DaWay's Lost Mine of Phandelver (Inactive)

Game Master DaWay

Area Map
Phandalin
Cragmaw Castle


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Lantern Lodge

Male

Sahil once again targets the same goblin.
1d20 + 7 ⇒ (19) + 7 = 261d6 + 3 ⇒ (2) + 3 = 5 this time clipping his coratid artery, and the goblin drops bleeding out.
He turns the other crossbow towards the archer that's been targeting him. Using another superiority die to ensure his aim.
1d20 + 1d8 + 7 ⇒ (7) + (7) + 7 = 211d6 + 3 ⇒ (6) + 3 = 9 Nailing the goblin between the eyes as it simply drops dead.

Drakr's spectral warhammer takes care of the archer targeting 1d3 ⇒ 3 the archer on Jelly Gelly, knocking him to the wall in a sickening thud.

GA1 (Dead)
GA2 A
GA3 D
GA4 (Dead)

G1 (Dead)
G2 (Dead)
G3 J

HG1 S
HG2 J
HG3 D
HG4 A


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

I have only taken 13 damage due to resistance (1/2 Damage). I am at the beach until Wednesday. Please Bot me...keep attacking and chug the potion when I get under 10HP.


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

After conjuring the spectral hammer Drakr swings his own warhammer at the Hobgoblin that attacked him, with an upward swing towards the goblinoids chin.

Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Bludgeoning Dmg: 1d8 + 2 ⇒ (4) + 2 = 6

Bonus action: Spiritual Weapon (Already taken into account for this round.)

Action: Attack Hobgoblin 3 with warhammer

Lantern Lodge

Male

Drakr will miss with his swing

GA1 (Dead)
GA2 A 1d20 + 4 ⇒ (6) + 4 = 101d6 + 2 ⇒ (1) + 2 = 3 miss
GA3 D 1d20 + 4 ⇒ (3) + 4 = 71d6 + 2 ⇒ (4) + 2 = 6 miss
GA4 (Dead)

G1 (Dead)
G2 (Dead)
G3 J 1d20 + 4 ⇒ (12) + 4 = 161d6 + 2 ⇒ (6) + 2 = 8 miss

HG1 S 1d20 + 3 ⇒ (19) + 3 = 221d8 + 2d6 + 1 ⇒ (6) + (3, 3) + 1 = 13 hit
HG2 J 1d20 + 3 ⇒ (10) + 3 = 131d8 + 2d6 + 1 ⇒ (3) + (6, 4) + 1 = 14 miss
HG3 D 1d20 + 3 ⇒ (15) + 3 = 181d8 + 2d6 + 1 ⇒ (5) + (1, 3) + 1 = 10 hit
HG4 A 1d20 + 3 ⇒ (19) + 3 = 221d8 + 2d6 + 1 ⇒ (4) + (2, 1) + 1 = 8 hit

Anders (17 damage)
Drakr (20 damage)
Jelly Gelly (0 damage)
Sahil (death saves)
1d20 ⇒ 15 1 success

Scarab Sages

FeMale Human Gungsliner 3: spd:25, Perc:9, AC:20, HP:32/32, Fort:7, Ref:11, Will:9

if it is next round already, I will attack the one on me hit: 6 + 1d20 ⇒ 6 + (12) = 18
dmg: 1d8 + 4 ⇒ (8) + 4 = 12


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

Drakr casts another spell of healing, this time sealing his own wounds.

Cure wounds: 1d8 + 3 ⇒ (8) + 3 = 11

Then he makes a quick motion and his spiritual hammer swings at the goblin archer that is targeting him.

Spiritual hammer attack : 1d20 + 5 ⇒ (7) + 5 = 12
1d8 + 3 ⇒ (4) + 3 = 7

Spiritual Weapon turn 3/10

Lantern Lodge

Male

Anders will attack the hobgoblin on him
1d20 + 5 ⇒ (9) + 5 = 14
1d12 + 5 ⇒ (1) + 5 = 6
1d12 + 5 ⇒ (2) + 5 = 7
Anders will miss.

