd rather not think about on the ground, shuffling the cards, and flinging one into the air.

suit: 1d6 ⇒ 3 Shields.
Alignment: 1d9 ⇒ 7 Lawful evil.

"Sorry, V," Kal mutters, as the roots and vines of the Tangled Briar interpose themselves over his eidolon's form.

Silver Crusade

Female Outsider Eidolon 14
Quick stats:
AC 32, T 14, FF 29; hp 107/124; F +11, R +6, W +7 (+5 vs enchantment); CMD 38 (40 vs bull rush; can't be tripped; Init +3; Perc +14; darkvision 60 ft; fast healing 1; improved evasion

V's alignment temporarily changes to LE. She gains +4 to CON, granting her an additional +2 on Fortitude saves, and 22 extra hit points.

"Kal? I do not like this," Veritas says worriedly as ghostly briars wrap around her limbs, not impeding movement but interposing themselves, as if sprouting from the same magic that bound her to the cards. As she looks back up at the demon before her, her eyes flash red, and she unleashes her whirlwind of attacks on the foe.

Lightbringer 1: 1d20 + 20 ⇒ (7) + 20 = 27
Damage: 3d6 + 27 ⇒ (1, 4, 1) + 27 = 33
Holy damage: 2d6 ⇒ (1, 1) = 2

Lightbringer 2: 1d20 + 15 ⇒ (1) + 15 = 16

Lightbringer 3: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 3d6 + 27 ⇒ (1, 6, 6) + 27 = 40
Holy damage: 2d6 ⇒ (4, 6) = 10

Gore: 1d20 + 16 ⇒ (12) + 16 = 28
Damage: 1d8 + 8 ⇒ (6) + 8 = 14

Wing 1: 1d20 + 16 ⇒ (18) + 16 = 34
Damage: 1d6 + 8 ⇒ (3) + 8 = 11

Wing 2: 1d20 + 16 ⇒ (1) + 16 = 17

Unfortunately, her apparent fear at a temporary embracing of evil seems to shake her, throwing off her balance.

Full attack on the one behind her.


Male Human (Varisian) HP 172/172 CBD 33 Perc +16 Bloodrager 14 Rage49/41 raging hitpoints 228/212

1d20 + 23 ⇒ (17) + 23 = 40
Sure Edge: 2d6 + 45 ⇒ (6, 1) + 45 = 52

Confirm?
1d20 + 23 ⇒ (15) + 23 = 38
Sure Edge: 2d6 + 45 ⇒ (2, 3) + 45 = 50

1d20 + 18 ⇒ (13) + 18 = 31
Sure Edge: 2d6 + 45 ⇒ (5, 1) + 45 = 51

1d20 + 15 ⇒ (14) + 15 = 29
Sure Edge: 2d6 + 45 ⇒ (1, 3) + 45 = 49

Kiorec focuses on his foes, unrelenting in his assault.


The Man. The Myth. The Mask!

Kiorec and Veritas chop their targets to bits. The demons wither into puddles of foul slime.

4d20 ⇒ (8, 7, 2, 20) = 37

Unfortunately for the demons, they fail to do anything important. Their attacks are all dodged by the suddenly light-footed party.

Well, that was exciting on my end. :P
Party UP!


Male Human (Varisian) HP 172/172 CBD 33 Perc +16 Bloodrager 14 Rage49/41 raging hitpoints 228/212

Did we kill every thing? or do I get to keep being awesome?


The Man. The Myth. The Mask!

You get to keep being awesome :)


Male Human (Varisian) HP 172/172 CBD 33 Perc +16 Bloodrager 14 Rage49/41 raging hitpoints 228/212

More...more attacks? BIG GRIN

1d20 + 23 ⇒ (18) + 23 = 41
Sure Edge: 2d6 + 45 ⇒ (6, 5) + 45 = 56

Confirm?
1d20 + 23 ⇒ (7) + 23 = 30
Sure Edge: 2d6 + 45 ⇒ (3, 3) + 45 = 51

1d20 + 18 ⇒ (10) + 18 = 28
Sure Edge: 2d6 + 45 ⇒ (5, 1) + 45 = 51

1d20 + 13 ⇒ (1) + 13 = 14
Sure Edge: 2d6 + 45 ⇒ (2, 1) + 45 = 48

Still unrelenting in his fury, Kiorec continues his assault.


The Man. The Myth. The Mask!

