DaWay |
Sahil once again targets the same goblin.
1d20 + 7 ⇒ (19) + 7 = 261d6 + 3 ⇒ (2) + 3 = 5 this time clipping his coratid artery, and the goblin drops bleeding out.
He turns the other crossbow towards the archer that's been targeting him. Using another superiority die to ensure his aim.
1d20 + 1d8 + 7 ⇒ (7) + (7) + 7 = 211d6 + 3 ⇒ (6) + 3 = 9 Nailing the goblin between the eyes as it simply drops dead.
Drakr's spectral warhammer takes care of the archer targeting 1d3 ⇒ 3 the archer on Jelly Gelly, knocking him to the wall in a sickening thud.
GA1 (Dead)
GA2 A
GA3 D
GA4 (Dead)
G1 (Dead)
G2 (Dead)
G3 J
HG1 S
HG2 J
HG3 D
HG4 A
Drakr |
After conjuring the spectral hammer Drakr swings his own warhammer at the Hobgoblin that attacked him, with an upward swing towards the goblinoids chin.
Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Bludgeoning Dmg: 1d8 + 2 ⇒ (4) + 2 = 6
Bonus action: Spiritual Weapon (Already taken into account for this round.)
Action: Attack Hobgoblin 3 with warhammer
DaWay |
Drakr will miss with his swing
GA1 (Dead)
GA2 A 1d20 + 4 ⇒ (6) + 4 = 101d6 + 2 ⇒ (1) + 2 = 3 miss
GA3 D 1d20 + 4 ⇒ (3) + 4 = 71d6 + 2 ⇒ (4) + 2 = 6 miss
GA4 (Dead)
G1 (Dead)
G2 (Dead)
G3 J 1d20 + 4 ⇒ (12) + 4 = 161d6 + 2 ⇒ (6) + 2 = 8 miss
HG1 S 1d20 + 3 ⇒ (19) + 3 = 221d8 + 2d6 + 1 ⇒ (6) + (3, 3) + 1 = 13 hit
HG2 J 1d20 + 3 ⇒ (10) + 3 = 131d8 + 2d6 + 1 ⇒ (3) + (6, 4) + 1 = 14 miss
HG3 D 1d20 + 3 ⇒ (15) + 3 = 181d8 + 2d6 + 1 ⇒ (5) + (1, 3) + 1 = 10 hit
HG4 A 1d20 + 3 ⇒ (19) + 3 = 221d8 + 2d6 + 1 ⇒ (4) + (2, 1) + 1 = 8 hit
Anders (17 damage)
Drakr (20 damage)
Jelly Gelly (0 damage)
Sahil (death saves)
1d20 ⇒ 15 1 success
Drakr |
Drakr casts another spell of healing, this time sealing his own wounds.
Cure wounds: 1d8 + 3 ⇒ (8) + 3 = 11
Then he makes a quick motion and his spiritual hammer swings at the goblin archer that is targeting him.
Spiritual hammer attack : 1d20 + 5 ⇒ (7) + 5 = 12
1d8 + 3 ⇒ (4) + 3 = 7
Spiritual Weapon turn 3/10
DaWay |
Anders will attack the hobgoblin on him
1d20 + 5 ⇒ (9) + 5 = 14
1d12 + 5 ⇒ (1) + 5 = 6
1d12 + 5 ⇒ (2) + 5 = 7
Anders will miss.
Jelly Gelly kills another goblin
Drakr heals his own wounds and misses a goblin
The Hobgoblin on Sahil moves to Jelly Gelly
GA1 (Dead)
GA2 A 1d20 + 4 ⇒ (13) + 4 = 171d6 + 2 ⇒ (6) + 2 = 8 hit
GA3 D 1d20 + 4 ⇒ (11) + 4 = 151d6 + 2 ⇒ (4) + 2 = 6 miss
GA4 (Dead)
G1 (Dead)
G2 (Dead)
G3 (Dead)
HG1 J 1d20 + 3 ⇒ (20) + 3 = 232d8 + 4d6 + 1 ⇒ (7, 6) + (6, 5, 3, 3) + 1 = 31 hit
HG2 J 1d20 + 3 ⇒ (9) + 3 = 121d8 + 2d6 + 1 ⇒ (7) + (3, 5) + 1 = 16 miss
HG3 D 1d20 + 3 ⇒ (18) + 3 = 211d8 + 1 ⇒ (5) + 1 = 6 hit
HG4 A 1d20 + 3 ⇒ (6) + 3 = 91d8 + 1 ⇒ (6) + 1 = 7 miss
Anders (21 damage)
Drakr (15 damage)
Jelly Gelly (31 damage) I think that knocks you out of the fight
Sahil (1s/death saves)
1d20 ⇒ 13 success
Anders Buckman |
You appear to have missed an attack of mine in my absence. Here it is. Round 3, Savage Attacker, Rage 3/10 Rds, Resistance (1/2 dam)
Anders attacks the Hobgoblin.