Jelly Gelly kills another goblin
Drakr heals his own wounds and misses a goblin

The Hobgoblin on Sahil moves to Jelly Gelly

GA1 (Dead)
GA2 A 1d20 + 4 ⇒ (13) + 4 = 171d6 + 2 ⇒ (6) + 2 = 8 hit
GA3 D 1d20 + 4 ⇒ (11) + 4 = 151d6 + 2 ⇒ (4) + 2 = 6 miss
GA4 (Dead)

G1 (Dead)
G2 (Dead)
G3 (Dead)

HG1 J 1d20 + 3 ⇒ (20) + 3 = 232d8 + 4d6 + 1 ⇒ (7, 6) + (6, 5, 3, 3) + 1 = 31 hit
HG2 J 1d20 + 3 ⇒ (9) + 3 = 121d8 + 2d6 + 1 ⇒ (7) + (3, 5) + 1 = 16 miss
HG3 D 1d20 + 3 ⇒ (18) + 3 = 211d8 + 1 ⇒ (5) + 1 = 6 hit
HG4 A 1d20 + 3 ⇒ (6) + 3 = 91d8 + 1 ⇒ (6) + 1 = 7 miss

Anders (21 damage)
Drakr (15 damage)
Jelly Gelly (31 damage) I think that knocks you out of the fight
Sahil (1s/death saves)
1d20 ⇒ 13 success


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

You appear to have missed an attack of mine in my absence. Here it is. Round 3, Savage Attacker, Rage 3/10 Rds, Resistance (1/2 dam)

Anders attacks the Hobgoblin.

GA Att: 1d20 + 5 ⇒ (19) + 5 = 24
GA Dam: 1d12 + 3 + 2 ⇒ (2) + 3 + 2 = 7
GA SA Dam: 1d12 + 3 + 2 ⇒ (8) + 3 + 2 = 13

Round 4, Rage 4/10, Resistance (1/2 Damage)

Anders will step back 20 feet (Please take to AoO.), and he will quaff a Potion of healing.

Healing: 2d4 + 2 ⇒ (1, 2) + 2 = 5


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

Woh! What a Crit on Jelly!

Drakr again summons the healing energy of the gods and touches Jelly.

Cure Wounds 2nd level slot: 2d8 + 3 ⇒ (3, 2) + 3 = 8

The Spiritual hammer continues to swipe at the goblin archer.

Attack GA3 : 1d20 + 5 ⇒ (12) + 5 = 17
Force Dmg: 1d8 + 3 ⇒ (7) + 3 = 10

Standard: cure wounds to Jelly
Bonus: spiritual hammer attack
Spiritual Hammer turns: 4/10

Lantern Lodge

Male

Hobgoblin on Anders and Goblin Archer 3 down. Jelly is at 8 hp

Scarab Sages

FeMale Human Gungsliner 3: spd:25, Perc:9, AC:20, HP:32/32, Fort:7, Ref:11, Will:9

I will attack the one that critted me after standing up with my sword hit: 6 + 1d20 ⇒ 6 + (9) = 15
dmg: 1d8 + 4 ⇒ (6) + 4 = 10

Lantern Lodge

Male

GA1 (Dead)
GA2 A 1d20 + 4 ⇒ (5) + 4 = 91d6 + 2 ⇒ (2) + 2 = 4 miss
GA3 (Dead)
GA4 (Dead)

G1 (Dead)
G2 (Dead)
G3 (Dead)

HG1 J 1d20 + 3 ⇒ (10) + 3 = 131d8 + 2d6 + 1 ⇒ (6) + (1, 4) + 1 = 12 miss
HG2 J 1d20 + 3 ⇒ (1) + 3 = 41d8 + 2d6 + 1 ⇒ (7) + (1, 6) + 1 = 15 miss
HG3 D 1d20 + 3 ⇒ (8) + 3 = 111d8 + 1 ⇒ (1) + 1 = 2 miss
HG4 A (dead)

Anders (21 damage)
Drakr (15 damage)
Jelly Gelly (23 damage)
Sahil (2s/death saves)
1d20 ⇒ 6 failure


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Round 5, Savage Attacker, Rage 5/10 Rds, Resistance (1/2 dam)

Anders attacks the Goblin on him.