Kal, Ver, and Silas are up.


The Man. The Myth. The Mask!

Kiorec chops the one threatening Silas to little bits of sticky ick. The only one left is the one threatening the summoner, and being threatened by the Evil Paladin.

Silver Crusade

Female Outsider Eidolon 14
Quick stats:
AC 32, T 14, FF 29; hp 107/124; F +11, R +6, W +7 (+5 vs enchantment); CMD 38 (40 vs bull rush; can't be tripped; Init +3; Perc +14; darkvision 60 ft; fast healing 1; improved evasion

Think I'm finally worked up enough to roll all those bloomin' dice!
Also OH S%!% I JUST REALIZED. Since her alignment's temporarily changed to evil, V takes a negative level while holding her holy greatsword. Whoops!
Heh. 'Evil paladin'.

Hissing as the ghostly briars wrap around her gauntlets and the hilt of her sword, Veritas unloads another round of attacks on the creature, even as the blade burns her own hands.

Lightbringer 1: 1d20 + 19 ⇒ (20) + 19 = 39
Crit?: 1d20 + 19 ⇒ (15) + 19 = 34
Damage: 3d6 + 27 ⇒ (5, 5, 4) + 27 = 41
Crit damage: 3d6 + 27 ⇒ (2, 1, 5) + 27 = 35
Holy damage: 2d6 ⇒ (1, 5) = 6

Lightbringer 2: 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 3d6 + 27 ⇒ (5, 2, 6) + 27 = 40
Holy damage: 2d6 ⇒ (6, 2) = 8

Lightbringer 3: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 3d6 + 27 ⇒ (5, 4, 3) + 27 = 39
Holy damage: 2d6 ⇒ (3, 2) = 5

Gore: 1d20 + 15 ⇒ (4) + 15 = 19
Damage: 1d8 + 8 ⇒ (6) + 8 = 14

Wing 1: 1d20 + 15 ⇒ (20) + 15 = 35
Crit?: 1d20 + 15 ⇒ (2) + 15 = 17
Damage: 1d6 + 8 ⇒ (3) + 8 = 11

Wing 2: 1d20 + 15 ⇒ (17) + 15 = 32
Damage: 1d6 + 8 ⇒ (6) + 8 = 14


The Man. The Myth. The Mask!

And with a flurry of attacks, Veritas renders the last demon to jelly.

Combat Over

Silver Crusade

Male Human (Varisian) Summoner (story summoner) 14
Quick stats:
AC 20, T 12, FF 18 (+4 S A); hp 64/115; F +9, R +8, W +10 (+1 vs enchantment; +4 S A); CMD 22; Init +6; Perc -1; S M VII 10/10; Maker's call 2/3; Storykin eidolon 10/10

Kal flicks his wrist, the cards fanning and closing in the one motion, and the ethereal briars wrapped around Veritas' limbs retreat before vanishing. When the paladin slumps in fear and exhaustion, he wraps his arms around her middle. "Hey, big girl. You did good. You ok?" he asks softly, to which the eidolon nods shakily. The summoner ignores the hideous taste and feeling of the slime that lingers in his mouth and sinuses.

"Give us a minute. Because of her connection to the Harrow, V has a... bad reaction to some cards," he explains to the others as the eidolon draws a rattling breath, not really needing to but of out habits picked up from mortals.


The Man. The Myth. The Mask!

After everyone catches their breath you realize that there is nothing left on this level for you to explore. You go topside and proceed to the one vault you haven't opened.
This one is much like the others that gave youall a disease earlier, but it is oriented southward and lacks a gate.
At first, nothing seems to be different, but the sarcophagus lid is ajar, and moving it reveals a long stair leading deep into the earth. Seeing no alternative, you descend.

These catacombs you enter are composed primarily of narrow, low-ceilinged (8 feet) corridors riddled with burial niches. Some host one or two full skeletons in tattered rags; others are packed with bones stacked in an artful, if grisly, manner—one niche may hold nothing but thigh bones, another jawbones, another an array of vertebrae. Some of the walls feature decorative brickwork, others are adorned with frescoes, and still others have bones and skulls mortared into place as though they were the most convenient and mundane building materials.
The air is stale, and all areas are lit as though by flickering torchlight, though no such illumination can be found.

You wander a bit in the tight spaces and come to an ornate door sealed with powerful magic, though it looks to be keeping something in, not out, so it should be easy to open. You have the sword you came for, but proof of the family's true nature is still needed. It seems likely that this vault holds something of great value. Something that needed to be kept here indefinitely.