GA Att: 1d20 + 5 ⇒ (19) + 5 = 24
GA Dam: 1d12 + 3 + 2 ⇒ (2) + 3 + 2 = 7
GA SA Dam: 1d12 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Round 4, Rage 4/10, Resistance (1/2 Damage)
Anders will step back 20 feet (Please take to AoO.), and he will quaff a Potion of healing.
Healing: 2d4 + 2 ⇒ (1, 2) + 2 = 5
Drakr |
Woh! What a Crit on Jelly!
Drakr again summons the healing energy of the gods and touches Jelly.
Cure Wounds 2nd level slot: 2d8 + 3 ⇒ (3, 2) + 3 = 8
The Spiritual hammer continues to swipe at the goblin archer.
Attack GA3 : 1d20 + 5 ⇒ (12) + 5 = 17
Force Dmg: 1d8 + 3 ⇒ (7) + 3 = 10
Standard: cure wounds to Jelly
Bonus: spiritual hammer attack
Spiritual Hammer turns: 4/10
DaWay |
GA1 (Dead)
GA2 A 1d20 + 4 ⇒ (5) + 4 = 91d6 + 2 ⇒ (2) + 2 = 4 miss
GA3 (Dead)
GA4 (Dead)
G1 (Dead)
G2 (Dead)
G3 (Dead)
HG1 J 1d20 + 3 ⇒ (10) + 3 = 131d8 + 2d6 + 1 ⇒ (6) + (1, 4) + 1 = 12 miss
HG2 J 1d20 + 3 ⇒ (1) + 3 = 41d8 + 2d6 + 1 ⇒ (7) + (1, 6) + 1 = 15 miss
HG3 D 1d20 + 3 ⇒ (8) + 3 = 111d8 + 1 ⇒ (1) + 1 = 2 miss
HG4 A (dead)
Anders (21 damage)
Drakr (15 damage)
Jelly Gelly (23 damage)
Sahil (2s/death saves)
1d20 ⇒ 6 failure
Anders Buckman |
Round 5, Savage Attacker, Rage 5/10 Rds, Resistance (1/2 dam)
Anders attacks the Goblin on him.
GA Att: 1d20 + 5 ⇒ (5) + 5 = 10
GA Dam: 1d12 + 3 + 2 ⇒ (1) + 3 + 2 = 6
GA SA Dam: 1d12 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Drakr |
Drakr swings at the hobgoblin attacking him, trying to break a knee cap!
Atk : 1d20 + 4 ⇒ (2) + 4 = 6
Bludgeoning Dmg : 1d8 + 2 ⇒ (2) + 2 = 4
The blue glowing hammer moves to attack the last goblin archer teaming up with Anders.
Spiritual Weapon : 1d20 + 5 ⇒ (10) + 5 = 15
Force Dmg: 1d8 + 3 ⇒ (5) + 3 = 8
Action: Attack HG3
Bonus Action: Spirtual Weapon attacks GA2
Spiritual Weapon turn 5/10
Hmm, hope 15 hits a goblin archer...
GM DaWay, How far are the archers from the hobgoblins?
Drakr |
Lol :D
Awesome 20ft happens to be the the Spiritual weapons movement.
The spectral blue hammer smashes through the back of the goblins head and then speeds toward the Hobgoblins.
DaWay |
GA1 (Dead)
GA2 (Dead)
GA3 (Dead)
GA4 (Dead)
G1 (Dead)
G2 (Dead)
G3 (Dead)
HG1 J 1d20 + 3 ⇒ (5) + 3 = 81d8 + 2d6 + 1 ⇒ (4) + (4, 2) + 1 = 11 miss
HG2 J 1d20 + 3 ⇒ (12) + 3 = 151d8 + 2d6 + 1 ⇒ (4) + (1, 5) + 1 = 11 miss
HG3 D 1d20 + 3 ⇒ (17) + 3 = 201d8 + 1 ⇒ (8) + 1 = 9 hit
HG4 A (Dead)
Anders (21 damage)
Drakr (24 damage)
Jelly Gelly (23 damage)
Sahil (2s1f/death saves)
1d20 ⇒ 17 success and stabile
Anders Buckman |
[ooc]Round 6, Savage Attacker, Rage 6/10 Rds, Resistance (1/2 dam)
Anders slides over to attack one of the Hobgoblins on Jelly.
GA Att: 1d20 + 5 ⇒ (14) + 5 = 19
GA Dam: 1d12 + 3 + 2 ⇒ (6) + 3 + 2 = 11
GA SA Dam: 1d12 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Drakr |
Drakr swings low at the hobgoblins legs as the ghostly blue hammer swings at its head!
Action: Warhammer Atk vs HG3 : 1d20 + 4 ⇒ (13) + 4 = 17
Bludgeoning Dmg: 1d8 + 2 ⇒ (3) + 2 = 5
Bonus Action: Spiritual Weapon Atk vs HG3 : 1d20 + 5 ⇒ (12) + 5 = 17
Force Dmg: 1d8 + 3 ⇒ (1) + 3 = 4
DaWay |
Jelly Gelly will press his attack 1d20 + 6 ⇒ (16) + 6 = 221d8 + 4 ⇒ (1) + 4 = 5 gravely injuring the hobgoblin.