GA Att: 1d20 + 5 ⇒ (5) + 5 = 10
GA Dam: 1d12 + 3 + 2 ⇒ (1) + 3 + 2 = 6
GA SA Dam: 1d12 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Lantern Lodge

Male

Anders the GA means that it is a Goblin Archer, I am assuming you are moving to attack.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Yes, I will, thanks. Sorry about that.


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

Drakr swings at the hobgoblin attacking him, trying to break a knee cap!

Atk : 1d20 + 4 ⇒ (2) + 4 = 6
Bludgeoning Dmg : 1d8 + 2 ⇒ (2) + 2 = 4

The blue glowing hammer moves to attack the last goblin archer teaming up with Anders.

Spiritual Weapon : 1d20 + 5 ⇒ (10) + 5 = 15
Force Dmg: 1d8 + 3 ⇒ (5) + 3 = 8

Action: Attack HG3
Bonus Action: Spirtual Weapon attacks GA2
Spiritual Weapon turn 5/10

Hmm, hope 15 hits a goblin archer...

GM DaWay, How far are the archers from the hobgoblins?

Lantern Lodge

Male

Anders will miss, Drakr misses the hobgoblin, the spiritual weapons makes the archer go splat.

They were about 20', now the veil of death separates them.


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

Lol :D
Awesome 20ft happens to be the the Spiritual weapons movement.

The spectral blue hammer smashes through the back of the goblins head and then speeds toward the Hobgoblins.

Scarab Sages

FeMale Human Gungsliner 3: spd:25, Perc:9, AC:20, HP:32/32, Fort:7, Ref:11, Will:9

I will attack the same hobgoblin that I went for last time. hit: 6 + 1d20 ⇒ 6 + (2) = 8
dmg: 1d8 + 4 ⇒ (1) + 4 = 5

Lantern Lodge

Male

GA1 (Dead)
GA2 (Dead)
GA3 (Dead)
GA4 (Dead)

G1 (Dead)
G2 (Dead)
G3 (Dead)

HG1 J 1d20 + 3 ⇒ (5) + 3 = 81d8 + 2d6 + 1 ⇒ (4) + (4, 2) + 1 = 11 miss
HG2 J 1d20 + 3 ⇒ (12) + 3 = 151d8 + 2d6 + 1 ⇒ (4) + (1, 5) + 1 = 11 miss
HG3 D 1d20 + 3 ⇒ (17) + 3 = 201d8 + 1 ⇒ (8) + 1 = 9 hit
HG4 A (Dead)

Anders (21 damage)
Drakr (24 damage)
Jelly Gelly (23 damage)
Sahil (2s1f/death saves)
1d20 ⇒ 17 success and stabile


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

[ooc]Round 6, Savage Attacker, Rage 6/10 Rds, Resistance (1/2 dam)

Anders slides over to attack one of the Hobgoblins on Jelly.

GA Att: 1d20 + 5 ⇒ (14) + 5 = 19
GA Dam: 1d12 + 3 + 2 ⇒ (6) + 3 + 2 = 11
GA SA Dam: 1d12 + 3 + 2 ⇒ (1) + 3 + 2 = 6


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

Drakr swings low at the hobgoblins legs as the ghostly blue hammer swings at its head!

Action: Warhammer Atk vs HG3 : 1d20 + 4 ⇒ (13) + 4 = 17
Bludgeoning Dmg: 1d8 + 2 ⇒ (3) + 2 = 5

Bonus Action: Spiritual Weapon Atk vs HG3 : 1d20 + 5 ⇒ (12) + 5 = 17
Force Dmg: 1d8 + 3 ⇒ (1) + 3 = 4

Lantern Lodge

Male

Anders takes out one of the hobgoblins, will both attacks by drakr clang harmlessly off his armor.

Lantern Lodge

Male

Jelly Gelly will press his attack 1d20 + 6 ⇒ (16) + 6 = 221d8 + 4 ⇒ (1) + 4 = 5 gravely injuring the hobgoblin.

