Dark Sun, Pathfinder Edition (Inactive)

Game Master tribeof1


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Dark Archive

This will be the discussion thread for the game.

Before we get started, please take the time to create an alias with you character's statistics, description and background.

Important: Enter your name and race in the appropriate fields. In the "Classes/Levels" field, include the following information:
Class (Archetype, if any) (level) | AC xx Touch xx Flat-Footed xx | HP (current)/(total) | F +x R +x W +x | Init +x | Perc +x

An example can be found here. This way, the necessary info will be readily visible in the gameplay thread.


I'll get the gameplay thread open in the next day or two. For now, I'd like everyone to post here as a way of checking in. I'll have another note or two ready before we begin.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Woot! Looks like we have an interesting collection of characters, this should be fun :)


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

confirming! i will get that stat line put together soon. :D


Female Human Oracle 5 | AC 16 Touch 12 FF 14 | HP 38/43 | F +3 R +3 W +5 | Init +6 | Perc +9

Who? What? Did you guys see that?

So yes, I'm confirming.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Confirmed!


Male Halfling Mesmerist/Sorcerer 6 | AC 22 T 17 FF 14 | HP 54/54 | F +7 R +13 W +17 (19vs MA) | Init +8 | Perc +13

Look at all the tasty morsels we have here. I could eat for a week!


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Looks like we're just waiting on Arknight/D'Vrack :)


Female Human Oracle 5 | AC 16 Touch 12 FF 14 | HP 38/43 | F +3 R +3 W +5 | Init +6 | Perc +9

And who needs a druid when you have an Oracle?

Should be fun though as I get the idea that, with the possible exception of our Kreen friend, we're all pretty melee focused. I myself should be floating about a bit.

Dark Archive

Hey all.
I'm giving Arknight until noon Tuesday to check in (based on a post he left elsewhere, he may be dealing with some weather-related difficulties). If I don't hear from him, Skorn's mul druid will be joining the merry band of misfits, instead. Either way, I hope to get the gameplay thread up and ready for posting by Tuesday evening.

In the interim, you might consider adding a "Wishlist" spoiler on your alias profile. This could include specific equipment (ie., Raun envisions herself as an axe-fighter, and would like a big axe and some studded leather armor, Safia wants a cloak that acts as a hat of disguise) as well as goals (Zok wants to eat one of every PC race, Nnn'tkklik'l wants to find a mate, Gorkhan wants to meet a sorcerer-king and role-play a week-long conversation).

Also, unless anyone objects, I will plan on rolling Perception and Initiative checks for everyone (with results shown in the post) as a general rule. Hopefully, this will keep combats moving along at a faster pace. I may roll saving throws, as well. When describing your actions, you can roll to hit and damage together in OOC text. If targeting an opponent with a spell or psionics, please include the saving throw DC and any damage in the post.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

I'm good with Perception and Init (and even saves) being rolled on your end.

I tossed down a few things in the wishlist too. Not the week-long conversation with a sorcerer-king, though, unless the sorcerer is role-playing a french maid, lol.

BTW, I added my Psicrystal's Perception to the header block and mentioned it's "Sighted" ability to 40' that ignores darkness/silence, although can't penetrate invisible/ethereal.


I am still interested, but unexpected training and work has me tied up next couple of days :(


Arknight wrote:
I am still interested, but unexpected training and work has me tied up next couple of days :(

Ok, I'm going to go ahead and give your spot to someone else, but you'll be first "on-deck" as a replacement. For everyone else, I'm going to try to get the discussion thread open tonight with an initial post.


Another quick note: I'm pretty easy-going about Large and Small characters using differently sized weapons - I'm not going to hit Raun with a penalty for using a Medium-sized spear, and Zok will be able to use a Medium dagger as a short sword. Some weapons may need minor modifications (a thicker or thinner grip, for example) to avoid a penalty, however, so a rank or two in Craft (weapons) could be useful for that, as well as repairing broken weapons. Same with Craft (armor) for modifying scavenged armor. If anyone wants to move a point or two around, now's the time.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

I did kind of want to give Raun a 'hobby', but profession not a class skill and -2 Int means she'd be pretty poor at it either way. She might pick something up as she goes (imitative and whatnot).