The sword acts as a +3 speed longsword and grants the wielder fire immunity and the ability to cast Repulsion 1/day at CL 17. It is also a major artifact of pure evil, so you should probably be careful who touches it.


Human Arcanist 17 (occultist) Spellbook Init +5 | AC 18 | Touch 13 | Flat-Footed 15 | 138/138 hp | SR 18 | Fort +12 Ref +12 Will +14 |

Silas spends a great deal of time puzzling through things. His surprise and amazement at the slimes and trying to catch his bearings takes some time but he is eventually able to get his head on straight.

He takes the time to look over the blade, and blanches a bit at its nature. "This blade is an artifact, a blade that has soaked in much power. But it radiates evil like a forge fire."

--------As they approach the door underneath----------------

He takes some time to examine the door to try and ascertain what sort of thing this might be created to hold.

"This door, this vault..., I've never seen anything like this before. This door was not made to keep things out. It is made to keep something trapped in. We should be very careful in opening this door."


Male Human (Varisian) HP 172/172 CBD 33 Perc +16 Bloodrager 14 Rage49/41 raging hitpoints 228/212

Calmly waits for the brains of the operation to provide guidance.

Silver Crusade

Male Human (Varisian) Summoner (story summoner) 14
Quick stats:
AC 20, T 12, FF 18 (+4 S A); hp 64/115; F +9, R +8, W +10 (+1 vs enchantment; +4 S A); CMD 22; Init +6; Perc -1; S M VII 10/10; Maker's call 2/3; Storykin eidolon 10/10

Would there be any mechanical alignment repercussions if a good-aligned character were to carry the sword?

"Careful, certainly. But we still need to open it. So, how do we go about doing that?" Kal muses, raising an eyebrow at Silas.


Human Arcanist 17 (occultist) Spellbook Init +5 | AC 18 | Touch 13 | Flat-Footed 15 | 138/138 hp | SR 18 | Fort +12 Ref +12 Will +14 |

Silas inspects the door, looking at the apparatus to make certain of his ideas. "Well, uhm..., in theory, push the door open? Nothing that I can see here suggests to me that these doors are anything other than ornamental. Everything I am seeing here suggests that the entire construct is meant to keep whatever is inside in there."

Silas stops for a moment considering. "Which I suppose begs the question, we aren't just going to walk straight in there, are we?"


The Man. The Myth. The Mask!

Good question. I'm curious about the answer. :)


Male Human (Varisian) HP 172/172 CBD 33 Perc +16 Bloodrager 14 Rage49/41 raging hitpoints 228/212

We are adventures. Yes, yes we are going to walk straight in there.


The Man. The Myth. The Mask!

Kiorec, being the adventurer he is, opens the door and strides in. To everyone's surprise he doesn't vaporize instantly. He enters a
surprisingly gorgeous room. It appears to be a beautifully decorated bathhouse, complete with a large pool of crystal-clear water that dominates the center of the room. 
A pair of stone statues depicting reclining medusas decorate niches to the east and the west, while a large caption along the southern wall reads, in the common tongue, “Have you ever beheld a smiling face and not named it beautiful?”

Reclining in one of the pools is a madusa, and an ugly one at that. The lower half of her body is that of a writhing snake. She sits up as you enter and a murderous gleam enters her eye. She says nothing, but casts a spell on herself and cackles in glee.

Party up. Target cannot be charged unless you have a swim or fly speed. Lacking those, you are at least a double move away.
Party up!


Male Human (Varisian) HP 172/172 CBD 33 Perc +16 Bloodrager 14 Rage49/41 raging hitpoints 228/212

Greater Bloodrage applying Enlarge Person and Growing WINGS Fly 30" Average, Breath weapon Standard, Move action 30', Swift action Quick Runners Shirt additional move action 30'

With a terrible roar Kiorec unleashes a 60' line of fire at his foe, Quickly followed by his mighty bellow as he grows in size and flies within 10' of his puny foe!

Breath Weapon DC21: 14d6 ⇒ (1, 4, 4, 1, 2, 1, 1, 6, 3, 6, 5, 6, 4, 3) = 47

Hi Miss Bad Gal!