GA1 (Dead)
GA2 (Dead)
GA3 (Dead)
GA4 (Dead)

G1 (Dead)
G2 (Dead)
G3 (Dead)

HG1 J (Dead)
HG2 J (5 damage) 1d20 + 3 ⇒ (9) + 3 = 121d8 + 1 ⇒ (1) + 1 = 2
HG3 D 1d20 + 3 ⇒ (10) + 3 = 131d8 + 1 ⇒ (8) + 1 = 9
HG4 A (Dead)

Anders (21 damage)
Drakr (24 damage)
Jelly Gelly (23 damage)
Sahil (unconscious but stabile)


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Round 7, Savage Attacker, Rage 7/10 Rds, Resistance (1/2 dam)

Anders slides over to attack the Hobgoblin on Drakr.

GA Att: 1d20 + 5 ⇒ (1) + 5 = 6
GA Dam: 1d12 + 3 + 2 ⇒ (3) + 3 + 2 = 8
GA SA Dam: 1d12 + 3 + 2 ⇒ (8) + 3 + 2 = 13


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

Warhammer vs HG3 : 1d20 + 4 ⇒ (18) + 4 = 22
Bludgeoning Dmg: 1d8 + 2 ⇒ (4) + 2 = 6

Spiritual Weapon vs HG3: 1d20 + 5 ⇒ (17) + 5 = 22
Force Dmg: 1d8 + 3 ⇒ (2) + 3 = 5

Drakr smashes the hobgoblin in the ribs! The ghostly blue hammer smashes down on its right shoulder!

Lantern Lodge

Male

Anders misses, Drakr kills hobgoblin 3

to speed things up
1d20 + 6 ⇒ (6) + 6 = 121d8 + 4 ⇒ (1) + 4 = 5
granting advantage due to your being able to gang up on him
1d20 + 6 ⇒ (14) + 6 = 20 and that will end the fight.

XP has been updated.


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

" What's the plan, I say we barricade ourselves in one of these rooms and take a rest. That was a tough skirmish. "

Lantern Lodge

Male

Sahil lays there unmoving.

Scarab Sages

FeMale Human Gungsliner 3: spd:25, Perc:9, AC:20, HP:32/32, Fort:7, Ref:11, Will:9

I say we all rest here for an hour, unless they'd be coming after us.


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

" Woh! Sahil! "

Drakr kneels by Sahil and checks him over. He says a prayer waving his hands over Sahil. They glow blue and his wounds start to close.

Cure wounds (1st): 1d8 + 3 ⇒ (7) + 3 = 10

As Sahil's eyes open Drakr helps him up. " Let's at least get out of the main entryway... "

Drakr helps Sahil into the first door to the north. Then he starts dragging all the hobgoblin and goblin bodies into the first door to the south.

As long as those two doors have been opened and goblinoids came out of them.

" Let's hole up in here. "


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

That would be best.


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

Hit Dice : 3d8 + 6 ⇒ (2, 3, 1) + 6 = 12

well that's frustrating...


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Short Rest: 3d10 ⇒ (10, 3, 3) = 16

Scarab Sages

FeMale Human Gungsliner 3: spd:25, Perc:9, AC:20, HP:32/32, Fort:7, Ref:11, Will:9

hitdice: 2d10 + 6 ⇒ (2, 6) + 6 = 14 good I'm only down 9 and I still have a hit dice left

Lantern Lodge

Male

does anything happen while you guys are resting for an hour holed up in a room? 1d20 ⇒ 19 No.

Where would you like to head to?

Jelly Gelly please update the HP in your stat lines.

Lantern Lodge

Male

Where is everyone going. All the rooms on the Eastern Half have yet to be searched the is a door headin go to the east at the top and middle, as well as a crumbled passed at the bottom.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Come, let's head East, shall we?

Anders walks to the door and hefts his Greataxe.

Lantern Lodge

Male

Going to assume the one at the top since you didn't specify.

This chamber occupies the northern tower castle. A stone altar stands in the middle ofthe room, covered with bloodstained black cloth. Golden ritual implements- a chalice, a knife and a censer- are carefully arranged on the top of the alter. Two archways to the south are covered with heavy curtains.

The three goblins currently worshiping turn to you, drawing their wicked looking shortswords.