As far as rolling Initiative, Perception and Saves that's fine, I do the same thing in most of my play-by-posts, better than waiting around for a response.


Also, for Tenro: Skorn's mul druid Grit is joining the group. He was trained by Durwadala, the thri-kreen druid mentioned in your background, and was with you when you were captured. You can leave in references to D'Vreck - you're not sure what happened to him during the battle, but hold out hope that he got away.


And another note, for Zok: I'm fine with allowing Dervish Dance apply to any light or one-handed slashing weapon with the finesse quality, opening up weapons like kukris and wrist razors in addition to scimitars.


Gameplay thread is open!


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Just got the word that I am the game. Pleased to be here with you all. Oh and Grit has at least some skill as a weaponsmith and will be happy to help anyone with weapons, unless of course you are a defiler, then he will be doing something else with you and weapons.:)


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

^ nice!

Re: Grit, Durwadala and DVreck: cool! that will make an interesting reunion if DVreck ends up back in as well.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Well, shame about Arknight, but glad to be getting started. Looks like I was right Grit :p


Arknight and D'Vreck aren't necessarily out of the picture completely ...


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

do I sense evil GM laughter accompanying that comment?


Nah, evil DM laughter is in bold.

@Safia: Since your dream feast spell provides one good meal, I'll rule that it provides half the food and water you need each day.


Male Halfling Mesmerist/Sorcerer 6 | AC 22 T 17 FF 14 | HP 54/54 | F +7 R +13 W +17 (19vs MA) | Init +8 | Perc +13
DM Under a Dark Sun wrote:
And another note, for Zok: I'm fine with allowing Dervish Dance apply to any light or one-handed slashing weapon with the finesse quality, opening up weapons like kukris and wrist razors in addition to scimitars.

I will not complain of such a house rule. It sounds like a perfectly good idea. I thought that getting a small sized Scimitar might be a real toughie anyway.


Female Human Oracle 5 | AC 16 Touch 12 FF 14 | HP 38/43 | F +3 R +3 W +5 | Init +6 | Perc +9

Sheesh, I get a fancy idea to take them out easily and nobody pays attention? :P


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Too fancy. The wine "bottles" were the size of Zok.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

good plan, but we are kinda rushed to coordinate that at this time, i think.

on the plus side, now we will have wine left? maybe? haha


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Yes, everything in the store room has now been claimed by us! :)


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Raun didn't have any time to participate in Safia's plan, good as it may have been.


Question for Zok: Why did you subtract 3 from your attack roll against the guard? Your obsidian dagger only imposes a -1. Where did the other -2 come from?


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

to be honest i was kinda shocked that anything could make one disabled immediately like that (even if they only think they're disabled. kinda stinks in that event, since disabled is a condition i can't transfer with my transfer ailments ability, whereas staggered is (and is what i thought the DM surely meant).

but its all good with me either way. if we are meant to escape here, then we will. if we arent, then we wont. either way we just have to hold off these guards until the elves attack (although my character wont be too big a fan of them when he sees them)


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

I do not mean to complain, but we are pretty spread out too. Not sure how that spell targets creatures but Grit is 20+ feet from Zok.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

eh, probably something like close range, 1 target per CL, no two of which can be more than 30ft from each other. so i wouldn't really doubt that he could get a couple of people at once at some sort of spread.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Likely. But since we are not in specific squares on the map the possibility exists for confusion. I am fine not being so precise and focusing on the role playing though.

Dark Archive

The cargo bay is not that big guys - each square is only 5 ft, meaning Grit physically can not be more than 15 ft. from Zok (who is standing on the "B" in "Cargo Bay."

The power used (augmented to 3 pp) is a 25 ft. cone, enough to reach all but the very corners of the cargo bay from the mindbender's position (the square between A and B only partly filled with stair lines). Zok was directly in front of him, Safia in the center of the room, and Grit in the "the SW part of the hold," not the extreme corner.