GA1 (Dead)
GA2 (Dead)
GA3 (Dead)
GA4 (Dead)
G1 (Dead)
G2 (Dead)
G3 (Dead)
HG1 J (Dead)
HG2 J (5 damage) 1d20 + 3 ⇒ (9) + 3 = 121d8 + 1 ⇒ (1) + 1 = 2
HG3 D 1d20 + 3 ⇒ (10) + 3 = 131d8 + 1 ⇒ (8) + 1 = 9
HG4 A (Dead)
Anders (21 damage)
Drakr (24 damage)
Jelly Gelly (23 damage)
Sahil (unconscious but stabile)
Anders Buckman |
Round 7, Savage Attacker, Rage 7/10 Rds, Resistance (1/2 dam)
Anders slides over to attack the Hobgoblin on Drakr.
GA Att: 1d20 + 5 ⇒ (1) + 5 = 6
GA Dam: 1d12 + 3 + 2 ⇒ (3) + 3 + 2 = 8
GA SA Dam: 1d12 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Drakr |
Warhammer vs HG3 : 1d20 + 4 ⇒ (18) + 4 = 22
Bludgeoning Dmg: 1d8 + 2 ⇒ (4) + 2 = 6
Spiritual Weapon vs HG3: 1d20 + 5 ⇒ (17) + 5 = 22
Force Dmg: 1d8 + 3 ⇒ (2) + 3 = 5
Drakr smashes the hobgoblin in the ribs! The ghostly blue hammer smashes down on its right shoulder!
Drakr |
" What's the plan, I say we barricade ourselves in one of these rooms and take a rest. That was a tough skirmish. "
Drakr |
" Woh! Sahil! "
Drakr kneels by Sahil and checks him over. He says a prayer waving his hands over Sahil. They glow blue and his wounds start to close.
Cure wounds (1st): 1d8 + 3 ⇒ (7) + 3 = 10
As Sahil's eyes open Drakr helps him up. " Let's at least get out of the main entryway... "
Drakr helps Sahil into the first door to the north. Then he starts dragging all the hobgoblin and goblin bodies into the first door to the south.
As long as those two doors have been opened and goblinoids came out of them.
" Let's hole up in here. "
DaWay |
Going to assume the one at the top since you didn't specify.
This chamber occupies the northern tower castle. A stone altar stands in the middle ofthe room, covered with bloodstained black cloth. Golden ritual implements- a chalice, a knife and a censer- are carefully arranged on the top of the alter. Two archways to the south are covered with heavy curtains.
The three goblins currently worshiping turn to you, drawing their wicked looking shortswords.
Go ahead and post actions.
Anders Buckman |
Round 1, Savage Attacker, Rage 1/10 Rds, Resistance (1/2 dam)
Anders flies into a Rage as spittle flies, he wades in and attacks the nearest goblin.
GA Att: 1d20 + 5 ⇒ (9) + 5 = 14
GA Dam: 1d12 + 3 + 2 ⇒ (8) + 3 + 2 = 13
1d12 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Drakr |
Taking the last unoccupied goblin Drakr wades into battle with his Warhammer calling on Torm for accuracy!
Attack with Guided Strike channel divinity : 1d20 + 4 + 10 ⇒ (8) + 4 + 10 = 22
Damage : 1d8 + 2 ⇒ (6) + 2 = 8
Drakr |
Warhammer Attack : 1d20 + 4 ⇒ (19) + 4 = 23
Bludgeoning damage: 1d8 + 2 ⇒ (4) + 2 = 6
" Raagh! " Drakr exclaims as he smashes the goblin in the chest!
Anders Buckman |
Round 2, Savage Attacker, Rage 2/10 Rds, Resistance (1/2 dam)
Anders presses his attack on the goblin that he missed.
GA Att: 1d20 + 5 ⇒ (3) + 5 = 8
GA Dam: 1d12 + 3 + 2 ⇒ (12) + 3 + 2 = 17
SA GA Dam: 1d12 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Anders Buckman |
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Round 3, Savage Attacker, Rage 3/10 Rds, Resistance (1/2 dam)
Anders presses his attack on the goblin that he missed.
C'mere ya slippery bugger!
GA Att: 1d20 + 5 ⇒ (2) + 5 = 7
GA Dam: 1d12 + 3 + 2 ⇒ (9) + 3 + 2 = 14
SA GA Dam: 1d12 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Wow - I could not hit water if I fell out of a boat!
Drakr |
Drakr step over his goblin and moves in to help Anders. Pounding the goblin in the back of the head, caving in his skull!
Warhammer : 1d20 + 4 ⇒ (20) + 4 = 24 Woh Crit!
Bludgeoning damage: 1d8 + 2 ⇒ (6) + 2 = 8
Crit damage (bludgeoning): 1d8 ⇒ 5