Silver Crusade

Male Human (Varisian) Summoner (story summoner) 14
Quick stats:
AC 20, T 12, FF 18 (+4 S A); hp 64/115; F +9, R +8, W +10 (+1 vs enchantment; +4 S A); CMD 22; Init +6; Perc -1; S M VII 10/10; Maker's call 2/3; Storykin eidolon 10/10

Spellcraft to identify the spell being cast: 1d20 + 8 ⇒ (13) + 8 = 21

Kalderasha flips through his cards with blinding speed, drawing several and throwing them at Veritas. A shimmering field of light surrounds her briefly, and a second pair of arms, complete with clawed gauntlets, grows from her sides. The summoner grins as the eidolon takes flight, following her.

Casting greater evolution surge. Granting Veritas spell resistance 25 (4 points) and Limbs/arms (2 points). Then moving up thirty feet.

Silver Crusade

Female Outsider Eidolon 14
Quick stats:
AC 32, T 14, FF 29; hp 107/124; F +11, R +6, W +7 (+5 vs enchantment); CMD 38 (40 vs bull rush; can't be tripped; Init +3; Perc +14; darkvision 60 ft; fast healing 1; improved evasion

With a roar, Veritas charges in alongside Kiorec, her mighty feathered wings flexing and effortlessly carrying her across the pool. She lands with a splash, swinging her greatsword at the medusa.

Lightbringer (power attack, charge): 1d20 + 23 ⇒ (9) + 23 = 32
Damage: 3d6 + 24 ⇒ (6, 3, 4) + 24 = 37
Holy damage: 2d6 ⇒ (5, 6) = 11


The Man. The Myth. The Mask!

1d20 ⇒ 5

Kal, and probably Silas:

The spell was Unholy Aura

Kiorec and Veritas close on their foe and strike! Their attacks cause much harm, but the magic of the beast claws back at them!

Both of you make a DC 21 fort save. Veritas failure means she takes 1d6 ⇒ 4 str damage, Kiorec takes 1d6 ⇒ 6 on a fail.
Holding on Silas


Male Human (Varisian) HP 172/172 CBD 33 Perc +16 Bloodrager 14 Rage49/41 raging hitpoints 228/212

Cursed Fort Save: 1d20 + 10 ⇒ (12) + 10 = 22

Phew!

Sure Edge: 1d20 + 23 ⇒ (12) + 23 = 35
Ow: 3d6 + 47 ⇒ (6, 2, 6) + 47 = 61

Sure Edge: 1d20 + 18 ⇒ (15) + 18 = 33
Ow: 3d6 + 47 ⇒ (3, 5, 6) + 47 = 61

Sure Edge: 1d20 + 15 ⇒ (1) + 15 = 16 ....
Ow: 3d6 + 47 ⇒ (2, 5, 5) + 47 = 59

Roaring his fury, Kiorec lashes out at the thing, utterly missing it once in his eagerness.

Silver Crusade

Female Outsider Eidolon 14
Quick stats:
AC 32, T 14, FF 29; hp 107/124; F +11, R +6, W +7 (+5 vs enchantment); CMD 38 (40 vs bull rush; can't be tripped; Init +3; Perc +14; darkvision 60 ft; fast healing 1; improved evasion

Fort: 1d20 + 11 ⇒ (18) + 11 = 29

Veritas' celestial form shrugs off the foul magic easily.


Human Arcanist 17 (occultist) Spellbook Init +5 | AC 18 | Touch 13 | Flat-Footed 15 | 138/138 hp | SR 18 | Fort +12 Ref +12 Will +14 |

Spellcraft: 1d20 + 25 ⇒ (16) + 25 = 41

He takes a moment, identifying the spell, then holds up his staff, aiming a sickly green ray from it at the Medusa.

Casting Disintegrate from the Staff of Many rays expending 3 of the charges on the staff, spending one point of reservoir to increase the fort save by 2, making it DC 26.

Disintegrate touch attack: 1d20 + 11 ⇒ (18) + 11 = 29

Damage Disintegrate: 28d6 ⇒ (6, 1, 6, 3, 2, 4, 4, 5, 3, 5, 4, 5, 3, 5, 2, 1, 4, 1, 1, 3, 6, 4, 6, 6, 1, 5, 3, 5) = 104

Damage on Successful save: 5d6 ⇒ (5, 5, 1, 1, 5) = 17


The Man. The Myth. The Mask!