Actually being disabled is pretty harsh, but this is relatively easy to overcome.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

Yeah, i just cant wait until my character gets to level 3, because i cant really do much until then aside from clumsily attack and heal after the combat.

thankfully i have decent enough stats to have an ok shot at using weapons, at least at low levels where the BAB disparity between casters and melee is low.

also, i forgot to calculate my attack correctly, i should have had 1 more to hit than what i used. i will remember next time.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Yeah, that's a bit of an odd power. I mostly just take the standard action anyway when I'm disabled. Go down fighting!

Of course that's usually when I'm in a party where my character trusts that the healer will be there in a jiffy :p


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Had I known you wanted us to post out of initiative order, I would have, but the post said "post after 1 and 2 had gone", so I waited. I wasn't online when the guards had their move (I'm generally not online in the evenings), but I figured I'd have until morning. Good thing I can't sleep, and at least I have two actions, lol. I'll get to posting something now.

Not that it matters, but I think you had Safia's action happen before the guards.

I would hazard a guess that Zok is using a medium dagger, which gives him the extra -2 for using an improperly sized weapon.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

unless i am misremembering, i believe the DM said that he was willing to go a little light on the weapon size rules as long as it made sense (medium dagger kinda like small short sword, etc)


Male Halfling Mesmerist/Sorcerer 6 | AC 22 T 17 FF 14 | HP 54/54 | F +7 R +13 W +17 (19vs MA) | Init +8 | Perc +13

Yeah, I used the sizing rules to impose a -2 penalty since the dagger was made for medium size. That's why I put in the -3. I thought it would be better to do it than not. If you don't want me to do that, then I'm cool with waiving the penalty.


@Zok: Ok, I just mentally blanked on the size modifier - my home game players never play little guys. You can get rid of the -2 once you have a chance to rest and modify the weapon.

@Gorkhan: I didn't expect combat to move so quickly, either, but I didn't want to throw on the brakes until necessary. I would not have allowed you to miss a full turn (ie., let the guards go twice) without giving you a full 24 hours between posts. Letting other players go ahead with their next actions didn't seem like it would affect you negatively, so I opted to go with that. Same with Safia's spell - the post was out of order, but the spell failed so in the end the order didn't matter.

I'm fine with characters posting when they have an opportunity, although try to stay in order when you can. I can re-shuffle the order so they act at the proper time, or let them go out of order if it doesn't grant an advantage. If I end up fudging the order to accommodate swifter play, as I did by delaying Gorkhan, I'll only do it when it won't penalize you.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

No worries. Your solution is quite elegant. I just had a short term panic attack, lol.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

yeah i think the idea is good. the combat is going along at a good pace (but i check the boards all the time from my phone so fast is fine with me), and i like that people arent getting skipped.


All - I'm probably going to be out of pocket for the rest of the night. Will check back in the morning.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

I am camping and canoeing with scouts this weekend. Will check back in late Sunday.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

mmm, as long as I don't lose any actions I'm cool with it.

Also a question I meant to ask when I submitted Raun, I've set her alignment as Good, so if I decide she wakes up Lawful Good one day, that would mean she would lose access to her barbarian powers right?

Another rules question. With Impressionable, can I 'borrow' feats from other people gained as Bonus Feats from their Race? For instance Nnn'tkklik'l gains Blind Fight from his Antennae which wouldn't make a whole lot of sense, but (not that she'd want it) Zok gets Weapon finesse, and if we end up fighting the elves outside, they get Run. Also if I gain Skill Focus (or similar feats where a selection is required) do I have to pick the same thing as the person I copied it from? Just wanting to understand the limits of that ability :)


You wouldn't be able to rage or gain barbarian on any day you decide to be Lawful Good.

Impressionable will allow you to pick up any feat a companion or enemy has, regardless of how they got it, but you have to meet the requirements.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Alrighty, figured as much. Probably won't be doing that too often/at all then :) Not sure if I said, but NG today.

Impressionable is awesome!


M Humanborn

soooooo Are we cool with Nnn'tkklik'l getting the crystal and/or crossbow?

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