Go ahead and post actions.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Round 1, Savage Attacker, Rage 1/10 Rds, Resistance (1/2 dam)

Anders flies into a Rage as spittle flies, he wades in and attacks the nearest goblin.
GA Att: 1d20 + 5 ⇒ (9) + 5 = 14
GA Dam: 1d12 + 3 + 2 ⇒ (8) + 3 + 2 = 13
1d12 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Scarab Sages

FeMale Human Gungsliner 3: spd:25, Perc:9, AC:20, HP:32/32, Fort:7, Ref:11, Will:9

I go to the one on the left with my sword hit: 6 + 1d20 ⇒ 6 + (2) = 8
dmg: 1d8 + 4 ⇒ (3) + 4 = 7


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

Taking the last unoccupied goblin Drakr wades into battle with his Warhammer calling on Torm for accuracy!

Attack with Guided Strike channel divinity : 1d20 + 4 + 10 ⇒ (8) + 4 + 10 = 22
Damage : 1d8 + 2 ⇒ (6) + 2 = 8

Lantern Lodge

Male

Anders misses goblin, Jelly Gelly misses, and Drakr wallops the goblin priest.

attack on Anders 1d20 + 4 ⇒ (3) + 4 = 71d6 + 2 ⇒ (3) + 2 = 5
attack on Jelly Gelly 1d20 + 4 ⇒ (19) + 4 = 231d6 + 2 ⇒ (4) + 2 = 6
attack on Drakr 1d20 + 4 ⇒ (17) + 4 = 211d6 + 2 ⇒ (5) + 2 = 7


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

Warhammer Attack : 1d20 + 4 ⇒ (19) + 4 = 23
Bludgeoning damage: 1d8 + 2 ⇒ (4) + 2 = 6

" Raagh! " Drakr exclaims as he smashes the goblin in the chest!


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Round 2, Savage Attacker, Rage 2/10 Rds, Resistance (1/2 dam)

Anders presses his attack on the goblin that he missed.

GA Att: 1d20 + 5 ⇒ (3) + 5 = 8
GA Dam: 1d12 + 3 + 2 ⇒ (12) + 3 + 2 = 17
SA GA Dam: 1d12 + 3 + 2 ⇒ (7) + 3 + 2 = 12

Scarab Sages

FeMale Human Gungsliner 3: spd:25, Perc:9, AC:20, HP:32/32, Fort:7, Ref:11, Will:9

round 2
I swing again hit: 6 + 1d20 ⇒ 6 + (8) = 14
dmg: 1d8 + 4 ⇒ (8) + 4 = 12

Lantern Lodge

Male

Drakr kills his goblin, the other two miss

attack on anders 1d20 + 4 ⇒ (8) + 4 = 121d6 + 2 ⇒ (1) + 2 = 3
attack on jelly 1d20 + 4 ⇒ (4) + 4 = 81d6 + 2 ⇒ (3) + 2 = 5


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Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Round 3, Savage Attacker, Rage 3/10 Rds, Resistance (1/2 dam)

Anders presses his attack on the goblin that he missed.

C'mere ya slippery bugger!

GA Att: 1d20 + 5 ⇒ (2) + 5 = 7
GA Dam: 1d12 + 3 + 2 ⇒ (9) + 3 + 2 = 14
SA GA Dam: 1d12 + 3 + 2 ⇒ (11) + 3 + 2 = 16

Wow - I could not hit water if I fell out of a boat!

Scarab Sages

FeMale Human Gungsliner 3: spd:25, Perc:9, AC:20, HP:32/32, Fort:7, Ref:11, Will:9

jelly tries again. hit: 6 + 1d20 ⇒ 6 + (16) = 22
dmg: 1d8 + 4 ⇒ (3) + 4 = 7


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

Drakr step over his goblin and moves in to help Anders. Pounding the goblin in the back of the head, caving in his skull!

Warhammer : 1d20 + 4 ⇒ (20) + 4 = 24 Woh Crit!
Bludgeoning damage: 1d8 + 2 ⇒ (6) + 2 = 8
Crit damage (bludgeoning): 1d8 ⇒ 5

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