1d20 ⇒ 5

The ray impacts the medusa square and nothings seems to happen at first. She turns and sneers at you, then freezes. Slowly, she turns into a fine dust, as if she herself were turned to stone, then eroded away over the centuries. All that is left after a few seconds is a find mist of dust and an assortment of gear.

Combat over. Sorry for the delay.

A secret door to the northwest hides a small room that contains a large circular bed, five fine silk dresses (worth 200 gp each), and six potions of cure critical wounds. A small shrine to Asmodeus sits in the northeast corner, on top of the shrine lies a single piece of parchment upon which is inscribed Stavian I’s record of birth—a simple but powerful document that has the ability, if proof besides your collective visions is found to support it, to completely invalidate almost four generations of Taldan Monarchy.


The Man. The Myth. The Mask!

*poke*


Male Human (Varisian) HP 172/172 CBD 33 Perc +16 Bloodrager 14 Rage49/41 raging hitpoints 228/212

Kiorec retrieves the scroll.

Well, what do we do now?

Silver Crusade

Male Human (Varisian) Summoner (story summoner) 14
Quick stats:
AC 20, T 12, FF 18 (+4 S A); hp 64/115; F +9, R +8, W +10 (+1 vs enchantment; +4 S A); CMD 22; Init +6; Perc -1; S M VII 10/10; Maker's call 2/3; Storykin eidolon 10/10

"Not sure," Kal says with a shrug. "That seemed anticlimactic, didn't it?" He shuffles his cards, drawing one every so often as if looking for guidance. "This is all we came for, right?"


The Man. The Myth. The Mask!

As you think back, your memory confirms that you have indeed acquired all that Mr. Daellum had required of you, even if you haven't attained his desired result.

You make your way back to the Lion Sleeps in where said merchant prince meets you with excited anticipation.
Well? What did you find? Are my suspicions well founded?


The Man. The Myth. The Mask!

Poke?

Silver Crusade

Male Human (Varisian) Summoner (story summoner) 14
Quick stats:
AC 20, T 12, FF 18 (+4 S A); hp 64/115; F +9, R +8, W +10 (+1 vs enchantment; +4 S A); CMD 22; Init +6; Perc -1; S M VII 10/10; Maker's call 2/3; Storykin eidolon 10/10

I'm waiting on the smart one. Kal may be a good talker, but he doesn't have the best attention span. :p


Human Arcanist 17 (occultist) Spellbook Init +5 | AC 18 | Touch 13 | Flat-Footed 15 | 138/138 hp | SR 18 | Fort +12 Ref +12 Will +14 |

Silas seems rather cautious as he sits down to their meeting. Having made their way back safely, a lot has been weighing on his mind. Much of what he thought they might find was there, but also there are a great many disturbing things that are implied from what they found.

--------------------------------------------------------------------------

As they take their seats for the meeting with their patron, Silas is a bit concerned. He takes a deep breath before speaking.

"I am going to offer you a chance to walk away from this, Master Daellum. Truth be told, there are some things that most likely should remain buried. If you will not turn aside, I suppose I could understand, but I do not think that you will be adequately prepared for what we found in that tomb."


The Man. The Myth. The Mask!

Mr Daellum looks confused. It was that bad? I knew my family might have earned their fate, but your offer... No. I must know. Too much has gone into this.


Human Arcanist 17 (occultist) Spellbook Init +5 | AC 18 | Touch 13 | Flat-Footed 15 | 138/138 hp | SR 18 | Fort +12 Ref +12 Will +14 |

Silas looks the man up and down for a moment as if to try and determine what is going on in the man's head. After a few moments, he sits up forward in his chair, speaking in such a manner that his companions and their patron can hear, but no one else.

"Let me be completely forthcoming sir. Perhaps the reasons publicly known for why your family was cast out of the nobility do not match the offenses, but I promise you that even given what we found, there will be no chance to ever restore the family name."

He takes a look around again, making certain that there are no prying eyes.

"Firstly, the issue of the undead in the tomb. In theory, the place was warded well enough that if there was not a corrupting influence within the tomb itself, the undead most likely would not have been there. It is interesting that your family symbol is the medusa. For that is what we found there. A very powerful medusa, one that seemed to be a highly accomplished dark priestess. That compounded by the fact that within the innermost chamber of the compound was an altar to Asmodeus. The matriarchal figure of the family was a devoted follower."

He pauses a moment to look around before continuing. "Of particular note, you might be interested to know that we found this on the altar." Silas produces and shows Mr Daellum the birth record. "I am certain that you could understand the political implications of this among the taldan nobility and monarchy."

Silas at this point takes a moment to look about, letting their patron absorb what has already been said, and to see if he has any questions.


The Man. The Myth. The Mask!

May I? Daellum asks for the record and pulls out a pair of circular glasses.
And I see you found the sword. Has it spoken to you yet?


Human Arcanist 17 (occultist) Spellbook Init +5 | AC 18 | Touch 13 | Flat-Footed 15 | 138/138 hp | SR 18 | Fort +12 Ref +12 Will +14 |

He shakes his head. "No, and I dare not expose myself to it. In all fairness sir, this is something that belongs in the deepest vaults of the Grand Lodge in Absalom. Some place where it will be cataloged, recorded, and never seen or used again. I would not dare experiment or speak with that blade without having plenty of other Chroniclers or the Master of Spells himself with me to examine it in safety. The evil aura it radiates is staggering, and I daresay it may have been a great influence in the downfall and blaming of your ancestors. This is all conjecture of course, but with time and careful study, the truth of these things may come out."

He frowns a bit and keeps going. "I do not know that I in good consciousness allow that blade to go anyplace but straight to the Lodge. Though I am certain that I could arrange with either the Master of Spells or the Master of Scrolls to be able to deliver the information extracted from the blade. Even Taldor recognizes and honors the mission and capabilities of the Society."


The Man. The Myth. The Mask!

That would seem wise, but I have much invested in this, and would prefer my own storage facility.
Before you object, know that I have prepared a special place for that one. I assure you, it will be quite safe. Besides, I can hardy come out of this with nothing, right?

Sense Motive DC 20:

Something's not right here. At hearing a description like that, most businessmen would cut their losses without batting an eye. Daellum, however, is doing the opposite!


Male Human (Varisian) HP 172/172 CBD 33 Perc +16 Bloodrager 14 Rage49/41 raging hitpoints 228/212

[dice=Sense Motive...8 Wisdom, -1 to an non class skill with no ranks, ya nevermind[/dice]

Kiorec quietly drinks his ale as the conversation unfolds, perhaps their patron would offer a bonus to escort this wicked artifact to his secure vault!

Silver Crusade

Female Outsider Eidolon 14
Quick stats:
AC 32, T 14, FF 29; hp 107/124; F +11, R +6, W +7 (+5 vs enchantment); CMD 38 (40 vs bull rush; can't be tripped; Init +3; Perc +14; darkvision 60 ft; fast healing 1; improved evasion

Sense motive: 1d20 + 14 ⇒ (16) + 14 = 30

From her standing position behind Kalderasha, Veritas leans forward, looming, her great wings spreading around her summoner. Her eyes seem to nearly bubble like liquid metal in her anger.

"This is an artefact of great evil. Many men would agree that it is best to send it to those who would keep it safe. Yet you show the greed of a selfish businessman. You are keeping something from us, and by the light, I demand you tell me!"


The Man. The Myth. The Mask!

Daellum had the grace to not look shocked. He simply folds his hands and smiles. Let's just say I'm not the only party who is interested in my family. I contacted you to retrieve certain items. I would prefer that you hold up your end of the bargain.


Human Arcanist 17 (occultist) Spellbook Init +5 | AC 18 | Touch 13 | Flat-Footed 15 | 138/138 hp | SR 18 | Fort +12 Ref +12 Will +14 |

Silas carefully watches the interplay between the two, and when Veritas makes the charge against Daellum, he softly begins to weave his words of magical power, trying to subtly pry at Master Daellum's thoughts.

Not sure how stealthy he can be about it, but Silas is going to cast detect thoughts, spending a point of reservoir to boost DC by 2, making it a DC 22 will save. Focusing on Daellum trying to pick his brain. He will attempt to hide the casting however he can, though I leave it to you whether he can or not.

Stealth: 1d20 + 18 ⇒ (12) + 18 = 30


The Man. The Myth. The Mask!

1d20 ⇒ 14

You successfully disguise and hide your casting, but Mr. Daellum's mind remains unreadable.

He made the save.


The Man. The Myth. The Mask!

What do you do now?

Silver Crusade

Male Human (Varisian) Summoner (story summoner) 14
Quick stats:
AC 20, T 12, FF 18 (+4 S A); hp 64/115; F +9, R +8, W +10 (+1 vs enchantment; +4 S A); CMD 22; Init +6; Perc -1; S M VII 10/10; Maker's call 2/3; Storykin eidolon 10/10

"Easy there, V," Kal mutters, pushing a wing down so as to maintain eye contact with Daellum. "Look, as much as I like holding up a contract, this thing belongs in a museum. You know, someplace where it can't exert evil influence on the world?"

Diplomacy?: 1d20 + 7 ⇒ (19) + 7 = 26


Human Arcanist 17 (occultist) Spellbook Init +5 | AC 18 | Touch 13 | Flat-Footed 15 | 138/138 hp | SR 18 | Fort +12 Ref +12 Will +14 |

Silas looks from Veritas to Kal and then back to Daellum.

"I am curious, Master Daellum, what is so secretive about this that you clam up even your thoughts? I would sooner hand this blade to one of my allies in the Heavenly hosts as to let it go to rest in a personal vault of the family it brought to ruin, allegedly of course."

He studies the man carefully as he chooses his next words. "This is no mere toy, or family heirloom sir. This is not even a sword by all rights. This is an artifact of intense evil that was either a primary cause, or a catalyst during the fall of major houses, and also involved in wars that your family engaged in. Furthermore, where we found it seems to suggest that it may have strong ties to Asmodeus, which means that it is an artifact that is intently evil, and associated with known evil people and organizations. It was also laid to rest with information that could very well unhinge and throw into total anarchy the entirety of the Taldan Nobility. As decadant and in decline as they are, a Taldor in civil war, or a war of power and succession is not something that seems very appealing. Nor is it something that I would consider worthwhile in handing over to someone that might wish to use it as a method of leverage to try and clear his family name. Action and plans born of evil intent always find a very harsh and very bitter end sir, and I will not be party to it."

Silas seems a bit flustered by the end of his speech, and calms down a bit and looks at the man more calmly. "This blade has despoiled and killed enough men, good men and evil alike. I will not be blamed for allowing it to take more life, after it was put to rest."


The Man. The Myth. The Mask!

Daellum looks a little too pleased at your description. This is the first overt sign that something is wrong. The second is the small smile that spreads across his face as you go on.
Well, you have quite convinced me, sirs. This blade is more dangerous than ten thousand men. I believe I have no choice now other than to relieve you of it.
Quadria sends it's regards.
Tor

The last word is an arcane syllable, and at it's utterance the whole room practically turns inside out. Wood, shrapnel, and magical fire rend reality as protective wards spring up around Daellum, if that is even his real name.
5d20 ⇒ (2, 6, 2, 17, 18) = 45
The party has won initiative. Party up. Your traitorous target is a mere 10 feet from you, but has total concealment as if in an obscuring mist spell due to heavy smoke. The destruction of the room makes this whole area difficult terrain. Each of you take slashing/bludgeoning: 10d6 ⇒ (4, 5, 1, 2, 2, 4, 2, 3, 5, 4) = 32 and fire: 5d6 ⇒ (4, 5, 5, 3, 2) = 19 damage, DC 20 reflex for half. Also a DC 20 fort or be dazed for a round as you try to protect yourself from the flying debris.


Human Arcanist 17 (occultist) Spellbook Init +5 | AC 18 | Touch 13 | Flat-Footed 15 | 138/138 hp | SR 18 | Fort +12 Ref +12 Will +14 |

You just can't trust anybody these days can you?

Reflex: 1d20 + 12 ⇒ (19) + 12 = 31 Yay, no damage due to ring of evasion.

"Light blinded bloody *#(@*% Qadirans!" Silas growled to himself as he quickly rolled under the table and backwards, shielding himself from the blast. "Veritas, Kio, kill him! he'll bloody try to start a war!"

Silas grabs the covered blade, spending a fraction of his power to move away, a small vortex of power opening and dragging him about sixty feet away to where a small rocky creature appears out of the ground.

Silas looks intently at the man who claims to be Daellum. "Fluffy..., kill!"

Silas then intones a spell, reaching out to touch the back of the small creature.

"Ancient spirits of Dragonkind, transform this minute form, into Loganth, the Ever Powerful!"

Silas mentally calls Fluffy up out of the ground, Dimensional slide back using 1 point of reservoir. Casts Form of the Dragon 2 on Fluffy using shared spells, making him a Large Gold Dragon. Bonus points if you get the reference from the spell cast :P

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